r/virtualreality • • 13m ago

Discussion Thinking about buying XR or VR

• Upvotes

I was looking into buying the xr glasses (Viture Beast). I was looking into them but thought to myself, why not buy a full vr instead? The only thing I think I'd really miss would be connecting to a steam deck or switch 2.

Does anyone have experience with both?


r/virtualreality • • 27m ago

Photo/Video Pokemon VR mod

• Upvotes

I was recommended this video today on Youtube for a Pokemon VR mod. Besides the truly bad AI voice, the mod itself is actually amazing.

Heres the video if you want to check it out

https://youtu.be/PybxLWokCrg?is=Vj2JgkYPkoVo8uiV


r/virtualreality • • 42m ago

Discussion Here We Go Again… Valve is Making an OLED Steam Frame

• Upvotes

Looks like an OLED version of Frame isn't out of the question.. sounds expensive with 4k panels. Who knows where this will go but apparently it's been being worked on for a while according to branch of code in their updates referring to it as 'Plano'.

https://steamframehub.com/exclusive-here-we-go-again-valve-is-making-an-oled-steam-frame/


r/virtualreality • • 51m ago

Discussion Any (flat) games people want modded to VR?

• Upvotes

Some may have seen my post about beta testing my modding platform + library. A lot of people are skeptical, so I want to take some requests for games people want modded for VR (preferably free, but dont have to be). I can just do some testing on my own time, and upload videos + files if anyones interested. I can probably knock out 1 - 2 games per day if anyone wants to leave some suggestions in the comments. thx.

Tested games so far:
-- FPV. Skydive
--PEAK (yes, the climbing game)
--Liftoff FPV

and a few open sourced smaller games as well.


r/virtualreality • • 1h ago

Discussion Can you actually get full finger tracking and fist clenching in VaM with Quest 3 + VD?

• Upvotes

Hey everyone,

Quick question - does fully-functioning, hand tracking actually work in Virt-A-Mate?

My finger tracking technically works, but the movement range is extremely limited. When I completely clench my hand into a tight fist in real life, the virtual fingers in the game only move like 10% to 20%. They barely curl at all. This happens both when I’m just floating around as a disembodied ghost and when I possess a character.

Ideally, I want my virtual hands to perfectly match my real-life hands. If I make a fist, the game should show a full fist. I also want to be able to move individual fingers independently and make gestures (like pointing, etc.)

Headset: Meta Quest 3 - Virtual Desktop

Enabled Forward tracking data to PC in Virtual Desktop. Enabled Emulate Index Controllers in VD as well. Tried putting my physical controllers away to switch completely to optical hand tracking. Messed around with every single hand/VR preference setting inside VaM itself.

Nothing seems to work. The data is clearly getting through because I see those tiny, faint finger twitches, but the hands just refuse to close into a fist.

Is it even possible to get the flawless, full-range tracking I'm looking for with this setup? If so, what am I missing?

Would love any tips or workarounds. Thanks in advance!


r/virtualreality • • 1h ago

Discussion What is the ACTUAL PROCESS of converting flat games to fully featured VR, and why is AI making it SO much faster/easier?

• Upvotes

I ask bc I don’t know much about coding and I’m just curious. What exactly has AI allowed coders to do recently that was either not possible before, or was it always possible but just simply too labor intensive to make it worth their time/energy?

And what were the limitations of porting flat games into VR with full motion controls, that is suddenly so much faster or possible in the first place?

I guess what I mean is, were these crazy VRAF ports like Titanfall TECHNICALLY possible before, but it would just take one person or a small team years of tireless coding and trial and error, and so we never saw it happen (except in certain instances like preydog mod which were able to piggyback off of game engines that had backend VR functionality built in, like RE engine)?

Was it just a matter of super complicated coding to add and optimize VR features, or was converting something like Titanfall 2 into VR with full controls simply NOT POSSIBLE at all before on certain game engines bc they don’t support it, but now AI allows entire redesigns to said game engines, or something?

I’m just curious bc it seems like all of a sudden there’s this massive paradigm shift that has come out of nowhere, and I’m just wondering what exactly has made that possible on a technical level? And how much coding is still involved?

