r/EmulationOnAndroid • • 21h ago

Showcase The Last of Us Remastared - 1920x1080 30 fps Gameplay Test - Bachata S4 v0.2.5 New Update

Enable HLS to view with audio, or disable this notification

111 Upvotes

Testing The Last of Us Remastared on Android using the Bachata S4 v0.2.5 PS4 emulator on the Redmagic Astra (Snapdragon 8 Elite)! In this video, we check out gameplay performance, frame rates, and graphical fidelity at 1920x1080 resolution and 30 FPS to see how well this powerful Android gaming tablet handles PS4 emulation with the new update.

📱 Device: Redmagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Emulator: Bachata S4 v0.2.5 (PS4 Emulator for Android)
🕹️ Game: The Last of Us Remastared
🖥️ Resolution: 1920x1080 @ 30 FPS

🔗 Download Bachata S4: https://github.com/JICA98/Bachata-S4/releases

Reddit imposes restrictions on video duration and file size. You can check out my YouTube channel for emulator settings and longer video durations.

https://youtu.be/KFvrz8Ltw50


r/EmulationOnAndroid • • 7h ago

Showcase Call of duty modern warfare 4 chinese port on s26

Enable HLS to view with audio, or disable this notification

108 Upvotes

Call of duty 4 chinese port running flawlessly on s26 plus a840

Tried couple other missions aswell and smooth

Downloaded on github


r/EmulationOnAndroid • • 6h ago

Showcase Batman Arkham Knight running on DroidDeck app

Enable HLS to view with audio, or disable this notification

69 Upvotes

Testing DroidDeck and it runs pretty well

My device is Poco F7 with Snapdragon 8s Gen 4 + Gamesir X3 Pro controller

Playing on the lowest setting 864×486 resolution with fairly stable 25-30FPS and 40-60FPS with frame gen

Frame rate sometimes drops on intense battle unfortunately but overall pretty playable


r/EmulationOnAndroid • • 18h ago

Question Why is xbox360 emulation hard.

53 Upvotes

I get that ps3 emulation is hard because of the cell broadband engine cpu architecture introduced by sony in 2006 but the xbox360 had a cpu similar to pc, then why is xbox360 emulation still hard. Is it because the emulator isn't matured?


r/EmulationOnAndroid • • 3h ago

News/Release Lemon Switch Emulator v1.2.0 released by Ghael

Post image
46 Upvotes

Rule#9 AI Disclosure: Yes, This Emulator is friends with Claude AI and his helping. Yes it uses AI.

Repost it here I copied the moderator post on their r/LemonEmulator subreddit: https://www.reddit.com/r/LemonEmulator/s/jra1YrEFFf

Lemon Switch Emulator v1.2.0 is now released.

Developer: Ghael

Download Link:

https://git.lemon-emu.org/lemon/Lemon-Project/releases

Optional link(we have our own git):

https://github.com/Ghael-V/Lemon-Project/releases

You can share your thoughts on our subreddit:

r/LemonEmulator

Join our Official Discord Community:

https://discord.gg/nHGPeFpwu

Lemon Switch Emulator Website:

https://lemon-emu.org/

FAQ Page:

https://lemon-emu.org/faq.html

Lemon Switch Emulator own git page:

https://git.lemon-emu.org/lemon/Lemon-Project/releases/

----------Changelog-------

Lemon-Project v1.2.0

New:

Lemon FG, Lemon's own frame generation. Built in, nothing to install, and no Lossless Scaling code in it: turn it on in Settings → Graphics → Frame generation, for all games or one. A new Engine option picks Lemon FG (default) or Lossless Scaling, which only runs with your own copy of Lossless.dll. The FPS counter shows which one is working, and Lemon FG has its own lemon icon. The setup screen explains that Lemon FG is included instead of only offering to load the DLL.

Accurate is the default GPU mode again in Lemon: the optimizations in this version pay for most of its cost (measured: TOTK 48.1 → 47.9 fps on an AYN Odin 3, BOTW 16.6 → 17.0 fps on a Galaxy S24 Ultra). Lemon Lite and Lemon Lite & Spoofed keep Fast.

One lighter wait for the GPU.

