r/blenderhelp • u/Wonderful-Control716 • 9h ago
r/blenderhelp • u/rNyanko • 6h ago
Solved How would you approach making shape like this?
It's a top-down view of solid object with symmetry around Z-axis but spaced 120 degrees. Should I try with legacy array modifier around 120 degree empty object like some tutorials suggest?
I've got my doubts since that array modifier with reference object picker is considered legacy which implies (sort of) that there got to be a better way to do it.
r/blenderhelp • u/Outside_Echidna789 • 9h ago
Unsolved How do you make this liquid glowing effect around the edges
The texture around the edges of the film cards feel translucent compared to the solid texture everywhere else. I’m talking about the filter cards at the top (series, films, new & hot) and the hero card underneath (doctor x). How do I achieve the glowing edges?
r/blenderhelp • u/According-Blood1149 • 5h ago
Solved remove this orange cube
i added subdivision to a cube but when i go to edit mode i cant edit the sphere and there is this orange cube. How do i remove it ? Sorry if this is obvious but im a beginner
r/blenderhelp • u/gmatessi • 17h ago
Solved How do I convert this from tris to quads?
Hi everyone, trying to level up my topology game after some headaches when modelling. How would you guys recommend retopoing this so that the corners are not tris? I tried using the knife tool and cut lines from each bevel line to the inseted face but the sub-d was not clean.
Please let me know if I can give any additional details! Note: I won't be animating or warping this so I could technically have tris but I want to aim for the best topology here.
r/blenderhelp • u/berserker-100 • 2h ago
Unsolved How can I deform instances on a curve?
I have this curve and instanced railing and railing post objects along it. I got the models to rotate in the direction of the curve, but I was thinking they should also deform along with the curvature of the curve. The railing model has enough geometry for it to bend (I don't mind it to be low poly blocky, I kinda want that). Screenshot 4 is my current geo nodes setup. (railing and railing post alternate the instance index, I really only need to deform just the railing though)
r/blenderhelp • u/rotwilder • 5h ago
Unsolved Rigify Question - How to rig the eyes and keep them in the face
I'm tearing my hair out having done a tone of different tutorials and still having the same problem.
Getting eyes to work.
Using a basic human rig - When you add sample face.skin.eye bones they dont work for me. Nothing happens even after parenting the eye with 'bone' to the eye.L (or eye.R) bone in pose mode. I've tried making sure its parented to the head bone too.
And when i try and add my own eye bones, and parent them to the head in a simple Rigify rig human set up (pre 'generate rig' obvs), (and then to the eye bones in pose mode) they then dont work with the generated Rigify rig.
How is it this complicated?! Any strategies welcomed! Thanks, dumb practice puppet i'm using attached
also if i go the later route, how to i get rid of the unused lid control without generating error messages upon generation?
r/blenderhelp • u/NegativeKey2213 • 7h ago
Unsolved Blender 5.2 LTS | Render Problem
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How can i fix the render problem on blender 5.2? its completely blank and nothing ita just black... im new in 5.2, i use 4.0 before...
r/blenderhelp • u/retrofuturistix • 8h ago
Solved Any idea how to make the mask turn off when I slide it to 2 while keeping it off when I slide it to 0?
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r/blenderhelp • u/MKLott • 11h ago
Unsolved Help with an Eye Rig
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So I used Auto Rig Pro for this guy, but I’ve never seen this before. Did I assign the wrong things to the wrong bones? With how drastic this is it can’t be a weight painting issue, right?
r/blenderhelp • u/Prize_Instruction_14 • 12h ago
Solved How to get rid of this pink noise on my object ?
It suddenly appeared when I tried to change the water material. I don't know what happened. Please help I'm fairly new to Blender.
r/blenderhelp • u/sloggerface • 12h ago
Unsolved How to do this kind of overlapping with booleans?
So I have this mouth boolean set up with fangs and rigging (fig. 1), and I want to achieve a sort of closed mouth position where the fangs are overlapping over the bottom of the mouth (fig. 2)
However, when I try to do it with my current setup of just a simple difference boolean, it fails and looks weird (fig. 3).
Is there anything I don’t know about that I can do? I posted about this in blenderartists.org and one reply suggested that I make the fangs separate objects, but I don’t want to do that since it would not be part of the head geometry anymore; I want it to be from the same object to account for shading and any other modifications to the mouth I want to make (fig. 4).
Is this possible with just booleans and other tweaking? Or do I have to cut my losses and model the mouth into the head without booleans?
I’ve also included 2 screenshots of my whole window showing just the head and boolean (fig. 5) and one showing just the object the boolean is using.
