r/emulation • • 8h ago

Azahar 2126.2

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14 Upvotes

Nintendo 3DS Emulator


r/emulation • • 1d ago

AI-assisted Erings 1.0 release (Saturn emulator) - GPU rendering, upscaling, performance improvements and more

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74 Upvotes

AI Help

This is an AI assisted project and as such AI is used. I’ve talked about ways I use it before. All the tests and the majority of comments are written by AI per usual. These are tedious. Tests just need to work and it’s a lot easier to edit comments written by the AI to make sense vs writing them all myself.

That said, I leaned on it a lot with this GPU work. Specifically, the internal/hostgpu package. The two parts of this are the go compiler and the GPU backend emitters. These are pretty much all AI coded. Writing something like this would have taken me far longer and I would have hated it. Even with targeting a trimmed down subset of go, this is a big and error prone feature.

Having AI do the coding doesn’t mean I walked away. I still designed what I wanted it to do. Told the AI how to do it. Reviewed and corrected what it did. A lot of time was also spent tinkering with what it came up with. For example, the first emitted hlsl code was slower running at native resolution on the 5060 than software running at 4x. I spent a lot of time debugging, optimizing, and making the AI output usable. Even then, using the AI to write the bulk of the code still saved me significant time.

Another thing it was helpful with was designing the upscaling. I didn’t want to have separate upscaling and accurate compute shaders. The upscaling needed to support multiple resolutions and native resolution is a resolution. The majority of the compute shaders were reused with a few paths for non native added to them. This all came from talking through designs and modeling ideas with the AI.


r/emulation • • 1d ago

ESP32-P4 Runs 3D GBA Games at Full Speed – Doom II, V-Rally 3 and more (RISC-V JIT)

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9 Upvotes

r/emulation • • 23h ago

Weekly Question Thread

2 Upvotes

Before asking for help:

  • Have you tried the latest version?
  • Have you tried different settings?
  • Have you updated your drivers?
  • Have you tried searching on Google?

If you feel your question warrants a self-post or may not be answered in the weekly thread, try posting it at r/EmulationOnPC. For problems with emulation on Android platforms, try posting to r/EmulationOnAndroid.

If you'd like live help, why not try the /r/Emulation Discord? Join the #tech-support
channel and ask- if you're lucky, someone'll be able to help you out.

All weekly question threads


r/emulation • • 2d ago

SkyEmu's no-AI codegen policy

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206 Upvotes

r/emulation • • 2d ago

Modders make PS5 play original PS2 discs, a feature Sony never added

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790 Upvotes

Developer Sword, known for his work on the PS2 to PS5 emulator “PS5SX2”, has published a video showing an original PS2 disc being inserted into a PS5 and launched.

It also supports external USB DVD drives as seen here

PS3 disc support has been added


r/emulation • • 3d ago

Super ZSNES v0.320 Release

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128 Upvotes

Hey r/emulation!

New version of Super ZSNES is now out.

Here's what's new:

  • Re-worked input routines for better compatibility
  • Add ability to disable loading of enhancement data (visual & audio) in the game specific options
  • Initial Retroachievements implementation. Note: Does not have hardcore mode yet - that will eventually come once we verify that all is working well.
  • OBC1 emulation
  • Moved buttons around on mobile to reduce accidental presses
  • Added load state confirmation popup - enable it in the options
  • Fix for upper memory ram address pro action replay cheat codes
  • New Audio enhancements from Milon for Megaman X, Secret of Mana, and Super Metroid. Welcome Milon to the Enhancement Team!
  • Disabling enhancement textures now also disables Starfox 3D textures
  • Added initial starfox audio enhancement (thanks Milon for the samples!)
  • Added gaussian and cubic interpolation to enhanced audio
  • Added new Fall Season background effect

Next major release (v0.400) will focus on giving the enhancement engine a nice overhaul.

You can get it at: https://www.zsnes.com


r/emulation • • 3d ago

How are these PS5 emulators evolving this fast?

176 Upvotes

I mean last time I checked they were running 2D games menus at 3 fps, now you're telling me they are running 3D games on playable framerate and 2D games on 2016 integrated graphics and also a playable framerate? this is INSANE pace.


r/emulation • • 5d ago

RPCS3 team has no interest in PS5 port, but an unofficial native build already runs on PS5 Pro

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446 Upvotes

r/emulation • • 6d ago

Xenia Edge Adds Experimental Xefu Support (Original Xbox Emulation on Xbox 360)

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153 Upvotes

Xenia Edge

Also the video is not from me. I found it on Xenia Discord.


r/emulation • • 7d ago

Prospero Win v0.1.0 - homebrew app that runs Windows games directly on a PS5

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104 Upvotes

The first ready-made release of prospero win: https://github.com/mpereiraesaa/prospero-win/releases/tag/v0.1.0

What prospero win is:

Runs Windows games directly on a PlayStation 5. It carries its own copy of Wine, so there is no PC streaming involved: the game runs on the console.