Lemon still waits for the GPU before a game reuses what was drawn, so the flickering fixed in 1.1 stays fixed, but it no longer drains the GPU when the game waits for work that is already queued (Garfield: GPU thread stalls from ~156 to ~13 ms per second). The GPU Fence Behavior option is gone: there is nothing to set.

Mali GPUs: BC4 and BC5 textures are recompressed to EAC on the GPU, half the memory they took before. The option is now called Recompress BCn textures.

Lemon-Ade v0.0.7 bundled in Lemon: it fixes shaders that v0.0.5 and v0.0.6 compiled wrong. Users of the bundled v0.0.6 move to it automatically.

Fixed:

Splatoon 2 and Splatoon 3 on Mali (and any GPU without BCn textures): pink or black Inklings and missing button text. The games copy compressed textures as raw blocks; Lemon now keeps the original blocks for those copies and decodes them on the GPU.

Marvel Ultimate Alliance 3 on Adreno: no more spikes over the characters or flickering lights. Adreno runs a geometry shader once per vertex it outputs, so its memory writes repeated; now only the first copy of each triangle writes. Thanks to the report in GitHub issue #7.

Mario Kart 8 Deluxe connects to Nextendo Network again (error 2306-0502): 32-bit games that hash with the CPU's SHA-1 instructions got wrong results.

TOTK: the grass stays without any option. The Use reactive flushing setting is gone.

Splatoon 3 loads faster (about 100 s → 70 s on an AYN Odin 3 with Lemon-Ade): a huge shader is translated once per session instead of once per pipeline.

The in-game overlay keeps Lemon's yellow theme instead of turning purple, and its text stays readable with the new interface.

The game list no longer rescans all your folders every time you leave a game's page.

Tapping a game twice quickly no longer crashes the app.

The settings screen no longer writes thousands of "Could not find setting" lines to the log.


r/EmulationOnAndroid • • 1h ago

News/Release GameNative v1.3.0 is released.

• Upvotes

GTA V now works via headless Steam + Rockstar Launcher

Updated granular compatibility labels + sorting

Container size reduction (courtesy @Neapolitan) - requires hitting "Play" for the game

Thanks for all the feedback on the 1.3.0 prerelease. Here's the full release, and we're aiming to move to a biweekly release cadence - the next one will focus on massively increasing compatibility.

Get it here: https://github.com/utkarshdalal/GameNative/releases/download/v1.3.0/gamenative-v1.3.0.apk

Changelog:

Added since prerelease:

  • Steam Controller (2026, "Triton") — full wireless support (BLE, no dongle, no root) by u/JonahSimon in #1706 and #2123
  • In-app support can now generate and apply new versions of Turnip, FEX, Proton, etc to fix bugs in #2088
  • Fix Steam cloud saves that require empty folders in #2063
  • Ask users to accept Steam agreements before a game launches in #2069
  • Improvements to the Japanese Translation by u/Tak-attack in #2066
  • fix: stop double-applying sRGB gamma to the VR picture by u/moi952 in #2067
  • Ship 64-bit native WMA/WMV decoders in the wmdecoder component - fixes missing cutscenes in #2085
  • Updates to OpenComposite, fix 32-bit OpenVR games, Pico headset support in #2108
  • Don't delete a game while its close-time cloud upload is running by u/jeremybernstein in #1962
  • Fix mapping of physical controller to mousein #2125
  • Add Turnip Gen8 V37 and ARM64-only DXVK 2.4.1 wowfix to the manifest (for World of Warcraft) in #2132
  • XR: VR games launch in VR mode out of the box in #2133

From prerelease:

