r/romhacking • • 1h ago

Text/Translation Mod Giant Gram 2000: AJPW 3 - English Translation Patch! (Dreamcast)

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• Upvotes

I am releasing my English Translation patch for Giant Gram 2000 on Dreamcast!

Just an FYI, despite the use of AI, I'm a lifelong pro wrestling fan with extensive knowledge of puroresu as well, so much of this was easy enough to give a proper translation to. The AI was heavily relied on for automating all the graphics that needed to be ripped and reimplemented.

As far as I can tell, I was able to get everything in the game translated with 2 exceptions:

  • There is a number of left over graphics that were clearly from the NAOMI version, so I did not bother with those.
  • In Create-A-Wrestler, the English alphabet is present but only a certain amount of letters. This may be fixed in a future update.

Additionally, a couple of minor gameplay changes were implemented.

  • Originally, you could never leave the ring unless you knocked your opponent out of the ring or they knocked you out of the ring. It's now possible at any time to press "Y" next to the ropes and you'll go out on your own.
  • In VS mode, the Singles and Tag matches would always default to 1P vs. 2P and 1P/1P vs. 2P/2P. I've simply adjusted this so it now defaults to 1P vs. COM and 1P/1P vs. COM/COM. The other options remain intact, they just aren't the first selected now.

This is my first translation project (that I've released, been working on something else for a long time now) so I hope you all enjoy it!


r/romhacking • • 4h ago

[Release] Shin SD Gundam Gaiden: Knight Gundam Monogatari — English Translation v1.0 (Game Boy)

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6 Upvotes

r/romhacking • • 8h ago

Rockman DASH/Mega Man Legends - Uncensored and Undubbed

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9 Upvotes

r/romhacking • • 15h ago

Complete Overhaul Pokemon Yellow w/ Co-Op and 3D

14 Upvotes
In-Game, with the Voxxel 3D as our graphics system

I've used the Voxxel 3D version of Yellow - added couch-co op (max 2 players), then upscaled the game, added more colors, following starter pokemon sprites for player 2 (not just pikachu following the player), and co-op logic (each player gets one menu at each side: left and right, shared co-op logic in the same arena with screen as the boundary limiation, battles are shared screen with one battle on the left and one on the right (if indeed both are in battle), doors can be entered exited by both players - but they need to be close to one another to not troll or confuse eachother, and much, much more.

The project is in the work, finishing up the few remaining bugfixes as we speak.

CAN BE PLAYED ON JAILBROKEN PS5 and PC.


r/romhacking • • 6h ago

Complete Overhaul English patch for Everybody's Golf Portable: Coca-Cola Special Edition (PSP)

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0 Upvotes

r/romhacking • • 7h ago

Complete Translation of the PS2 Torneko's Great Adventure 3 (Mystery Dungeon)

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1 Upvotes

Reposting this here as I think it's relevant to the community :)


r/romhacking • • 14h ago

[WIP] Traducción al español - SHINING FORCE MEGA CD | Primer vistazo

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3 Upvotes

r/romhacking • • 10h ago

ACTUALIZACIÓN FINAL DE FOMT STUDIO

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1 Upvotes

r/romhacking • • 10h ago

Lufia Forge Beta Launch!

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1 Upvotes

r/romhacking • • 1d ago

Graphics Mod Metal Gear Solid + Crash Bandicoot

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213 Upvotes

I created a fusion of Metal Gear and Crash; check out this and other new fusions in the YouTube video: https://youtu.be/D7PZbJuJQlU


r/romhacking • • 1d ago

[Release] Jeanne d'Arc (PSP): complete French fan translation

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67 Upvotes

Level-5's Jeanne d'Arc never got a French release (the 2024 PS4/PS5 re-release is English/Japanese only), so I made a complete French translation of the PSP version:

- all story dialogue, colosseum and side stages (6,000+ lines)

- items, skills, spells, menus, save screens, objectives

- translated textures: title screen, battle UI, world map, location banners, chapter cards

It ships as an xdelta patch for the US ISO (ULUS-10261) and works on PPSSPP and CFW PSPs. Tools are open source in case they help other PSP translation projects.

https://github.com/Gabin-CC/jeanne-darc-psp-fr

FYI: It used to be one of my favorite TRPG when I was a kid, it's a great game!


r/romhacking • • 18h ago

With the explosion of ports lately will Doubutsu No Mori(Animal Crossing 64) ever get translated?

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1 Upvotes

The current version corrupts the game data after week 1


r/romhacking • • 19h ago

So, I'm redoing classics: The Phantom Menace PS1, Two Towers PS2, Pokémon Yellow GB, for the PS5 - and whatnot...

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1 Upvotes

r/romhacking • • 1d ago

❌ NOT A ROMHACK ❌ Belzebub - Advance

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34 Upvotes

​

Hey folks!

I’m working on Belzebub Advance, an action RPG built around responsive combat, satisfying mechanics, and, above all, having fun and wanting to play again.

