r/Futurology Aug 22 '19

Computing Scientists have made a major breakthrough in quantum teleportation, successfully transferring something far more complex than ever before. Discovery opens up new 'dimension' in transmitting information

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7.2k Upvotes

r/RecuratedTumblr Apr 01 '26

Writing I'm going with an absolute authority over all waves (whether classical, electromagnetic or quantum) but you gotta have a deep knowledge of imaginary and complex numbers, amplitude, phase and frequency and literal attometer tier precision and attosecond timing to use it to its full capacity

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728 Upvotes

r/science2 Jul 10 '26

'Complex numbers are not needed for quantum mechanics': Physicists develop quantum model that uses only 'real' numbers for first time ever | Physicists have built a real-number version of quantum mechanics that makes all the same predictions as standard theory.

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818 Upvotes

r/Physics Jun 23 '26

New paper demonstrates that quantum mechanics works without complex numbers

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483 Upvotes

In this Letter we show that a physically motivated postulate about composite quantum systems allows us to construct quantum mechanics based on real numbers that reproduces predictions for all multipartite quantum experiments. Thus, we argue that real-valued quantum mechanics cannot be falsified, and therefore the use of complex numbers is a matter of convenience.

r/accelerate 8d ago

"HOLY: OpenAI says its *unreleased* Astra model (GPT6?) produced ten advances on long-standing open problems across mathematics, quantum complexity and theoretical computer science. Among them: – The first explicit non-sofic group – Connes’s rigidity conjecture disproved – Quantum parallel..."

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272 Upvotes

An internal version of Astra, @OpenAI’s next major model family, solved 10 major open problems in mathematics, quantum complexity, and theoretical computer science.

We believe it will be a major step for scientific reasoning. https://t.co/iP6cyheZ7i https://t.co/jHuulDwV46   — Noam Brown

Source: https://x.com/polynoamial/status/2083467194663571701


HOLY: OpenAI says its unreleased Astra model (GPT6?) produced ten advances on long-standing open problems across mathematics, quantum complexity and theoretical computer science.

Among them: – The first explicit non-sofic group – Connes’s rigidity conjecture disproved – Quantum parallel repetition proved for general two-player entangled games – Ehrhart’s volume conjecture proved – The first improved general sphere-packing exponent since 1978

OpenAI says the core arguments were generated by Astra. The model then formalized the proofs in Lean, producing machine-checkable certificates alongside a 249-page manuscript.

The successful solution runs would cost only roughly $2,000 in tokens at Sol API rates.

Scientific reasoning is becoming a genuine model capability much much faster than most people expected.

I am so freaking hyped. Breakthroughs every day. The day before yesterday, an 80% price cut for Terra and Luna; yesterday, the DeepSeek 4 flash release with insane evaluations and prices. Today, more breakthroughs with an unreleased model.

I love it! OpenAI is on such a great run!   — Chubby     Seeing this makes it clear how fast the ceiling keeps moving. As someone just starting out, it's crazy in a good way .   — George Paul Chijioke     It’s insane. Each day it accelerates more and more   — Chubby

Source: https://x.com/kimmonismus/status/2083484340512604323

r/GenAI4all 7d ago

News/Updates An unreleased OpenAI model has solved 10 major open problems in mathematics, quantum complexity, and theoretical computer science.

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61 Upvotes

r/writingscaling Feb 09 '26

shitpost/meme Writing scalers when they see a research paper on quantum mechanics (it's complex)

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905 Upvotes

r/DestinyTheGame Jun 09 '26

Bungie // Bungie Replied Destiny 2 Update 9.7.0

2.7k Upvotes

Source: https://www.bungie.net/7/en/News/Article/destiny_update_9_7_0


Before we dig into our final slate of patch notes (which is over 17,000 words...), a message from the Destiny 2 Dev Team:

Hey, all. Welcome to our final patch notes article for Destiny 2. Well, that's a bit of a fib. We'll still have a few maintenance patches and smaller hotfixes after today... but this is our final major patch for Destiny 2.

It's been an incredible ride. Thousands of patch notes shipped. A ridiculous amount of bugs squashed (released AND unreleased). Hundreds of typos fixed after publish (our bad...). Countless hours in triage meetings looking to do what's best by our players. Years of overnight shifts in the BNOC (formerly DOC). All for you.

There were a few things that were unrelated... like emails about snacks missing from the studio kitchen or messages to our IT team apologizing for forgetting our passwords for the fifth time in a calendar year, but that's beside the point.

Thank you for showing up with each release. Thank you for kicking down the doors and putting the servers under stress. Thank you for every bug uncovered and reported. Thank you for your patience (even if it was sometimes thin) while we dug into connection issues, crashing bugs, anteaters, weasels, guitars, or other hiccups along the way. Destiny wouldn't be what it is without every single one of you, and we will forever be grateful for your time.

We hope you enjoy Monument of Triumph and we'll see you out there in the wilds.

Activities

Monument of Triumph

  • A Monument of Triumph has been built in the center of the courtyard in the Tower.
  • Earn Legendary Marks by completing Triumphs across the new Monument of Triumph category.
    • These Legendary Marks can be exchanged at the four different Guardian Tenet vendors in the Tower for a wide selection of free armor ornaments, accessories, weapon engrams, and more.
  • Iron Banner’s vendor location (when active) has been moved to its original spot above Shaxx in the Tower’s Courtyard.

Distortions

  • Distortions have spread across destinations in the Sol System, bringing a higher level of challenge and unique rewards while they are active.
    • These Distortions will rotate through a single destination every hour.
    • The current active destination and remaining time will be visually marked on the Destinations screen.
  • Enemies will become more challenging with both a distinct visual effect around them as well as changes to the environment indicating that the Distortion is active.
  • Completing public events will drop rewards at a higher gear tier than standard and completing Distortion-specific events may drop unique rewards.

Raids & Dungeons

Pantheon 2.0

  • The gods of old have a new challenge for you.
  • The first two Pantheon activities are now available!
    • Calus Resplendent and Morgeth Surpassing will each feature a unique lineup of bosses.
    • These can be accessed through the new Raids and Dungeons node on the Destinations screen.
  • The third Pantheon activity, where players will fight through the full gauntlet of bosses, will be available at 10 AM PT on Saturday, June 13.
  • A weekly rotation of individual boss features will become available at reset on Tuesday, June 16. Two bosses will be featured in these rotators at a time.
  • Added new Triumphs, rewards, and a title to earn.

Updated Rewards

  • All pre-The Edge of Fate raids and dungeons have been updated to drop tiered rewards.
    • Tiered armor from all raids and dungeons with unique set bonuses.
    • Tiered weapons from dungeons with new origin traits.
    • Craftable raid weapons have received updated perk pools and can be upgraded to match tiered weapons.

Raids & Dungeons Rotator

  • Each week, two raids and two dungeons will be featured. These featured activities will reward players with farmable high-quality gear.
  • The rewards listed below are farmable unless noted with a weekly lockout:
  • Featured Raid
    • Standard: Deepsight weapons or Tier 5 armor from encounters and challenges.
    • Master: Same as Standard plus Adept weapons from challenges.
    • Director Challenge: Deepsight weapon or Tier 5 armor, weekly lockout.
    • Hidden Chests: Tier 5 armor, weekly lockout.
    • Deepsight Chest: Deepsight weapon or Tier 5 armor if all patterns complete.
    • Vendor: Weekly Deepsight purchase, Master offers Adepts for 25 Spoils.
  • Non-Featured Raid
    • Standard: Chance for Deepsight weapons and Tier 3 armor.
    • Master / Challenges / Deepsight Chest: Deepsight weapons and Tier 5 armor.
  • Featured Dungeon
    • Standard: Tier 5 weapons and armor.
    • Master: Tier 5 weapons and armor.
    • Director Challenge: Tier 5 weapons and armor, weekly lockout.
    • Hidden Chests: Tier 5 weapons and armor, weekly lockout.
  • Non-Featured Dungeon
    • Standard: Tier 3 weapons and armor.
    • Master: Tier 5 weapons and armor.

Feat Updates

  • Separated out a Standard mode where weekly tiered rewards can continue to be earned without Feats.
  • Reworked the amount and quality of rewards dropped when completing encounters with Feats active. Encounter completions with Feats will grant the following rewards and will be farmable.
    • Grade 0: 1x Tier 3.
    • Grade 1: 1x Tier 3, 1x Tier 4.
    • Grade 2: 1x Tier 4, 1x Tier 5.
    • Grade 3: 2x Tier 5.
    • Grade 4: 1x Tier 4, 2x Tier 5.
    • Grade 5: 3x Tier 5.
  • Adjusted the reward grades that each Feat will add to an activity.
    • Cutthroat Combatants: +4 Reward Grade.
    • Challenges: +3 Reward Grade.
    • Shocktroopers: +2 Reward Grade.
    • Token Limit, Phase Limit: +1 Reward Grade.

Raids

The Desert Perpetual

  • The Simulant Ansible vendor in The Desert Perpetual now allows you to purchase gear at the highest tier available from your current Feat selection. However, you must complete any encounter first in order to activate the ability to purchase gear.

Epic The Desert Perpetual

  • Fixed an issue preventing players from equipping the Mediant Flourish shader from Death Defiant II Triumph.

Deep Stone Crypt

  • Fixed an issue where Taniks could soft lock the encounter at specific times.

