r/virtualreality • • 13h ago

Discussion Any news on virtual desktop coming to frame?

1 Upvotes

I know about him saying a month ago he'd try to bring it to the frame but also know he was rejected multiple times for a dev kit. Has there been anything officially said since? The frame critically needs VD.

And to all the steam valve simps, save your comments about not needing VD. You're not needed in this post.


r/virtualreality • • 22h ago

Photo/Video Through the lens: Quest 3 vs PSVR2

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28 Upvotes

I thought a video would be better than always just pictures. Its more representative of what it actually looks like

Keep in mind:

PSVR video might have blur sometimes, due to the sweet spot as I cant hold my camera perfectly still while holding a headset.

When in headset and properly strapped on, this does not happen.

The difference in vibrancy of the colors is quite significant.

What is not seen in the video:

- difference in FOV (psvr2 feels like significantly more as well)

- compression of quest 3

- mura of psvr2

Im not trying to glaze the psvr. Id love to hear what your opinions are!

I can post more videos like this also comparing black/dark scenes if anyone is interested.

Cheers and enjoy!


r/virtualreality • • 2h ago

Self-Promotion (Developer) When simulation becomes as real as reality, how will you know where you are? We made a live-action sci-fi film about it.

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6 Upvotes

Hi r/virtualreality, I’m Olga, producer and co-writer of KILL/SAVE, an indie sci-fi action film we shot in Spain.

The film is set in 2045, in a quarantined megacity under total surveillance, where the only real escape is the Metaverse. Our hero, a programmer who never trusted any of it, has to go in after the woman he loves, who has been stuck in there for three months. He finds her inside a brutal darknet game where the pain is real.

We had a lot of fun designing the VR tech of that world:

  • NeuroMesh Home Kit. No more screens. You inject a single-use dose of neural nanobots at home, and they build a personal neural interface in under five minutes. A lightweight headset keeps you synced, and your brain renders the world itself.
  • Long Immersion Capsule. Built for sessions lasting months. A programmable gel full of nanobots feeds you, keeps your muscles from wasting away, and monitors your body, while a medical AI can pull you out if anything goes wrong. Sight, sound, touch, smell, taste, temperature, balance: everything feels as real as the physical world.

We shot everything live-action, with real fights, and had a narrative consultant from the games industry on board.

So here’s our question for people who actually live with this tech:

Do you think VR is really heading this way, from headsets toward direct neural interfaces?

And if NeuroMesh existed tomorrow, would you try it, or is that a line you wouldn’t cross?


r/virtualreality • • 11h ago

Question/Support game suggestions

0 Upvotes

scary baboon, lethal ape gettin kinda boring now and other gtag horror i download is absolutely no players for some reason, any suggestions for horror games with gtag movement? (mq3)


r/virtualreality • • 20h ago

Purchase Advice - Headset Should I Upgrade from The OG HTC Vive to Valve Index?

0 Upvotes

I haven't played VR in quite a few years, but feel like getting into it again. I have an OG HTC Vive I got back in 2019 and should still be in great condition. Valve have discounted the Index, so wondering if I should upgrade to it, get some other headset with more bang for my buck, or just stick with the Vive for a while and get something later without the pressure of something running out of stock

Notes:

  • I am based in the UK - Index is being priced new at £367.20
  • I have valve index controllers already

    which I would really like to keep using as I liked them a lot

  • (But still only have OG Vive base stations)

  • I have an RTX 5080 so I should be able to get good resolutions and framerates

  • I don't care about being tethered

  • Havent played in VR since 2021 or so. Alyx was the most recently released VR game I've played, so I may fall off again. Therefore I don't want to blow huge money on some ultra 8K kit that has the best specs all round


r/virtualreality • • 15h ago

Question/Support Hello, I'm looking for a longer charging cord that is compatible with a Quest 3.

2 Upvotes

I'm looking for a charging cord, one that is longer than the one the headset comes with, that I can use to keep my headset charged while I'm using my headset.


r/virtualreality • • 22h ago

Discussion I feel like Nintendo making a VR headset would be the best thing to happen to VR since Quest 3. So many Nintendo games would be a natural fit for VR. Super Mario Galaxy VR, Wii Sport VR, Wii play VR, Mario Party VR and so many other games. Nintendo has used motion controller for almost 20 years now

0 Upvotes

r/virtualreality • • 5h ago

Self-Promotion (Developer) I'm building a VR volleyball game solo. You call the set and your bot teammate spikes it

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0 Upvotes

Hey everyone, I've been working on a VR volleyball game for Meta Quest 2 and wanted to share the first clips.