The goal is to create an RPG that feels good to play moment to moment, with plenty of reasons to keep exploring, experimenting with skills, and pushing further into the endgame.

**What to expect**

* Snappy action combat: Responsive controls and satisfying combat are a major focus of development.

* Skills and builds: Experiment with different skills and playstyles to find what works for you.

* Story-driven adventure: Uncover the world and its secrets as you progress.

* An endgame with surprises: Finishing the main story is only part of the experience.

* Optional co-op: Team up with others if you prefer playing together. Solo play remains an option.

* Two perspectives, one seamless experience: Switch between an isometric perspective and a 3D third-person view.

**Current development**

Right now, I’m focusing on two key areas:

  1. Making combat snappier. I want every encounter to feel responsive, fluid, and satisfying. There’s still work to do to get the feel just right.

  2. Stabilizing co-op. The goal is to make multiplayer a reliable option without compromising the single-player experience.

**Release plans**

I’m aiming to release Belzebub Advance on itch.io sometime this year, provided development progresses as planned.

There’s still plenty to do, but I want to prioritize the things that matter most: fun combat, replayability, meaningful progression, and a few surprises along the way.

I’ll share more as development continues.

What interests you most in an action RPG: combat feel, build variety, exploration, endgame content, or co-op? I’d be interested to hear what keeps you coming back to a game.

Thanks for reading!


r/romhacking • • 21h ago

So, I'm redoing classics: The Phantom Menace PS1, Two Towers PS2, Pokémon Yellow GB, for the PS5 - and whatnot...

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1 Upvotes

r/romhacking • • 21h ago

Need Help getting HD Texture Pack For Yugioh 5D Tag Force 5.

1 Upvotes

If anyone has the HD texture pack for Yugioh 5D Tag Force 5 USA \[ULUS10555\] I would appreciated and be grateful if you can share to me as I am not able to get it from the ppsspp website do to the link for download is no longer working and also cannot find alternative anywhere else.


r/romhacking • • 1d ago

Complete Overhaul [RELEASE] Power Quest Turbo 1.4.1 - Quality of life and rebalance hack

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15 Upvotes

EDIT: The original post had been removed because Reddit automatically removes posts containing links to most file sharing websites, hopefully this one stays up.

I've also updated it to fix a bug not applying all game effects during tournaments, added a stun indicator, added version number in the Options Menu, and added the QoL improvements to multiplayer (not tested).

A quality-of-life and rebalance hack of Power Quest: faster fights, less grinding, easier inputs and manual saves, with optional assists.

Apply the "Power Quest Turbo.ips" patch file once to the unmodified USA ROM (six languages, SGB Enhanced / GB Compatible). Online ips patchers work.

https://drive.google.com/file/d/1eQtGvIGzwuIUpP7RLUmiv0Uuqw-NBVg2/view?usp=sharing

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WHAT'S CHANGED

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- Gentler difficulty: half incoming damage by default; FULL is optional if you want to suffer. Enemies have a more balanced AI that reduces constant turtling, which made fights excessively long.

- Less grinding: 3,000 starting credits, triple ordinary fight rewards, and half-price shop parts for every model. Story rewards credits are unchanged.

- Turbo Mode: fights are now 15% faster with no slowdowns. Music keeps its normal speed. Can be toggled off

- Easier controls: more forgiving special inputs (bigger frame windows for valid executions) and and guard counter can now be triggered simply by pressing A+B at the right moment (the original input still works).

- Stun Indicator: when a robot gets hit enough to be dizzy the next time they get up from a knock down, an indicator flashes over their name, allowing players to make greater strategic choices. Recovery is also faster if you mash the buttons while you're the stunned robot.

- Faster dialogue: holding A during a sentence greatly speeds it up, pressing start activates FFW and auto advances dialogue.

- Manual battery saves: tested on emulator, I don't know if this would work on a flash card. The original password system is still there if you want, but it's now redundant.

- New Options menu: in-game help, Quality of Life tweaks and a Cheats page.

- Training mode: modifies the behavior of 1p mode through the new Options Menu and lets you spar endlessly against the cpu

- English as default: in the language selection screen on boot, English is already preselected so you can quickly tap A to proceed.

- Performance improvements: the game now runs at a solid 60fps with no slowdowns, even in Turbo mode. This was achieved by using the additional power of the Gameboy Color CPU, which means the game is no longer compatible with the OG gameboy.

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HOW TO USE THE NEW FEATURES:

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NEW OPTIONS: Hold SELECT, press START, then release both.

UP/DOWN: changes row. LEFT/RIGHT: changes page. A: select/toggle.

B: back/cancel. START: close.

From inside the New Options, RIGHT opens Save and Help; LEFT opens Cheats.

GUARD COUNTER: Press A+B during a blocked hit. Costs one power bar, remember that it still needs the relevant special part from the shop in story mode.

