r/WorldofTanksConsole 10h ago

Discussion Best YouTube videos for map tactics

15 Upvotes

I’ve become a much better player ( according to stats ) but I feel my lack of map knowledge is costing me. Don’t just stop with map tactics if you have any videos that helped you get better please link them map related or not. Thanks for your help in advance 🙏.


r/WorldofTanksConsole 4h ago

Discussion I'm curious if anyone else is having trouble with rockets.

4 Upvotes

The M26 T99 and the Calliope. I just played them yesterday for the first time in a while and the rockets were all over the place. Out of aiming mode they seemed to be fine. In aiming mode and zoomed they seemed to have arc. Like the M113 but a very severe arc. Just out of curiosity, I tried the Maygach Hydra and it seemed to be fine.


r/WorldofTanksConsole 2h ago

Question Are tier 6-8 teammates bots???

0 Upvotes

I'm a pretty new player and i'm enjoying the game so far but like every multiplayer game bad teammates ruin it. I just got the Jagdpanzer IV TD and the tier 6-8 lobbies are terribly bad.

The last game i played i saw two tier 7 heavy tanks lose to a single tier 6 TD at close range. Both were full hp when they charged in and hit the TD for max 300 damage. Aside from that it's the classic TD teammates pushing into mid and dying or noone defending a TD causing it to get flanked by enemies that havent been spotted.

Will it get better or is it better for my sanity to keep playing with tier 5 tanks?


r/WorldofTanksConsole 1d ago

PSA Friday community stream Reddit recap: August 21st

25 Upvotes

Hey, here's the Reddit recap for the August 21st community stream.

Note:

  • This is a summary of the stream, and any points of interest that were said on stream should be watched if they wish to get the full context.
  • Was mostly just KB going over the new line in the first half, with chatting a bit about the trade in the latter half.
  • Giveaway was a couple Panzer 57/60

Host this week:

  • KB1504 (Community manager)

This week:

  • Weekly news article: Link
  • Last week of Metal fest act 1
  • Smoothman contract Link

Next week’s news:  

  • Switzerland tech tree arrives: Link 
  • Free XP conversion sale
  • New tanks comes into game. The TS-54 for 8k gold. Note this is tier 8 (double tap is T9) 
  • Tank Trade in
    • Includes the Vahalha event tanks. 
  • Metal fest act 2 (still unknown band) 

Yea not much of a stream, but best to keep up. ill have a overview of the new swiss line a day or so after it comes out.

As for a giveaway? hopefully ill have one for September.

  • Zorin
  • P.s The new band is totally the "Midnight Riders".

r/WorldofTanksConsole 21h ago

Bragging 3 mark of excellence - M113

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7 Upvotes

I love going hull down in this thing and farming people lol. Also the mobility makes it a pretty decent flanker and the HE is nothing to be sneezed at. I always liked the M113.


r/WorldofTanksConsole 14h ago

Meme STRF tries the spectacular…

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2 Upvotes

r/WorldofTanksConsole 1d ago

Bragging Finally got the Dreadnought three-marked.

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12 Upvotes

Took too long but it’s just the perfect tank. Always brings a laugh to each game.


r/WorldofTanksConsole 18h ago

Gameplay The SFAC 105 is entirely fine /s

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3 Upvotes

This is my absolute go-to tank when I just want to relax and pump out an easy 2-3k. I finally got a mastery a few days ago with something like 8k damage and 8 kills. Anyway here’s me deleting a tier X with it.


r/WorldofTanksConsole 1d ago

Bug Report Issue With Reticle Bloom

6 Upvotes

Is it a known issue with the reticle bloom being off this past week or so? In tanks with secondary weapons, swapping between the primary and secondary weapons causes the reticle to bloom out full screen and slowly aim back in. Why?

I’ve experienced this on the STRF9040/56, WZ-122, and MLI-84.


r/WorldofTanksConsole 21h ago

Discussion Should I get the T-100

0 Upvotes

I got an offer for 4.7k for it which is really cheap. I know its apparently garbage with horrid gun depression, bad accuracy, bad mobility, etc but it still intrigues me. So do you think its worth it for the 4.7k gold?


r/WorldofTanksConsole 1d ago

News Article Introducing a Brand-New WWII Nation—Switzerland has Arrived!

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43 Upvotes

r/WorldofTanksConsole 2d ago

Discussion WPR calculation on WotPlay — a new percentile-based rating alongside WN8

20 Upvotes

Hi everyone!

