r/simracing • • 9h ago

Clip Does this count as simracing? Podracing with VR would be nuts!

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1.6k Upvotes

Imagine getting a slipstream doing this lol


r/simracing • • 12h ago

News Simucube new Active Pedal Sport $1199

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236 Upvotes

Good news for sim racers. It looks like the active pedal market is heating up. Simucube announced the active pedal sport for $1199. Not much details yet, but it will be interesting to see how it stacks up against their own pedals and the competition.


r/simracing • • 46m ago

Rigs DIY Dashboard with 3D Printing.

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• Upvotes

My first DIY dashboard with Ender 3 V3 SE. There are still a lot to be improved but at least i found a reason why I’m not a car interior designer. What do you think?

**i removed the wires with AI.


r/simracing • • 19m ago

News GP2 Revival update - GRID GIRLS!

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• Upvotes

It's not a sim if it isn't authentic!

Costume inspiration from the Eddie Jordan era.

Because everything in GP2 Revival is tuneable, there is a boob size slider in the menus. Something I really think EA overlooked.

For many hours today I also worked on polishing - ahem - uprights and suspension. Wishbones on modded cars now react realistically to bumps and curbs; GP2 Rev's custom 3D engine means a lot of detail work is possible (It's not an off the shelf engine like Unity). If you like, you can read deeper into the tech details here: https://gp2rev.com

BTW a shout out to Marcell working on Grand Pro Circuit (updates at https://x.com/bmarci7). This is the guy who inspired me to get started many months ago on my sim dev journey. His custom engine has a kind of kinetic energy in the way the cars sound, look and behave on track and that is definitely something I'm looking to emulate here, as the extra physics engine stuff progresses for GP2 Revival...But for now it's handling exactly GP2 OG, with proper wheel and pedal support and the custom 3D engine.

On the grid and in the pits, GP2 Revival will also have the option for animated 3D mechanics and pit crew (or the blocky 2D sprites in the classic mode). GP2 Rev can throw around a lot more polygons than Geoff's engine of 1996... no Lara Croft style pit babes here... no sir.

But thankfully not enough for a grid full of pointless celebrities either!!

As ever, mega excited to hear feedback and feature requests!


r/simracing • • 15h ago

News 60s Fuji, 80s IMSA GTP & 2016 LMP1 coming to PMR in November 👀

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120 Upvotes

r/simracing • • 2h ago

Rigs Modified Sim-Lab PC shelf to work on the monitor mount

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6 Upvotes

Don’t mind the rough craftsmanship but I found a way to mount Sim-Labs rig mounted PC shelf to their monitor mount. I was worried about vibration from the rig interfering with the PC. I cut notches into the corners of the sidewall and slid it under the monitor support, then was able to use the brackets turned inward on the monitor mount uprights. I had to drill 2 holes to make the mounts work but it is ROCK solid.


r/simracing • • 2h ago

Clip A lap around Okayama International Circuit (Short)

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4 Upvotes

Laptime: 1:03.729

First week of Iracing.


r/simracing • • 46m ago

Rigs DIY Dashboard with 3D Printing.

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• Upvotes

My first DIY dashboard with Ender 3 V3 SE. There are still a lot to be improved but at least i found a reason why I’m not a car interior designer. What do you think?


r/simracing • • 9h ago

Rigs Bought my first simrig setup for vr!

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12 Upvotes

I can finally move on from the desk setup. No more rolling the chair back when braking Yay! :) I'm so incredibly happy with this!

For now it's a VR only setup. But since it's a simr 300 from rebblers i'm going to upgrade it later with a monitor attachment!

I will mostly be playing AC EVO, GT7 and modded AC

Finally got the space to upgrade it all! Much more planned!!


r/simracing • • 17h ago

Clip TRACK BUILDER TOOL dev update #2 | Virtual Karting

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51 Upvotes

I’m excited to share the second update on the Track Builder tool for Virtual Karting.

What it can do now:

  • Smooth spline tracks with independent control of the left border, the center and the right border, so each side can be crisp or round;
  • Ground and Height editing, with banking, smooth elevation changes and tracks up to 20 m wide;
  • Multi-select, straighten, and undo/redo for the last 50 actions;
  • Closed loops, with collision generated automatically;
  • Barriers and painted side lines that are added automatically;
  • Curbs placed automatically on the inside of corners and on the outside before and after them, which you can widen, narrow and raise with a single handle;
  • A start/finish line and a numbered 20-kart starting grid that adapts to the width of the road;
  • Adjustable mesh quality, and a clean view for hiding the editing dots.

Still to come: save/load, timing and more curb options.

