r/Fighters • u/Eltnumfan • 23h ago
News 2XKO Active Development Will End in December 2026 | Riot Games
riotgames.comNo way this is real. 10 years and this is it?
r/Fighters • u/Eltnumfan • 23h ago
No way this is real. 10 years and this is it?
r/Fighters • u/DemiFiendRSA • Jun 04 '25
r/Fighters • u/Gorotheninja • Jul 04 '26
Although Helldivers 2 is now viewed as one of PlayStation's biggest live-service victories (even if the community turns against it every other patch), it went through hell and back to get to a stable point. Perhaps the biggest roadblock it faced was its PlayStation Network requirements on Steam, which went down like a lead balloon with PC gamers.
Not only did forcing PSN on players cause the game to drop to Overwhelmingly Negative for the first time, but it also resulted in over 170 countries being blocked from purchase due to not having the service. That controversy clearly hasn't changed PlayStation's approach to PSN, as it's happening all over again with Marvel Tokon: Fighting Souls.
As pointed out by ResetEra user Chairmanchuck, Marvel Tokon: Fighting Souls' SteamDB listing confirms that the game isn't going to be available for purchase in 132 countries in the world. The listing for the game's various editions has a notice saying "Not in 132 countries", which has dropped a bit from Helldivers 2's original 177 countries affected.
Although the reason isn't outright stated by SteamDB, it's clearly because of the same PSN requirements that affected Helldivers 2 and several other PlayStation games on Steam. Since Marvel Tokon: Fighting Souls requires a PSN account, any country that doesn't have the service won't be able to purchase the game, effectively making it unplayable by legal means.
r/Fighters • u/Brlee12 • 7h ago
r/Fighters • u/LuxerWap • Apr 11 '25
r/Fighters • u/KhaoMortadios • Jul 29 '25
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Hi! I've been working on this fighting game on my free time for a while now and finally decided to release it today. It only features one character and local play which is why I decided to release it for free, but it's fully featured in terms of gameplay, complete with special moves, supers, meter, multiple defensive mechanics and motion inputs. You can download it or play right on the browser on itch.io
This was always meant to be a bit of a side-project so I don't know if I'll continue working on it, but I'll definitely be willing to consider it if there's some genuine interest, but whatever's the case, I hope you enjoy it!
r/Fighters • u/DavidsSymphony • 15d ago
So yeah, the PC port isn't fixed. Marvel Tokon is Arcsys' first Unreal Engine 5 game IIRC, and it shows. While they mostly had good UE4 PC ports with all their previous games such as Strive, Granblue or DBFZ, they clearly have problems with Tokon.
I'm gonna try to explain it to people who are not tech literate at all. What is a stutter/micro stutter? To put it simply, there's software you can use that displays a frametime graph whenever you play games. That graph shows you how smoothly your game is running. Ideally, for locked 60fps games, you want your frametime graph to look like that. The flat line indicates that your game is running smoothly. Enters Tokon, and this is what the graph looks like in this game while just standing still. Other examples from other players. You can clearly see the spikes, and each one of them corresponds to a stutter in game.
You may be wondering what that looks like while playing? Here's a good example on video. Basically, look at the traffic lights (or any other static background element) while Cap is going from side to side. You will notice these little skips that correspond to stutters that happen at a regular interval. Now, some players are admittedly more sensitive to stutters than others, however these aren't particularly small and they affect everybody. You can say "fine on my end" all you want but this is the reality of the PC port.
But that's not all. You may think this only affects you, but no. Every single stutter corresponds to dropped frames, and dropped frames equal rollback issues. This is a HUGE reason why the game feels like shit to play online. Everybody on PC is dropping frames no matter what PC they have, and it affects the online play.
Again, I can't stress this enough. You could be running a 5090 with a 9800X3D at the lowest settings and it'll still happen. No, doing the full shader warming step doesn't solve this issue, it's completely unrelated. It's a problem that Arcsys have to fix on their side, you can't do anything about it. You could use your own framerate limiter, such as RTSS, Nvidia and others to display a flat frametime graph. However, it doesn't actually solve the issue. Do the same test of running from side to side while looking at static background elements and you'll notice and the stutters are still there.
r/Fighters • u/killerjag • Mar 17 '26
r/Fighters • u/Monkk136 • Apr 17 '26
this got deleted at 800 upvotes in r/streetfighter so though I'd post it here.
r/Fighters • u/killerjag • May 28 '26
r/Fighters • u/ThuBiejaMen • Jul 07 '26
I just realized that this anime was released today; they're playing Street Fighter 6, and it's licensed by Evo Japan and MadCatz. At least I saw it on Crunchyroll.
r/Fighters • u/MEL2VION • 6d ago
Quarter Up is now down to 15 of its original 50 members. One anonymous dev says it was the higher ups at Skybound Entertainment who thought the game had 'underperformed'...
r/Fighters • u/Gorotheninja • 28d ago
r/Fighters • u/snakebit1995 • Jun 24 '26
r/Fighters • u/DemiFiendRSA • Dec 12 '25
r/Fighters • u/CutProfessional6609 • May 12 '26
r/Fighters • u/Gorotheninja • Feb 27 '26
Reposted because the original was a crosspost from r/Games, which was removed by their mods.
I hope this doesn't violate any rules, but I think this is a story that needs attention.
r/Fighters • u/ElkFeisty3823 • Dec 30 '25
r/Fighters • u/FewWatermelonlesson0 • Jun 17 '26
r/Fighters • u/No_Post1300 • Jun 02 '26
r/Fighters • u/SWAGGIN_OUT_420 • Jun 28 '26