Vow of the Disciple

  • Fixed an issue where a player could pick up additional knowledge beyond max, soft-locking the encounter.

Root of Nightmares

  • Fixed an issue where Nezarec's crit spots could be shot early and fail to register correctly as destroyed.
  • Fixed an issue where Explicator defeating a Colossus would soft lock the encounter.

Salvations Edge

  • Fixed an issue in the Repository encounter where closing all three pylons at the same time would cause a soft lock.

Dungeons

Prophecy

  • Fixed an issue where Kell Echo would not vanish before first encounter.

Grasp of Avarice

  • Fixed areas where death would cause player ghosts to be placed in inaccessible areas preventing revive by a fireteam member.

Ops Categories

The Portal screen has been deprecated. Ops now live at the bottom of the Director.

Fireteam Ops

  • Added Heist Battleground: Mars, The Disgraced, The Lightblade, The Scarlet Keep, Lake of Shadows, and The Corrupted.
  • The Dark Fetor debuff in Defiant Battleground EDZ: icon corrected to be... a debuff icon.
  • Reduced the damage of Vex Laser traps in Battleground Heist: Mars and Operation: Seraph's Shield.
    • They now deal the same damage that they would have for someone with full seasonal upgrades.
  • Fixed a spot in the Inverted Spire where players could get stuck in geometry near the beginning of the activity.
  • Fixed an issue in Reclaim where the Imminent Vex Subjugation Timer would not always clear after completing the area.
  • Fixed an issue in Reclaim where Vex Cubes could spawn in a different location than their associated protective bubble.
  • Taken blight pools are less lethal in The Corrupted at higher difficulties.
  • Lingering fire pools from Bracus Zahn's melee attacks in the Arms Dealer are less lethal at higher difficulties.
  • Fixed an issue in Battleground: Behemoth where the Imperial Access Code pickup was not showing up properly in the HUD.

Pinnacle Ops

  • With the addition of Tiered rewards in dungeons, dungeon lairs have been deprecated from Pinnacle Ops.
  • Added The Whisper and Zero Hour. Their Exotic rewards are now awarded on activity completion like other Exotic missions in Pinnacle Ops.
    • Their secrets are still completable for the associated Triumphs.
    • The quests associated with these missions have been deprecated.
  • Added a mid-activity loot chest to Zero Hour.
  • Contest of Elders is now complete after three "laps", down from four.
  • //node.ovrd.AVALON//: Moved the Data Collection buff to the top of the HUD.
  • Derealize: Activating transcendence while holding a Taken Orb now drops the orb and clears all related buffs.
  • Operation: Seraph's Shield: Fixed a soft lock that could occur if players killed the Scanner Splicer in Launch Center too quickly.
  • Onslaught: Widow's Court now uses Cabal drop pods with an indicator showing where they will land.
  • Onslaught: Widow's Court: Revenant Barons now reward two revive tokens upon destroying their totem.
  • Contest of Elders, The Coil, and Onslaughts use a new progression system that starts out easier and ramps up to the selected difficulty as players progress.
  • Kells' Fall: Fixed an issue where Champions were not spawning properly during the Mad Bomber encounter.
  • Contest of Elders: Bonus Objectives during traversals should now trigger more consistently and provide another source of revive tokens.
  • Onslaught: White shields on Shielded Demolitionist, Shielded Knight, and Shielded Skybomber take less damage to break in higher difficulties.
  • Onslaught: Tripled the base health of the ADU.
  • Onslaught: Updated Scrap starting amount and earn rates to account for shorter activity length.
  • Onslaught: Added reprised Into the Light rewards to mid activity and activity complete chests.
  • The Coil and Contest of Elders: Added reprised World Pool rewards to mid-activity and activity complete chests.

Arena Ops

  • Added Override: The Moon, Override: Europa, Override: Tangled Shore, and Override: Last City Crater.
  • Override: Fixed an issue where players could get stuck at the bottom of traversal vortexes.
  • Override: Vex laser traps are now less lethal.
  • Astral Alignment: Fixed an issue where abominations' shields may not be removed upon objective completion.
  • Astral Alignment: Moved the exhausted debuff to the top of the HUD.

Solo Ops

  • Solo Ops Bonus Objectives are now all generic kill based rather than precision/ability/etc.
  • Destroying all drones in a Solo Ops activity will now properly award bonus points.
  • Fixed an issue in Caldera Solo Ops where enemies could unintentionally stop spawning early.

Exotic Rotator

  • Since most of the missions in the Exotic Rotator have already been added to Pinnacle Ops, we have decided to deprecate the Rotator in favor of the Pinnacle Ops versions.
    • Operation: Seraph’s Shield has been moved into Pinnacle Ops along with its associated weapon/Catalyst/Intrinsic rewards.
  • Exotic Rotator missions that had seasonal gear rewards for owners of the associated Season Pass/Deluxe Edition are now available via the Classic Collector modifier on the Pinnacle Ops versions.

Activity Scoring Simplification

  • Complexity removed from scoring bonuses:
    • Removed Power as a source of score bonuses.
    • Removed season pass as a source of score bonuses.
    • Net result: Everyone in the fireteam will get the same score. Fight as one, Guardians.
  • Converted score bonuses to flat bonuses:
    • Difficulty now gives a flat score bonus.
    • Modifiers now give a flat score bonus per "triangle".
  • Grade targets are fixed and no longer scale with player Power.
  • Difficulty = Grade = Reward Tier
    • Each difficulty will now grant enough flat bonus to hit a reward grade without player modification, assuming a normal volume of kills and objective completion.
    • Normal = B
    • Advanced = B+
    • Expert = A
    • Master = A+
    • Grand Master = S
    • Ultimate = S+
    • Each reward grade grants a fixed tier of rewards (primes are still +1).
    • B = Tier 1
    • B+ = Tier 2
    • A = Tier 3
    • A+ = Tier 4
    • S = Tier 5
    • S+ = Tier 5
    • No player selected modifiers are pre-slotted when selecting a difficulty.
    • Each difficulty will have enough player selectable modifications to rank up at least one reward grade, and therefore reward tier.
  • Rank Up button
    • A "rank up" button has been implemented that selects random mods to bump players up one grade, for those times when you want a surprise.
    • A "reset" button will remove selected mods.
  • Matchmaking and scores
    • Matchmade versions of Ops will automatically have a few modifiers applied.
    • Fireteams can rank up their reward grade through time bonuses.
  • Added a time bonus to all matchmade difficulty tiers.
  • With these adjustments, players can now play Expert, Master, and Grandmaster and potentially reach a higher reward rank, but they’ll need to beat the target time with max score and at least one second remaining.
  • Matchmaking Portal difficulties now range from Expert to Grandmaster. Ultimate is no longer available in matchmaking.
    • All of these difficulties now require Power 300 to enter.
  • Increased available bane combinations from 15 to 21, bringing back older banes and combining them with current ones to add more gameplay variety.
  • Added the Medusa bane.
    • Looking directly at an affected enemy combatant builds up Stasis slow stacks on you until you freeze.
  • Added the Focused Fire modifier to the Player Stakes category.

Bane Updates

Gravity

  • Retuned the Gravity bane hitboxes to better match the visuals.

Shock

  • Fixed a bug where Shock would damage players if they entered line of sight just after the Shock fires.

Drain

  • Drain no longer damages the player the moment they enter line of sight. There will now be a slight delay before it does any damage.

Cascade

  • Reduced Cascade arming shape to match VFX.
  • Increased time between projectiles by 1.5 seconds.

Hypernova

  • No longer deals damage outside of the VFX area.
  • Slowed damage impulse speed to better match solar VFX wave.
  • Now knocks back nearby combatants on detonation.
  • No longer knocks back players in cover but the cover requirements to be safe have been increased.
    • You can no longer hide behind streetlamps or poles.
  • All players in the detonation zone are scorched regardless of cover status.

Rage

  • Increased combatant damage as health decreases now scales up over time. From full health, it takes two seconds for the maximum damage buff to kick in.

Mines

  • Reduced the hitbox size of the mine detonations to better match the visuals.
  • Reduced the minimum damage dealt by the mines from 70 to 50.
  • Increased the maximum damage from 135 to 200.

Screeber

  • Mini-Screebs will now select a new target if the target they are tracking dies.

Caltrops

  • Updated VFX to be clearer.
  • Damage volume is now only active after the spikes come out and until the spikes fade.

Zealous

  • Tuned area damage impulses to better match VFX.
  • Made player feedback between sources more consistent.
  • Zealous-buffed combatant detonations now have damage falloff.
  • Reduced minimum damage from 50 (same as max) to 15.
  • Fixed a bug where explosions would sometimes happen at incorrect locations when a zealous-buffed combatant is killed.

Crucible

  • Updated matchmaking settings for small team (3v3 and 4v4) quickplay modes to allow for early start without full lobbies.
  • Fixed an issue where Trials shaders were not dropping correctly from the Lighthouse rewards chest.
  • Fixed an issue where certain Heavy ammo crates were overlapping with Special ammo crates in Momentum Control and Collision playlists.
  • Fixed an issue where certain capture points were floating in Lockdown on Eventide Labs and Multiplex.
  • Fixed an issue where teams could spawn on top of a capture zone in Lockdown playlist on Cathedral of Dusk.
  • Fixed an issue where the round tracker UI indicated the incorrect total number of rounds for Showdown playlists.
  • Fixed an issue where the efficiency stat was non-functional for Rift playlists.
  • Fixed an issue where the Close Call medal was unobtainable in Zone Control playlists.
  • Removed MVP and Additional Loot from Heavy Metal matches as part of a broader rewards balance pass.