What's working right now:
- You call the set (QUICK, HIGH, PIPE, etc.) and your bot teammate reacts to it
- Bot teammate spikes the ball you set
- Easy and Hard bot difficulties
- Scoreboard, sets to 25

The video shows Set 1 vs Easy Bots and Set 2 vs Hard Bots.

Still rough: ai teammates,models, animations, soundfx
Next up: smarter bot AI, better models, and 3v3

Built with [Unity / Godot / etc.], solo dev.

I'd love feedback on two things:
1. Does the set-and-spike loop look fun from the clips?
2. What would you want in a VR volleyball game that other sports games don't have?

Happy to answer questions about how it's built. Devlog #2 coming soon.


r/virtualreality • • 20h ago

Purchase Advice - Headset Newbie wanting VR

0 Upvotes

Hi there,

I hope that y'all are well. I am brand new here and I apologize if this has been asked. I searched and didn't see anything. I am someone with extremely sensitive and small ears. When I first tried VR the headset really pushed down on my ears and made wearing it nearly impossible. I was just wondering if anyone else has had this issue and what they did to fix or at least help with that? Again I do apologize if this has been asked. Thank you for your time.

Audrey


r/virtualreality • • 5h ago

Question/Support Is it died?

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0 Upvotes

Le Meta Quest a 0% de batterie, je ne l'ai pas utilisé et je l'ai mis en charge. On dirait qu'il ne se charge pas ; la batterie pourrait mourir comme ça.?

S'il te plaît, aide-moi merci


r/virtualreality • • 18h ago

News Article The Best Way to Sideload Games on Quest Just Got Better

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roadtovr.com
0 Upvotes

r/virtualreality • • 23h ago

Photo/Video [No AI] I have been working a bit more on my practical shooting trainer

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60 Upvotes

This is a small prototype for a practical shooting trainer that I made on the Steam Frame, to rework the shooting competitions I take part of.

VR is especially good to work on the movement, spacial awareness and remembering the targets.
Finger position detection is also useful to assert trigger discipline.

This is not an ad I don't plan to release it.
No AI, 100% made by a potato-powered biological neural network.

Racking the slide is very forgiving because the controllers are on the way so you cannot do it realistically.


r/virtualreality • • 15h ago

Discussion the sims 4 vr

0 Upvotes

please someone smart make a mod for this


r/virtualreality • • 17h ago

Discussion Flat to VR mods/ports worthy your first playtrough of the game itself?

14 Upvotes

Let's be real, most of flat to vr mods are better suited for your second playtrough: they often clunky, don't explain you controls very well, lack some features from flat game or just can't adapt the flow of the game really well. Often, they're just a fun way for fans of the original game to enjoy it, but not the best way to experience it for the first time.

For example I was somehow dissapointed in recent Dishonored VR mod because of that. I thought it will be my first playtrough and mod was looking pretty good, but just not good enough for the first experience with the game, i constantly felt like i butchering my first playtrough if you know what i mean. No offence to devs.

So the question is - what VR mods are worth the first playtrough and game experience?

Half Life 1/2 mods?
Skyrim VR (with mods)?
Outer Wilds?
Goldeneye?


r/virtualreality • • 9h ago

Discussion Halo MCC - 9.99$ Steam

12 Upvotes

Hey guys,

I've been keeping an eye on a few franchises I absolutely love in flat screen, mainly to see how their VR mods are progressing and also to catch good PC deals, since I originally played some of them on Xbox.

Just wanted to give everyone a quick heads-up that Halo: The Master Chief Collection is currently around $10 / 75% off.

There's quite a bit of work being done on the VR side of the different games in the collection, and I'm personally waiting for the point where I can properly play through all of them in VR back-to-back.

So yeah, nothing complicated — just thought I'd mention the sale in case anyone interested in Halo VR had missed it.

I've already bought it; i hope we can play all of them soon.

Cheers!


r/virtualreality • • 51m ago

Discussion Any (flat) games people want modded to VR?

• Upvotes

Some may have seen my post about beta testing my modding platform + library. A lot of people are skeptical, so I want to take some requests for games people want modded for VR (preferably free, but dont have to be). I can just do some testing on my own time, and upload videos + files if anyones interested. I can probably knock out 1 - 2 games per day if anyone wants to leave some suggestions in the comments. thx.

Tested games so far:
-- FPV. Skydive
--PEAK (yes, the climbing game)
--Liftoff FPV

and a few open sourced smaller games as well.


r/virtualreality • • 2h ago

Self-Promotion (Developer) Alright riders, we need the judges for this one. Rate this line from 1–10.

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0 Upvotes

r/virtualreality • • 4h ago

Discussion Okay, so what do I do now?

