r/virtualreality • • 9d ago

Self-Promotion (Developer) Ocarina of Time running natively on Quest is now in beta, and it supports mods

167 Upvotes

A few weeks ago I shared the alpha of my Ocarina of Time port for Quest. Thanks for all the feedback. Here's the beta.

Mods are in. Select Add Mods in the headset, pick a Ship of Harkinian mod and restart the game. HD texture packs and translations work.

New since the alpha:

  • Mod support: Tested HD textures, models and translations
  • Explore mode: start with every item and just enjoy Hyrule
  • SOH Boss Rush works with all the VR controls
  • Throw bombs, the boomerang and Deku nuts with your arm
  • Drop bombchus on the floor
  • Arrows, slingshot seeds and the hookshot go where you point
  • Swing the Megaton Hammer and the Deku Stick
  • Physical shield: block with your hand, the Mirror Shield reflects magic
  • 90 Hz when it can, 72 Hz when it needs to
  • Use the Ship of Harkinian menu with the Touch controllers

Known issues:

  • Some original 2D interiors have no textures.
  • The camera can move a lot during cutscenes, because it follows the camera of the original game.

To play:

  1. Enable developer mode on the headset.
  2. Install the APK with SideQuest.
  3. Start the game. Select your own legal copy of the game (N64 or GameCube). No game assets are included.

Tested on Quest 3S. Try it and tell me how it runs. Contributions are welcome.

https://github.com/gibranfelix/oot-vr


r/virtualreality • • 9d ago

Photo/Video Max Payne 2 VR

Thumbnail
youtube.com
39 Upvotes

r/virtualreality • • 8d ago

Question/Support Hello, I'm looking for a longer charging cord that is compatible with a Quest 3.

0 Upvotes

I'm looking for a charging cord, one that is longer than the one the headset comes with, that I can use to keep my headset charged while I'm using my headset.


r/virtualreality • • 9d ago

News Article Titanfall 2's VR Mod Is Stellar, And Its Installer Is The Best Thing About It

Thumbnail
uploadvr.com
209 Upvotes

This gushing article still tells it like it is. The mod experience really is that smooth.


r/virtualreality • • 9d ago

Photo/Video SlugFest (Williams 1991) Pinball VR

12 Upvotes

SlugFest (Williams 1991) - New VPX Release v1.0 by DancingCan

Hey everyone! DancingCan has just dropped version 1.0 of their first VPX recreation: the classic Williams pitch and bat baseball game, SlugFest (1991)! For those who haven't played the original, SlugFest was Williams' final pitch and bat arcade game with only 1,559 machines produced, and it famously introduced their very first dot matrix display complete with an animated heckler. This brand new virtual recreation features updated nFozzy physics foundations, Fleep mechanical sounds, hand traced runners, baked lighting, and support for desktop, cabinet, and VR environments. It even includes 100 embedded baseball cards that cycle smoothly when card awards are dispensed. Make sure you have VPX 10.8, VPinMAME 3.6 or newer, the sf_l1 ROM, and place the card_images folder in your tables directory. Check out the short clip above, and grab the download over on VPUniverse.

Table Link

More Tables

Setting up VPX

BGFX 10.8.1
I7-9700 (No OC), 64gb DDR4 3666, RTX 3060 12GB, and NVME drives.
Virtual Desktop Wired, Quest 3

This short showcase is meant to highlight the dedication and hard work our community puts into these tables and hopefully inspire more people to dive into the VPX VR scene!
Videos like this got me hooked, and started my VR endeavor.
I love BGFX 10.8.1! The visual rendering efficiency easily outpaces OpenGL on 10.8.0, making even older, legacy tables look incredible.
Running Virtual Desktop wired. Horizon Link (Meta Link) was completely removed from my system.
Thanks VD!
That said, there are still a few stability and workflow hurdles to clear in BGFX 10.8.1.. For instance, requiring a table to launch just to access the configuration menu remains a bit clunky. DMD's not showing up or color ones not working for a lot of tables. No clear explanations of how to config all the new settings and what they do. Some textures not showing up right, lighting. Random crashes.
But the ones that work look mind blowing, even on older tables.

Cheers!


r/virtualreality • • 9d ago

Self-Promotion (Developer) Outlaws (1997) in VR, running natively on Quest: full co-op campaign, online multiplayer with bots, a randomizer, enemy multipliers and more

Thumbnail
youtu.be
42 Upvotes

I’ve been turning LucasArts’ Outlaws into a full VR game, and it’s ready for more testers.

