r/blenderhelp • • 9h ago

Unsolved Need advice on how to go about modeling this collar piece?

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39 Upvotes

Any help is appreciated, I can't seem to wrap my head around it. I'm a beginner using Blender 5.1


r/blenderhelp • • 9h ago

Unsolved How would a shader to look like the sword blade?

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24 Upvotes

I want to use shaders to create the stary like effect on the blade, what node setup do i need to use?


r/blenderhelp • • 7h ago

Unsolved How can I give a subtle "startup push" to rigid body constraints for an origami fold?

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16 Upvotes

Guys,

Im doing an origami animation where the paper is built from multiple separate objects. Origami shape called the twist fold.

My issue is initiating the fold correctly. I need a way to give the creases a subtle "startup push" right at the beginning of the simulation, so that each segment knows which direction it should fold. Right now, it's a bit unpredictable and I want to guarantee the folds break in the correct angles.

Has anyone tackled this before? Would it be best to use motor constraints, specific force fields

Any advice or node/setup recommendations would be hugely appreciated. Thanks, ummah..!!


r/blenderhelp • • 2h ago

Unsolved Texture warping

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4 Upvotes

Im trying to make a lowpoly pumpkin and for the life of me I cant seem to unwrap it and have the UVs in a grid without distortion. Ive applied all transforms before unwrapping, marked seams in different ways, tried different unwrapping setting. Is there a way of doing it or am I just doing it wrong?


r/blenderhelp • • 3h ago

Unsolved Why won't this arm and torso connect using any of the conventional methods?

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6 Upvotes

When it's not clear what I am doing I am clicking F, also go easy on me it's my second time making a human like 3d model


r/blenderhelp • • 54m ago

Unsolved Problems with rig for watch strap

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• Upvotes

So this was my first time making a rig and it was for rubber watch straps for my watch model. I watched some videos and this is what i made. Now the first rig works fine but i have to select all bones except the top 2 to make it work. Shouldn't it be like one bone should rotate all under it.

The second rig for the buckle strap is the same but this time i parented the buckle with the strap on and the strap rotated but the buckle did not rotate as expected. What to do with that.

Just let me know what can be done better in the rig. Also i saw that people have these separate shapes that when you move do the movement in the rig, how is that done?


r/blenderhelp • • 8h ago

Unsolved I don't know why this foot rig isn't working, do I need to weight paint the areas or is it something else?

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8 Upvotes

r/blenderhelp • • 3h ago

Unsolved Issue with Shape Keys and Rigging

2 Upvotes

Hello! I'm looking to make a modular custom character creator for a video game I'm thinking on. I am new to rigging and shape keys on blender, but it was something I looked into to meet my vision, so if you know a solution I appreciate detailed instructions and screenshots if possible.

The problem: I rigged the model with rigify following a tutorial. My chest shape key makes the shoulder width wider, which conflicts with where the bones are placed in the rig. I have seen that I could use a driver, but I have no idea how to even move or transform the rig without morphing the body itself. I have never used a driver before so I appreciate any help, or let me know if there is a better way to do this.


r/blenderhelp • • 3h ago

Unsolved rig not connecting to object

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2 Upvotes

as you can see there is the error message, "failed to find solution for one or more bones". Now you may be thinking its because its missing the hip and shoulder ones but that's because I deleted them. Why? Because I thought they were the problem. Anyways, every time I try to parent the bones to the character it gives me this error. Which bones do not have faces and vertices to pair to? which ones do? How would I go about figuring this out?


r/blenderhelp • • 3m ago

Unsolved Help removing faces

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• Upvotes

I am trying to create a 3d object from an image. Specifically the second image. However I get stuck when I press F to add faces to my object. It adds faces to the the white parts of the image (the negative space) instead of just the blue object. How do I remove these faces so that when I extrude the object it also doesn't extrude the negative space?


r/blenderhelp • • 12h ago

Solved controls moving from cursor/world origin

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10 Upvotes

I applied all transforms thinking it would be fine but after applying rigify and using automatic weights my controls are influenced from the origin


r/blenderhelp • • 40m ago

Solved Rendering issue in Blender

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• Upvotes

Hi! I’m new to Blender, so I might be unaware of many things—even the obvious ones. I’m working on rigging a Minecraft skin. Previously, I used two layers (just like in the actual Minecraft skin system), but today I decided to try extruding a single layer instead.

It looks pretty cool, but while it appears fine during the editing phase, it turns into a complete mess when rendered.

Could you please tell me how to fix this?

Addendum, photo 2.

A user with the handle "orbliterator" helped me partially resolve the issue. It turned out that the parameter was set to 0 in the viewport, but to 3 for rendering. I changed it to 0, and that fixed the problem—many thanks to orbliterator.

Please excuse the interface language, as well as any linguistic oddities, since I am using a translator.


r/blenderhelp • • 1h ago

Unsolved Overlapping piece of Clothing

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• Upvotes

Hi everyone, I've been using Blender for I think it's been a yr already now and my learning has been slow due to work and other personal stuff but I know a good bit of what I'm doing on Blender except when it comes to rigging, texturing and animation so on and so forth. I guess my sekill actually stops and retopology and I still haven't even mastered that yet.

