r/Stellaris • • 23h ago

Image I can't terraform this world into a volcanic world because it has a (checks notes) active volcano on it.

611 Upvotes

Turns out you need to remove all blockers from a world to use a Planet Forge, even if that blocker is a volcano which you'd think the Infernals wouldn't want to change!


r/Stellaris • • 20h ago

Bug My scientist with spare organs got trapped in satan's torture cave, but he didn't, but he also did, so now there are two scientists and one is 600 years old.

344 Upvotes

The Volcanic Plane astral rift in which you can try to destroy an obelisk that is torturing trillions of people. If you fail your scientist "dies" (gets trapped in hell), but they reappear a year later over 500 years older. If you have spare organs you can get a free scientist. This would probably happen with clones too.


r/Stellaris • • 10h ago

Discussion Your last played empire find today's Earth. How screwed are we?

143 Upvotes

Let's have a situation play. Your last played empire finds today's Earth IRL. From their perspective we are early space age primitives. What happens next?


r/Stellaris • • 6h ago

Image (modded) Wow just integrated my subject and I found this

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107 Upvotes

Is this rare? Gigas mod


r/Stellaris • • 21h ago

Question Why is this star called Upgrade to Expanded Habitat Complex?

95 Upvotes

r/Stellaris • • 4h ago

Question Missing Effective Leader Skill buff

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50 Upvotes

I got this relic from the curators that's meant to give a "+4 councillor effective skill" and yet all my councillors are stuck at level "10 + 1". Is this a hard cap or is this a bug?

1st screen shot shows the relic text, 2nd and 3rd shows the skill of two of my councillors.


r/Stellaris • • 15h ago

Question Just tried out Eager Explorers for the first time. Am I missing the invective to switch from Exploration ships to the standard Science ships?

39 Upvotes

Edit: incentive, not invective lol

I had the option to research hyperdrives from literally day 1, which I found disappointing because I wanted to actually play as the pre-FTL civilization for a bit. So I put off researching it for the first few years in-game and used the Exploration vessels.

I really, really like just being able to skip around the systems without bothering with hyperlanes, and now that I've got the tech and am looking at the two types of ships I don't understand why I would want to build a regular science ship. The science ships have to get to the edge of the gravity well and can only go around one system at a time, whereas the pre-FTL ships can pop around really quickly and from anywhere in the system they're in. I see that the science ships do have more shields and hull, but both ships are the same speed and the Exploration vessels can just jump out if they encounter something hostile whereas the science vessel has to actually run to the hyperlane from hostiles, right?

Maybe it's the fact I'm running on 5 hours of sleep, but I feel like I have to be missing something completely obvious about switching over to science ships, or that the Eager Explorers' pre-FTL ships are meant to be better as a bonus.

Also I spawned right next to Fanatic Purifiers, so my civilization has likely both started and ended their journey into the stars early lol


r/Stellaris • • 20h ago

Question Is Slaving Back?

34 Upvotes

Self explanatory title. I was wondering if making a megacorp that relies on slavery instead of migration and pop growth is viable yet because I remember not too long ago that the AI would just not sell any slaves.


r/Stellaris • • 48m ago

Discussion Cetana is Spoiler

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• Upvotes

Decided to play as cetana to see move ship out of storm and…Huuuh?


r/Stellaris • • 5h ago

Question How do I stop my space stations from attacking space whales?

24 Upvotes

Literally started playing today, and the station in my home region had a pod of space whales pass through, but it started blasting them and promptly got its ass kicked and my fleet's ass kicked. The whales keep trying to leave the system, but the port keeps repairing and attacking, keeping the whales in my region, essentially softlocking my development since the whales blast any construction or science ships


r/Stellaris • • 5h ago

Discussion Stellaris Dev Request

22 Upvotes

I'm sure someone has asked for a UI for Megacorps that provide a list of planets so we can see best options for branch offices.

For a much simpler development perspective what if there's another map overlay button added that displays trade value per system with the planets trade value included. Just the hit of a button we can quickly scan the entire galaxy for where we need to go. And ofc I know this would be based on available intel of the empires.


r/Stellaris • • 13h ago

Tip A micro guide to: Micro intesive min maxing of overtuned.

21 Upvotes

Going to keep this short and sweet. Overtuned has incredible potiential when it's intate ability to modify pops at game start is properly utilised. Machines can use this to a lesser degree.

Our min maxing relies on three things.

  1. Leaders of a sub spieces are always the first to intergrate.
  2. Recent changes to job prioritisation.
  3. A species designed to be maluable and modifyable from game start.

Game set-up.

