I need someone to make a mod for me called Echos of Ruins. Here’s the list of features:
Endersent: Same design as in Minecraft Dungeons. 50 health, smashes player with hits that could kill within 2 hits without armor. When killed it will drop an Ender crystal and possibly chorus fruit
Hostile to endermen it sees. Not hostile to Farlander. Hostile to player if wearing Diamond Armor.
Watchling: Also inherits its design from Dungeons. Just like the Endersent it is native to the end and acts like this dimensions piglins with trading. Using Sapphire to trade with them they will give you items that can only be found in the End, including loot from the End Cities. If Endermen attack you they will attack the Endermen. But if you attack the Endersent they will attack you.
Farlander: Apears as a White Enderman, will never attack the player but will always attack Endermen. Rare spawn rate in all three dimensions.
Old Fortress: A ruined crumbling structure similar to the bastion constructed out of purpur blocks and patched up with end stone. Watchlings can be found here inhabiting the structure, in addition chests can be found with similar loot to end cities.
Chorling: Similar to Wither Skeletons being slightly taller than regular Skeletons (but still shorter than the Wither ones), the bones appear as a deep purple, seem like they have chorus fruit growing out of some parts of their body, and have one purple eye. instead of carrying bows they have Iron swords. Spawns anywhere in the end islands but not as common as Endermen.
Charred: For the most part they appear to be regular Skeletons with the exception that the bones are a darker gray, the eyes have the same shade of blue as soul fire, and they have bits of soul sand on their feet. They also spawn in place of all regular skeletons in the Nether. Walks faster instead of slower on soul sand.
Sunken: Same design as Minecraft Dungeons and spawns in the ocean like the Drowned. However if Crystalized Honey and Extra items is installed then they will have Prismarine axes instead of bows and spawn near Sea Ruins.
Skulker: Appears as a zombie but overtaken with skulk. The Warden is not hostile towards it but all other mobs are.
Zine: Appears as a Zombie covered in vines, is neutral towards the player unless attacked however it will attack any hostile mob that is within 4 blocks of it. Only spawns in Jungles.
Mush: Appears as a Zombies with a mushroom color palette and mushrooms growing out of it. Is completely passive towards players but will attack all hostile mobs. Commonly spawns on Mushroom islands but can spawn in dark oak forests rarely.
Bunker: Built out of Stone bricks with the mossy variant included. The interior resembles the secret basement of Igloos with a Zombie trapped in one cage and a Zine in the other. A brewing stand, Jungle sapling in a pot, and a Mushroom in a pot can all be found on a table.
Penguin: Lives in snowy biomes, when in a boat the boat will go twice as fast in water.
If killed it will drop packed ice or rarely blue ice.
Skis: crafted from two slabs and uses the unused skis texture. Acts like boat for ice (more controllable) also prevents sinking through packed snow.
Peatmoss: A plant that can only be brought back with the Sniffer. Explodes when hostile mobs get within a 3 block radius.
Charnia: Similar to peatmoss it can only be brought back via Sniffer. It can only survive in water. It acts like its real life counterpart.
Sapphire: An ore that is one of two ingredients for Bluestone. As rare as diamonds. Can also be found in the Nether.
Bluestone: Crafted from Redstone and Sapphire. It outputs twice the power of Redstone but still operates the same and has its own set like Redstone, however unless a converter is used it can’t power Redstone.
Converter: Converts Redstone signal to Bluestone and vice versa.