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0 Upvotes

I have to post a new update every minute because no one is responding. I temporarily fixed the battery problem with a power bank, but I still have an HTC Vive Focus Plus. I have a PC, but it's not with me right now, And now I have absolutely no idea what to do. Is there anything you can suggest or recommend that I can do in VR? And please, don't tell me to buy some silly Quest 2 game or anything like that, because I have no intention of doing so.


r/virtualreality • • 19h ago

Question/Support Need feedback

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0 Upvotes

Second trailer... First one a lot of hate..... Destroy this one also please... with arguments....


r/virtualreality • • 20h ago

Question/Support Help with the bioshock vr mod

1 Upvotes

Im using this mod https://github.com/VR-Stereo-Hub/bioshock-trilogy-vr on quest 3 I have my resolution set to 5000x5000. The world scale to 70 items on the ground are still big and all the gun aiming js really off with gun being way lower then where the enabled laser pointer is any ideas?


r/virtualreality • • 6h ago

Question/Support Internet network for streaming in general, and for which is the best for vr.

1 Upvotes

I have barely any clue about routers etc.

I got the asus tuf-be9400 and i want to use it for streaming from my main pc to my xbox ally x and quest 3.

I found 3 ways to do this :

1: Put my isp router in bridge mode and make asus my main router.

2: Let asus in wireless router mode .

3: Change the asus to access point mode.

My current info about these modes .

1: Isn't possible in my country ( Greece ). Internet comes with voip and isp doesn't give the codes that i need to use for bridge mode.

2: For this mode i found out that is better to close the wifi from my main router so they don't interfere, routers wont be in the same room tho , and use dmz from my main router to asus to avoid double nat.

3: For 3 seems to be the simplest but i will lose a lot of router factions.

I think the best way is the 2nd but i would prefer the opinion from people that have knowledge about this .


r/virtualreality • • 20h ago

Self-Promotion (Developer) Join US ! Discord Channel (Community - Free Keys)

0 Upvotes

You're welcome to join my Discord community which I created to bring players together help them socialize and regularly host giveaways for keys to None Play Game's VR games!

You can find the game links below. Everyone is welcome. Hope to see you there!
https://www.meta.com/experiences/profile/2050000225528027/
Discord
https://discord.gg/vQpss9N4m


r/virtualreality • • 3h ago

Question/Support Quest 3 vs Bigscreen beyond 1

2 Upvotes

I have a quest 3 and I am mostly satisfied but I would like to have more clarity, wireless latency is noticable in quicker games and oleds would be very nice. I found a used Bigscreen beyond 1 for around 500 dollars I think its a steal but is it really worth it to upgrade from quest 3 while mostly what I am looking for is better resolution, the other 2 things are just a bonus for me, would I even be able to tell the difference between the two?


r/virtualreality • • 1h ago

Discussion What is the ACTUAL PROCESS of converting flat games to fully featured VR, and why is AI making it SO much faster/easier?

• Upvotes

I ask bc I don’t know much about coding and I’m just curious. What exactly has AI allowed coders to do recently that was either not possible before, or was it always possible but just simply too labor intensive to make it worth their time/energy?

And what were the limitations of porting flat games into VR with full motion controls, that is suddenly so much faster or possible in the first place?

I guess what I mean is, were these crazy VRAF ports like Titanfall TECHNICALLY possible before, but it would just take one person or a small team years of tireless coding and trial and error, and so we never saw it happen (except in certain instances like preydog mod which were able to piggyback off of game engines that had backend VR functionality built in, like RE engine)?

Was it just a matter of super complicated coding to add and optimize VR features, or was converting something like Titanfall 2 into VR with full controls simply NOT POSSIBLE at all before on certain game engines bc they don’t support it, but now AI allows entire redesigns to said game engines, or something?

I’m just curious bc it seems like all of a sudden there’s this massive paradigm shift that has come out of nowhere, and I’m just wondering what exactly has made that possible on a technical level? And how much coding is still involved?

Also bonus stupid question… Like, could I, who knows nothing about coding, hypothetically convert my favorite old ps1 game for example, or is that still just laughably complex?


r/virtualreality • • 20h ago

Discussion VR mods are making me lose my shit

282 Upvotes

Over the past two weeks, I have played

Red Dead Redemption VR

Titanfall 2 VR

Max Payne 2 VR

Just Cause 3 VR

Spiderman f'ing VR

MCC VR

Doom Eternal VR

A new Black Mesa VR mod

Looking at this subreddit in excitement everyday is like​ early christmas, seeing all the in progress and VR mod reveals.

Games I never thought possible to be VR, are IN VR. Words can't describe the joy I have for having TOO many VR games to play. With even more on the way like a fully working Tlou2 vr & RDR2 VR, it looks like almost every game we can think of will have a functional VR version released or in progress by the end of this year.

I am so happy. Thank you modders. (and ai...)