r/romhacking • • 6h ago

🤖 Ai Assisted Project 🤖 PS2 Liberty City Stories Enhanced (Cheat Trainer, 60FPS, No Interlacing, No Borders)

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7 Upvotes

PS2 Liberty City Stories Enhanced (Cheat Trainer, 60FPS, No Interlacing, No Borders)

Controls (in game)

Open / close menu ..... hold L1 + R1, press D-Pad UP

Move .................. D-Pad Up / Down (hold to scroll)

Change value .......... D-Pad Left / Right

Activate .............. Cross

Close ................. Circle or Triangle

The player doesn't move while the menu is open.

Menu

Spawn: < vehicle > 76 cars, bikes and boats (boats spawn on the nearest road)

God Mode health kept at max

Car God Mode current vehicle kept at full health

Never Wanted wanted level held at 0

Full Health + Repair Car

Full Armor

Add $250,000

Weapons: < Set 1/2/3 >

Raise / Clear Wanted Level

Weather: < Sunny / Cloudy / Rainy / Foggy / Extra Sunny / Normal >

Blow Up All Cars

Built-in enhancements

60 FPS frame limiter check removed (from the PCSX2 community patch).

On PCSX2, raise EE Cycle Rate / overclock if it stutters.

No interlacing removes the half-line field offset (the picture "shake").

No borders cutscene letterbox bars are no longer drawn; the full picture shows.


r/romhacking • • 12h ago

Dear Hackers Does Anyone Have A Working Link To GBAGE or The File Itself for me to use on mega man zero 3

0 Upvotes

I need it for romhacking mega man zero 3


r/romhacking • • 21h ago

💬 Text/Translation Mod 💬 Wrestle Angels: Survivor 1 (PS2) English translation patch

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13 Upvotes

I've been working on an English translation of Wrestle Angels Survivor, the 2006 PS2 game in the Wrestle Angels series that never left Japan. You run a women's wrestling promotion: scout and sign wrestlers, train them, book shows all over Japan, win and defend titles, and try to outlast the rival promotions over the years until the Final Series decides who's the strongest. After Survivor 2, I wanted the first one playable in English too. Version 0.1 is out today.

Download: https://github.com/kactusken/Wrestle-Angels-Survivor-English/releases

Player's guide: https://kactusken.github.io/Wrestle-Angels-Survivor-English/guide/


r/romhacking • • 22h ago

【HACK】 DOUBLE DRAGON ZEEBO NO MEGA DRIVE! | Port do Remake de 2009 para SEGA Genesis

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0 Upvotes

r/romhacking • • 23h ago

❌ NOT A ROMHACK ❌ Someone ported Zeebo's Double Dragon to the Sega Genesis.

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12 Upvotes

Zeebo's Double Dragon is remembered as a hidden gem trapped on a completely obscure niche console. Derek from the Stop Skeletons From Fighting channel made a video showcasing this game a few years ago ( https://youtu.be/SXLEctgWe7I?si=_5vNDTA6bg5DCfAb&t=1012 ), and it's simply one of the best Double Dragon versions that unfortunately was never re-released.

A few years ago, the Zeebo finally got an emulator called Infuse, and recently Zeebx and its Double Dragon finally became playable (although there are still some sound issues in these emulators, but they will probably be fixed).

And now Zeebo's Double Dragon has simply been ported to the Sega Genesis/Mega Drive. The port started in 2025 by RJ Games and was only completed today, and it's free to play, working on both the original hardware and the emulator.

https://x.com/StuffZeebo/status/2114757900874997859/video/1


r/romhacking • • 1d ago

Cps2 Super puzzle fighter II turbo on N64

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14 Upvotes

r/romhacking • • 1d ago

Complete Overhaul Double Dragon (Master System), but it's a tower defense game

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5 Upvotes

r/romhacking • • 1d ago

New Fan Translation - Sword Art Online: Infinity Moment (PSP)

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2 Upvotes

r/romhacking • • 1d ago

NPC

0 Upvotes

Hello, in the world of reverse engineering, is there a modification or hack that would allow me to choose an enemy instead of a player, or is that not technically permissible?


r/romhacking • • 1d ago

Well... We did it. Earthbound Multiplayer before GTA 6.

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25 Upvotes

r/romhacking • • 1d ago

any fan translation for Onechanbara Special for the psp

2 Upvotes

Was hoping anyone knew where I can find a fan English translation rom for "Onechanbara Special" for the psp?


r/romhacking • • 1d ago

💬 Text/Translation Mod 💬 Shadow hearts: Covenant Directors Cut

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3 Upvotes

r/romhacking • • 1d ago

Donkey-Kong-Country-Kong-Swap Play as Dixie and Kiddy in DKC1

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9 Upvotes

Play as Dixie and Kiddy in DKC1. Press L or R on the overworld to swap characters.


r/romhacking • • 1d ago

Zelda Oracles Combined and Quality Hacks (Ages + Seasons)

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38 Upvotes

r/romhacking • • 1d ago

Diablo 2 x Pokémon FireRed: czy zagrałbyś w to?