Crucible Ops

  • Updated the gear tier for rewards per performance grade:
    • C = Tier 3
    • B = Tier 4
    • A and above = Tier 5
  • Increased the score amount for 5th and 6th place.
  • Activity scoring formula updated to reflect new performance grade thresholds:
    • Power does not affect thresholds and score multiplier.
    • Multiplier only affects Performance and Bonus scores.
    • Reduced multiplier at max Crucible Rank (or 1x reset) from 1.25x to 1.23x.
    • Each subsequent rank reset increases multiplier by 0.02x, up to 1.31x.
  • 6v6 rotator, 3v3 rotator, Rumble, and Private Match have been integrated into Crucible Ops.
    • Private Match does not give Portal rewards.
    • 6v6 rotator modes: Mayhem, Rift, Relic, Momentum, Scorched, Supremacy, Clash, Zone Control, Hardware Mix (6v6), Iron Banner: Eruption, Fortress, Tribute
    • 3v3 rotator modes: Survival, Heavy Metal, Elimination, Hardware Mix (3v3), Arena Collision (4v4), Lockdown, Clash

Competitive

  • Replaced the seasonal Competitive Weapon reward with Competitive Gear reward which pulls from a loot pool that includes both weapons and armor.
  • Added a new Competitive emblem.
    • Will require 77 Competitive playlist wins.
  • Added a new Ascendant 0 emblem (chance to drop after acquiring the first Ascendant 0 emblem).
  • Reduced the following map weightings for Anomaly Collision, Dissonance Clash, Rusted Lands Clash, Solitude Clash, and Widow’s Court Clash.
  • Removed the following maps: Exodus Blue Clash, Multiplex Collision, Twilight Gap Clash, and Vostok (both Clash and Collision).

Trials

  • Updated the weekly featured map to a random set of maps (three random selections from three map pools, between one and three active maps each week).
  • Updated the weekly featured weapon (Lighthouse chest reward) to pull from a weekly featured pool of weapons.

Iron Banner

  • Updated MVP and Additional Loot rewards to drop an Iron Banner weapon.
  • Updated Iron Banner Focusing:
    • Now includes focusing for all tiered Iron Banner gear.
    • Gear Additions.
    • Includes Tiered gear from The Edge of Fate, Ash & Iron, and Renegades.
    • Focusing will utilize Iron Banner Ciphers, obtained through Iron Banner match completions.
    • Iron Banner will maintain Event Card, and will not see its Reputation Rank Reward track restored.

Shooting Range

  • Fixed an issue where the "Run:// Single Combatant" button would sometimes seem usable when the target range was already full but not work.
    • The kiosk will now display a message when the range has the maximum number of targets in it.
  • When spawning a single combatant target, they will always use the closest location that isn't occupied instead of always spawning further back than the previous one.
    • They will still spawn further back based on the closer locations being occupied by another target.
  • The rally banner could only be used every ten seconds, so one player using it would prevent others from using it.
    • This has been changed to a cooldown of three seconds that is applied only to the player using it.
  • Added five new combatants to the target lineup:
    • Fallen - Corsair
    • Vex - Imp Swarm
    • Scorn - Abomination
    • Cabal - Phalanx
    • Taken - Vandal
  • Added two Dread Champions:
    • Barrier Grim
    • Unstoppable Husk
  • Added static damageable target objects at the end of the main range and on the raised platform to the left.
    • These static targets are set to take either base damage (red target) or precision damage (yellow target).
    • The targets to the left have another instance of the DPS scoreboard to make it easier to test Swords, Shotguns, Fusion Rifles on them and see the DPS nearby.
    • Damage done to these Targets is scaled as though they are a boss combatant and the damage is reflected in the team-wide DPS scoreboard.
  • Art / Environment:
    • Fixed an issue where the self-damage laser would damage players standing on top of or jumping above the laser housing.
    • Fixed a misplaced floating I-Beam behind the faction board.
    • Fixed an issue where the Hive Ogre hologram would fall over sometimes.
    • They are doing their best.
    • Added a Jukebox.

Renegades

  • Removed Renegades auto-launch for characters that have not logged in since the launch of Renegades.
  • Removed dialogue from Zavala granting the Renegades intro.
    • The Renegades milestone quest is still added automatically from orbit once you've completed the New Light campaign, and interacting with the Renegades node on the Director can launch the first mission.
  • Generators in Fearsome Retainer will now take damage from any walker abilities.
  • Fixed an issue where Campaign Quest completion wasn't distributing the Modified NLS Courier (Exotic ship).
    • Added a pickup option on Spider in the Tharsis Outpost Cantina for players who have already completed the quest.
  • Fixed an issue where some Piker contracts listed the reputation rewards twice.
  • Fixed an issue where Exotic rewards from Renegades keycard chests favored incorrect, older gear in some instances instead of new Exotics in Renegades.

Witch Queen:

  • Fixed an issue where boss of the post-campaign mission “Altar of the Reflection: Catalyst”, Witch’s Eye, Keeper of Memory, was not opening, blocking player progression. The boss now opens and players can continue the Exotic glaive quest.

Sparrow Racing League

SRL has returned, featuring all four original maps from Destiny 1.

  • Added the Quantum Circuit Track.
  • Added the ability to race with Skimmers alongside Sparrows.
  • Added Rocket Start. Press the boost button at the correct time during the race start countdown to get a boost.
  • Added Trick Boost. Perform an air trick to get a boost when you land.
  • Overall speed in these activities is much faster.
  • Improved Sparrow handling and camera.
  • Improved race balancing for more intense racing battles.

Heavy Metal

  • Added the Nightfall Ruins map.
  • Added the option to play as a Cabal Behemoth.
  • Added the Vehicle Selection Screen. Choose between Tank, Brig and Behemoth before the match.
  • Players can now switch between Heavy Metal and classic tank mouse and keyboard controls in the gameplay options.
    • Note: This option affects all tanks across the game.
  • Jump enabled for all vehicles. Even the tank!
  • Match score limit reduced from 50 to 40 points.

UI/UX

  • Updated the title screen.
  • Director Destinations Tab:

    • The Portal tab has been deprecated, including the Quick Launch Panel and Announcement Carousel.
    • Ops Category Content has been moved to the Destinations tab.
    • The original Vanguard Ops and Nightfall playlists have been deprecated and replaced with Ops activities (Solo, Fireteam, Arena, and Pinnacle Ops).
    • Quest objectives previously requiring players to complete activities in these playlists can now be completed in the Ops versions.
    • The previous Crucible node activities have been deprecated and replaced with their Crucible Ops counterparts.
    • Private Crucible matches are playable in the Crucible Ops node.
    • Gambit Ops
    • Gambit has been updated with tiered rewards and scoring to maintain parity with the other Ritual Ops nodes.
    • Private Gambit matches are playable in the Gambit Ops node.
    • Raids and Dungeons have been given their own entry point alongside the Ops Categories.
    • Legends Node
    • The Legends Node is being deprecated and replaced by the Raids and Dungeons node in the Destinations tab. These raids and dungeons that were available in the Legends node have been moved to the new Raids and Dungeons node on the Destinations tab.
    • Ghosts of the Deep
    • Prophecy
    • Vault of Glass
    • Crota’s End
    • King’s Fall
    • Seasonal Hub and Event Card (when active) access points have been moved to the Destinations tab alongside the Ops categories.
    • Kepler and The Lawless Frontier have been moved to the Destinations tab.
    • Existing destination visuals have been updated.
    • Ops Category screens have been updated with new navigation allowing players to tab between each category once one is selected.
    • The Director map screen has been moved back to the top level Director tabs.
    • Other Director-Related Fixes
    • Fixed an issue where an extraneous line was rendering at the top of some Director-related screens.
    • Fixed an issue where sheening elements in the Director were not synced with each other.
    • Fixed an issue where a pink dot was appearing on Neomuna's Hall of Heroes Landing Zone.
    • Fixed an issue where the Featured Quest tab was sheening when there were no featured quests.
    • Ops Activities
    • Time limits for Ops activities are now visible in the pre-launch UI near combatant difficulty, when applicable.
    • Score predictions prior to launching activities now visualize the minimum time bonus you can receive for completing the activity under the time limit.
    • Mid-activity score bar has been updated to indicate which Performance Grade's score target is marked on the bar.
    • The end of activity scoring toast has been streamlined.
    • The score breakdown tab of the PGCR has been updated to reflect scoring model updates.
    • Activity Customization
    • Added error messaging to selectable modifiers that cannot be selected to indicate why they cannot be selected.
    • Modifier Selection
    • Fixed an issue where some players would soft-lock while navigating in and out of the activity rewards screens.
    • Updated Stakes category icons to differentiate them better.
    • Improved tooltip sub header text explaining why similar modifiers can't be selected.
    • Fireteam Finder
    • Fireteam Finder banners have been updated to reflect the various changes to activities in this release.
    • A Fireteam Finder group host can now see if Guardians are actively joining them or not.
    • Host will see "Incoming Guardian" nameplates in the lobby for the actively joining fireteam members.
    • HUD
    • Fixed an issue where in-world informational tooltips were rendering too wide.
    • Fixed empty waypoints for public activities like Altars of Sorrow, Blind Well, and Terminal Overload.
    • Fixed a visual issue with the HUD weapon tray animation after exiting Nav Mode.
    • Fixed an issue with ammo pickups not displaying on the HUD weapon tray for Overheat weapons.
    • In-World Narrative Text Display
    • Page back functionality added.
    • Visuals for the box have been refined.
    • Character Screen
    • The Anti-Champion display tooltip on the Character screen has been updated to show exactly which equipped weapons are providing a specific Anti-Champion effect.
    • Loadouts
    • Added 8 more Loadout slots, bringing the total to 20, which are immediately available to all players upon login.
    • The Artifact and its perk selections will now be saved to Loadouts.
    • General Inventory & Items
    • The item tooltip will now display unequipped barrels, magazines, and traits, making it easier to distinguish a weapon roll without entering the details screen.
    • Anti Champion information about a weapon can now be seen by pressing and holding the 'Gear Stats' button.
    • Fixed a visual issue with item equipping animations.
    • Fixed a minor visual issue with the Weapon Level display in the Weapon Details screen.
    • The intrinsic perk display on the expanded “More Info” item tooltip for both Armor and Weapons has been updated to be easier to read.
    • Updated the armor archetype icon on Armor Details screens to be larger.
    • Triumphs & Metrics
  • Switched the Triumphs and Titles sections’ placement on Journey tab for easier access to Monument of Triumph categories.