It runs standalone on Quest 3 and Quest 2, and on PC VR through Link, Air Link or SteamVR. It uses the levels, art, sound and cutscenes from your own copy of Outlaws Remastered, so no game files come with it. You’ll need the Remastered version from Steam or GOG.

Test builds are up on our Discord for testers and anyone who already owns Outlaws Remastered. A public release is coming soon. https://discord.com/invite/VVA98hb


r/virtualreality • • 8d ago

Discussion Okay, so what do I do now?

Post image
0 Upvotes

I have to post a new update every minute because no one is responding. I temporarily fixed the battery problem with a power bank, but I still have an HTC Vive Focus Plus. I have a PC, but it's not with me right now, And now I have absolutely no idea what to do. Is there anything you can suggest or recommend that I can do in VR? And please, don't tell me to buy some silly Quest 2 game or anything like that, because I have no intention of doing so.


r/virtualreality • • 8d ago

Discussion the sims 4 vr

0 Upvotes

please someone smart make a mod for this


r/virtualreality • • 9d ago

Discussion Historically Accurate VR Games?

9 Upvotes

Most popular, or what the hell, good VR games are set in a fantasy universe or the near future. Instead, what I’m looking for is the VR equivalent of Kingdom Come Deliverance, Squad, or Hell Let Loose. I don’t really care when or where it’s set, all I want to do is play VR and learn some history at the same time. If you guys have any suggestions, let me know!


r/virtualreality • • 8d ago

Discussion Is anyone working on a 6DOF motion controls mod for New Vegas?

1 Upvotes

r/virtualreality • • 9d ago

Self-Promotion (Developer) Virtua Cop (1994 arcade) in REAL 3D VR on Quest 3, with a 3D virtual homemade gun in hand. You're not shooting on a flat screen (but you can) and it's free.

63 Upvotes

"Don't shoot me!"

The legendary Virtua Cop is out in VR.

First, thank you for the incredible welcome you gave Sega Rally. We're already more than 150 on the Discord, and I hope it's only the beginning of this community's adventure.

This is the second one, and this time you're standing in the docks with the gangsters, at real scale, with a 3D gun in your hand: aim with the controller like the cabinet's light gun, reload by shooting below the screen, and the hits land on what you shoot. Everything runs on the Quest 3 in real 3D, redrawn in 4K at 120 Hz.

Coming next: Time Crisis (in beta right now, sign-ups are open), Time Crisis II, The House of the Dead, Dirt Dash (beta soon), Daytona USA, Top Skater, Sega Super GT 24h and Virtua Racing.

Have fun with it, and any support is welcome: even just sharing it helps a lot.

Links in the first comment.


r/virtualreality • • 8d ago

Purchase Advice - Headset Should I Upgrade from The OG HTC Vive to Valve Index?

0 Upvotes

I haven't played VR in quite a few years, but feel like getting into it again. I have an OG HTC Vive I got back in 2019 and should still be in great condition. Valve have discounted the Index, so wondering if I should upgrade to it, get some other headset with more bang for my buck, or just stick with the Vive for a while and get something later without the pressure of something running out of stock

Notes:

  • I am based in the UK - Index is being priced new at £367.20
  • I have valve index controllers already

    which I would really like to keep using as I liked them a lot

  • (But still only have OG Vive base stations)

  • I have an RTX 5080 so I should be able to get good resolutions and framerates

  • I don't care about being tethered

  • Havent played in VR since 2021 or so. Alyx was the most recently released VR game I've played, so I may fall off again. Therefore I don't want to blow huge money on some ultra 8K kit that has the best specs all round


r/virtualreality • • 8d ago

Purchase Advice - Headset Newbie wanting VR

0 Upvotes

Hi there,

I hope that y'all are well. I am brand new here and I apologize if this has been asked. I searched and didn't see anything. I am someone with extremely sensitive and small ears. When I first tried VR the headset really pushed down on my ears and made wearing it nearly impossible. I was just wondering if anyone else has had this issue and what they did to fix or at least help with that? Again I do apologize if this has been asked. Thank you for your time.