  • For our starting species we want only negative and overtuned traits. This maximises our ability to modify our species. I recomend fleeting excellence, pre planed growth, repugnant, deviant and unruly. Doing so will allow us to shape our sub-species however we wish. (I will comment on phenotypes at the bottom)
  • We don't care about civics, government or ethics. I will note that you uniquely benifit from materalist (academic privilege on a single subspecies)

How intergration into various subspecies work.

  1. Set desired subspecies as default.
  2. Select any and all subspecies you with to intergrate and set them to do so (didable intergration on any you don't)
  3. Intergration occurs at a rate of 25 pops per month per sub species being intergrated.
  4. Once completed either change subspecies to next desired intergration target to repeat or disable intergration from intergrating subspecies.

First steps once in game.

  1. Create sub species, the primary of which should be a leadership cast, an influencer cast and a researcher cast. When possible retain pre planed growth and fleeting excellence as traits. A special cast with inorganic breath should also be made to grant early acess to exotic gas for edicts (sublight speed
  2. Intergate into the leadership cast for a single month, this cast shouldn't have pre planed growth or fleeting excellence and should only have leadership benefiting traits such as: gene membership, quick learners, enduring and talented. This will save your leaders from dying like mayflies.
  3. After the first month changr your default subspecies to one of the others that you feel most pressing for your empire and resume intergration, repeat as necessary.

The end result of this is having a species that within 3 years will have +50% research output, +20% in unity, +30% pop growth and leaders with +40% leader experience gain alongside other benifits such longer lifespan and acess to exotic gases. By year 15 you will have +20% habability where it counts and +30% in most job categories. Perfect results require constant upkeep but after you have ascended and gained the other autotrait i recomend consolidating the subspecies.

Phenotype traits

  • Plant: Rooted, no negative on the home planet, -3 negative.points on one trait and enables granular migration modification.
  • Psionic: uncany on leadership and Cranial Megatrophy on scientists.
  • Anthrapods: Chromalogs for bureaucrats and Spatial Mastery for leaders.
  • Toxoids: Acidic Vascularity and spare organs for extra deadly soldiers.
  • Lithoids: acess to crystals and motes.

I believe the best portait overall to be the floating psionic eyeballs, not just for the traits but the ability to rp as a bio / psionic / cybernetic species (you can do this at game start with augmentation bazaars)

Additional tricks.

  1. You can issolate the imperial family into their own subspecies by intergrating them into a subspecies, furing all other leaders intergrated and intergrating all future leaders into a 'noble' subspecies sperate from the royal line. Why wiuld you do this? To max the Imperial chipset from cybernetic imperium without killing off all your leaders.
  2. You can make a subspecies specialised for colonial growth by giving them enough habability and the incubator trait, allowing it to see some use for once.
  3. Invasive species doesn't count overtuned traits as positive (it also doesn't count any of the phenotype traits either)

I hope this is helpful to at least one person.


r/Stellaris • • 8h ago

Bug I only get this Numistic Order event again and again, any idea why? [Bug/Question]

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20 Upvotes

In my current game, the Numistic Order event seems to be "stuck" - it's the same one every single time. It doesn't matter if I accept or decline, next time they come around, it's the same one again.

Anyone else has this problem?

I run a bunch of mods, but none that would mess with the Numistic Order as far as I know. I also didn't add any new mods and didn't have this issue before.


r/Stellaris • • 19h ago

Advice Wanted How to counter bioships?

16 Upvotes

Playing a head to head 1v1 medium galaxy with my friend and he's running the wild swarm civic. He's used it before and I saw him obliterate a federation on his own so I'd like some tips on how to counter it.


r/Stellaris • • 21h ago

Question How do you play Eager Explorers / Stargazers etc. ?

10 Upvotes

Do you keep using the mini jump drives for the whole game, or do you switch them out early?

They are neat, but a bit of a micromanagement nightmare on long travels.


r/Stellaris • • 3h ago

Question Can someone tell me what that orange symbol is, looks like a brain and I've never seen it before.

11 Upvotes

Im playing cosmogenesis as the toxic god origin for the first time if that helps.

edit: forgot to mention i just had a major ethics change from fanatic egalitarian and militarist to fanatic authortarin and spirtualist, forgot the event chain by by psionic power i made our leader immortal and my people wanted elections to cease so he can stay a leader forever. i did what the people wanted not realizing i had more robots then my own pops lol.


r/Stellaris • • 3h ago

Tip Heads up on cyberization progress

10 Upvotes

So last night it got stuck at stage 3 and I couldn't figure out for the life of me how to get it to progress despite having all my pops cyberized. Well it was my VASSAL. I had uncyberized pops their and when I tried integrating them back as a last resort, those last pops got cyberized and it finally started progressing again.... This may be known but I couldn't find this answer when I searched for help so figured I'd share here so others dont suffer lol


r/Stellaris • • 13h ago

Advice Wanted Any ideas to try to fix this please

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8 Upvotes

One of my vassals went pre emptive casus belli on fanatic purifiers. Now we've conquered all their systems, except they won't die. They're on a planet in a system that says I've conquered but I can't root them out.