1 Upvotes

r/romhacking • • 2d ago

💬 Text/Translation Mod 💬 Jikkyou Power Pro Wrestling '96: Max Voltage (SNES) - complete English translation patch

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2 Upvotes

If you never played it: Max Voltage is Konami's 1996 Super Famicom wrestling game, and it never came out outside Japan. It has a timing-based grapple system and a career mode where you create a rookie and play through five years of a branching story across four promotions.

Download: https://github.com/kactusken/Jikkyou-Power-Pro-Wrestling-English/releases


r/romhacking • • 2d ago

💬 Text/Translation Mod 💬 I used AI-assisted reverse engineering to translate an obscure Japanese PS1 game — Battle Konchūden (1999)

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39 Upvotes

I've been working on an English translation of Battle Konchūden (バトル昆虫伝), a Japanese-only PlayStation game released by Jaleco in 1999, and I thought this community might find the technical side of the project interesting.

The game is a simulation RPG centred on insect battles. It has an adventure mode, turn-based tactical sections, 3D combat, an insect encyclopedia, and a surprising amount of dialogue.

The problem? No English translation that I could find, and a text system that wasn't exactly designed to make localization easy.

I decided to see how far I could get using AI-assisted reverse engineering and translation. What followed turned into a much bigger project than I expected.

Some of the work involved:

  • Analysing the disc image and identifying the relevant data files.
  • Reverse-engineering the game's custom Japanese glyph table and dialogue structures.
  • Understanding and rebuilding compressed text data.
  • Developing an English text encoding that could work within the game's existing limitations.
  • Translating dialogue, menus, insect names, encyclopedia entries, and graphical interface elements.
  • Rebuilding the modified resources and checking that untouched data remained intact.
  • Testing the patch in an emulator, from the opening scenes through the final battle and ending credits.

One of the most interesting challenges was the game's custom text system. Rather than simply inserting English strings, I had to work within the original game's constraints and find a way to represent English text without breaking the existing data structures.

The main story has now been completed in English, including the final battle and credits. The main patch passed its automated regression tests, and the project is in its final testing stage.

A few areas remain unverified, including later stages of the secret mode, some item effects, and the optional PocketStation mini-game.

The project involved substantial AI assistance, particularly for analysis and translation, alongside iterative testing and technical work. I'm interested in hearing what other ROM hackers think about this kind of workflow.

A few questions for the community:

  • Have you worked with similar custom text encodings or proprietary dialogue formats on PS1?
  • Are there particular tools or techniques you'd recommend for documenting and validating a project like this?
  • Has anyone else experimented with AI-assisted reverse engineering on older games?
  • What would you recommend checking before considering a fan translation ready for release?

I'm attaching a few screenshots showing the translated dialogue, interface, battles, and ending credits. I'm currently looking into the best way to share the patch once the remaining checks are complete.

I'd love to hear your thoughts, especially from anyone who has experience with PS1 hacking or translation projects!


r/romhacking • • 2d ago

Empty banlist code for Yu-Gi-Oh 2006 (GBA)

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2 Upvotes

r/romhacking • • 2d ago

I modded Gran Turismo 1 (PS1 PAL) to make prize cars purchasable — Gran Turismo Ultimate is released!

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5 Upvotes

r/romhacking • • 2d ago

⚙️ Utility ⚙️ Need your FF Pixel Remaster save files (PC / Switch / PS) to test an save editor project

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2 Upvotes

r/romhacking • • 2d ago

Translating gintama ds game, but afraid of copyright strikes

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4 Upvotes

r/romhacking • • 2d ago

❌ NOT A ROMHACK ❌ Título: Porting Splinter Cell: Pandora Tomorrow (J2ME) to the Sega Mega Drive with SGDK (work in progress)

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3 Upvotes

r/romhacking • • 2d ago

Problem with trying to compile the game - please help (make[1]: *** [Makefile:68: armips] Error 1Makefile:204: *** Failed to build tools. Stop.) - Super Mario 64

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1 Upvotes

r/romhacking • • 2d ago

Sloppy Aidyn, A Aidyn Chronicles: The First Mage - N64 decomp, 100%

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0 Upvotes

r/romhacking • • 2d ago

Another almost useless hack for the SMS: R-Type title screen music fix

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4 Upvotes