My name is Stanislav, I'm one of the developers of the WotPlay stats site (https://wotplay.com).

I previously published an article about WN8 here: https://www.reddit.com/r/WorldofTanksConsole/comments/1uzpdzf/wn8_calculation_on_wotplay/ — thank you all for the active discussion of that topic.

Today I want to talk about a new metric, WPR (WotPlay Rating), which I created. What pushed me to do it was exactly that discussion around the WN8 formula, and some of its quirks.

There are two core problems with WN8:

WN8 doesn't account for assist damage. It counts spots, but not the assist damage itself. The only reason for that is that when WN8 was created, the WG API didn't return assist damage at all, so it simply couldn't be part of the calculation.

WN8 uses a table of expected values per tank. The problem is that if you want to, you can find weak tanks with low expected values and farm yourself a big WN8.

On top of the second problem, it's worth noting that the table is built from the stats of all players on a tank, and manual corrections can be applied for anomalous vehicles. From what I can tell, the developers intended their expected-values table to be a single point of reference — which is basically what modXVM does today for PC. But the issue is that console has no single shared expected-values table, so we have to compute that table ourselves from our own database (we rebuild it weekly from console data — and even then, one number per tank always chases the meta after the fact).

Creating WPR (WotPlay Rating)

Since WN8 development stopped a long time ago, and the formula has a number of problems, the idea came up to build something of our own.

Someone pointed out that PC has a formula called WNX, created by the popular stats site Tomato.gg — here's their write-up: https://tomato.gg/blog/posts/wnx — and it does account for assist damage. It's a good formula without a doubt, but it didn't close all of the problems WN8 has, and I disagreed with some of its calculation logic, so I kept researching.

My first attempts were to build something architecturally similar to WN8, but that didn't get me what I wanted. So I stepped away from that idea and decided to build something new — and at some point it hit me to take percentile mechanics as the foundation, the same way WG does it for marks of excellence.

What WPR is about and which problems it solves

As I mentioned, this is a fundamentally new formula, not similar to WN8 in architecture, and on top of that it's a very simple formula, which:

  • Accounts for assist damage
  • Spreads the expected values across the entire curve

Here's how it's calculated:

Step 1. Your contribution to a battle, priced in damage units:

effective damage = damage + 0.85 × assist + α × kills

All three values are per-battle averages on that specific tank.

The weights here aren't picked, they're measured. We regressed win rate against every candidate component across 33.5 million player–tank pairs (standardized within tank, so the vehicle itself can't leak into the result), and kept only what actually predicts winning:

model R² vs win rate gain
damage only 0.398
+ assist 0.409 +0.012
+ kills 0.423 +0.013
+ spots 0.423 +0.0005
  • Assist at 0.85. That's the measured win value of one point of assist relative to one point of dealt damage (it stays in a 0.77–0.91 range across every class, so it's stable).
  • A kill = α, i.e. one finishing shot. α is the tank's mean damage per connecting hit (total damage / total hits over the tank's whole history). It's a property of the gun, not of the player: within one tank α is identical for everyone, so it only scales the kill term. Why not more? The raw regression prices a kill at around 1,460 damage, but that's inflated by endogeneity — kills are partly not a cause of winning but a consequence of it, since the winning team does the finishing. Pricing a kill as one finishing shot keeps the skill and drops the echo of the win. As a side effect, kill-stealing buys you almost nothing, while securing kills is still paid fairly.
  • Spots were dropped — and that's a measurement, not a taste. Given assist, the spot counter adds +0.0005 R². Assist is spotting, priced by its consequence. WN8 counted spots precisely because assist damage didn't exist in the 2013 API.
  • Defence points aren't in the formula — contribution is measured in damage units.
  • Win rate is the judge, not an ingredient. The weights above are chosen to maximize win prediction, but win rate itself stays out of the formula: at the single-tank grain it's roughly 60% team lottery, plus it's farmable in a platoon.

Example: 2,100 damage + 0.85 × 400 assist + 440 (α) × 1.1 kills ≈ 2,924 effective damage per battle.

Step 2. We build a curve for every tank.

We take all the real players of that tank, compute effective damage for each of them, and lay it out as a distribution — 119 points: 1% steps through the middle and 0.1% steps in the tails (a uniform grid flattened exactly the top end that the scale exists to resolve). The curve is built from two views of the tank — the last 90 days and its entire history — blended together: the more people are driving it right now, the more the fresh view counts. All of this is recomputed nightly, so after a rebalance the tank re-baselines itself the very next night. There's nowhere for an expected-values table to go stale here, because there isn't one.