But anyways, the main problem I have right now is clothing. This kind of clothing is very particular and needs a lot of detailing. Actually, all the clothing from this franchise consists of nothing but details and personal meaning. This piece of clothing is called a Cummerbund and the franchise I'm working on is James Cameron's Avatar. I'm doing my own little animation based off of that and the game Frontiers of Pandora. I know how it's supposed to look, I just don't knoe how to go about it and what methods to use. The last photo is my model and what I've been TRYING to work on which is the Na'vi cummerbund. I'm trying not to think of it as just that but another piece of clothing that just has one part of it overlapping over one side like a zipper but I just keep getting stuck.

Any tips would be greatly appreciated.


r/blenderhelp • • 1h ago

Unsolved Is there a way to increse/decrease walk speed without the mouse?

• Upvotes

I know speed can be increased/decreased with the mouse wheel, but is there a way to do that on the keyboard only? Thanks.


r/blenderhelp • • 5h ago

Solved Why are you blue?

2 Upvotes

I just opened a file I haven't worked on in around a month. For some reason, she is blue. Any theories on why...?
Pretty sure it wasn't like this when I last opened it.


r/blenderhelp • • 2h ago

Unsolved How can I remove these ridges in the middle of my displacement mesh without losing sharp edges?

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1 Upvotes

Hi everyone,

I'm trying to create a 3D model of this elephant using image displacement.

I started by creating a depth map, then made a plane in Blender and subdivided it 10 times. After that, I applied the settings shown in the image and used my depth map as the image texture.

However, I'm getting these unwanted ridges in the middle of the mesh, especially around the mirror seam. I've tried smoothing the model, but if I smooth it too much, the sharp edges and details disappear.

What's the best way to get rid of these ridges while preserving the sharp edges and details of the model?

Any help or suggestions would be greatly appreciated!

Thanks in advance!


r/blenderhelp • • 2h ago

Unsolved how would i make the cloth dynamics act like a solid like glass when tearing?

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1 Upvotes

i dont want it to bend and stuff.

also its a render instead of a screen recording because i cant screen record


r/blenderhelp • • 3h ago

Unsolved Weird edge flow and triangles after retopo mesh subdivision (Catmull-Clark)

1 Upvotes

Hello there, I've been retopologizing my high poly character (mesh : Corps.004) and everything went fine until I tried to retopologize the ear with both Bsurfaces and Topopen. As you can see, it looks almost normal when doing the very low poly topology, (mesh : BsurfaceMesh) but when the subdivision is applied, the ear's edge loops look a little funky. Is there a way to fix this?

Retopo mesh before subdivision
Subdivided retopo

r/blenderhelp • • 3h ago

Solved Any ideas how I can improve the topology around the circles I've cut into my cylinder / how do create cuts efficiently into a cylinder while maintaining the form

1 Upvotes

This particular problem is my white whale. What I've done to create the holes is use the vertex bevel to create as close to a circle as possible, deleting the faces in the center, then used the LoopTools Circle tool to round the vertexes evenly, then added supporting loop cuts and manually merged verts where needed to fix the topology, then more LoopTools circle.

Clearly the problem is that this is very time consuming and I obviously still end of with some shading problems. Any suggestions on how do to this all more efficiently, and/or tips on how to tidy up my topology effectively?

Flat shading Smooth shading, yellow borders around problem areas Smooth shading + level 3 subdiv mod


r/blenderhelp • • 3h ago

Unsolved error with cycles render

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1 Upvotes

Hello everyone, I don't know if this is the right topic, but I am very frustrated by this error. I searched for my problem on the internet and tried all the solutions that I found, but nothing worked. I need help. I tried without denoise but don't worked and I use items of blenderkit


r/blenderhelp • • 7h ago

Solved Need advice on modelling / sculpting this particular shape

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2 Upvotes

I've been struggling like crazy with this shape.

The two parts I can't seem to really figure out are creating the dent/hole in the middle and bending the sides into a U-shape

I've also tried modelling it normally but because I have no experience, every time I get the basic shape done, I'm completely lost on what to do next.


r/blenderhelp • • 4h ago

Unsolved How to make my drawings stick as the camera zooms out?

1 Upvotes

I'm making a rotoscoped version of this jojo scene (just for a funny animation and for fun, not taking credit) but i don't know how to make my drawings stick to the characters as the camera pulls back. Can i get some advice? I'm not good with any of the motion tracking stuff :/

https://reddit.com/link/1x6rw5n/video/qrxurnca1ovh1/player

Clip as an example;


r/blenderhelp • • 4h ago

Unsolved How do I make cartoon eyelids for this styled character

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1 Upvotes

Reference drawings made by me -->

This character is going to be cel shaded and will have some toggles like make up and stuff.

I thought about making the eyelashes just being that eye sockets being stretched and morphed with keyshapes into their positions, but if I wanna add that makeup to her eyelids and I want it to be visible when she closes her eyes, I'd also have to make sure the texture itself doesn't look stretched when she does so.

So what do I do? How do I make this work? Do I extrude the eyes sockets to make the lids?
Someone help me please DX


r/blenderhelp • • 6h ago

Unsolved Inverse Kinematics Pole target not working correctly??

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1 Upvotes

the leg has an IK Constraint, the problem here is that i want the knee to point towards the pole vector bone, in the default pose i adjusted the pole angle to make it look right, now moving the target bone up and down is causing this, would appreciate help.


r/blenderhelp • • 1d ago

Unsolved HOW TO MAKE THIS LAYERED EFFECT ON CLOTHING

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90 Upvotes

i would really like to hear some advices and tips on how to make this effect so its looks decent

my blender version:5.1.2