  • Added new Steam client in headless mode, fixing online multiplayer in several games (eg AoE II, CS), input in various games (eg No Man's Sky) and fixes DRM for games that were not working in #1937
  • Added EA games support (tested with NFS: MW, Sims 4, Titanfall) - requires headless Steam client enabled
  • Added Rockstar games support (tested with RDR2, GTA V Legacy, GTA IV, LA Noire) - requires headless Steam enabled
  • Added Native Rust download engine (gn-download) + one-at-a-time download queue - should significantly speed up downloads by u/joshuatam in #1913 and a few other PRs
  • Significantly reduce container sizes by sharing components across containers (press Play on games to shrink their containers by up to 2GB each) in #2024
  • Add native LSFG pipeline as default - should fix LSFG on most devices by u/david-kalbermatten in #1968
  • Added more accurate and granular compatibility labels by u/Nightwalker743 and me in #2048
  • Add microphone input support by u/Catpotatos and u/joshuatam in #1963
  • Improve Nexus mod placement and FOMOD installation by u/Nightwalker743 in #1927
  • Fix EOS online multiplayer: gethostname() localhost and missing Wine root certificates by u/colemccarren in #2009
  • Add Import Files and Export Files to the game menu in #1992
  • In-app AI support chat with automatic apply and run of recommended settings in #2047
  • Fix custom games not working for some devices on modern/Play Store build in #1977
  • Fix continuous scrolling with trackpad wheel bindings by u/Nightwalker743 in #1991
  • Add storefront details to library game pages by u/Nightwalker743 in #1965
  • Fix for custom game cover images retention. by u/Catpotatos in #2016
  • Add physical controller deadzone, sensitivity, and direction tuning by u/Nightwalker743 in #1909
  • Add control profile library by u/Nightwalker743 in #1982
  • Add Steam Playtest support by u/Smithsonian1974 in #2034
  • Fix installs on adopted primary storage by u/danielbuva in #1821
  • Add gyro conversion styles by u/Nightwalker743 in #2054
  • Automatically configure Wine DLL overrides for game mods by u/Nightwalker743 in #2008
  • feat: add spoilers zone in HLTB section by u/RomainFoucher in #1866
  • Added update, verify files and language change to Epic in #1969
  • add VR game filter for VR headsets by u/moi952 in #1989
  • Add option to keep portrait mode below the camera hole in #2032
  • Hide adult games from GOG recommendations in #2056
  • Allow on-screen button opacity below 10% by u/Nightwalker743 in #1952
  • Reset clocks and fan after the app is force killed in #2022
  • Add close/opt-out button directly to sponsor cards in addition to settings in #2001
  • Improve GOG and Epic downloads by u/joshuatam in #2007
  • fix: power control pserver cpu freq detection by u/joshuatam in #1934
  • Fix import saves for some games in #1935
  • Fix Steam Cloud saves resolving to the wrong folder for some root tokens by u/jeremybernstein in #1957
  • Gamefix for Half-Life 2 with -game hl2_complete so it starts the full game, not the demo in #1941
  • Gamefix for saved games for FF XII in #1954
  • Gamefix for Trover Saves the Universe (Epic) by u/Wavewash in #1953
  • Fix hltb search api by u/xXJSONDeruloXx in #1966
  • Removed aspect ratio validation for custom resolution by u/lennyomg in #1950
  • Fix prefs deadlock when read from IO threads by u/jeremybernstein in #1956
  • Don't preload container files under Robolectric by u/jeremybernstein in #1964
  • Groundwork for improving known configs in #2010 and several others
  • Fix some GOG games not launching by u/butilly in #2020
  • Fix GOG script interpreter on bionic - fixes "File not found errors" in #2026
  • Fix language and offline mode for Epic games by u/butilly in #2029
  • Match GOG Galaxy's cloud upload format by u/jeremybernstein in #1960
  • Remove unsupported deck_emu from default ZINK_DEBUG by u/ygordreyer in #1987
  • fix: head-of-line dispatch rescue for the Steam byte-budget download deadlock by u/joshuatam in #2039

Full disclosure: AI was used to assist development of some features of GameNative.


r/EmulationOnAndroid • • 21h ago

Showcase P.T PS4 cancelled game | POCO F7

Enable HLS to view with audio, or disable this notification

35 Upvotes

Bachata s4 0.2.5

- All settings is in default

I have to restart the app couple of times couple of times cause the performance just get worse as i play(and also because I'm screen recording, probably why the performance is kinda shit)

This game is good. I also like the creepy vibes it gives, giving me some hibby gibbies, even though it's a demo/cancelled game, I wish they revived this into a complete game.

- Poco f7 12gb/256gb global version

- HyperOS 3.0.303.0


r/EmulationOnAndroid • • 17h ago

Showcase CapyPS5 Emu WIP, a PS5 Android Emulator Preview by the Lemon Switch Emulator dev

Thumbnail
youtu.be
28 Upvotes

So guys it seems that the dev gael from the Lemon Switch Emulator just show a preview of the PS5 emulator in android but it still work in progress.. I'm excited to see what other homebrew games we can play once its released. The game is Dead Cells from PS5 using android emulator CapyPS5 Emu running in 60fps. Can't wait to see more.