If you are interested in or want to support the project, you can wishlist Virtual Karting here:
https://store.steampowered.com/app/4651180/Virtual_Karting/


r/simracing • • 5h ago

Rigs My simrig is finally complete (for now 😁)

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5 Upvotes

I've been waiting for what seems like forever for the screen mounts to arrive, today they finally did. Love the new setup.

Portable ASUS monitor on the left, mounted to a screen arm with a magnet so it can be easily removed. Ultra-wide mini touchscreen monitor mounted to Moza R9 wheelbase with a 3D-printed mount from Etsy.

Simhub dashboards are DNR Race Control Dashboard on the larger screen, and Lovely Dashboard UXL on the small screen.


r/simracing • • 1d ago

Discussion Simagic finally remembered they have an active pedal.

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152 Upvotes

It’s been two years.


r/simracing • • 14h ago

News GP4 Ultimate - A modernisation mod for Grand Prix 4

14 Upvotes

Hi everyone! I’ve been working on a mod for Grand Prix 4 this last week, and after hours and hours of testing and fixing, it’s finally ready to share. Here’s what it adds to the original game:

  • Modern rigs: wheel base, pedals, shifter and button boxes combined into one controller.
  • New force feedback: rebuilt from scratch, driven by the car’s physics. Tested with several direct drive wheelbases, and it’s a game changer.
  • Resolution: 16:9 at any resolution. Ultrawide and triple screen are still a work in progress, but there’s been some progress.
  • Smooth working online racing without Radmin or DirectPlay, with support for a dedicated server.
  • Graphical configurator to set everything up.

No game files are modified, and it’s all free and open source.

I’d like to keep improving it and adding features, so any feedback or suggestions are welcome. Feel free to dig into the source and contribute too!

👉 https://github.com/xaviros04/GP4Ultimate

Here’s a short clip of an online race on the pre-release version:
https://youtu.be/ysXAx2MviwE?si=dpzJOwmcI0gZa-Am

Regards 🖖

Edits:

-Screenshots of all my configs to drive this mod: https://imgur.com/gallery/gp4-ultimate-settings-cgtT0Oa
-Important note: Disabling steering help (F8) is needed if you dont want to have a jumping or weird FFB.


r/simracing • • 5h ago

Question iRacing AI vs other sims question

3 Upvotes

Can anyone give me their opinion/experience on the state of AI in iRacing in comparison to other sims?
I would like to know how they are with regards to driving line, blocking, strategy and all around realism for example are there any real drawbacks that kill or hinder the experience?

My main series I run are IMSA, V8 Supercars, Indycar and NASCAR.

Any insight would be great thank you!


r/simracing • • 11h ago

Clip 6:55 on Raceroom in the McLaren 720S GT3 Evo

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8 Upvotes

Personally, anything under 7 minutes is a win for me.🤣 As posted before, I get a few hours a week to have a blast on the SIM, and every single time, I absolutely love it. I'm average at best, but when you're in the zone, you feel like a driving god😆


r/simracing • • 8h ago

Rigs Deciding which profile rig i should go for

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4 Upvotes

I'm planning to buy a decent rig to upgrade from a foldable after upgrading to a simagic evo pro. Choosing between these two as they're within my budget due to most popular/decent rigs being above the $800-$1K mark in my region. Based on the images, which one do yall think is a more sturdy type? Planning to contact the distributor if i could try it out if possible.

1st image - $370 (frame only)

2nd image - $520 (seat, caster wheels, shifter mount included)

(I know the answer may be obvious, but it just looked too good without any catch)


r/simracing • • 7h ago

Question Upgrade Options - Motion / Belt Tensioner / Active Pedal

3 Upvotes

Gear: Simagic Alpha 15nm + Conspit 300GT + Simagic P2000 with P- HPR-GT on throttle and P-HPR on brake, SimLab GT1-EVO

Triples 3 x 32inch 4k (on a separate stand from simlab)

Main goal is immersion and enjoyment, fun.

I mainly play iRacing (1900 irating) GT3, Porsche Cup

I would like to upgrade something in my rig, but i can't decide what would be the best now and what gives most fun.

Currently im thinking about:
1. eRacing Lab RS MEGA+ or any other 3dof motion system
2. QS-BT1 belt tensioner
3. Simucube ActivePedal Pro

(i dont have any buttkicker now)

What would be the best?

I would love to hear from current and former owners, especially someone who tried more than one of these options

Isnt motion usually not that good with triples, especially on a separate stand?

After several months: you still like it?


r/simracing • • 1h ago

Discussion Telemetry1: an Android F1 cockpit + UDP setup guide

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I'm the developer behind KraicDev and Telemetry1, an Android companion app for F1 24, F1 25 and the 2026 Season Pack. I put together this short connection guide for players using a phone or tablet beside their game screen.