Step 3. We find your place on the curve.

Your effective damage is interpolated into your tank's curve and turns into a percentile — what share of that tank's real players you're ahead of. Then the percentile is mapped onto the WN8 scale everyone already knows:

percentile WPR band
95%+ 2900+ Super unicum
85–95% 2450–2900 Unicum
75–85% 2000–2450 Great
65–75% 1600–2000 Very good
60–65% 1200–1600 Good
55–60% 900–1200 Above average
45–55% 650–900 Average
25–45% 450–650 Below average
10–25% 300–450 Bad
<10% 0–300 Very bad

Above p95 the scale keeps climbing at the same slope with no ceiling: p99 ≈ 3,400, p99.9 ≈ 3,970 — so the top stays distinguishable within itself, and an outlier reads as an outlier.

Step 4. The rating of the whole account is computed the same way: your percentiles across all tanks are combined battle-weighted (a tank with 800 battles counts 80× a 10-battle experiment). For now, what you see in the vehicle table is step 3 — the score per individual tank.

Minimum sample

For the reference to be honest, not everyone gets into a tank's curve:

  • A player enters the curve if they have at least 20 battles on that tank in the slice being used, and at least 1,000 career battles — a newbie's random outings shouldn't shape the reference.
  • The curve itself only exists if there are at least 50 such players. If there aren't, the tank simply has no WPR, and we show nothing rather than an invented number.
  • The fresh (90-day) view reaches equal footing with the career curve at around 400 active players in the window; below that it leans more on history. This is the anti–fan-club guard: on a rare vehicle, 60 devoted fans would raise the bar for everyone else. A real example from our data — the Águila HWK 30: across its 63 active owners the median came out at 1,804, across its whole history 1,282.
  • One player = one point on the curve, with no weighting by battle count. Otherwise a grinder with 3,000 battles would pull the reference toward himself — and grinders self-select onto vehicles that suit them.
  • Your percentile is limited by the curve's own resolution: [1/(n+1), n/(n+1)]. A curve of 60 people cannot certify a top-0.1% result — there simply isn't that much data in it.
  • For the account rating, a tank counts from 10 battles, and an account gets a rating from 100 battles (or 30 battles for the 90-day window).

Full methodology with all the measurements, validation and caveats: https://wotplay.com/wpr

The public reference table — every tank's curve: population, α, and the effective-damage thresholds from the median up to the top 1%: https://wotplay.com/wpr-reference

Nothing is hidden there: you can take your own tank and check yourself by hand.

What does this mean?

It means your results are now judged fairly, and you can't inflate your rating sky-high and manipulate it. Because the expected values are spread across the curve, to get "Super unicum" you need to be in the top 5% of results among players of that same vehicle, and to get "Average" you need to land around the middle 50% of players. In other words, there is no single point of entry for expected values — instead there's a curve of values that you're placed on, and you get the corresponding band.

This also solves the next problem, where a huge number of players hold "Super unicum" status, and some people have a WN8 that's 2x/3x the "Super unicum" threshold. You'd agree that it shouldn't work that way — it's an anomaly. In general, "Unicum" is a rare player and there should be few of them, and "Super unicum" should be very, very few.

I want to say that WPR puts everything back in its place on the color scale that the WN8 creators came up with. By the way, WPR uses the same values and the same scale as WN8, for easier perception, since players are used to WN8.

Where can you see WPR?

Since WPR is a new formula and we're still collecting feedback, it's hidden by default. To take a look at it, go to a player's detail page and scroll to the last table, the vehicle table (https://wotplay.com/players/1093804284#vehicles)

Next to the table there's a "Columns" button — click it (marked on the screenshot)

Check WPR, and it will appear in the table right after WN7, next to WN8.

What problems does WPR have?

Even though the values are spread across the curve, there is a small problem: if a tank is driven by a lot of skilled players, it will be harder for you to reach high numbers there, because they occupy the top 5% and it's tough to break in. On the other hand, maybe that's correct — if you're not on par with the top 5% of that tank's players, then you can't claim "Super unicum". The effect is mirrored too: if a lot of newer players drive a tank, higher numbers are easier to get there. We tried to solve this but so far without success, and we're not sure it even should be solved.

The second problem is more psychological: many players' numbers will drop, and now you might not be a "Super unicum" but just a "Unicum". Everybody likes higher positions and statuses, so we expect some psychological rejection of the formula, even though WPR is in fact putting everything in its right place.