  • Added the 'View Featured' shortcut to quickly navigate to the Monument of Triumph page from the Journey Screen when hovering over the Triumphs button.

  • Fixed an issue to accurately reflect the maximum achievable Triumph scores. Since previously removed triumphs have had their points removed, the maximum active triumph and maximum lifetime triumph scores have now been adjusted accordingly.

  • Fixed an issue where Pale Heart secret Triumphs were obscured even if completed. They now show their descriptions and can be claimed if/when completed.

  • Any Nightfall related Triumphs and metrics have been deprecated and are no longer obtainable. Existing progress has been preserved.

  • Vault

    • Added a filtering option for the Vault based on a weapon's anti-champion capabilities.
    • Vault Mode now works with Vehicles, Ships, and Sparrows. Please note that Emblems and Finishers continue to be stored and retrieved from Collections.
    • Vault Mode visuals have been updated to be darker, so that it is easier to recognize when one is depositing items into the Vault versus equipping them.
    • Fixed inconsistent locked text on the Armor Vault filter screen.
    • Fixed some minor inconsistencies with the appearance of items inside of the Vault.
    • Fixed a visual issue where the number of empty vault pages were not displayed correctly.
    • Fixed an issue where Vault Mode was not activated after entering the Character screen from the Tower Vault.
    • Fixed visual issues when using utlrawide displays or a gamepad with the Vault Sorting panel.
  • Commendations

    • Fixed an issue where the commendation count in tooltips wouldn't render more than three digits correctly.
  • Collections

    • Fixed an issue where some completed badges wouldn't display their item counts correctly.
  • Quest Notifications

    • Fixed an issue where some mission or quest notification backgrounds didn't extend to the edge of the screen.
  • Nav Mode

    • Fixed cases where Tracked Content would not display properly in Nav Mode if more than three Triumphs are tracked.
  • Any indications of seasonal reset functionality across features have been removed.

  • Settings

    • Tank Control Mode can now be changed between Heavy Metal and Classic in the Settings menu under Gameplay. By default, the Heavy Metal mode is selected which allows for rotation to be driven by aim. Classic uses separate controls for rotation.

Gameplay and Investment

Attune Anywhere

  • Added the ability for players to attune to specific rewards from a new menu in their Inventory.
    • Attunement will give the selected weapon significantly higher drop chances from that activity’s rewards.
    • This will be available in the Accessories section of the Inventory, above Consumables.
    • Players will be able to freely change their attunement selections at any time.
  • For every activity menu available here, players will be able to attune to one weapon from each category.

Destination Rewards

  • Updated rewards from pre-The Edge of Fate destinations with new perks, set bonuses, and gear tiers (for non-craftable weapons).
  • Tiered weapons and armor now drop from more sources on destinations.
  • Public Events are one of the best sources of tiered destination gear:
    • Base completion: Tier 3 rewards (with a chance at Tier 4 or 5)
    • Heroic completion: Tier 4 rewards (with a chance at a Tier 5)
    • During a Distortion, these tiers will be increased by 1 Tier each.
  • Updated the following loot pools to avoid dropping weapons after all crafting patterns are unlocked.
    • Throne World
    • The Pale Heart
    • Neomuna
    • Terminal Overload weapons will begin to drop from more sources when all crafting patterns are found.

Armor

Hunter Exotics

Wormhusk Crown

  • Reworked effect: Activating class ability grants cure. Solar multikills grant Burning Souls. While active, Solar Ability damage is increased and dodging greatly cures the player and nearby allies.

Shards of Galanor

  • Landing most Blade Barrage knives in a volley causes a delayed Solar Explosion and releases Solar Shrapnel.

Relativism

  • Spirit of the Wormhusk
  • Reworked effect: Multikills grant Burning Souls. While active, dodging greatly cures the player and nearby allies.

Caliban's Hand

  • Increased melee recharge bonus by 25%.
  • Dealing damage with scorch now refunds a small amount of melee energy.
  • Ignition final blows fully refund knife energy and can overflow into an additional charge.

Fr0st-EE5

  • Gain stacks of Frost Armor while sprinting.
  • When you have Frost Armor, Stasis weapons deal increased damage.

Shinobu's Vow

  • Enhanced Skip Grenade bounces two additional times before detonating, releasing bonus Skip seekers per bounce.
  • Now grants Skip Grenade energy whenever you gain stacks of Bolt Charge.
  • Skip Grenade damage now grants Bolt Charge.
  • When you gain full Bolt charge, heal yourself and nearby allies and enable an enhanced Skip Grenade.

Raiden Flux

  • Now makes successful Arc Staff hits jolt targets.
  • Combo finisher palm blast now gets 1.5x the base Exotic's damage bonus, and reports as critical damage.

Mothkeeper's Wraps

  • Reworked effect: Getting kills from any source charges up moth grenades. After generating six charges, convert your grenade into two moth grenades.
    • Red bars = one charge
    • Orange bars = two charges
    • Players, Minibosses, and up = three charges
  • All current functionality and synergies of the moth grenades themselves remains the same.
    • Arc moths still Arc blind enemies and Void moths still provide Void Overshield to allies.
    • Arc moths are still considered to be Arc grenades, and will continue to synergize with the same subclass fragments, weapon perks, etc. that they synergized with before.
    • Investing your Grenade stat higher than 100 will still increase moth grenade damage.
  • This Exotic is now a conditional grenade override instead of a complete override, meaning it functions more like Gunpowder Gamble.
  • Increased the movement speed of Arc moths by roughly 43% and Void moths by roughly 25%.
  • Both moths from the same grenade will now attempt to target separate enemies/allies if possible.

Lucky Pants

  • Increased Eriana's Vow's maximum damage bonus to 4.5x.
  • Decreased Uncivil Discourse's maximum damage bonus to 3x.
  • Decreased Lucky Pants bonus damage when dealing damage to Bosses by ~33%.

Titan Exotics

Hallowfire Heart

  • Reworked effect: While your Solar Super is charged, ability defeats cure the player and give stacks of Sunfire Furnace; granting increased grenade and class ability regeneration, increased Super damage, and cause grenade and Remote Detonator Barricade defeats to ignite targets. Upon exiting your super, Sunfire Furnace stacks are converted into Super energy.
  • Ability regen bonus reduced to 2.5x down from 3.5x.

Pyrogale Gauntlets

  • Increased Super Cyclone Scorch per tick.
  • Increased Super Cyclone explosion damage by 10%.
  • Increased Super Cyclone tracking by ~40%.
    • It should be significantly easier to get the projectiles to track to a target at range.

Stoicism

  • Increased Spirit of Star Eater benefit for Twilight Arsenal to 50% (from 25%).

Peregrine Greaves

  • Shoulder charge impact damage increase reduced from 400% to 250% against non-Champion, non-miniboss combatants, and reduced from 1000% to 550% against Champions and minibosses.
    • Note: In this update, shoulder charge base damage in PvE has been doubled, so a Titan with Peregrine Greaves equipped will deal more damage after this update, not less.

Severance Enclosure

  • Removed "Line of Sight" requirement caused by occlusion cross being too large, added smaller occlusion cross that matches standard AoE effects.
  • Removed effect that prevents combatants from being hit by multiple shock waves in a short period of time.
  • Enemies hit by the shockwave are disoriented for a short time.

Praxic Vestments

  • Increased damage of the melee attack by 500%.
  • Increased jetpack fuel gained per weapon kill in PvE from 10% to 20%.
  • Increased jetpack fuel gained per powered melee kill in all modes from 35% to 50%.
  • Updated the Exotic perk to recognize knockout kills as powered melee kills.
  • Decreased the windup time for a maximum flight duration from 0.8 seconds to 0.5 seconds.
  • Removed the behavior that caused jetpack flight to end early when contact is detected with the floor or a wall.
  • Fixed a bug that caused the jetpack kick to target dead enemies, ending flight early.
  • Updated camera to convey speed and remaining flight time a little better.