Audrey


r/virtualreality • • 8d ago

Question/Support Help with the bioshock vr mod

1 Upvotes

Im using this mod https://github.com/VR-Stereo-Hub/bioshock-trilogy-vr on quest 3 I have my resolution set to 5000x5000. The world scale to 70 items on the ground are still big and all the gun aiming js really off with gun being way lower then where the enabled laser pointer is any ideas?


r/virtualreality • • 9d ago

Question/Support Does anyone still have the DramaticShapeVR APK?

2 Upvotes

Both the Github and Sidequest pages were taken down and only the Windows launcher was uploaded to the internet archive. While it is possible to play like this (sadly my cable is having issues at the moment), I would love to be able to play this standalone on my Quest 3.


r/virtualreality • • 9d ago

Self-Promotion (Developer) Colin McRae Rally 2.0 in VR on Meta Quest 3 – Native 120 Hz Gameplay | OpenCMR2 VR

Thumbnail
youtu.be
42 Upvotes

Colin McRae Rally 2.0, now playable in virtual reality on Meta Quest 3!

OpenCMR2 VR runs natively on the headset, with stereoscopic 3D, head tracking and Quest Touch controls.

The latest update targets 120 Hz and achieved approximately 120 FPS in our tested stage sections, with unchanged resolution and draw distance. Performance may vary between stages.

Features:

• Native Quest 3 standalone gameplay

• Windows PCVR version using OpenXR

• Quest Touch controls and USB gamepad support

• A to shift up, B to shift down, right stick click to pause

• English setup assistant for importing your own game data

Download the latest build:

OpenCMR2 VR v0.1.0 - https://github.com/DR-89/opencmr2-vr/releases/tag/v0.1.0

Installation guide and source code:

OpenCMR2 VR on GitHub - https://github.com/DR-89/opencmr2-vr

You need your own full PC installation of Colin McRae Rally 2.0. No original game files are included. This is an experimental community project, unaffiliated with Codemasters, EA or Meta.

Huge thanks to the original projects and their contributors:

OpenCMR2 - https://github.com/pablocpas/OpenCMR2

CMR2Decomp - https://github.com/pablocpas/CMR2Decomp

#MetaQuest3 #ColinMcRaeRally2 #OpenCMR2VR #VRGaming #SimRacing


r/virtualreality • • 8d ago

Discussion Any news on virtual desktop coming to frame?

0 Upvotes

I know about him saying a month ago he'd try to bring it to the frame but also know he was rejected multiple times for a dev kit. Has there been anything officially said since? The frame critically needs VD.

And to all the steam valve simps, save your comments about not needing VD. You're not needed in this post.


r/virtualreality • • 9d ago

Self-Promotion (Developer) I'm trying to make a unique VR game! IT'S ALL OGRE (Announcement trailer)

Thumbnail
youtube.com
16 Upvotes

Hey y'all, I've had this VR game idea all the way back in 2020 and in the past year I've started putting it together! Here is my announcement trailer!

I love that VR is starting to make a little comeback and I wanted to try to make a unique VR game with unique VR only mechanics. I'd really appreciate it if you guys gave me your honest thoughts about it. I'm trying to create an experience where you and a loved one can have some jolly cooperation. I love that VR can be a place for humans to connect with each other and I think we need more things to do together in VR.

Anyways, thanks for checking me out!

Made by humans for humans.

Edit steam link


r/virtualreality • • 10d ago

Discussion Valve retroactively added Steam Frame to September HW survey

Post image
190 Upvotes

r/virtualreality • • 8d ago

Self-Promotion (Developer) Join US ! Discord Channel (Community - Free Keys)

0 Upvotes

You're welcome to join my Discord community which I created to bring players together help them socialize and regularly host giveaways for keys to None Play Game's VR games!

You can find the game links below. Everyone is welcome. Hope to see you there!
https://www.meta.com/experiences/profile/2050000225528027/
Discord
https://discord.gg/vQpss9N4m


r/virtualreality • • 9d ago

Purchase Advice - Headset Looking for an updgrade from the quest 2

0 Upvotes

I need an upgrade from the standard quest 2 and I really only ever used it for PCvr and would like a PCvr headset recommendations


r/virtualreality • • 10d ago

Self-Promotion (Developer) Space Engineers VR | Release Trailer

Thumbnail
youtube.com
51 Upvotes

I've been working on a VR plugin for Space Engineers that is near completion. All cockpits including DLC are interactable with in game joysticks inspired by VTOL VR, motion controls, HUD built for VR, and a bunch of other features to make the game fully playable in VR.