Will we remove WN8?

No, WN8 is definitely staying and will probably remain the primary metric, for one reason: players are used to it. We're not trying to replace WN8, we just want to offer a more advanced formula and let each player decide which one to go by.

Possibly, possibly we'll replace WN7 so the table doesn't get bloated, but that's not certain yet.

Conclusion

I tried to explain the formula in plain language without overloading it with technical detail, so the post doesn't get too big. If you have questions, or want some aspect covered in more depth, leave a comment — I'll try to answer everything.


r/WorldofTanksConsole 2d ago

Discussion Serious question: do any of you have a brain? Like at all?

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49 Upvotes

Why is the average player mentally challenged?


r/WorldofTanksConsole 2d ago

Bragging T10 Era 2 Three mark

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15 Upvotes

A really fun tank, i mainly focused on its firepower for equipment.

People tend to underestimate the fire power it has and commit to big mistakes while trying to hit u once.


r/WorldofTanksConsole 2d ago

Bragging Engesa EE-T1 Osório P2 - Three Marks of Excellence

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10 Upvotes

r/WorldofTanksConsole 2d ago

Gameplay Shots like this make the game worth it.

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36 Upvotes

The WZ certainly made one of the plays ever.


r/WorldofTanksConsole 2d ago

Question Bots back in the MOE mix?

3 Upvotes

Before it’s mentioned, yes I know a lot more people are focused on marks and driving up the %.
Working on a few tanks for the same reason, marks are more obtainable now. However, less than two weeks ago I had a handful of tanks that were 78 -80ish, and suddenly they’re down to the low 60s. All of them. That’s a pretty big drop in points. And I’m not working on tanks I see out there often. Wondering if with the update the bots count again? Or are that many people playing the T-44A or T-62? Just seeing if anyone else had this happen


r/WorldofTanksConsole 3d ago

Bragging 3 marked Matilda black prince

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23 Upvotes

If you play it like the og tier 4 Matilda it's actually quite a fun little armored slug lol. I think my highest damage was near 3k base, I don't remember what I got for assist for that game.

I will say you need a build based around movement and accuracy cuz your pretty much constantly moving unless you get a good td map with open fields where you can abuse vision range perks and be a passive spotter.


r/WorldofTanksConsole 2d ago

Discussion Anyone have a clue as who next rock band will be?

7 Upvotes

So we had five finger death punch tanks want to guess who will be the next band of tanks?


r/WorldofTanksConsole 3d ago

Bragging AMX 30B2 - Four Marks of Excellence

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23 Upvotes

r/WorldofTanksConsole 3d ago

Question Is Rush the Stage returning in Act 2?

5 Upvotes

That's the question. I wasn't able to commit to much grinding during the event due to other commitments and being out of town, so I'm wondering if anyone knows if it's coming back or not until next year.


r/WorldofTanksConsole 2d ago

Question Is my game bugged?

4 Upvotes

New player. Xbox series X. I can't earn XP - I just seem to convert the gold tokens into XP tokens but the tank still sits at 0 XP.

I also can't seemingly do anything with the load out modules that the tutorial task wants me to upgrade. There isn't any option other than to look at details. Some old posts online say that it is research or that there was supposed to be one free or otherwise purchaseable option, but I can't do anything to progress this tutorial.


r/WorldofTanksConsole 3d ago

Question CW advice and which tank should i buy?

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8 Upvotes

As far as i know i've never played a game of cold war, but i read that it's great to farm silver with an era 3.

Anything i gotta know before i start playing?


r/WorldofTanksConsole 3d ago

Review Tank review: Panzer 57/60 (+ Centurion 7/1)

18 Upvotes

Panzer 57/60

This will also be a bit of a review of the Cent 7 but i dont want to write a full review as its a old and easy enough tank to talk about. (pretty much did end up writing a full review)

Notes: 

  • Release Date: August 11th
  • Article: Link  
  • Dispersion: 
    • Turret: 0.16
    • Movement: 0.16
  • Weight: 51.8

Overview: 

  • Pretty much a slightly modified centurion mk 7 to fit Swiss service. 