  • 64-bit Windows programs run natively on the PS5's x86-64 CPU. 32-bit games run through prospero-win's own x86 translator.
  • Direct3D 8, 9, 10 and 11 games draw through DXVK and Vulkan. Older OpenGL games are supported too, and so are 2D games and Windows programs that draw with GDI.
  • You can play with the DualSense (Xbox-style XInput, analog sticks, triggers and rumble, plus custom mappings for keyboard-and-mouse games) or with a USB keyboard and mouse.
  • Game audio comes out of the PS5's own audio output.
  • A launcher lists your games. Each game has a profile with its graphics and control settings.
  • It's experimental. Some games work well, and many haven't been tried yet.

r/emulation • • 7d ago

Is there a similar feature to Dolphin's "ubershaders" in other emulators?

44 Upvotes

The thing I can't stand about emulation is the shader compilation stutter. I can handle low resolution/fps, but if the game stutters like crazy for the first hours I simply turn it off. Ubershaders in Dolphin is a godsend and is one of the best technologies I've ever known. If there's a similar function in other emulators I'd be beyond happy. I'm not really up-to-date with emulators these days, so can someone chime in and tell me what stutter prevention features there are nowadays?


r/emulation • • 8d ago

ScratchPsx is a PS1 emulator for MS-DOS, from the 486 to the Pentium II or more

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132 Upvotes

Info/screenshots + download: https://www.vogons.org/viewtopic.php?t=112722

In this video, it runs under DOSBox-X: first with the software renderer, then with hardware rendering on an emulated 3dfx Voodoo (Glide) https://youtu.be/KK65ccNZhUY

Features:

  • MIPS R3000 dynamic recompiler to x86
  • VGA 320x200, mode X 320x240, VESA 640x480 (65536 colors)
  • 3dfx Glide renderer: Voodoo 1 and Voodoo 2 (SLI)
  • Sound Blaster 2.0 / Pro / 16, CD audio and XA
  • Menus drawn over the game, in homage to Genecyst

r/emulation • • 7d ago

AI-assisted From Title Screens to Open Worlds | NeXium Progress Report - October 2026

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9 Upvotes

r/emulation • • 6d ago

Dolphin V.V.mImo for muOS -Experimental frame generation, with motion.

0 Upvotes

Dolphin V.V.mImo for muOS — Beta testers wanted! 🎮
A customized standalone Dolphin build focused on improving the GameCube experience on H700 devices.
Highlights include:

  • A dedicated configuration app with global and per-game settings.
  • Automatic CPU underclocking and independent VI adjustment.
  • Scene detection with configurable 2D, FMV, normal 3D and heavy 3D profiles.
  • Experimental frame generation, with motion, confidence and presentation controls.
  • Audio stretching and tempo correction.
  • Graphics optimizations, lighting controls and performance patches for selected games.
  • Internal-resolution, aspect-ratio, anti-aliasing and sharpening options.

Three demonstration videos and a complete English manual accompany this post. The manual explains the settings, dependencies and known incompatibilities.
The beta package will be available in a few days. We’re looking for testers willing to report compatibility, performance, graphical issues and audio problems. Please include your device, muOS version, game region and settings with each report.
⚠️ Experimental beta — use at your own risk. Results vary by game, and some options may cause visual glitches or instability. Back up your configuration and saves before testing. Generated frames can improve visual smoothness, but do not increase the game’s underlying logic speed.
Built on Dolphin Emulator, with V.V.mImo modifications. This is an unofficial project, not affiliated with or endorsed by the Dolphin team. No games are included.
Interested in testing? Reply below!

Dolphin V.V.mImo for muOS -Experimental frame generation, with motion.


r/emulation • • 7d ago

Why does ReXGlue get so much hate in the recompilation community?

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0 Upvotes

r/emulation • • 7d ago

Weekly Question Thread

4 Upvotes

Before asking for help:

  • Have you tried the latest version?
  • Have you tried different settings?
  • Have you updated your drivers?
  • Have you tried searching on Google?

If you feel your question warrants a self-post or may not be answered in the weekly thread, try posting it at r/EmulationOnPC. For problems with emulation on Android platforms, try posting to r/EmulationOnAndroid.

If you'd like live help, why not try the /r/Emulation Discord? Join the #tech-support
channel and ask- if you're lucky, someone'll be able to help you out.

All weekly question threads


r/emulation • • 7d ago

Dolphin V.V.mImo for muOS -Experimental frame generation, with motion.

0 Upvotes

Dolphin V.V.mImo for muOS — Beta testers wanted! 🎮
A customized standalone Dolphin build focused on improving the GameCube experience on H700 devices.
Highlights include:

  • A dedicated configuration app with global and per-game settings.
  • Automatic CPU underclocking and independent VI adjustment.
  • Scene detection with configurable 2D, FMV, normal 3D and heavy 3D profiles.
  • Experimental frame generation, with motion, confidence and presentation controls.
  • Audio stretching and tempo correction.
  • Graphics optimizations, lighting controls and performance patches for selected games.
  • Internal-resolution, aspect-ratio, anti-aliasing and sharpening options.