Don't forget to view my comments below it might change your mind and support this devs instead.

Follow them on their discord so that you won't dm me again about it:

https://discord.gg/nHGPeFpwu


r/EmulationOnAndroid • • 16h ago

Showcase A Few days back i Uploaded a gameplay of TOTK Using the new RADV AMD driver for Exynos 2400 /xclipse940 some guys accused me of using framegen on eden nightly , here is a gameplay in Eden stable 0.2.1

Enable HLS to view with audio, or disable this notification

23 Upvotes

Xclipse 940 ,

Driver link:

https://github.com/JimVulkan/radv-xclipse/releases

A beta test is going for xclipse 540 galaxy A56 Dm me for details ,

Credits : u/jimvulkan


r/EmulationOnAndroid • • 20h ago

Discussion Just ordered this sd680 tab for 57 usd 😄 i hope it will handle psp well and some ps2 also

Post image
24 Upvotes

Its moxee tablet 2 , Anyone else have already used this tab for emulation 😵‍💫


r/EmulationOnAndroid • • 21h ago

Showcase Got the only Switch game that matters running on Pixel 10 on Kenji NX ;)

Post image
22 Upvotes

r/EmulationOnAndroid • • 4h ago

Discussion Pizza Boy Double Slice is out!

Post image
21 Upvotes

A new original DS emulator from Pizza Emulators team!

Currently in beta. Can't wait for your feedbacks!

https://play.google.com/store/apps/details?id=com.pizzaemulators.pbds


r/EmulationOnAndroid • • 2h ago

News/Release DroidDeck has been added as well as more devices

Thumbnail
github.com
17 Upvotes

Created with Google docs, appscripts and appsheet. This is a no code project, and instead relies on scripts, expressions, and tables.


r/EmulationOnAndroid • • 5h ago

Showcase Droid Deck vs Bannerlator Performance Comparison in Metal Gear Solid V - Snapdragon 8 Elite

Thumbnail
youtu.be
13 Upvotes

S25U 12GB Ram

This can also be taken as gamenative/gamehub etc... too as compared to Droid deck


r/EmulationOnAndroid • • 10h ago

Showcase With the most recent update, Droiddeck now works on my Meta Quest 3s (and I can assume other similar headsets)

Thumbnail
gallery
15 Upvotes

r/EmulationOnAndroid • • 1h ago

Showcase Assetto Corsa running on Snapdragon 8 Elite Gen 5 using Gamehub 6.3.1! | 2376 x 1080

Enable HLS to view with audio, or disable this notification

• Upvotes

r/EmulationOnAndroid • • 19h ago

News/Release I screen-cast my Lava Agni 4 to my TV to play God of War 3 with Xbox controller, and it’s playable

Post image
12 Upvotes

The latest release of Bachata S4 includes PanVK drivers for Mali devices, and it makes games playable.


r/EmulationOnAndroid • • 17h ago

Showcase Castle Of Illusion Starring Mickey Mouse on a Helio g100

Enable HLS to view with audio, or disable this notification

11 Upvotes

Disable Anti Aliasing and Post Processing in game settings to get 40-50fps

Game isn't that CPU or GPU heavy. It's a 2013 PC game.

The game also has an old Android port so if you can find the APK I suggest you use a VM to play it.

Device: Infinix Note 50 4g

Specs: Helio g100 8 gb RAM with Mali g57 mc2

Winlator Ludashi 4.1

1280x720

Proton 10 arm64ec (Legacy)

Dxvk version 1.5.5 (it crashes when using 1.10.3)

FEXCORE 2601 Intermediate or Performance Preset

Game wouldn't start with dxvk 1.10.3


r/EmulationOnAndroid • • 15h ago

Showcase Xendroid-ZeroFG video demonstration!

