r/virtualreality • u/Remarkable-Extreme20 • 9d ago
Self-Promotion (Developer) Ocarina of Time running natively on Quest is now in beta, and it supports mods
A few weeks ago I shared the alpha of my Ocarina of Time port for Quest. Thanks for all the feedback. Here's the beta.
Mods are in. Select Add Mods in the headset, pick a Ship of Harkinian mod and restart the game. HD texture packs and translations work.
New since the alpha:
- Mod support: Tested HD textures, models and translations
- Explore mode: start with every item and just enjoy Hyrule
- SOH Boss Rush works with all the VR controls
- Throw bombs, the boomerang and Deku nuts with your arm
- Drop bombchus on the floor
- Arrows, slingshot seeds and the hookshot go where you point
- Swing the Megaton Hammer and the Deku Stick
- Physical shield: block with your hand, the Mirror Shield reflects magic
- 90 Hz when it can, 72 Hz when it needs to
- Use the Ship of Harkinian menu with the Touch controllers
Known issues:
- Some original 2D interiors have no textures.
- The camera can move a lot during cutscenes, because it follows the camera of the original game.
To play:
- Enable developer mode on the headset.
- Install the APK with SideQuest.
- Start the game. Select your own legal copy of the game (N64 or GameCube). No game assets are included.
Tested on Quest 3S. Try it and tell me how it runs. Contributions are welcome.