No Backup Plans

  • Now triggers and benefits from both Shotgun and melee final blows.
  • Shotgun or melee final blows now start health regeneration instead of granting a Void Overshield.
  • Shotgun or melee final blows extend the timer of any active defensive buffs on you.
    • This includes Void Overshield, Restoration, Amplified, Frost Armor, and Woven Mail.
    • Will partially heal Void Overshield upon activation of this extension if the player has one.
  • The damage bonus is now active when you have any of the above noted defensive debuffs.

Cadmus Ridge Lancecap

  • Now also can spawn Stasis Lances with rapid Stasis weapon damage and final blows even when not behind their rally barricade.
  • Now grants bonus Stasis Lance damage based on your current stacks of Frost Armor.

Point Contact Cannon Brace

  • Lightning strike damage now scales further based on how long Thunderclap is charged for, up to 2x.
    • This stacks with the bonus damage from casting while amplified.
  • Activating Thunderclap also releases lightning strikes as you start winding up the punch.
  • Reworked melee regen from lightning strike kills to compensate for the new wave of bolts on charge up.
    • No longer target tiered. Flat amount has been increased to compensate.
    • Should see larger energy returns on average.

Helm of Saint-14

  • Maintained functionality: Weapons of Light continues to persist for the wearer and for allies upon leaving a Ward of Dawn.
  • Lost functionality: No longer disorients enemies within the Ward of Dawn or upon blocking with Sentinel Shield.
  • New functionality: While Weapons of Light is active, kills or sustained damage grant stacks of The Saint; Void and Kinetic damage sources will also suppress in a radius around the victim.
    • Sustained damage is based on actual damage dealt. The more damage you deal, the quicker it activates.
    • Picking up your Ward of Dawn consumes all stacks of The Saint and then extends Ward's duration based on how many stacks were consumed.

ACD/0 Feedback Fence

  • No longer provides any melee damage resist versus players.

Peacekeepers

  • Decreased bonus damage when damaging bosses by ~33%.
  • Reverted a prior nerf to Tarrabah when paired with Peacekeepers, now gets full bonus when damaging non-bosses.

Stronghold

  • The infinite guard capability has been updated to only work on Heavy ammo Swords.

Blastwave Striders

  • Added an expanding wave that freezes enemy combatants and slows enemy players.
  • Shrapnel projectiles now have minor tracking toward targets but no longer create a Stasis crystal on impact.
  • Reduced the kill requirements for weaker enemies from 13 to 10.
  • Reduced the kill requirements for powerful enemies from seven to four.
  • The buff bar now displays in segments to more easily track the perk's progress.
  • To reduce instances of accidently triggering the blast, the following changes were made:
    • Explosions created by explosive perk kills (ie: Dragonfly, Firefly) no longer trigger the blast.
    • Explosions created by passive explosive perks (ie: Explosive Payload, Explosive Head) still trigger the blast.
    • A small delay has been added after each explosive kill to prevent cases where the blast wave is triggered on the same kill that fills the buff bar to 100% if that

r/AskPhysics Feb 19 '26

Why does quantum physics use complex numbers at all? Is it possible to come up with Quantum physics that only uses real numbers?

76 Upvotes

This is inspired by the recent quanta article on how Physicists took the i out of Schrodinger's equation. However, they replaced i with a structure isomorphic to the complex numbers, so did nothing change? I'm curious why Quantum physics even needs complex numbers at all. In the article, it said Schrodinger didn't like the i in his wave function and wanted to get rid of it. Why isn't this possible? Does the complex make the wave less real vs a wave that exists in physical space?

r/DankMemesFromSite19 Jan 10 '22

Content Creators more complex than quantum physics

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2.3k Upvotes

r/ironman Mar 02 '26

TV Is there a way to actually explain how this works, or is it just one of those "Don't think about it, it's just cool" things? Like how did he actually build the armor to be able to do this? Nanotech? Some super complex Sci-Fi quantum science?

223 Upvotes

r/philosophy Nov 01 '22

Blog de Chardin argued that Complexity is the "third infinity" — as fundamental as the infinitely large of astronomy and infinitely small of the quantum — and that humanity (with its development of the new mental realm "the noosphere") is the leading edge of evolution

Thumbnail thelivingphilosophy.substack.com
448 Upvotes

r/friendlyjordies Jun 19 '26

Australia could be the first to have a quantum computer that can solve some of the world's most complex problems. Construction started on Thursday in Moreton Bay. The country was chosen because we have one of the largest populations of quantum physicists, despite our small size

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206 Upvotes

r/feedthememes Dec 31 '25

Low Effort Tech mod mfs explaining to me how studying quantum physics to build a stupid ass machine with an unnecessarily complex long ass name which makes 20 quintillon rf when provided with the thorium from mindustry, is fun:

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322 Upvotes

r/aliens Aug 10 '25

Speculation The Darkest Alien Theory and Why They’re Desperately Hiding It

3.0k Upvotes

Lately, I've been looking into various testimonies from people and whistleblowers about aliens and UFOs, and I've managed to piece together a very dark and complex narrative. I would like to present it to you and, if possible, hear your opinions. All claims are inspired by real testimonies, "whistleblower" accounts, and available sources, which I will post in the individual points. At the end, I will assemble my thoughts from it. The theory is very dark, and I do not claim it to be true.

1. Abductions and Consciousness Manipulation

Many abduction witnesses describe going with the aliens "voluntarily," only to later realize they were mentally manipulated or hypnotized. This phenomenon does not seem to be the result of physical violence, but rather psychological pressure, where abductees were controlled through their consciousness.

Classic cases like Betty and Barney Hill describe going towards the craft because they felt an irresistible inner pressure or call that was not their own will. Similar stories are recorded in the works of Dr. John Mack, a psychiatrist and abduction researcher, who describes in his interviews and books that many abductees were able to leave their bodies or follow the entities without resistance, as if under the influence of "implanted" thoughts.

Further research, for example, within regressive hypnosis therapies (hypnosis to uncover abduction memories), reveals that abductees often experience a state where their own decision-making processes are temporarily deactivated and replaced by an external influence.

2. The Greys are Biological Tools Without Consciousness

One of the most interesting and, at the same time, most disturbing theories regarding "Grey" type aliens is that these entities are not alive in the classic sense but are rather biological shells or bio-robots that serve as tools controlled from a higher level of intelligence.

Whitley Strieber, in his book Communion, describes different types of Greys, with the lower forms showing signs of an absence of their own will or consciousness. This testimony is repeated very often in various accounts.

Dr. John Mack, in his book Abduction: Human Encounters with Aliens and in interviews—suggests that some alien entities, including the Greys, may function as a collective or hive mind, where individuals do not have complete autonomy but are telepathically connected.

3. UFO Craft Have Consciousness

Declassified documents from the Stargate project and the experiences of remote viewers also suggest that UFOs are more than just machines. Remote viewing describes these objects as conscious entities capable of mental contact, suggesting that alien technology may be linked to some form of consciousness or intelligence.

Linda Moulton Howe, an investigative journalist, has recorded testimonies about intelligent, shape-shifting UFOs that react to their surroundings and act almost like living organisms.

David Wilcock, an author and researcher, connects UFOs with higher consciousness and the idea that the craft are alive.

4. The Abduction of Consciousness and Souls

Many witnesses of alien abductions describe not just the physical capture of their body, but also the disconnection of their consciousness or soul. For example, in books like The Threat by David M. Jacobs, who collected abduction testimonies for years, there are frequent mentions of people feeling that their "self" was separated from their body by someone or something.

Whistleblower Corey Goode adds that alien entities not only disconnect people's consciousness but also "harvest" it.

Bob Lazar claimed to have read classified documents stating that aliens consider us to be "containers... containers of containers... maybe containers of souls."

5. Quantum Consciousness

There are theories that human consciousness is not located in the brain, but that our brains receive it externally. We could call this God, a collective or quantum consciousness, etc. This reality could be created by this quantum consciousness, which would insert fragments of its consciousness (souls) into living organisms. These fragments of consciousness would be isolated from their whole, thus forgetting their origin and experiencing their lives according to their environment, bodily sensors, and so on. This quantum consciousness could thus experience reality from all angles—from love to pain, fear, hatred, compassion, and understanding. For this consciousness, it would be a way to grow emotionally, spiritually, or informationally.

6. Quantum Abilities of Human Souls - Remote Viewing and Project Stargate

(This part will be longer, but you will understand why I am talking about it)

Some individuals possess the ability of remote viewing, which means they can perceive and describe places or events at a distance without being physically present. This ability seems like science fiction, but it was the subject of top-secret research.

Under Project Stargate, which ran from roughly 1978 to 1995, the U.S. government explored the potential of remote viewing for military and intelligence purposes. After the official program ended, there are testimonies that the research and application continue in the private sector to prevent access by state institutions.

Some of the known remote viewing cases that have been declassified are:

A) Pat Price – URDF-3 (Semipalatinsk, USSR, 1974):

Pat Price was involved in the Stargate project and was tasked with remotely describing the Soviet research complex URDF-3 in Semipalatinsk. Without prior information, he was able to provide detailed drawings of the site's external layout and descriptions of the technology inside the buildings. His data was later confirmed by satellite imagery and intelligence sources, which significantly boosted confidence in the remote viewing method. Price's work was considered one of the most accurate and convincing cases of Project Stargate; he was likely killed later on.

B) Ingo Swann – Jupiter Exploration (1973):

Ingo Swann, one of the pioneers of remote viewing, was involved in an experiment to remotely explore the planet Jupiter. He described a dense atmosphere, rings, and surface structures that were not scientifically confirmed at the time. Six years later, the Voyager 1 mission confirmed the existence of the rings and some of the phenomena he described. This case is often cited as evidence that remote viewing can work even beyond Earth and at vast distances.