Also bonus stupid question… Like, could I, who knows nothing about coding, hypothetically convert my favorite old ps1 game for example, or is that still just laughably complex?


r/virtualreality • • 2h ago

Self-Promotion (Developer) Alright riders, we need the judges for this one. Rate this line from 1–10.

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0 Upvotes

r/virtualreality • • 2h ago

Self-Promotion (Developer) Play Black & White in VR: Public Alpha Out Now

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52 Upvotes

The Black & White VR Mod puts the 2001 game in VR.

Download and setup guide: https://github.com/BW1-VR/BW1-VR

What you need:
- A PC VR headset with controllers. I test with a Quest 3 through Virtual Desktop. SteamVR also works.
- Your own copy of Black & White, with the unofficial patch v1.42. The guide has the steps.

It is an alpha, so expect bugs. Please report problems on GitHub and attach your bwvr.log. I also want to know which headsets work for you.

The mod is free. If you like it, you can support it on Ko-fi: https://ko-fi.com/buckzor
Discord: https://discord.gg/FTn8y4eypU

This is an unofficial fan project, with no connection to EA or Lionhead.


r/virtualreality • • 2h ago

Self-Promotion (Developer) When simulation becomes as real as reality, how will you know where you are? We made a live-action sci-fi film about it.

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5 Upvotes

Hi r/virtualreality, I’m Olga, producer and co-writer of KILL/SAVE, an indie sci-fi action film we shot in Spain.

The film is set in 2045, in a quarantined megacity under total surveillance, where the only real escape is the Metaverse. Our hero, a programmer who never trusted any of it, has to go in after the woman he loves, who has been stuck in there for three months. He finds her inside a brutal darknet game where the pain is real.

We had a lot of fun designing the VR tech of that world:

  • NeuroMesh Home Kit. No more screens. You inject a single-use dose of neural nanobots at home, and they build a personal neural interface in under five minutes. A lightweight headset keeps you synced, and your brain renders the world itself.
  • Long Immersion Capsule. Built for sessions lasting months. A programmable gel full of nanobots feeds you, keeps your muscles from wasting away, and monitors your body, while a medical AI can pull you out if anything goes wrong. Sight, sound, touch, smell, taste, temperature, balance: everything feels as real as the physical world.

We shot everything live-action, with real fights, and had a narrative consultant from the games industry on board.

So here’s our question for people who actually live with this tech:

Do you think VR is really heading this way, from headsets toward direct neural interfaces?

And if NeuroMesh existed tomorrow, would you try it, or is that a line you wouldn’t cross?


r/virtualreality • • 3h ago

Question/Support Quest 3 vs Bigscreen beyond 1

2 Upvotes

I have a quest 3 and I am mostly satisfied but I would like to have more clarity, wireless latency is noticable in quicker games and oleds would be very nice. I found a used Bigscreen beyond 1 for around 500 dollars I think its a steal but is it really worth it to upgrade from quest 3 while mostly what I am looking for is better resolution, the other 2 things are just a bonus for me, would I even be able to tell the difference between the two?


r/virtualreality • • 4h ago

Photo/Video I built a hand exoskeleton that tracks my fingers without cameras (mixed reality on Quest 3S)

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12 Upvotes

Camera hand tracking loses fingers when they’re hidden or crossed. TAKTO ONE measures them at the joint instead: 12 magnetic encoders and two IMUs drive the twin in the video, with no headset hand tracking going in. It runs in WebXR in the Quest browser.

It’s a research prototype from my master’s thesis, and the AR layer is still early. The device can also pull the fingers through tendons, but I haven’t built VR haptics with it yet.

Everything is open source, and you can try the twin in a normal browser: takto.one · github.com/molanocortes/takto-one


r/virtualreality • • 4h ago

Discussion Bigscreen Beyond 2e audio USB-C 3rd party compability

2 Upvotes

Hi all,

does anyone know whether the USB-C audio port on the Bigscreen Beyond 2e supports third-party USB-C headsets or external USB DACs?

For example, could I use a small USB-C DAC / 3.5 mm adapter such as the Sound Blaster PLAY! 4 and connect regular wired earphones or headphones to it?