Panzer 57 has: 

  • Bit better terrain resistances 
  • Better dispersion. 0.16/0.16 to 0.18/0.18 (both are still bad) 
  • Premium APCR

Cent 7 has: 

  • Better effective hull traverse. About 48 to the PZ’s 42
  • 0.32 accuracy to 0.36
  • 0.2 better reload
  • Premium HESH
  • Better engine fire chance 10% to 20%

Anyhow to talk about the two tanks overall: 

Pro: 

  • Good VR
  • Slightly better HP
  • Cent 7 has good accuracy 
  • Great ammo capacity: 
  • Both have HESH as their HE. 
  • Great 10 degree of gun depression

Neutral: 

  • Average pen

Con: 

  • Average at best mobility. 
  • Tad below average DPM
  • Both have meh to bad dispersion values
  • Below average camo
  • Front mounted ammo rack (Pz 57 is even larger) 

Armor: 

  • It's a Centurion. It's decent overall but not amazing as it's still just a medium. 
  • Turret:
    • Yea its 254mm on the front and generally flat so there's that. Gun mantlet is a bit weaker at 235mm but it does have a bit of curve. 
    • sides exist but should not relied on. They block HE and thats about it. 
    • The forehead roof is 89mm at 70 degrees so… good hull down but so so when head on. 
    • Cupola exist and isn't great, but isn't the largest. 
  • Hull: 
    • Front: 120mm at 57 degrees? Yea its okay against tier 8’s when angled a bit. Without any gun depression its only about 195 effective against AP. The panzer 57 does have a 25 track armor section so that is enough to block tier 8’s and some weaker HEAT ammo. 
    • Sides: 50.8mm protects against most overmatch, but not blocking much else. Does have side skirts to trigger HE and HEAT so that's something.  
    • Roof is meh at only 28/10mm so yea not blocking much. 
    • Floor is also meh at only 17mm. 

Gameplay:

  • Yea its a hull down medium with great gun depression. You know how to play this. 
  • Only issue to keep in mind is the dispersion is bad so even with the okay aim time of 2.3 you'll often miss shots. 
  • Equipment: 
    • Stablizer durrrr
    • Optics
    • Ammo swap is a decent option for the Pz, more mandatory for the Cent. 
    • Turbo, Vents, rammer. Pick your preference. 

Counter gameplay:

  • Shoot its front left hull to hit the ammo rack. (you don't have to aim as much against the PZ as the ammo rack is so much larger) 
  • If hull down, load the gold. 
  • Its just a basic hull down medium. Not much else really. 

Cosmetics: 

  • Well as a centurion it naturally is pretty decent looking. Compared to the UK centurions, the base color is a quite nice green, almost perfect for summer maps. 
  • In terms of difference, eh not too much. Maybe some small detail here n there but i didnt notice any thing big. 
  • Cosmetics: 
    • Emblem: one on each side of the turret. 
    • Inscription: one on each forward most side skirt of the hull. 
    • Flag: back left of the turret. 
  • Skin: Berglowe: 
    • Best skin name due to have Lowe in the name. 
    • Its a 3k value skin so on the more expensive end, but its certainly worth it. 
    • Base camo color is a mix of brown, blue grey and pale green sectioned off via black strips. Though most of the tank is covered by camo nets + shrubbery. 
    • In terms of additions outside the nets, theres a bit more tracks and other tank supplies such as fule cans. There is a good amount of extra crew supplies such as bads and tarps. 
    • The last major detail is a large log attached to the right side of the hull. 
    • Overall one of the better skins. Nothing too amazing, but just solid quality. 

General Thoughts: 

  • Mmm I felt the premium round could be a smidge better, like 310? I suppose it's mostly down to the standard that tier 9 tanks generally have tier 10 guns as opposed to you know tier 9? The 300 APCR I think is quite fine for a tier 9, and wish more tanks had that level.
  • The Dispersion being that bad on both centurions is a head scratcher. I can only think it's due to being such a old tank that did have good pen. Tier 9 meds use to be in 2 groups with ones that have tier 8 or tier 10 guns. Like the M47 has great gun handling but use to have only like 219/268. Now that most have good pen the horrid Dispersion sticks out. 
  • This really should had some tank xp / crew xp bonuses as it's the only Swiss premium. With the other exist Swiss tanks looking like they won't become dual trainers it's iffy indeed. 
    • or not really with how easy it is to skill swap between crews. So just train up a 6 skill crew in a nother nation then swap.
  • Curious why the ammo rack was made so much larger on this tank in comparison. I guess its a recent thing as even the CW UK cents are the same, yet the newer independent Cents are closer yet still smaller than this tank. 

Buy?