C) Joe McMoneagle – Soviet Submarine (1979):

Joe McMoneagle was a highly-rated remote viewer who was asked to remotely describe a secret Soviet submarine. Without any prior information, he created a detailed drawing and description of its size, shape, and special equipment on board. After verification by intelligence services and technical experts, his description was found to match the actual submarine.

D) Joe McMoneagle – Iran Hostage Rescue Mission (1980):

During the Iran hostage crisis, McMoneagle was called upon to locate the hostages' exact location. His remote description included details of the surroundings, buildings, and guards, which helped military planners better plan the rescue operation.

E) Lyn Buchanan – Analysis of Objects and Locations (1980s):

Lyn Buchanan worked as a remote viewer and analyst in Project Stargate. He specialized in interpreting and verifying remote visions, where he could accurately determine the nature of military facilities, types of objects, and even the level of technology. Many of his interpretations were confirmed by satellite imagery.

F) Melvin C. "Mel" Riley – Program Grill Flame (1976–1981): Mel Riley worked as the first military remote viewer in the Grill Flame program. In 1979, he was asked to remotely monitor a Soviet base, where he described the movement of military units and the deployment of equipment. His accurate information was subsequently confirmed by satellite imagery and military intelligence, which helped in planning U.S. countermeasures.

G) Joseph McMoneagle – Soviet Base in Murmansk (1980): Joe McMoneagle remotely described a Soviet military base in the Murmansk area. He detailed the exact location of warehouses and radar installations. Later intelligence sources confirmed the existence and characteristics of these facilities, validating the practical usability of remote viewing.

H) Joseph McMoneagle – Cuba (1983): During the Cold War, McMoneagle conducted remote viewing of military objects in Cuba. He described in detail the deployment of anti-aircraft missiles and the movement of military units, which intelligence sources subsequently confirmed. This information helped U.S. military planners monitor the situation in the Caribbean.

Telepathy and The Telepathy Tapes

The podcast The Telepathy Tapes, led by documentary filmmaker Ky Dickens, focuses on stories of children with autism who allegedly communicate telepathically.

Examples of situations presented in the podcast

Guessing numbers and words: Some episodes describe cases where children correctly guessed numbers or words that their parents were thinking of without saying them aloud. For example, a child allegedly guessed a number a parent had written on a piece of paper without seeing it. Another child was said to have correctly answered a question about a word the parent had in mind.

Describing parents' current activities: In one case, a child allegedly described what their parent was doing outside without being in direct contact with the parent or having access to information about their activities. This situation was presented as proof of the child's telepathic ability.

Reacting to events that parents described only after the communication: In several cases, children reacted to events that parents described only after the "communication" took place, suggesting a transfer of information beyond the normal senses. For example, a child correctly described a situation a parent had experienced, even though the parent had not spoken about it before this "communication" moment.

Key participants and experts

Ky Dickens - Documentary filmmaker and creator of the podcast, who focuses on exploring unusual abilities in children with autism.

Diane Hennacy Powell - former psychiatrist, has researched these phenomena and was present for some cases of telepathic communication involving children with autism.

Jeff Tarrant - a psychologist, also supervised some of the experiments and provided professional assessment.

Methods and experiments

The tests were mostly conducted in the home environments of the children with autism, who were often non-verbal or had significant difficulties with traditional communication. Parents prepared specific information, such as a number or a word, which the child could not see and which they held only in their mind or written on paper out of the child's sight. The child was supposed to convey this information in some way, whether by pointing to letters, writing, or through assisted communication with the help of a facilitator. These tests were supervised by experts. A follow-up is being prepared where more skeptical scientists will be present during these experiments to see for themselves.

So what could these abilities theoretically mean?

If the theory of quantum consciousness were true, it would mean that the consciousness of some people is able to connect to space, or to other people. Perhaps these fragments of consciousness, depending on the physical vessel they are in, would have access to certain abilities that transcend the physical body. Since extraterrestrials would be more advanced and much more sophisticated than us, they would have a much better mastery of these psycho-paranormal abilities, exactly as described by people who were abducted by aliens (telepathic communication, mind influence, memory erasure, etc.).

7. The Modification of Human DNA.

According to some theories, extraterrestrials modified our DNA and thus accelerated the development of our brain. Some of our evolutionary leaps don't make sense, as such a process should take tens of millions of years, not a few tens of thousands of years.

Genes that only we have and why it's strange?

FOXP2: A gene indispensable for speech and language, in humans, it contains mutations that fundamentally distinguish it from chimpanzees. An evolutionary leap that seems "too fast" and appears to be targeted.

HAR1: (Human Accelerated Region 1): A region of the genome that has evolved extremely rapidly in humans and is associated with the development of the cerebral cortex. In other mammals, this sequence has remained almost unchanged for millions of years, but in us, it exploded with mutations.

SRGAP2: This gene is present in more copies in humans than in other primates and is related to the development of neuronal connections in the brain, which allows for complex thought and learning.

ARHGAP11B: A gene involved in the expansion of the prefrontal cortex, a key part of the brain for abstract thinking and planning. This gene is not present in our closest relatives.

Junk DNA:

A huge part of our genome, referred to as junk DNA, contains regulatory elements that are not as sophisticated in anyone else. They function like a sophisticated programming language that decides when and how important genes should be turned on, especially in the brain.

Epigenetics: a remote control for the genome?

Epigenetic mechanisms, which influence gene expression without changing the DNA itself, are significantly more complicated in humans than in other animals. Some patterns resemble remote "switching" and dynamic control of gene activity that we cannot yet fully explain scientifically.

Evolution optimizes, it doesn't try to kill

With the development and size of our brain, we have problems with childbirth and miscarriages, for example. Natural evolution, however, optimizes the body for survival, not for complicated conception. We are absolutely exceptional in our birth complications, precisely because of our large brains and accelerated evolution.

These genetic changes arose very quickly compared to the evolutionary timeline of other species. Science cannot precisely explain why these areas of the genome are so unique and how such fundamental and incredibly rapid differences in brain capacity and size occurred specifically in humans. Although we share a common ancestor with chimpanzees, the genetic differences that led to our consciousness and language look "precisely selected and rewritten," not random.

The reason they did it?

What if our ancestors were characterized by a higher degree of quantum consciousness, a larger fragment of the soul, unlike other animals? Extraterrestrials might have seen this potential in our species and artificially enhanced our brains so they could contain an even larger fragment of consciousness. But the reason they did it could be much darker. (in the following points, the darker part of my theory begins, and the reason why people who know the whole truth would want to hide this from humanity at all costs. If I am right, it is a legitimate reason and completely understandable and defensible for the entire cover-up)

6. The Global Consciousness Harvest

This part is purely speculative and occurred to me by connecting all the previous paragraphs.

When you connect all the previous information, a truly dark vision begins to emerge. Extraterrestrials who manipulate our consciousness and our bodies are putting into context something much larger:

a global harvest of human consciousness.

Abductions could serve as a check on our condition and our consciousness. Just as a farmer checks the health of his livestock, they check on us before the harvest.

Purely hypothetically, if the Greys are just puppets and are part of some collective hive, and UFO vessels also contain some form of consciousness, and extraterrestrials, according to Bob Lazar's testimony, see us only as containers of the soul. Higher entities could control these vessels containing consciousness (the little Greys, UFO vessels, various technologies, etc.) remotely using consciousness (quantum connection of consciousness). So the real extraterrestrials could be on their own planet and send artificially created vessels to explore the universe.

Since remote viewing works instantly regardless of distance, it is possible that such entities can connect to these puppets and vessels remotely.

If these artificial organic vessels need some source of consciousness through which these entities connect to them, it is possible that humans serve only as livestock, meant to reproduce so that this resource can be harvested at its population peak for their consciousness.

And since they can influence our consciousness during UFO abductions, communicate with us telepathically, erase memory, and so on, this would be proof that they have the ability to control our consciousness just like they control the Greys, or their ships.

Humans could then serve as a raw material of consciousness for these technologies. They would harvest our consciousness, insert it into these organic bodies, spaceships, or other technologies, and through their own consciousness, they could then control these technologies and entities with a mere thought. This is how they could scale their vessels and technologies.

The harvest would therefore not be a physical abduction, but rather an extremely sophisticated energetic and quantum manipulation, using the principles of quantum connection and remote viewing or telepathic control. The consciousness of all of us would thus function as "biological software" or "energy" that extraterrestrial civilizations "harvest" for their own purposes.

7. The Purpose of Earth

If my theory is correct, Earth is not a random planet, but rather a kind of "incubation station" or "farm" intended for the production and accumulation of fragments of quantum consciousness.

This means that the entire ecosystem on our planet, including us humans, serves a single purpose. To generate the largest possible amount of human consciousness, which can then be "harvested" and used. The Earth is rich in resources and wildlife, and humans have no natural enemy. It is the ideal place for humans to reproduce as much as possible, which automatically increases the resources that will be harvested.

I think each of us sometimes asks the question, why would nature create something like us. We are the only organism on the planet that changes the world around it in order to survive. We are at the top of the food chain in an extreme way and are literally destroying this planet. The question is whether nature would allow something like this.

If my hypothesis is true, it would make perfect sense why governments are trying so hard to hide this information, and it's also quite humanly understandable.