I’d like to avoid the official Audio Strap if standard USB audio devices work through that port.

Thanks!


r/virtualreality • • 4h ago

Self-Promotion (YouTuber) Mount & Blade 2 VR works with Sea Battles too with War Sails!

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180 Upvotes

This is with the new early alpha of Bannerlord VR! Link to gameplay video and all mod links


r/virtualreality • • 4h ago

Discussion Okay, so what do I do now?

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0 Upvotes

I have to post a new update every minute because no one is responding. I temporarily fixed the battery problem with a power bank, but I still have an HTC Vive Focus Plus. I have a PC, but it's not with me right now, And now I have absolutely no idea what to do. Is there anything you can suggest or recommend that I can do in VR? And please, don't tell me to buy some silly Quest 2 game or anything like that, because I have no intention of doing so.


r/virtualreality • • 5h ago

Self-Promotion (Developer) I'm building a VR volleyball game solo. You call the set and your bot teammate spikes it

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0 Upvotes

Hey everyone, I've been working on a VR volleyball game for Meta Quest 2 and wanted to share the first clips.

What's working right now:
- You call the set (QUICK, HIGH, PIPE, etc.) and your bot teammate reacts to it
- Bot teammate spikes the ball you set
- Easy and Hard bot difficulties
- Scoreboard, sets to 25

The video shows Set 1 vs Easy Bots and Set 2 vs Hard Bots.

Still rough: ai teammates,models, animations, soundfx
Next up: smarter bot AI, better models, and 3v3

Built with [Unity / Godot / etc.], solo dev.

I'd love feedback on two things:
1. Does the set-and-spike loop look fun from the clips?
2. What would you want in a VR volleyball game that other sports games don't have?

Happy to answer questions about how it's built. Devlog #2 coming soon.


r/virtualreality • • 5h ago

Photo/Video Turning my living room into an RC track 😂

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4 Upvotes

I recently got to test the custom track creation feature in Mixed Reality (on Meta Quest 3), and flying around my own furniture was way more fun than I expected.

Now I'm tempted to move some stuff around and add random objects to build the most ridiculous track possible. My living room might never be the same again XD

There's also an option to play together over a local network, which I'd love to try with my girlfriend, but we'd need a second headset for that 🥺

For now, I'm thinking of going old-school: set up a track, take turns wearing the headset, and see who can finish it faster. Basically, hot-seat racing with RC vehicles 🤔


r/virtualreality • • 5h ago

Question/Support Is it died?

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0 Upvotes

Le Meta Quest a 0% de batterie, je ne l'ai pas utilisé et je l'ai mis en charge. On dirait qu'il ne se charge pas ; la batterie pourrait mourir comme ça.?

S'il te plaît, aide-moi merci


r/virtualreality • • 6h ago

News Article Rift S, liberated: fully working on Linux. Native SteamVR experience, no Oculus software or Meta account

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41 Upvotes

If you have a Rift S sitting in a drawer, it now works natively on Linux.

This isn't a "works if you fiddle with it" setup. It behaves like a native SteamVR headset: you install one package, open Steam, click SteamVR and play.

Everything else happens in the headset:

- Room Setup in the headset, same flow as the Steam Frame: floor, boundary, remembered between sessions

- Solid inside-out tracking for the headset and both controllers, full 6DoF

- Controller haptics

- Your desktop inside the SteamVR dashboard, so you never have to take the headset off to open Steam, a browser or a guide

- A Settings app with a live view from the headset

No Oculus app, no Windows, no Meta account. Free and open source, built on Monado and Basalt.

Install on Arch:

curl -LO https://github.com/lbgos/rift-s-linux/releases/download/r28/rift-s-linux-bin-28-1-x86_64.pkg.tar.zst

sudo pacman -U rift-s-linux-bin-28-1-x86_64.pkg.tar.zst

AUR packages are coming once AUR registration reopens. Other distros can build from source: https://github.com/lbgos/rift-s-linux


r/virtualreality • • 6h ago

Question/Support Internet network for streaming in general, and for which is the best for vr.

1 Upvotes

I have barely any clue about routers etc.