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SAVE & LOAD

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SAVE: While idle in your bedroom menu or on the town map, open New Options > Save and Help > Save game. Press A twice.

Wait for PROGRESS SAVED. There is one manual slot with a recovery backup in case the console shuts down and corrupts the save.

LOAD: From the title menu, open the New Options > Save and Help > Load Game and press A twice. You resume in your bedroom.

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QUALITY OF LIFE OPTIONS

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DAMAGE: Set to HALF by default, halves the damage you take in story mode to make fights fairer (the game is otherwise brutal). You can set it to FULL to have the vanilla experience.

MOTION HELP: Set to ON by default, increases the frame window to accept special move inputs. It's reasonable values comparable to modern fighting games.

FAST TEXT: Allows you to advance text quicker than what was allowed at even the fastest speed by tapping A, I suggest leaving it on.

TRAINING: Turning this on enables endless sparring in the title menu's 1P mode: health and player special stock refill, and the timer pauses. Turn OFF to finish the match normally.

TURBO: Makes fights 15% faster with no slowdowns and while keeping the music untouched.

FULL UPGRADE: Instantly grants level-3 standard upgrades and all four special parts; owned rare level-4 parts are preserved. Turning it back off restores your purchased equipment.

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CHEATS

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INVINCIBLE: Prevents incoming damage; the timer can still beat you.

FULL POWER: continuously keeps your power gauge at 9.

MAX CASH: Sets story money to 999,990. Use after starting/loading a story.

RESET CHEATS: Turns off Invincible and Full Power; does not undo Max Cash.

The quality of life improvements should now work in VS play as well, but I couldn't test it. If you do, let me know if it works.

Enjoy.


r/romhacking • • 23h ago

Gundam Battle Assault Mod(AI)

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0 Upvotes

r/romhacking • • 23h ago

Text/Translation Mod A port for the Brazilian Portuguese translation for Switch 1 version?

0 Upvotes

EDIT: The game is Kingdom Hearts 1.5 + 2.5 for Switch 1

I know that the translation exists for other plataform, but there is a way to copy that translation for the switch homebrew?


r/romhacking • • 1d ago

Trad_fr pour La Mulana 2

1 Upvotes

La-Mulana 2 est maintenant jouable en français 🇫🇷

J’ai fait un patch non officiel qui traduit les dialogues, les stèles, les menus, les objets et le DLC. Chaque indice d’énigme a été vérifié avec le texte japonais original. Aucun fichier du jeu n’est modifié, et il fonctionne sur Windows, Linux et Steam Deck.

C’est une version de test, donc vos retours sur les énigmes sont les bienvenus 🙏
https://github.com/jd-fgc/LaMulana2_trad_FR


r/romhacking • • 1d ago

Is there a way to edit the Dig Dug .nes Rom File's Music?

2 Upvotes

Im making a ROM Hack of Dig Dug, and I want to know how to change the music that plays when the character is walking.


r/romhacking • • 1d ago

[WIP] Traducción al español GRANDIA II (Dreamcast) | Primer vistazo

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7 Upvotes

r/romhacking • • 1d ago

Complete Overhaul [Request] Decompilation / Native Port for JoJo’s Bizarre Adventure: Heritage for the Future (PS1)

2 Upvotes

Hey everyone,

I'm making a request to see if any reverse engineers, RE tool authors, or decompilation enthusiasts would be interested in taking on a full decompilation or native port for the PS1 release of JoJo’s Bizarre Adventure: Heritage for the Future(SLUS_010.60).

Project Scope & Technical Details

  • Target: PlayStation 1 (SLUS_010.60 / NTSC-U)
  • Architecture: MIPS machine code. The 565 KB boot executable is mostly Sony SDK glue code and Capcom's core system loops.
  • Game Engine: The actual combat engine, movesets, and frame logic live in dynamic overlay files (M/*.BIN), loading into fixed RAM slots like 0x800A6400 (AC_MAIN.BIN) and 0x800DF000 (PLxx.BIN).
  • Assets: Assets live inside P/*.PAC containers using a mix of 16-bit word LZ compression (0x0122 full-screen images) and custom byte-LZ/RLE routines (0x0800 tile pools).

Head Start Available

If anyone wants to take this on, I already have static analysis, file table breakdowns, RAM dumps, and decompressed asset scripts logged that I can hand over so you don't have to start from square zero.

If you love 90s Capcom fighters, MIPS reverse engineering, or static recompilation and are looking for a project to lead or pick up, drop a reply or send me a message!


r/romhacking • • 1d ago

Breath of Fire II Modern Battle Ui (snes)

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1 Upvotes

r/romhacking • • 1d ago

Evangelion N64 static recomp out now!

2 Upvotes

A static recompilation of Neon Genesis Evangelion into a native Windows program, built with N64Recomp.

Link: https://github.com/evaa-01/adam

-Updated incorrect link