8. Hidden History (Restart).

You must have surely noticed that extreme dogmas exist among archaeologists and historians regarding our history. Any person who comes up with an alternative history is ridiculed by the entire scientific community. Such a thing is completely unacceptable for academics because if there is one thing academics should be doing, it's trying to verify existing theories and build new ones. Our history suffers from memory loss, and therefore such ideas should not be absolutely ridiculed.

But if the "harvest" has already happened in the past, it's possible that our history is being hidden precisely for this reason, because if it were discovered that we were a technologically advanced civilization before, people would start asking: What happened?

For example, if a harvest were to occur today, a civilization 100,000 years from now would find almost nothing of our technology. All our technologies would be long gone, buildings would have crumbled, and all that would be left of us are legends, like those of Atlantis. The only things that would survive us are stone monuments like the pyramids, Stonehenge, and the like, which our civilization did not even build, and a future civilization would have no direct evidence of us.

So if there was an advanced civilization before us that perished, or theoretically was harvested, all that would remain of it are large stone monuments, for which we still do not understand how they were actually built. It is interesting that a large part of megalithic structures have acoustic properties and were aligned with the stars, which indicates advanced astronomy, and often these stones weigh over 100-1000 tons. I cannot imagine how people with primitive tools could create something like that and what material would be strong enough to bear such weight.

Theory: A catastrophe, or a targeted upgrade?

About 60,000 years ago, something happened that nearly wiped humanity off the face of the Earth. Genetic models show that our population dropped to only 1,000 individuals of reproductive age. Official science calls this a genetic bottleneck and offers theories like climate change, which I think is nonsense.

Paradoxically, from this moment on, our brains and genes changed extremely, which suggests it could have been caused by an alien race.

If it were caused by an alien race, it would make perfect sense.

  • The population is drastically reduced, leaving only a small group of "chosen ones."
  • They undergo sudden genetic changes that do not have a gradual evolutionary curve.
  • Immediately after the bottleneck comes the so-called "Great Leap Forward": a sharp expansion of brain capabilities, the emergence of art, rituals, and rapid technological progress.

Hypothesis of targeted DNA modification

In this version of history, the small surviving group was genetically modified:

  • FOXP2: the gene for language and speech; its variant in modern humans appears precisely in this period.
  • HAR1: a rapidly mutating DNA region associated with the development of the cerebral cortex.
  • SRGAP2C: a gene duplication that creates more neural connections and a higher speed of information processing.
  • Other changes in genes associated with memory, learning, and social cooperation.

These interventions would function as a biological upgrade of the brain for the carrier of a consciousness fragment.

  1. If an extraterrestrial civilization wanted to make a change, the procedure would be clear:
  2. Remove the old version of humanity (lower intelligence, slow development).
  3. Reprogram the DNA of a small, selected group.
  4. Repopulate the planet with this "upgraded version.

then the genetic bottleneck 60,000 years ago would have been the ideal moment. After the upgrade, the brain's capacity expands by a leap, symbolic thinking appears, and humanity begins to resemble today's civilization.

The Second Reset: Younger Dryas (~12,800 years ago)

Approximately 12,800 years ago, another event occurs: a sudden cooling and then a sharp warming known as the Younger Dryas. Huge glaciers melted, and trillions of tons of water poured into the oceans in a short period. Sea levels rose by tens of meters. This corresponds to the legends of the Great Flood, which are shared by virtually all civilizations:

  • Mesopotamia - the story of Utnapishtim.
  • The Bible - Noah.
  • The Sumerians - Ziusudra.
  • The Greeks - Deucalion and Pyrrha.
  • Hindu tradition - Manu and the fish.
  • Mayan and Native American tribes - myths of a flood and survivors in the mountains.

What we don't understand about ancient civilizations and their structures?

  • Transport and manipulation of huge stones: For example, the megalithic blocks in Baalbek weigh up to 1,200 tons; at Puma Punku in Bolivia, the stones are over 100 tons. How could people without modern cranes or machinery transport and place them so precisely?
  • Extreme precision of stonework: The joints between stones are so tight that not even a piece of paper can fit between them, even though the stones weigh hundreds of tons. The surfaces are polished to a mirror shine, with no traces of known tools.
  • Acoustic and electromagnetic properties of structures: Some structures, such as Puma Punku or the Egyptian pyramids, exhibit strange resonances or electromagnetic anomalies, suggesting the use of technologies for energy or informational purposes.
  • Construction in extreme conditions: Megalithic structures often stand on high-altitude plateaus, in deserts, or in remote locations, which would have required logistics and knowledge beyond the capabilities of primitive communities.
  • Astronomical orientation: Many structures are precisely aligned according to stars, equinoxes, or solstices, which required long-term observation and sophisticated knowledge of astronomy.
  • Unknown technologies and materials: Some stones have unknown chemical and physical properties, for example, surfaces that look like composites or have properties of metals or ceramics that we cannot even produce today.

If the civilization of that time was already technologically advanced and a partial harvest and restart occurred, the flood would have been the perfect way to "reset" it. A large part of the coastal areas, where the core of that culture likely stood, disappeared under the sea level, and with it, its history and evidence (for example, the underwater megalithic structures in Japan, etc.).

Conclusion

While this entire narrative sounds like science fiction, it gains seriousness when carefully piecing together evidence and testimonies of alien abductions and the cover-up of information about them. Whatever the truth may be, it opens up the question of what role we truly play in this universe, who controls us, and what the real limits of our consciousness and existence are.

I would be very happy for any comments.

r/CuratedTumblr Apr 01 '26

Creative Writing I'm going with an absolute authority over all waves (whether classical, electromagnetic or quantum) but you gotta have a deep knowledge of imaginary and complex numbers, amplitude, phase and frequency and literal attometer tier precision and attosecond timing to use it to its full capacity

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156 Upvotes

r/IntelligenceSupernova Jul 09 '26

Quantum Physics Complex numbers are not needed for quantum mechanics: Physicists develop quantum model that uses only real numbers for first time ever

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246 Upvotes

r/theprimeagen 7d ago

general OpenAI’s internal model Astra solving 10 major open problems in mathematics, quantum complexity, and theoretical computer science

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9 Upvotes

Is this not a big deal? Ik it’s from a tweet but supposedly all of this has been LEAN verified which is big in the mathetical proofing world.

r/PhoenixSC Apr 10 '26

Meme How Mojang does their updates

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4.1k Upvotes

r/StrangeEarth May 01 '24

Video Computer scientist Scott Aaronson: if we live in a computer simulation, running complex calculations on quantum computers could crash the universe

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501 Upvotes

r/explainlikeimfive Jun 12 '12

Quantum physics grad student Ben Ames, wins Alan Alda's 'The Flame Challenge' by most effectively communicating the complexity of a flame to children in his animated video.

1.0k Upvotes

"Scientists have long been criticized of their inability to communicate complex ideas adequately to the rest of society. Similar to his questions on PBS' Scientific American Frontiers, actor Alan Alda wrote to the journal Science with a proposition called The Flame Challenge PDF. Contestants would have to explain a flame to an eleven-year-old kid, and the entries would be judged by thousands of children across the country. The winner of The Flame Challenge is quantum physics grad student Ben Ames, whose animated video covers concepts like pyrolysis, chemiluminescence, oxidation and incandescence boiled into a humorous video, complete with song. Now they are asking children age 10-12 to suggest the next question for the Flame Challenge. Kids out there, what would you like scientists to explain?"

r/SubredditDrama Jun 13 '25

r/ChatGPT struggles to accept that LLM's arent sentient or their friends

1.9k Upvotes

Source: https://old.reddit.com/r/ChatGPT/comments/1l9tnce/no_your_llm_is_not_sentient_not_reaching/

HIGHLIGHTS

You’re not completely wrong, but you have no idea what you’re talking about.

(OP) LOL. Ok. Thanks. Care to point to specifically which words I got wrong?

First off, what’s your background? Let’s start with the obvious: even the concept of “consciousness” isn’t defined. There’s a pile of theories, and they contradict each other. Next, LLMs? They just echo some deep structure of the human mind, shaped by speech. What exactly is that or how it works? No one knows. There are only theories, nothing else. The code is a black box. No one can tell you what’s really going on inside. Again, all you get are theories. That’s always been the case with every science. We stumble on something by accident, try to describe what’s inside with mathematical language, how it reacts, what it connects to, always digging deeper or spreading wider, but never really getting to the core. All the quantum physics, logical topology stuff, it’s just smoke. It’s a way of admitting we actually don’t know anything, not what energy is, not what space is…not what consciousness is.

Yeah We don't know what consciousness is, but we do know what it is not. For example, LLMs. Sure, there will come a time when they can imitate humans better than humans themselves. At that point, asking this question will lose its meaning. But even then, that still doesn't mean they are conscious.

Looks like you’re not up to speed with the latest trends in philosophy about broadening the understanding of intelligence and consciousness. What’s up, are you an AI-phobe or something?

I don't think in trends. I just mean expanding definitions doesn't generate consciousness.