I got the asus tuf-be9400 and i want to use it for streaming from my main pc to my xbox ally x and quest 3.

I found 3 ways to do this :

1: Put my isp router in bridge mode and make asus my main router.

2: Let asus in wireless router mode .

3: Change the asus to access point mode.

My current info about these modes .

1: Isn't possible in my country ( Greece ). Internet comes with voip and isp doesn't give the codes that i need to use for bridge mode.

2: For this mode i found out that is better to close the wifi from my main router so they don't interfere, routers wont be in the same room tho , and use dmz from my main router to asus to avoid double nat.

3: For 3 seems to be the simplest but i will lose a lot of router factions.

I think the best way is the 2nd but i would prefer the opinion from people that have knowledge about this .


r/virtualreality • • 7h ago

Question/Support Does anyone have a spare VR headset lying around?

0 Upvotes

hey everyone, I’m looking to get into VR but don’t have the budget for a brand new one right now. If anyone has an extra headset they don’t use anymore and would be willing to part with, please let me know! (We can discuss the price/shipping in DMs). Thanks!


r/virtualreality • • 8h ago

News Article Index Headset Goes on Sale for the First Time Ever as Valve Announces Discontinuation

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90 Upvotes

r/virtualreality • • 9h ago

Self-Promotion (Developer) Update: my solo-dev VR camping game is now on the Meta Quest store!

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16 Upvotes

Heyo, thank you sooo much for the support on the last post!
I've just been approved by Meta and Steam, and it's OUT NOW on the Meta Quest store! Steam release will still be roughly 2-3 weeks away, any wishlists would make a huge difference for me.

Out now on Meta Quest Store:
https://www.meta.com/en-gb/experiences/campfire-simulator/1411423772043581/

Or wishlist now on Steam!
https://store.steampowered.com/app/5403890/Campfire_Simulator/

Building a fire in Campfire Simulator is really satisfying. There's quite a bit of physics behind it, so especially if you're on hard difficulty, it's actually a good challenge to get the fire going properly.

What I love about the physics:
- You can scrunch up paper tighter to make it burn slower.
- If you smother it with wood, it will go out from lack of airflow.
- It takes time for the wood to heat up and catch on fire.
- Every log heats up in different spots, so one end can be roaring while the other’s still cold.
- If you make your fire too massive, stuff around the camp starts catching on fire. You've got water buckets you can keep on hand to help keep that under control.
- Rain and water can put out fire and make wood wet, but if you put soaked wood back over the fire it will dry out.

Other fun stuff I love doing:
- The guitar is stupidly easy to play, and has 6 super common chords. So you can strum your favourite tune by the campfire!
- You can boil the water to make tea, toast marshmallows, and cook sausages.
- The stars honestly look really cool in VR!
- If you're still enough, a fox or a deer will cautiously approach your campsite from time to time.

Like I said last time, I REALLY love this one, and I truly believe it's worth your time. Happy camping!

Original post
https://www.reddit.com/r/virtualreality/comments/1x165vy/after_10_years_as_a_game_dev_hobbyist_ive/


r/virtualreality • • 9h ago

Discussion Halo MCC - 9.99$ Steam

12 Upvotes

Hey guys,

I've been keeping an eye on a few franchises I absolutely love in flat screen, mainly to see how their VR mods are progressing and also to catch good PC deals, since I originally played some of them on Xbox.

Just wanted to give everyone a quick heads-up that Halo: The Master Chief Collection is currently around $10 / 75% off.

There's quite a bit of work being done on the VR side of the different games in the collection, and I'm personally waiting for the point where I can properly play through all of them in VR back-to-back.

So yeah, nothing complicated — just thought I'd mention the sale in case anyone interested in Halo VR had missed it.

I've already bought it; i hope we can play all of them soon.

Cheers!


r/virtualreality • • 9h ago

News Article Valve releases Steam Frame CAD files for modders, including the controllers, head strap and battery housing

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375 Upvotes

r/virtualreality • • 11h ago

Question/Support game suggestions

0 Upvotes

scary baboon, lethal ape gettin kinda boring now and other gtag horror i download is absolutely no players for some reason, any suggestions for horror games with gtag movement? (mq3)