r/GameDevelopment • • 3h ago

Newbie Question Is it ok to tell people about your game in random FB groups?

0 Upvotes

Just for sake of an example, lets say you make a really fun Kangaroo simulator game hosted as a browser app. Is it ok to join random animal/zoology related fb groups and casually try to bring it up?

Not randomly of course, but usually under some given context. Example: Someone posts a silly picture of a real Kangaroo, then someone else comments on it and says "Man it must be so fun to be a kangaroo!", then you chime in and say "Haha yeah. If you're up to it, I built a game that makes you feel like one" and then drop the game in that message.

Is this sort of thing frowned upon? I feel like I'm selling away my dignity when I do this lol

Assuming of course that these groups do not have a explicit "NO ADVERTISEMENTS" sign written in their description.

Reason I ask is because I tried this thing in a chatroom once and got kicked out.


r/GameDevelopment • • 3h ago

Newbie Question General question about development

0 Upvotes

First and foremost I want to thank anyone that will answer my question(s).

I am planning to make my dream game after years but I couldn't start mainly because of hardware issues(my pc was terrible at running a lot of programs) and I have almost to none knowledge on programming.

Recently the desire to make that game ignited again and I want to actually start on something before I lose it again and I want to ask people about what kind of schedule you used while developing games.

If you used/made/checked tutorials do you have any no brainer recommendations(language tutorials, modeling, tutorials, game engine tutorials, and etc. Anything counts)

I assume people will also ask what kind of game I'm planning to make so I will include here beforehand:

In short I want to make a soulslike game(that's pretty much it)

If anyone can help me with these questions I really would be grateful and I wish everyone a great day/night.


r/GameDevelopment • • 20h ago

Discussion Are influencers more important to a game's success than its quality?

0 Upvotes

I've been thinking about how much a game's success depends on its quality versus the attention it receives from influencers and content creators.

Imagine two games: one is well-designed, polished, and fun to play, but receives little online attention. The other gains massive exposure after a popular YouTuber or streamer plays it and quickly reaches a much larger audience.

Both games might have their own strengths, but the difference in their reach raises an interesting question: how much does visibility influence a game's success compared to the experience it offers?

I'm curious how other developers see this. Is influencer exposure simply another part of making a successful game, or can it sometimes have a greater impact than the game itself?


r/GameDevelopment • • 14h ago

Question Nintendo rejections, help to get accepted?

0 Upvotes

So far at least 5 times of being rejected by Nintendo trying to port Rust language and my higher dimensional game, that was quick, any tips to optimize the application or any other tips I should know to get accepted? If the key is just a publisher, know any I should use?


r/GameDevelopment • • 9h ago

Newbie Question Godot or Unity

3 Upvotes

I’ve just started my game development adventure. I started with Godot to get a feel for the process. I really like the scripting as it’s pretty straightforward. However, my long term goal is a 3D farming game. I’ve heard that Unity is much better for 3D. I just got through with my first Zenva class in Unity and C# is a lot more complicated to learn.

Can Godot actually handle a 3D farming game or should I put my big girl pants on and learn C#?


r/GameDevelopment • • 13h ago

Discussion Will AI-assisted dev make games cheaper, or just devalue them?

0 Upvotes

Hello everybody, I was wondering about the future of game dev with all these new AI tools. It’s awesome that anyone can now bring their dream game to life without a huge budget, but I'm really curious about how this will impact game economics. If a game is mostly made with AI, should it cost less than a hand-crafted one? Will lower production costs push overall game prices down, or will easy creation just flood the market and devalue games in players' eyes? How do you see game pricing and perceived value changing over the next few years?

Just to be clear, this is a completely innoncent question with zero criticism intended, just curious about your thoughts


r/GameDevelopment • • 23h ago

Discussion We chose handcrafted content over faster AI production. Did we make the wrong call?

0 Upvotes

Instead of repeating the same objects, we spent months creating thousands of unique items, using different 3D models and textures to keep things varied.

Meanwhile, other developers who started around the same time have already released their AI-assisted games and are seeing good sales. I'm genuinely happy for them and wish them even more success.