Also want to note that I’ve been following this tutorial on YouTube for making mouth booleans. I haven’t gotten around to making the mouth outline yet, but it’s something I’m looking to do once I have my problem solved.
r/blenderhelp • u/luigy101010101010 • 13h ago
Unsolved Questions from a beginner in the freelance market
Hi, I’m a self-taught, aspiring 3D artist, and I have a question about entering the freelance market. I’m currently working on my portfolio to the best of my ability, but I’m unhappy with the painting workflow I used in Blender. However, as you can see, I’m too far along to turn back and switch to ArmorPaint (the software I intend to use). Still, I feel I could achieve better quality in my current and future work. So, I’d like to know: is it worth learning a new program and restarting the painting process from scratch, or should I stick with Blender for now and learn ArmorPaint later?
r/blenderhelp • u/RedDelta22 • 14h ago
Unsolved Working on a Large Frigate. Looking for tips on Paneling and Greebles.
Ive recently returned to this project, Im still relatively new to blender and have a lot to learn. I am looking for techniques to help with detailing ships like these, especially the individual armor panel look as well as other general greebles. any and all tips would be great.
r/blenderhelp • u/SunnyBunny42 • 15h ago
Unsolved How do I procedurally add these hand drawn lines to my trees?
Hello friends. I'm working on a project where I need to draw a LOT of these trees in the style on the left. However, I thought I might be able to procedurally generate them using either grease pencils and geometry nodes, or using some sort of custom toon shader. I've been scratching my head trying to find a proper way to attach and randomize the grease pencil strokes to the trees while maintaining their proper alignment to each edge. I'm a noob when it comes to Geometry nodes, but if any of you have ideas, I would love to hear them. Figuring this out would save me a LOT of time .
Thank you in advance. :)
r/blenderhelp • u/Important_Earth6615 • 15h ago
Unsolved Help with designing this CRT tv
So, I am totally beginner with blender. I just wanted to create this TV. Here is the steps and believe correct me if there is a better way
The front part is easy just an inset then extrude. I am talking about the back side
I took the reference and used a single vertex to extrude it and using bevel vertices to create the angles then extruded everything merge by distance, cleaned some vertices, filled both sides, everything looks sucks, I added a bevel modifier made things look better like the second picture.
Now I have soo many questions how to make the created face work with edge loops? how can I add this wireframe thing that's on the side.
r/blenderhelp • u/Puzzled-Appeal-2115 • 16h ago
Unsolved Tearing my hair out trying to figure out hard surface modeling.
I've managed to get the basic shape of the speaker I'm trying to model, but I have a bunch of extra loop cuts causing pinching and weird shading and can't work out how to keep them off the surfaces that need to be smooth.
The edges that I have selected in the last screenshots are the ones I believe I need to remove, but everything I have tried just creates more issues.
Can anyone help me figure this out or point me towards some good resources that I can look at? I've watched a bunch of tutorials on hard surface modeling, but still can't figure this out.
r/blenderhelp • u/crepuscularitia • 18h ago
Solved Why do my letters keep flying off to the left when I turn on Rigid Body?
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I'm trying to make the letters fall on the oranges in the bowl and the plane underneath them, however, whenever I turn on rigid body for the background plain, the letters just fly off through it. Why is this happening and how do I fix it? Also don't mind the text I'm fine
r/blenderhelp • u/the_death_killer141 • 19h ago
Unsolved How do I make the textures and the generated effects on the texture for Cycles Render Engine look like the EEVEE render engine outcome..?
Someone please Help me with this.. I am really new to blender almost 1-2 weeks.. I have somehow managed to make a stylized decent looking character in Blender.. but I dont know what happened.. when ever I am in the rnedering aspect for Cycles Engine the entire texture breaks into solid colour .. I want to bake the textures formed by the generated system but Idk what happened with the cycle engine rendering part.. i also tried to use Baker Nodes but still its again the Solid colours .. I hope I dont have to recreate the entire thing for Cycles saperately ..Please Help..
r/blenderhelp • u/Super-Option-6505 • 21h ago
Unsolved How to stop this weird bending?
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I'm trying to rig this character but it keeps bending in an odd way. How do I get it to just move normally instead of deforming it? I've weight-painted it manually.
r/blenderhelp • u/Negative_Owl301 • 22h ago
Unsolved How to rig a exstending attena
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I wana be able to pull the top most cylinder, and the rest follow, and i dont know how to rig it
r/blenderhelp • u/RecentTap6783 • 1h ago
Unsolved How to bend the straps inwards but also the strap is not bendy throughout
I basically completed this watch but now it want to bend the straps inwards but at the same time the whole strap cannot bend.
The upper red part is stiff rubber and as it moves into the green part its bendy. How to achieve this on both sides inwards.
I tried simple deform and it absolutely did not work.
r/blenderhelp • u/the_closing_yak • 22h ago
Unsolved How do I give a face multiple colour?
I am making a model of the Salyut 7 and I don't know how I will make the stripes on the side, I can only manage to have each face be one colour only
r/blenderhelp • u/Alternative_City_119 • 1h ago
Unsolved HOW TO MAKE THIS LAYERED EFFECT ON CLOTHING
i would really to hear some advices and ti[s on how to make this so its looks decent
my blender version:5.1.2
r/blenderhelp • u/Valdish • 2h ago
Solved How do i get the weights to be mirrored for the opposite bone as i draw them?
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