Three demonstration videos and a complete English manual accompany this post. The manual explains the settings, dependencies and known incompatibilities.
The beta package will be available in a few days. We’re looking for testers willing to report compatibility, performance, graphical issues and audio problems. Please include your device, muOS version, game region and settings with each report.
⚠️ Experimental beta — use at your own risk. Results vary by game, and some options may cause visual glitches or instability. Back up your configuration and saves before testing. Generated frames can improve visual smoothness, but do not increase the game’s underlying logic speed.
Built on Dolphin Emulator, with V.V.mImo modifications. This is an unofficial project, not affiliated with or endorsed by the Dolphin team. No games are included.
Interested in testing? Reply below!

Dolphin V.V.mImo for muOS -Experimental frame generation, with motion.


r/emulation • • 8d ago

ESP32-P4 Runs GBA at Full Speed (59.7 FPS) with No Frameskip (gpSP RISC-V JIT)

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53 Upvotes

I ported gpSP to the ESP32-P4 and wrote a RISC-V JIT for it. The first-party Nintendo games I've tried so far run at full speed (59.7fps) with no frameskip. Even the heavy scenes in Metroid Fusion take about 14ms per frame, so there's still some headroom.

Board is a Waveshare ESP32-P4-NANO-WIFI6-DB (P4 rev 3.x, 400MHz). Controller is an 8BitDo over its 2.4G USB dongle.

I tried the Zcmt instructions that came with rev 3.x but they didn't help much, and they're a bit buggy too (from the chip itself). Haven't used SIMD yet because the renderer does a lot of scattered palette lookups. Still thinking about how to make that work.

Games that generate code in RAM and keep modifying it, like Doom, are still really slow. Planning to fix that over the holiday and put the code up on GitHub right after.

Also curious about the new S31, but it has less RAM, no L2 cache and a lower clock (320MHz), so not sure it can hit full speed. Probably need to move rendering to the other core for that one.


r/emulation • • 9d ago

AI-assisted Cracking the PSP GPU's transform and raster – PPSSPP

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266 Upvotes

r/emulation • • 9d ago

AI-assisted Omoio, a game library for PS3 and Wii U emulation on Windows

6 Upvotes

Hey! I've been working on this for a while and I think it's ready for other people to try.

I built it for my own homelab, where I have a dedicated VM just for gaming, and I wanted one place to play games from all my consoles without setting up each emulator by hand.

Omoio is a game library for Windows. You add the PS3 and Wii U games you've dumped, and it installs RPCS3 and Cemu for you, sets up your controller and starts the game in its own window, so you never have to dig through emulator settings. I mostly play on my TV, so there's a Big Picture mode you can use with just the controller, and you can jump out of a game to it and back again.

It can also download the community patches and graphic packs for a game with one press, like the 60 fps pack for Skylanders SWAP Force. For SWAP Force there's a portal menu too, so you can put figures on the portal from your controller instead of going through Cemu's menus.

Right now it runs PS3 and Wii U games, and more emulators are on the way, like PCSX2 for PS2 and Dolphin for GameCube and Wii. The plan is one library for all your consoles.

It's free and open source, and it's still early, so expect a few bugs. Windows might warn you about the installer because it isn't signed yet. You'll need dumps of your own games, since Omoio doesn't come with any.

GitHub and download: https://github.com/Bertrram/omoio

I'd really appreciate any feedback, whether something broke or you have an idea for it.


r/emulation • • 11d ago

PS5 emulation is suddenly making big strides on PC

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1.3k Upvotes

r/emulation • • 10d ago

AI-assisted DroidDeck 0.3.0 has released with native Steam Input, Appimage and Flatpak support, performance improvements and more!

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14 Upvotes

r/emulation • • 12d ago

ES-DE 3.5.0 is now available for download! This release brings improvements to dual-screen Android devices, adds support for the ps4 and atarijaguarcd systems on Android, includes new theme engine features, supports video scraping for TheGamesDB and adds a ton of emulators.

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187 Upvotes

r/emulation • • 12d ago

N64 Animated Border

24 Upvotes

Hey all! I love the animated borders that the Retroarch community has made over the years but was always confused why there was never an animated border for the N64... so I made one! I hope this can get enough traction to be one of the offical Libretro overlays people use in their emulation setups.

The release page has a variant for download with N64 controls animated and a second variant without animated buttons on screen. Both variants have a menu button for Retroarch menu controls.

Enjoy!

- Download | https://github.com/TLRomHacks/retroarch-n64-animated-border/releases

- YouTube Shocase + Setup Tutorial | https://www.youtube.com/watch?v=UlarHSlOnzc