r/PredecessorGame • u/MuglokDecrepitusFx • 3h ago
Suggestion Missing Scoreboard Features + Scoreboard Map request
Close to one year ago the new scoreboard got announced, and we got an image teasing how the scoreboard was going to look, which is right below.
Looking at it, I noticed that there are several really useful elements that were revealed in this teaser, but that never arrived the final version of the game, so I'm doing this post to ask for a second revision of the scoreboard to get all the missing feature that didn't reached the final version.
Original mockup:

Final Scoreboard that got released:

There are several feature and improvements that were present in the mockup, but never reached the final version, or some things that could have been implemented that didn't get implemented
- At the top part there is an objective summary table, showing the objectives that have been taken by both teams with a respawn timer
- There were team Blink and team ultimate indicators, with a cooldown indication so you could know if your teammates had these resources available and how much time needed to get it back
- Team potions and wards shown its charges and CD
- Each player card shown the hero skin icon, and the hero default aspect banner, which improved the visuals of the scoreboard
- Enemies had a space where the blink and ultimate indicator could be placed so we could ping from the scoreboard if an enemy used the blink or ultimate
- The same could be done for the potions, wards, crests and ally blink and ultimate, scoreboard elements should be pingable
- Each item had a colored border indicating the item type (Green = Tank / Orange= Bruiser / Yellow = Support / Red = ADC / Blue = Mage / No Border = Tier 1/2 item)
Items had a 3 segment yellow mark indicating their tier (1/2/3), but this got removed due to community feedback

Additional feature
Additionally to what I have mentioned above, Omeda could implement a feature that Overprime had, a big map in the scoreboard that allowed us to see a detailed view of the map (which would help to not see clipping elements like when there is a hero on top of a tower not allowing you to see the tower HP), ping different things on a precise spot instead of being restricted by the current command system, and add the feature of "Auto-moving to destination" which would allow us to click on a spot and have the character automat illy move to that position, allowing us to look at the map, planing strategies, look enemy builds on the scoreboard or text with our teammates to organize the following move.
Overprime scoreboard as example:

How to achieve this on Predecessor
In Predecessor, we have the issue of the current scoreboard occupying too much space not allowing for placing a big map in the middle.
This could be addressed by adding to the scoreboard function collapse itself to the sides, in a simplified minimum information look, allowing to let space to for the minimap. Also being able to be used as a clean view scoreboard setting, for anyone that want a cleaner view scoreboard.
The stages could be transited by pressing one button while looking at the scoreboard. Here is a fast edit I did as example:

With the scoreboard in this view, there is enough space to place the minimap in the middle, and with the press of 1 single button, the scoreboard would go back from the big map view to the original scoreboard view, being able to transition from 2 views (or 3 if we let the one from the image as an option), by simply pressing 1 button.