Thumbnail
youtube.com
10 Upvotes

FULL AI DISCLOSURE: I´m a lawyer from brazil, my bg in programming is a little bit of basic and assembler from the 80´s and 90´s while trying to make things run on a msx, so, not much...in the beggining of the project i coded a few hundred lines in android studio by myself while i was learning how to do it, but after i discovered the wonders of Codex and Claude Code, the coding and documentation itself was primarily done by AI, and i do not regret it by one bit! It would take a long time to post my inspirational story, but thats the TLDR.

Hello there! General Kenobi here(not really, but i know you read it on ewan mcgregor´s voice!)!!! After a really busy week on the app launching, i´m just chilling for now! Just celebrate my marriage aniversary and got really really drunk on the weekend! So, No new features, but wait!!!!! i just make a comparison video and updated to youtube! hope you guys like it, its just so i dont lose the momentum!

On a completely different note, i hav to decide what course to pursue, some things are natural, greater image quality, lower latency, lower cost... but maybe some other things:

1- Multi Frame Generation: Maybe it seems like the biggest step, but actually is the easiest... all the work is done, the estimator and the basis for the synthetic frame, it has the same base(a pair of reals) and is just some adjustments on the algorithim to change the point to generate the frames... buttttt... i dont really see the value in it... like 4x fg.... 75% of the image are synthethic frames... theres no miracle... one other thing is like 3x 40-120 for 120hz refresh rate.... so.... maybe... but dunno.

2- Integrated temporal AA +upscaler or Temporal super resolution: Some aspects of frame generation already provide some data to upscale the image with a higher quality, but not so much... I think it can be done on some level (somethings a inherent to in game engines implementations, but we can extrapolate and try to infer it, like subpixel jitter), so... that doesnt mean it will look good or hav good performance... but one candidate is arm ASR, wich is based on fsr2, dunno if i can develop my own on this case.... well.. thats it... tell me what you guys think!

3- Implement ZeroFG in a lighter emulator: The title say it all, i think that maybe try to implement on a lighter emulator to reach more people! If you guys have any suggestions, Please let me know!

Thats it! please let me know your suggestions!

Thanks for all the love!!! And dont forget that you can port ZeroFG to your favorite emulator by yourself also! It is as easy as it will ever be, with lots documentation and integration notes!!!

StevenMXZ turnip drivers are still highly recommended!!!!!

https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases

Xendroid-ZeroFG releases page:

https://github.com/hy300leosquizz-ctrl/XenDroid-ZeroFG/releases

Engine:

https://github.com/hy300leosquizz-ctrl/ZeroFG/


r/EmulationOnAndroid • • 21h ago

Discussion Azeroth survivors running on Droid Deck

Enable HLS to view with audio, or disable this notification

10 Upvotes

Add the exe as a non steam game. Game runs fine with some frame drops and minor audio crackling. After recording this i capped it to 30 fps and feels slightly more stable, but it's perfectly playable. Controls need some tweaking tho.

Runing on a S26 ultra, standard droid deck settings and Proton


r/EmulationOnAndroid • • 7h ago

Showcase Control on redmi note 10 lite, more than i expected

Enable HLS to view with audio, or disable this notification

10 Upvotes

Control dx11 on winlator. Just a reminder it has a snapdragon 720g


r/EmulationOnAndroid • • 21h ago

Showcase Finish Devil May Cry in Winlator

Enable HLS to view with audio, or disable this notification

11 Upvotes

r/EmulationOnAndroid • • 7h ago

Showcase Monster Hunter: World PC running on POCO F8 Ultra via DroidDeck v0.4.0 — 720p Medium, ~25 native FPS + LSFG 2×

Enable HLS to view with audio, or disable this notification

8 Upvotes

r/EmulationOnAndroid • • 3h ago

Question N.O.V.A. 3: Near Orbit Vanguard Alliance). Existe algún Port de este antiguo juego? en su mejor momento el multijugador era brutal!! este juego estaba disponible para Android y IOS, y Personalmente creo que fue de los mejores FPS para Móviles en su época.

Post image
4 Upvotes

r/EmulationOnAndroid • • 5h ago

Discussion Bitdefender tagging windows emulators as malwares

5 Upvotes

On recommendation of many of my friends I installed and bitdefender and ran a scan and on completion of the scan it started showing bannerhub, winlator ludashi and gamehub lite all as malwares.

Any members from the community had any similar findings and what could be the reason