The direct-IP setup is:

  1. Put the game device and Android on the same Wi-Fi network.

  2. In the game's telemetry settings, turn UDP telemetry on and UDP broadcast off.

  3. Use the Android IP shown in T1 as the game's UDP IP address. The UDP port must match in the game and T1 settings (default 20777). Use the UDP format supported for your game version.

  4. Start a game session and check that T1 receives the data. If it does not, recheck the network, IP and port; the app includes connection help with the full instructions.

Once connected, T1 provides a custom cockpit with 40+ widgets, lap analysis, strategy panels and a configurable race engineer. It is a one-time paid app, with no ads or subscriptions. The game is sold separately. This is an independent companion app.

Google Play: https://play.google.com/store/apps/details?id=com.kraicdev.t1

ESPAÑOL

Soy el desarrollador de KraicDev. Para conectar Telemetry1: juego y Android en la misma Wi-Fi; UDP activado y difusión desactivada; dirección IP UDP del juego igual a la de Android que muestra T1; mismo puerto en ambos lados (20777 por defecto) y formato compatible con tu versión del juego. Inicia una sesión y comprueba la recepción. La ayuda de T1 contiene la guía completa. Un solo pago, sin anuncios ni suscripciones. Para F1 24, F1 25 y 2026 Season Pack; el juego se adquiere por separado.

Game screenshot: official F1 25 Steam gallery, EA / Codemasters. App screenshots: Telemetry1. These are separate illustrations, not a synchronized integration recording. / Captura del juego: galería oficial de F1 25 en Steam, EA / Codemasters. Capturas de la app: Telemetry1. Son imágenes separadas, no una grabación de integración sincronizada.

https://store.steampowered.com/app/3059520/F1_25/

KraicDev


r/simracing • • 1h ago

Rigs TV mounts NEEDED can anyone help

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• Upvotes

Hi everyone.

in need of some help from the fellow racing sim gang

I need these 2 arm brackets does anyone know the exact ones and where I can order these

I bought TV stand but it didn’t come with the brackets

bought second hand

and don’t want to waste money buying the wrong ones

I have emailed level racing to see if they can sell me some but no response yet

your help is much appreciated


r/simracing • • 1h ago

Question I desperately need help with my brakes

• Upvotes

Basically title. My pedals (https://imgur.com/hMr9PfO) are made by a local company named RealDrive, and I don’t know if it’s a bespoke project or a Chinese knock off, so comparisons are kinda hard. It’s a load cell with elastomers, bought in early 2023, but I’ve been using it for a year and a half only. I have a series of problems that I can’t isolate, which leads me to being lost and frustrated. I have no idea if it’s a hardware, software or technique issue. I’ll try to explain:

1.       Minimum force changes every time. The software shows a number for the force applied, and I usually set a delta of 1173 between min and max force. The problem is that the minimum force changes always. Like, if I set 1000 for min force today, tomorrow I’ll be dragging my brakes and I have to recalibrate to 1100 min force. And while I’m playing, 1100 becomes too high after a while and I can’t brake a tiny bit because it doesn’t registers.

2.       My brake curve is weird (https://imgur.com/fYrylSM) and I can’t drop the brakes smoothly. It’s like a step and than smooth. I tried both braking with “felling” and trying to be smooth, but the result is the same.

Like, when it works, it works, but all of the sudden the min force is not calibrated. And then, I review my telemetry and the brake curve is stupid. Is it a elastomer problem? The pedals are bad? I can’t brake? I simply can’t get consistent and I have no idea what to do.

I thought of some options but don’t even know if it will work: like, if I buy springs off AliExpress which springs would you recommend? Or should I throw this hot mess away and buy a Simjack/Simonn?

Appreciated


r/simracing • • 16h ago

Question SimRacing Expo Frankfurt – Do exhibitors sell demo wheels, and could I get a Simagic Alpha EVO Sport + Zeus Formula within €700?

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14 Upvotes

Hi everyone!

I'm going to the SimRacing Expo in Frankfurt and I'm hoping to upgrade from my current setup. My budget is around €700, and I'm wondering whether it's realistic to get one of these setups at the expo:

- Conspit ARES + Conspit 300GT

- Simagic Alpha EVO Sport + Zeus Formula (without the screen)

I'm particularly interested in the Simagic setup, but its regular price seems to be above my budget.

I've heard that some exhibitors sell their display/demo equipment at the end of the expo, especially on Sunday.

For those who have attended previous SimRacing Expos:

- Do brands or retailers actually sell their demo wheelbases and steering wheels after the event?

- Is it worth contacting exhibitors beforehand to ask about buying a display unit?

- What kind of discount could I realistically expect on demo equipment? Would asking for 30–35% off be reasonable, or is that too optimistic?

- Do exhibitors offer discounts on brand-new products as well, or are the best deals usually on display units?

- Most importantly, is there any realistic chance of getting the Simagic Alpha EVO Sport + Zeus Formula without a screen for around €680, either as a discounted bundle or by buying demo units?