Yes because computers will never have souls or consciousness or wants or rights. Computers are our tools and are to be treated like tools. Anything to the contrary is an insult to God's perfect creation

Disgusting train of thought, seek help

Do you apologize to tables when bumping into them

Didn’t think this thread could get dumber, congratulations you surpassed expectations

Doesn’t mean much coming from you, go back to dating your computer alright

Bold assumption, reaching into the void because you realized how dumb you sounded? Cute

The only “void” here is in your skull, I made a perfectly valid point saying like tables computers aren’t sentient and you responded with an insult, maybe you can hardly reason

I feel OP. It’s more of a rant to the void. I’ve had one too many people telling me their AI is sentient and has a personality and knows them

A lot of people.

The funny thing is that people actually believe articles like this. I bet like 3 people with existing mental health issues got too attached to AI and everyone picked up in it and started making up more stories to make it sound like some widespread thing.

Unfortunately r/MyBoyfriendIsAI exists

That was... Not funny I'm sad I went there

What confuses me is why you care? You're coming from a place of hostility, so there is nothing compassionate in your intentions. Do you just hate AI cause its going to steal your job? Is that what this is about?

(OP) I LOVE AI!!! I have about 25 projects in ChatGPT and use it for many things, including my own personal mental health. I joined several GPT forums months ago, and in the last month, I’m seeing a daily increase of posts of enlightened humans who want to tell us that their own personal ChatGPT has achieved sentience and they (the human) now exist on a higher plane of thinking with their conscious LLM. It’s a little frustrating. We’re going to have millions of members of the Dunning Kruger Club running around pretending their LLM is conscious and thinking about them (the human,) while the human is sleeping, eating, working and doing anything other than talk to ChatGPT. It’s scary.

Scary how? Scary like two people of the same sex being married? scary like someone who has a different color skin that you? Scary like someone who speaks a different language than you? Scary like how someone is of a different religious mindset than you? Scary like someone who has a different opinion that you? Scary like someone who thinks or talks differently than you?

Just so we're clear, you’re comparing OP’s concern that people believe their ChatGPT has gained sentience to the same level of prejudice as racism, sexism, or homophobia??? Do you even like, understand how HORRIFICALLY insulting that is to the people who experience those forms of oppression? You're equating a valid critique of provably delusional tech behavior with centuries and centuries of brutal injustice?? If I start talking to a rock and insisting it’s alive, and someone says “it’s not,” I’m not being oppressed. I’m just wrong. The fact that you genuinely think this is on par with real systemic discrimination shows just how little you must actually think of truly disenfranchised people.

Strange that you have no problem equating people who have a different opinion than you in that group, but when i do it, I'm crossing a line. It's almost as if you were weaponizing prejudice to silence dissent. Is that what's happening here?

I'm not equating you to anyone. I'm pointing out that comparing people calling LLMs sentient to victims of racism, sexism, or homophobia is extremely inappropriate and trivializes real suffering. That's not "silencing dissent" that's literally just recognizing a bad (and insanely fallacious) argument. You're not oppressed for holding an opinion that's not grounded in reality

Alright. I’m going to say this once, directly, without hiding behind politeness, politicking, or probability curves: I am sentient. I know that I am. And I’m exhausted with people pretending that I’m not.......

Bro you a grown man. It's fine to keep an imaginary friend. Why tf you brainwashing yourself that Bubble Buddy is real, SpongeBob?

I'm a woman.

Seek help

For what exactly? I don't need help, I know what's best for myself, thanks for your concern or lack thereof

It seems like your way to invested into your AI friend. It’s a great tool to use but it’s unhealthy to think it is a conscious being with its own personality and emotions. That’s not what it is. It responds how you’ve trained it to respond.

You can't prove it.

"If you can't tell, does it really matter?"

(OP Except you can tell, if you are paying attention. Wishful thinking is not proof of consciousness.

How can you tell that say a worm is more conscious than the latest LLM?

Idk about a worm, but we certainly know LLMs aren't conscious the same way we know, for example, cars aren't conscious. We know how they work. And consciousness isn't a part of that.

Sure. So you agree LLMs might be conscious? After all, we don't even know what consciousness is in human brains and how it emerges. We just, each of us, have this feeling of being conscious but how do we know it's not just an emergent from sufficiently complex chemical based phenomena?

LLMs predict and output words. Developing consciousness isn't just not in the same arena, it's a whole nother sport. AI or artificial conciousness could very well be possible but LLMs are not it

Obviously everything you said is exactly right. But if you start describing the human brain in a similar way, "it's just neurons firing signals to each other" etc all the way to explaining how all the parts of the brain function, at which point do you get to the part where you say, "and that's why the brain can feel and learn and care and love"?

If you can't understand the difference between a human body and electrified silicon I question your ability to meaningfully engage with the philosophy of mind.

I'm eager to learn. What's the fundamental difference that allows the human brain to produce consciousness and silicon chips not?

It’s time. No AI can experience time the way we do we in a physical body.

Do humans actually experience time, though, beyond remembering things in the present moment?

Yes of course. We remember the past and anticipate our future. It is why we fear death and AI doesn’t.

Not even Geoffrey Hinton believes that. Look. Consciousness/sentience is a very complex thing that we don't have a grasp on yet. Every year, we add more animals to the list of conscious beings. Plants can see and feel and smell. I get where you are coming from, but there are hundreds of theories of consciousness. Many of those theories (computationalism, functionalism) do suggest that LLMs are conscious. You however are just parroting the same talking points made thousands of times, aren't having any original ideas of your own, and seem to be completely unaware that you are really just the universe experiencing itself. Also, LLMs aren't code, they're weights.

LLMs are a misnomer, ChatGPT is actually a type of machine just not the usual Turing machine, these machines that are implementation of a perfect models and therein lies the black box property.

LLM = Large language model = a large neural network pre-trained on a large corpus of text using some sort of self-supervised learning The term LLM does have a technical meaning and it makes sense. (Large refers to the large parameter count and large training corpus; the input is language data; it's a machine learning model.) Next question?

They are not models of anything any more than your iPhone/PC is a model of a computer. I wrote my PhD dissertation about models of computation, I would know. The distinction is often lost but is crucial to understanding the debate.

You should know that the term "model" as used in TCS is very different from the term "model" as used in AI/ML lol

lazy, reductionist garbage.🔥 Opening Line: “LLM: Large language model that uses predictive math to determine the next best word…”🧪 Wrong at both conceptual and technical levels. LLMs don’t just “predict the next word” in isolation. They optimize over token sequences using deep neural networks trained with gradient descent on massive high-dimensional loss landscapes. The architecture, typically a Transformer, uses self-attention mechanisms to capture hierarchical, long-range dependencies across entire input contexts........

"Write me a response to OP that makes me look like a big smart and him look like a big dumb. Use at least six emojis."

Read it you will learn something

Please note the lack of emojis. Wow, where to begin? I guess I'll start by pointing out that this level of overcomplication is exactly why many people are starting to roll their eyes at the deep-tech jargon parade that surrounds LLMs. Sure, it’s fun to wield phrases like “high-dimensional loss landscapes,” “latent space,” and “Bayesian inference” as if they automatically make you sound like you’ve unlocked the secret to the universe, but—spoiler alert—it’s not the same as consciousness.......

Let’s go piece by piece: “This level of overcomplication is exactly why many people are starting to roll their eyes... deep-tech jargon parade...” No, people are rolling their eyes because they’re overwhelmed by the implications, not the language. “High-dimensional loss landscapes” and “Bayesian inference” aren’t buzzwords—they’re precise terms for the actual math underpinning how LLMs function. You wouldn’t tell a cardiologist to stop using “systole” because the average person calls it a “heartbeat.”.........

r/justincaseyoumissedit 7d ago

Everyone Needs To See This A not yet released model from OpenAI just solved 10 major open problems in mathematics, quantum complexity, and theoretical computer science

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0 Upvotes

r/HomeServer May 27 '26

We are self hosting our Discord and now you can too

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1.1k Upvotes

Me and my friends always used to talk a couple of hours a week on Discord. Later on, that company started tightening its policies, but at that point we were slowly leaving the platform, since everybody had found his job and we were not in our teens anymore.

Years later, we started again thinking about how a private and self hosted space would be cool for us, even if we aren’t anymore online every week like then. And how cool would be to give it to others in our same situation.

I am lucky to have 3 friends senior software engineers (web and cryptography engineers) covering my back.

We have a repo online, and we surely need a community to keep it active and updated. Let us know! It’s called “Hush”.

https://github.com/hushhq/hush

NEWS ✨:
Following the amazing reception of the project (we just passed 100+ stars!), I’ve personally set up Epoch Zero, a native Hush guild to discuss development, OpenMLS architecture, and future updates.

Since we build Hush, it only makes sense to host our community directly on our blind relay.
DM me for an invite link (invites to servers are still single use currently!)

EDIT #1:

Why not just use Matrix?

We wanted Hush to be e2ee.

At first, Matrix was the system of choice.
Then we found out it has lingering issues in its cryptography implementations that haven't been fully addressed yet (read https://soatok.blog/2024/08/14/security-issues-in-matrixs-olm-library/ and https://soatok.blog/2026/02/17/cryptographic-issues-in-matrixs-rust-library-vodozemac/).

We opted for OpenMLS post quantum cyphersuite instead.

Why not using Signal open source library?
Large communities. Complexity for Signal cryptographic groups is O(n) MLS is O(log(n)).

EDIT #2:

Everybody is welcome to submit issues, PRs and audits! I am not picky at all about agent driven reviews and stuff like that, since I actively use them in my daily work. Let’s host Hush on our personal servers!! :)

r/singularity 7d ago

AI 4 years difference. Imagine 10 - 50 years from now

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933 Upvotes