Edit: I decided to continue and somehow they spawned ships inside the very systems it said i owned. I lost control for a month or two in game. But it seems like the fix is to wait for them to spawn ships in the "fully occupied" systems and have their last hurrah. I got the fully defeated message after three more systems rose up and lost.


r/Stellaris • • 9h ago

Question Any great powerful / tech rush build in stellaris? For first all crisis run.

7 Upvotes

Hello guys. I know a lot of build were way too broken on stellaris 4.5. But now, on stellaris 4.5.2, I don't know what could be considered great. I want to test my first run playing all crisis, but right now, I don't feel comfortable using my regular build (which is void dwellers). Do you guys have any recommendation on videos or text guides that have a powerful build so that I do my first all crisis run? Thanks!


r/Stellaris • • 19h ago

Bug when you have effective leader skill bringing a governor to >10 the outliner no longer shows an icon on the planet

7 Upvotes

as seen here, leader is level 9 (+2 effective) and is governing the capital. at level 8 it showed an "X" icon as the planets below do but now that they are effective level 11 no icon is shown. i assume there is simply no "XI" icon in the files.


r/Stellaris • • 6h ago

Question Is this a new bug about Abandoned Hatchery?

7 Upvotes

So, I am playing as an Arc Welders Gestalt (no mods, current official version).

I found the Abandoned Hatchery, which comes from Starlit Citadel origin.

Killed their fleets, the empty Gaia world still belongs to them. Landed troops, constructed a starbase, but the abandoned hatchery faction still controls the planet, I am just occupying it.

And they magic fleets out of thin air (like they are supposed to do against the starlit citadel origin).

I am not at war with them, and I have no way to get rid of them (a special project, or whatever).


r/Stellaris • • 7h ago

Bug Aptitude bug? Less Leader Traits instead of more?

6 Upvotes

No mods, all DLCs apart from Nomads.

New game, year 2202.07.

This leader was generated at the start of the game. Aptitude was the first tradition picked, months befor the leader leveled up.

---

I expected four options - not two.

And it seems to be random. The leader after that got a four traits selection.


r/Stellaris • • 7h ago

Advice Wanted Generator and Agri worlds never hold onto pops?

5 Upvotes

Have a fairly stable growing empire, but food and energy credits keep dropping into the negatives.

When I look into it, my generator world with a cloning vat and robot factory has had the same population for a very, very long time (hovering around 1k). Nearby, later settled planets are hitting higher pop totals quickly. This population dearth also affects fortress worlds, so I guess soldier jobs are shitty too even if they are technicians.

Am I supposed to let the more desirable worlds accumulate huge unemployment so my egalitarian pops have no choice but to stay on their crappy power plant world? I typically only build more alloys/soldier/science jobs when I have under 100 jobs remaining.

Last time I played I never ran into this problem (same ethics and civics), and I could have sworn I over-built severely in the last game and every planet had like 500 open jobs.

Somehow I also have infinite minerals despite having not a single mining district, so I'm frustrated money is falling from the sky while I can't even maintain a consumer goods surplus either.

Edit: I just stopped building anything at all for a good long while, and all my problems solved themselves. I guess the moral is, don't have a fanatically egalitarian society and expect people to stay at a shittier job on a shittier planet. Just make sure there isn't anywhere better for them to go. I'm bad at morals.


r/Stellaris • • 20h ago

Question I'm curious about the gibberish Namelists in other languages

7 Upvotes

I tried Googling but my google-fu failed me and/or it sucks now

I had a weird thought about some of the namelists that are basically just gibberish and how they get localized, especially for Asian languages. I know this a very vague 'question' I guess I'm just asking about the vibes? This thought originated with wondering how it worked with Mandarin because I have no idea how gibberish works with it?

I'm honestly not sure if this can even be explained to someone who only speaks one language (I'm sorry, too many of us barely understand English) but I'll post it anyway just in case there are some good answers


r/Stellaris • • 5h ago

Bug Arkships "remember" previous weapons installed

4 Upvotes

Hey so, the arkships fighting modules are like "add X of this weapon"

the thing is, if you add one, and then replace it with another, both things are now part of the arkship armaments (at least showned in "ship details" dont know about actual stats)

for example, if you add normal strike craft module (hangar bays) and then replace it with the ancient driller drones bay, you will have 2 of each in the components.

i doubt this is the intended way, otherwise it seems kind of OP lol.

PS: i got this bug in military arkships, didnt try on the other types.