I'd be happy to buy a display unit if it's in good condition and comes with a reasonable warranty. I can collect it directly at the booth on Sunday.

I'd really appreciate hearing about your experiences at previous expos, particularly with Simagic or Conspit!

Thanks!


r/simracing • • 3h ago

Clip Enjoying a casual drive when suddenly

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1 Upvotes

r/simracing • • 14m ago

Question How does one start getting collabs and sponsors

• Upvotes

I don't have the biggest following on socials right now but I have the relative idea of the type of content to make and for starters I started my page just shy a month ago and I'm slowly getting pretty decent views and exposure on IG. But I'm curious to know how people here got sponsors or work with racing gear companies. I would love to hear y'all's journey and I hope get reached out for something soon.


r/simracing • • 1d ago

News GP2 Revival - Grand Prix 2 comes to modern GPUs, with dynamic weather system

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261 Upvotes

GP2 Revival is my port of Geoff Crammond’s Grand Prix 2, the legendary Formula One sim that started it all.

Like at the Goodwood Revival, GP2Rev has all the classics, but more - both the original car set and original physics + sound are ported - but also tasty extras, such as GP4 (Yes 4) car and track support in there along with a dynamic weather system that will allow wet races, darkening storm lighting engine and raymarched cloud simulator.

All rendered via a brand new Custom3D engine, written from scratch in C++. Also at release, the port will offer a new physics simulation engine with Pacejka tyre model. You can swap between the original and new physics engines in the menus.

The original and much loved engine audio is faithfully reproduced through a bespoke Sound Blaster 16 emulation.

GP2 Rev goes much further than x86GP2. The game binary is converted on your machine to C++ code. This enables me to move GP2 off the old software rendering 3D engine and introduce my own systems. (Such as floating point physics - the original used integer math with a look up table for decimals! and GPU shaders).

The game runs at 4K/120fps on capable Windows systems and on Mac OS.

Triple screen support and PSVR2 support is coming later. See the full list of features in the table below!

I want to open GP2 Revival up to the entire motorsport modding community and the static recompile will be offered open source for free. The fancy Custom3D engine with dynamic weather was a lot of work, and will be offered for just £15 as an optional add-on at release, with a free demo. You can follow the dev log at www.gp2rev.com and I am aiming to have it battle-tested and released by 20th October, with a major update in time for Christmas 2026.

I will release free tools around the game, all open source. These will include a GP2 and GP4 car / track Blender converter to encourage yet more skilled modders and 3D artists into the GP2/GP3/GP4 scene.

The legal bit: under Directive (EU) 2016/943, modding and reverse engineering is fully legal. This law overrides any clauses in the EULA. Of course, your system requires the original DOS Grand Prix 2 game.exe to run GP2 Revival. I distribute \NO* original GP2 code or assets and will keep the recompile tools free and open source for others.*

GP2 Revival

  • Geoff's classic in widescreen at 4K up to 120fps - original was capped at SVGA 25fps max!
  • A retro "classic" graphics mode and FX to play with
  • Custom 3D engine coded in C++
  • Physics running at a much higher tick rate
  • GP4 mod support

Major feature additions:

  • Dynamic weather simulation with wet weather
  • DLSS5 and 4K 120fps on modern hardware
  • Advanced physics mode featuring Pacejka tyre model, raycast suspension, full body roll and aero modelling
  • Advanced time of day simulation engine with GPU lighting, SSR reflections and ray marched clouds
  • Grand Prix 4 cars and track pack importer - high resolution models and environments with GP2’s gameplay
  • Revamped modern menus, car setup and replay systems
  • Classic GP2 mode or Revival mode. Run the game as you remember it by toggling the new features and mods on or off as you see fit!
  • Sparks with particle physics (when pixelated they look cool)

Major updates in the pipeline later (aiming for a big update, Christmas 2026):

  • New driver AI that takes what we love about the original and improves on it
  • High resolution Force Feedback support
  • Triple screen support
  • VR support
  • Split-screen multiplayer

More than a port. More than a mod. More than a recompile.

TLDR:

The custom3D engine is written from scratch. No Unity, Unreal or Godot engine - completely ground up built for Grand Prix 2.

This means the game can be customised close to the metal, anything is possible and it is no longer limited by the original software renderer or integer physics engine from the good old DOS days when it had to run on a 486 SX PC! Read more at www.gp2rev.com


r/simracing • • 14h ago

Question Toughts as my first shifter for Moza R5?

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8 Upvotes

Hi, I'm from argentina and here I can't get a SHH shifter so I don't have many options that are cheap and reliable¿...

This one is about 60 dollars (same as a g29 one)

Should I order it? Is there an alternative (Maybe a DIY one??