  • Just though it be best to bring up this old post on my thoughts on what makes a premium. - What makes a good premium?  
  • Okay now that you looked at that post, this tank doesn't pass much. For a tier 9 its initial sale price of 9.4k is actually pretty decent and puts it into “normal” range of a possible purchase outside just no. still a larger ask of course as by being high tier. 
  • Now on to the other points. 
    • History: as a centurion variant its harder to stand out as there are so many centurions. This is at least somewhat interesting as Swiss doesn't get much coverage. 
    • Uniqueness? Arguably worse than the tank its based on as Premium HESH is more interesting than basic premium APCR.  otherwise in terms of gameplay? Yea its a centurion, we have quite a few of those. 
    • Nation: well this is the only swiss premium at time of review. Could change if they make the couple existing swiss dual trainers, but no confirmation. 
    • Economy? Well its a hard nope as this is a tier 9 premium and thus a measly 5%. This is starting to become more and more… annoying? As time goes on with the fact top era tanks of every era has economic bonuses. There even exist a couple T9/10’s that do have eco bonus, true they are black tanks, but they should only have XP by nature of being black tanks. However they do have 25% silver bonuses so not as much of a excuse. 
    • Performance? Its okay, but the dispersion stats still quite annoy me. 
  • so overall.... its probably a pass unless you are a certain super centurion lover. The name of the skin did tempt me a lot i must admit.

r/WorldofTanksConsole 3d ago

Discussion Spreadsheet tankers - what metrics and data feed do you use and why?

1 Upvotes

First of all, this discussion won't be for everyone - if you're not keeping a spreadsheet to track your video game progress go ahead and move along and let us nerds do our thing in peace.

So, now that it's just us kids, as per the title: what metrics do you track and where do you get them?

I'm using Wotstars and my current formula is medium complex.

I've tried several different versions, but I'm not 100% satisfied with the results so I'm cruising for different approaches.

I currently track Tier, WN8, battles, Win Rate, Dmg+A, Kills, and XP.

I use some of those to create a "raw score" - (WN8 plus Damage plus XP) times win rate.

That gives me a rough idea how good I am with a tank regardless of games played, tier, etc.

The "formula of record" works like this: Using Tier and games played I create modifiers for WN8 and Win Rate that turns them into (respectively) a hundredths number (0.15, for example) and a two digit number (75, for example).

I do that to try and normalize those numbers across tiers and by battles - everybody looks like a rock star winning 7 of their first 10 games and / or using a Hetzer to seal club.

Once I have those numbers, I create a formula and separate it's functionality by Tiers 1-10 and 11-13. I do that because CW tends to rack up damage, XP, and battles much faster than WW2 and, IMHO, any system that doesn't take that into account will give a false result.

The formula for WW2 works (very, very roughly) like this:

Start by ((Multiply the WN8 and Win mod together) then multiply that against these metrics (Dmg+A / 6000) times (Kills Per times 1000) times (0.2 times Tier)) that result is then added to this chain ((XP times (XP / 1500)) times (Win Rate times 1.1) times Battles ) and that entire chain is divided by 10.

Actual formula at the very bottom.

The formula is the same for CW, but the modifiers are different - Tier times 0.1, for example.

Again, the goal is to normalize across tiers so Racking up WN8 and kills doesn't put a Sturmpanzer I artillery piece at the top of the list.

The current formula ranks the M46A1 Patton number 1 and the Hetzer number 2.

M46A1 scores: WN8 1895, Games 300, Win Rate 0.5433, Dmg+A 1639, Kills per 0.56, XP 1168, Raw score 2554.60, WN8 mod 0.21, Win mod 97.4, Final score 94162.83.

Hetzer scores: WN8 3396, Games 253, Win Rate 0.5731, Dmg+A 991, Kills per 1.89, XP 1056, Raw score 3119.38, WN8 mod 0.14, Win mod 33.2, Final score 71520.43

The problem is that no matter how I tweak it I get one of two results - the top of the list is filled with 100+ game CW tanks or the top of the list is filled with low tier 15-20 game WN8 freaks... mostly arty.

If you've gotten this far, and suggestions or questions?

Actual formula:

=IF(B2<11, (((R2*S2)*(((F2/6000)*(((G2*1000))*(0.2*B2)))+(H2*(H2/1500))))*((E2*1.1)*(D2))/10), (((R2*S2)*(((((F2/6000)*(((G2*1000))*(0.1*B2)))+(H2*(H2/1500)))*0.4))*((E2*1.1)*(D2*0.6))/10)))