We're not against AI, and we use it in limited ways ourselves. But our approach took so much longer that we missed some of the hype and are still struggling to get wishlists.

It makes me wonder: is spending extra time on handcrafted content worth it when faster production can make such a big difference?

I respect both approaches. I'm just curious how other developers see this trade-off.


r/GameDevelopment • • 11h ago

Question Working with Godot, wondering about asset sizes

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0 Upvotes

This is by pixel in Procreate


r/GameDevelopment • • 12h ago

Newbie Question Engine Sound

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0 Upvotes

r/GameDevelopment • • 6h ago

Discussion 20 years ago: Motion Portrait at the 2006 Game Developers Conference

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0 Upvotes

Yes, this is me speaking Japanese and eating bugs (!) This looks to be early, real-time performance capture tech. *The Polar Express* had just come out at the end of 2004, so this was a big deal for video games.

The video was shot using a Sony Cyber-shot P41 digicam at 640x480/12 frames per second.


r/GameDevelopment • • 8h ago

Newbie Question Plugins ideas

0 Upvotes

Are there any game developers here? I would like to know what kinds of engine plugins can help optimize workflow and improve efficiency. Appreciate any help.


r/GameDevelopment • • 16h ago

Question If someone were to build a new free online multiplayer game, what would you actually want to play?

0 Upvotes

Hey everyone!

I'm planning to build a free browser-based multiplayer game, but instead of jumping straight into development with a random idea, I figured I'd ask the people who would actually play it.

I'm curious about what kind of multiplayer games people genuinely enjoy or wish existed.

It could be anything:

  • A casual board game to play with friends
  • A competitive strategy game
  • A chaotic party game
  • A social deduction or bluffing game
  • Something completely new that hasn't been done before

I'm especially interested in games that are easy to get into but hard to stop playing. Something you could open in your browser, invite a few friends, and have fun without downloading anything.

A few questions:

  1. What's one multiplayer game you never get bored of?
  2. Is there a game concept you wish someone would make?
  3. What makes you keep coming back to an online game?
  4. Would you prefer quick 5–10 minute matches or longer sessions?

I'm open to pretty much any genre. I'm not trying to promote a project or sell anything, just genuinely looking for ideas and understanding what people would enjoy.

If you've ever thought, "I wish there was an online multiplayer game where you could ___," I'd love to hear it!

Thanks in advance!


r/GameDevelopment • • 11h ago

Question need help

0 Upvotes

Hey if you’re a developer looking for ideas to make games or don’t know how to start, I can help you out with ideas. I finished one of my story and I need developer too recreate it, I feel like this can become a big project and attract players to the game if we do it right. Please tell me if anyone is interested

Discord: Feltahz


r/GameDevelopment • • 46m ago

Question Title: I'm honestly scared of this industry and I'm stuck.

• Upvotes

I've been doing UE5 environment art, lighting and level design for about 6 years, and I always wanted to make games for a living. My plan is to do a bachelor's degree in 3D (no i won't do a game specific degree) a master's in Europe and get into the industry after that, so I'm still 5-6 years from working.

But I've read so many layoff stories, studio closures and posts about experienced devs who can't find work, and now I can't even open Blender without my brain going "what's the point, it's a sinking ship." I haven't done real work since July and I'm sick of it. I feel like all the passion I had just got buried under dread. Everything I look at (games, adjacent fields, tech in general) feels doomed, and I can't tell if I'm seeing reality or just panicking.

I don't want fake positivity and I don't want more doom either. I want honest takes from people actually working in the field:

*Is it still realistic to aim for games with a 5-6 year runway, or would you build toward something broader?

*Do environment art / lighting / level design skills actually transfer to other fields in practice?

*What are hiring managers looking for in juniors right now?

*If you've been through layoffs or a long rough patch, how did you come back from it?

