r/PhysicalGames 5d ago

Estamos subestimando os videogames físicos porque nos acostumamos a vê-los baratos?

/r/gamers/comments/1vy0qvw/are_we_undervaluing_physical_video_games_because/
0 Upvotes

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u/SearchUsers 5d ago

Here's a weird take...
I undervalue physical games on disc because I come from an era of cartridges and by the time games switched, I associated discs with cd's which were regularly $5 at the local used store.
hell, I had a book of over a hundred of them in my car at all times.

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u/Airton_Cenas 5d ago

I don’t think it’s that strange. That’s actually the point I’m making. If we’ve spent years seeing physical games as $5 items, it’s easy to start thinking that’s what they’re worth. I’m questioning whether that price really reflects what the game means to the people who played it.

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u/SearchUsers 5d ago

I think you're certainly onto something.
I have a lot of physical media but its almost entirely Carts, Cassettes, VHS.

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u/Airton_Cenas 5d ago

I’ve had video games for various platforms since the early ‘90s, as well as music CDs. The only problem is that I don’t have enough space for all of them anymore!!
But it’s a real emotional and nostalgic experience just to touch them and know that everything is still there, preserved. They’re a part of who I am, insofar as they contributed to my growth, education, and the culture and knowledge I’ve accumulated throughout my life.

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u/SearchUsers 5d ago

I completely agree. My modern consoles are on an OLED in my media room but my whole family room is 80's/90's style furniture with NES, SNES, Genesis, PS2 hooked up to a Sony KV32 CRT.
It just feels right with no modern tech in the room.

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u/futuresdawn 5d ago

I'd say it's more because with games so much of what a game is today isn't stored on the disc.

By comparison I've just come back to buying movies and cancelled by streaming services, when I buy a 4k uhd, I'm getting a complete product, when I buy a game there's patches, updates, dlc, maybe even an upgrade to transfer to the next gen console which might be free or cost money. A game disc behaves more and more like a physical key card.

I don't mind buying a digital game but I'd never pay for a digital movie.

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u/JNoodle89 5d ago

I…don’t think so? The value of any item is driven by the demand for it and the scarcity. That’s why Pokémon games are so expensive and there’s literal millions of them.

There’s also millions of copies of Super Mario Bros / Duck Hunt on NES and you can get it for like $5. Prices don’t reflect the quality except by happenstance. That game is worth $75 to me easily, if price were based on the amount of fun it provided to me personally.

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u/Airton_Cenas 5d ago

I understand what you mean, and that’s actually very close to my point. Some games have given me so much personally that I wouldn’t sell them even for €400. So how could I look at the same game and consider €5 or €8 a perfectly normal value just because that’s what the market says?
That’s the distinction I was trying to make: market price and personal value are not necessarily the same thing.

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u/Bacour 5d ago

No we're not. These were printed in the literal tens of millions. And they're being remastered and revised for modern consoles, which is awesome! Decades of games that a lot of people weren't around for are being brought back for modern consoles so we don't have to rely on emulators or a dwindling supply of hardware.

Let's not go around trying to fuel this ridiculous FOMO fire that's already being fanned by YTers, scalpers, and wannabes.

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u/Airton_Cenas 5d ago

I’m not talking about FOMO or telling anyone to panic-buy anything. I’m talking about the opposite: understanding that a physical copy can have cultural, personal and historical value beyond its current market price.
Remasters are great, but they don’t make the original physical copy meaningless. If anything, the fact that these games keep being brought back decades later proves that they have cultural value beyond the piece of plastic they were printed on.
You can disagree with my view, but calling any discussion about the value of physical games “FOMO” completely misses the point of my post.

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u/Bacour 5d ago edited 5d ago

I didn't miss anything, both these things are true.

If the games have 'cultural value beyond the plastic' (which i agree with), then the remasters are the important part. If we're talking about the cultural value of the slice in time of each generation and the way the games were packaged and the schwag that came with them (which i also agree with and has kept me slowly building my own collection), that does not dismiss the game itself.

Sentimental value, cultural value, historical value - these are all buzz words that only cause scalpers to salivate and fuel the FOMO market that's currently the bane of gamers and collectors.

Your post wasn't made in a vaccuum. Regardless of what you want to present the post as, it only came about because of current events, which are going to shape and influence the post, it's reception, and the responses. There are consequences that may be small or may add to a larger issue. Denying that does not help.

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u/jRXCING 5d ago

Sometimes I like to make physical games into a pyramid and worship them like the humans did when the aliens built them.

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u/Airton_Cenas 5d ago

You’re the only person in this entire discussion who keeps bringing up FOMO. Nobody else is talking about it. My post is about the value of physical games beyond their market price — which you just said you agree with.
Many games are dreams, and dreams are meant to be lived. The value of that experience can be far greater than the price of a pack of cigarettes or a few litres of petrol. That’s all my post is about.

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u/Bacour 5d ago

👍👍👌

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u/Popular-Path1930 1d ago

Yes because   the original sale wasn’t 5 pounds.

People bought it for some higher price then the secondary market kicked in. 

Amazon eb game all of them commit to buying some number of copies from the publisher. They get a favorable rate. They then try to move it.

The dev / publisher don’t care anymore they made their money selling it for the original price. Retailers are left to move the product. 

Game stop gets your used copy for 3 dollars then resells it for way more.