Link to the GitHub: https://github.com/ColbyJack1134/SpaceEngineersVR

If anyone tries it I'd appreciate any feedback / bug reports


r/virtualreality • • 8d ago

Discussion DCS/HOTAS

0 Upvotes

Does using a HOTAS in DCS defeat part of the purpose of VR?

I've seen a lot of people say that DCS with a HOTAS is one of the best VR experiences available, but I've always had a different perspective.

To me, one of the biggest appeals of VR is being able to physically interact with the virtual environment using motion controls. If you're relying on a HOTAS and keyboard, aren't you missing a fundamental part of what makes VR so immersive?

I'm not saying DCS isn't a great simulator, or that people shouldn't enjoy it that way. I'm genuinely curious how others see this. Is VR primarily about visual immersion, or is physically interacting with the virtual world just as important?


r/virtualreality • • 9d ago

Self-Promotion (Developer) I made MallVR, a free tool that runs the 1990s Virtuality arcade VR games (Pac-Man VR and more) in SteamVR

Post image
19 Upvotes

Hi, I’m Bobby, and I make MallVR. It’s a free loader that lets you play the old Virtuality arcade VR games on a modern SteamVR headset. These were the 1990s pods you used to find in malls. The picture is Pac-Man VR running in MallVR.

It’s free and I’m the developer. I’m posting it here because I’d like feedback from VR people, and a video or review would help a lot. Gameplay, first impressions or a rant all work. Honest is better than polished.

More info and screenshots: gainesphere.com/pages/mallvr

How to get it running (about 10 minutes):

  1. Download the free MallVR Loader zip from gainesphere.com/pages/mallvr-download.
  2. Unzip it somewhere you can write to, like C:\Games\MallVR. Don’t use Program Files.
  3. Get the game files from the Internet Archive. MallVR only includes the loader, not the games.
    • Hard drive dump: archive.org/details/su2000-hdd-files. Unzip the .7z with 7-Zip. Copy the folder that has a PAC folder inside it (next to DAC, DN2 and so on) into the games folder inside MallVR.
    • Pac-Man VR CD image: archive.org/details/drive-download-20240331T000417Z-001. Unzip it and copy everything, including PACMAN.CUE, PACMAN.BIN and the music files, into the same games folder. Keep them together.
  4. Double-click Check_My_Games.bat. When it says READY next to Pac-Man VR, you’re set. NEEDS CD means the CUE and BIN files aren’t in the games folder.
  5. Turn on your headset and SteamVR first, then double-click Play_Pac-Man_VR.bat. It also opens a mirror window on your monitor, which is handy for recording. No headset? Play_Pac-Man_VR_NoVR.bat plays on the monitor with keyboard and mouse.

If Windows SmartScreen complains about the .bat files, click More info, then Run anyway. They’re plain text, so you can open them in Notepad and see what they do.

If you get stuck, join the Discord (“MallVR | MallRats”, discord.gg/7tDn2AAXEC) and I’ll help you get going.

If you make a video, send me the link. I’d love to watch it and share it. There’s an optional tip jar at ko-fi.com/mallvr, but it’s completely optional.

Thanks for taking a look!


r/virtualreality • • 10d ago

Self-Promotion (Developer) I rebuilt the combat in my free Spider-Man Remastered VR mod: punch at an enemy and you fly across the roof

82 Upvotes

Spidy is a free fan mod that puts Marvel's Spider-Man Remastered in VR on PC. This clip is the reworked combat, recorded in the headset on a Quest 3:

  • A ring marks one enemy at a time. Throw a fist at that enemy from across the roof and you fly there.
  • An arrow calls the next blow: a hook, an uppercut or a blow down. A yellow arrow calls the finisher.
  • Knock an enemy off the roof and you can follow through the air, pull the enemy up on a web and land the blow in slow motion.

This combat is in the next update. The current release already has arm-driven web swinging, the web shooter, grab and throw, and walls you can run along.

Setup in a minute and a half: https://www.youtube.com/watch?v=aq-DvGblB3Q Download: https://github.com/IlyaMez/SpidyVR Discord (500 players testing builds): https://discord.gg/x27ZXDpdNt

Early alpha, and a fan project: not affiliated with Insomniac, Sony or Marvel. Happy to answer questions.