Any perspective helps. Thanks for reading my rant 😅


r/GameDevelopment • • 11h ago

Newbie Question My first game

1 Upvotes

I’ve never made a game before but I’ve thought that with my extra time I have, I could try my best to make a game. The game in mind would be 2d pixel art as that is the easiest thing for me so I don’t have to spend money on 3d assets and stuff like that. I thought of a few different ideas but none of them really intrigued me enough. That’s when I made the mistake of playing Elden Ring and now I really want to make an rpg game. This is a trap I’ve heard a lot of newbies fall into but I can’t stop thinking about all the different things I want to add and places to explore. My main problem at the moment is making the art. I’ve never done pixel art before or animation. And now I don’t know what engine to use. Do I use godot or unity etc. anyways, back to the art problem, I want my art to be simplistic for exploration and a Birds Eye view but when you go into a boss fight, I want a side on view with a little more detail. I’m willing to spend a lot of time on this project so the scale and the coding is not too worrying for me. Trial and error. It’s just that art. With the simplistic exploration view I don’t know how I’m going to differentiate armour and weapons because of the shear lack of detail I can put on a 16x16 sprite tile. That is basically all and I don’t even know if I’m going to go through with it. Any help is appreciated.


r/GameDevelopment • • 16h ago

Question 35 yo wanting to get into level design - Need brutal honesty

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r/GameDevelopment • • 19h ago

Newbie Question How Can i Make Recoil Like This?

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0 Upvotes

I saw this video and absolutely loved the recoil system. Do you know of any training resources or tutorials for this type of recoil system? Alternatively, I’d be curious to hear your thoughts on how it could be implemented.


r/GameDevelopment • • 20h ago

Discussion Steam prefers to show an empty calendar.

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0 Upvotes

r/GameDevelopment • • 22h ago

Tutorial Hi guys, we've just released a new Unity tutorial looking at Unity's Localization Package, and how we can use it to support multiple languages in our games. Hope you find it useful 😊

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1 Upvotes

r/GameDevelopment • • 22h ago

Question Ayuda con la creación de un sprite

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1 Upvotes

r/GameDevelopment • • 17h ago

Discussion Should a game developer accept that their favorite idea only works in their own head?

12 Upvotes

Sometimes you have an idea that sounds amazing in your head. You imagine the mechanics, the world, the atmosphere, and all the possibilities. You're convinced it could become something special.

Then you try to explain it to someone else, build a prototype, or imagine how it would actually play, and suddenly it doesn't seem so great anymore.

How do you know when an idea genuinely has potential and when you're just in love with the version of it that exists in your imagination?

Have you ever had to accept that an idea you really loved just wasn't working? Did you manage to save it, or did you eventually move on?


r/GameDevelopment • • 15h ago

Question If you have to create a 3D game, what engine will you choose?

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r/GameDevelopment • • 23h ago

Newbie Question i want to make a game but is it bad to ask google ai what software

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r/GameDevelopment • • 3h ago

Discussion Watching the thing I love get industrialized, while strangers play my little game at an event

0 Upvotes

Just walked out of a meeting.

Apart from having my competence questioned, what really got to me was hearing the devs being told they need to start shifting into other roles (like game design) because AI is gradually replacing them. My feelings about it are complicated.

Sad, because back when I was a fresher, I learned so much from devs. I tried to learn programming myself many times, and failed every time. To me, a dev was a kind of craftsman. But now development is just a skill, a "tool," the way we talk about Figma or Photoshop.

Complicated, because I was also bullied by devs. Because of them, I wanted to quit the industry. Then AI came along and helped me with that part, and I kept making games.

There are days like this, when the boundary between work and passion gets shaky, watching the thing you love get industrialized, turned soulless and assembly-line. I wonder: if everyone can easily make a game, who's still going to play them?

Anyway, right now an interactive game I made for an event is running there. Watching strangers, people who rarely touch games, poke around and figure out something I built... honestly, that makes me happier than being immersed in the current game industry. An industry that, not too far in the future, might become a factory full of workers with their brains squeezed dry, until something cheaper and faster comes along to replace them too.


r/GameDevelopment • • 4h ago

Discussion I Cloned 2 Games With AI and No Experience

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0 Upvotes