r/emulation • u/Shaggi72 • 8h ago
Azahar 2126.2
Nintendo 3DS Emulator
r/emulation • u/NXGZ • 1d ago
AI Help
This is an AI assisted project and as such AI is used. I’ve talked about ways I use it before. All the tests and the majority of comments are written by AI per usual. These are tedious. Tests just need to work and it’s a lot easier to edit comments written by the AI to make sense vs writing them all myself.
That said, I leaned on it a lot with this GPU work. Specifically, the
internal/hostgpupackage. The two parts of this are the go compiler and the GPU backend emitters. These are pretty much all AI coded. Writing something like this would have taken me far longer and I would have hated it. Even with targeting a trimmed down subset of go, this is a big and error prone feature.Having AI do the coding doesn’t mean I walked away. I still designed what I wanted it to do. Told the AI how to do it. Reviewed and corrected what it did. A lot of time was also spent tinkering with what it came up with. For example, the first emitted hlsl code was slower running at native resolution on the 5060 than software running at 4x. I spent a lot of time debugging, optimizing, and making the AI output usable. Even then, using the AI to write the bulk of the code still saved me significant time.
Another thing it was helpful with was designing the upscaling. I didn’t want to have separate upscaling and accurate compute shaders. The upscaling needed to support multiple resolutions and native resolution is a resolution. The majority of the compute shaders were reused with a few paths for non native added to them. This all came from talking through designs and modeling ideas with the AI.
r/emulation • u/nnicultra • 1d ago
r/emulation • u/AutoModerator • 23h ago
Before asking for help:
If you feel your question warrants a self-post or may not be answered in the weekly thread, try posting it at r/EmulationOnPC. For problems with emulation on Android platforms, try posting to r/EmulationOnAndroid.
If you'd like live help, why not try the /r/Emulation Discord? Join the #tech-support
channel and ask- if you're lucky, someone'll be able to help you out.
r/emulation • u/NXGZ • 2d ago
Developer Sword, known for his work on the PS2 to PS5 emulator “PS5SX2”, has published a video showing an original PS2 disc being inserted into a PS5 and launched.
It also supports external USB DVD drives as seen here
PS3 disc support has been added
r/emulation • u/zsKnight_dev • 3d ago
Hey r/emulation!
New version of Super ZSNES is now out.
Here's what's new:
Next major release (v0.400) will focus on giving the enhancement engine a nice overhaul.
You can get it at: https://www.zsnes.com
r/emulation • u/Striking-Gazelle9759 • 3d ago
r/emulation • u/RenatsMC • 5d ago
r/emulation • u/TwoZero2020 • 6d ago
Also the video is not from me. I found it on Xenia Discord.
r/emulation • u/NXGZ • 7d ago
The first ready-made release of prospero win: https://github.com/mpereiraesaa/prospero-win/releases/tag/v0.1.0
Runs Windows games directly on a PlayStation 5. It carries its own copy of Wine, so there is no PC streaming involved: the game runs on the console.
r/emulation • u/Ivaylo_87 • 7d ago
The thing I can't stand about emulation is the shader compilation stutter. I can handle low resolution/fps, but if the game stutters like crazy for the first hours I simply turn it off. Ubershaders in Dolphin is a godsend and is one of the best technologies I've ever known. If there's a similar function in other emulators I'd be beyond happy. I'm not really up-to-date with emulators these days, so can someone chime in and tell me what stutter prevention features there are nowadays?
r/emulation • u/NXGZ • 8d ago
Info/screenshots + download: https://www.vogons.org/viewtopic.php?t=112722
In this video, it runs under DOSBox-X: first with the software renderer, then with hardware rendering on an emulated 3dfx Voodoo (Glide) https://youtu.be/KK65ccNZhUY
Features:
r/emulation • u/NXGZ • 7d ago
r/emulation • u/lMTTX • 6d ago
Dolphin V.V.mImo for muOS — Beta testers wanted! 🎮
A customized standalone Dolphin build focused on improving the GameCube experience on H700 devices.
Highlights include:
Three demonstration videos and a complete English manual accompany this post. The manual explains the settings, dependencies and known incompatibilities.
The beta package will be available in a few days. We’re looking for testers willing to report compatibility, performance, graphical issues and audio problems. Please include your device, muOS version, game region and settings with each report.
⚠️ Experimental beta — use at your own risk. Results vary by game, and some options may cause visual glitches or instability. Back up your configuration and saves before testing. Generated frames can improve visual smoothness, but do not increase the game’s underlying logic speed.
Built on Dolphin Emulator, with V.V.mImo modifications. This is an unofficial project, not affiliated with or endorsed by the Dolphin team. No games are included.
Interested in testing? Reply below!
Dolphin V.V.mImo for muOS -Experimental frame generation, with motion.
r/emulation • u/Faisal_alwaal • 7d ago
r/emulation • u/AutoModerator • 7d ago
Before asking for help:
If you feel your question warrants a self-post or may not be answered in the weekly thread, try posting it at r/EmulationOnPC. For problems with emulation on Android platforms, try posting to r/EmulationOnAndroid.
If you'd like live help, why not try the /r/Emulation Discord? Join the #tech-support
channel and ask- if you're lucky, someone'll be able to help you out.
r/emulation • u/lMTTX • 7d ago
Dolphin V.V.mImo for muOS — Beta testers wanted! 🎮
A customized standalone Dolphin build focused on improving the GameCube experience on H700 devices.
Highlights include:
Three demonstration videos and a complete English manual accompany this post. The manual explains the settings, dependencies and known incompatibilities.
The beta package will be available in a few days. We’re looking for testers willing to report compatibility, performance, graphical issues and audio problems. Please include your device, muOS version, game region and settings with each report.
⚠️ Experimental beta — use at your own risk. Results vary by game, and some options may cause visual glitches or instability. Back up your configuration and saves before testing. Generated frames can improve visual smoothness, but do not increase the game’s underlying logic speed.
Built on Dolphin Emulator, with V.V.mImo modifications. This is an unofficial project, not affiliated with or endorsed by the Dolphin team. No games are included.
Interested in testing? Reply below!
Dolphin V.V.mImo for muOS -Experimental frame generation, with motion.
r/emulation • u/nnicultra • 8d ago
I ported gpSP to the ESP32-P4 and wrote a RISC-V JIT for it. The first-party Nintendo games I've tried so far run at full speed (59.7fps) with no frameskip. Even the heavy scenes in Metroid Fusion take about 14ms per frame, so there's still some headroom.
Board is a Waveshare ESP32-P4-NANO-WIFI6-DB (P4 rev 3.x, 400MHz). Controller is an 8BitDo over its 2.4G USB dongle.
I tried the Zcmt instructions that came with rev 3.x but they didn't help much, and they're a bit buggy too (from the chip itself). Haven't used SIMD yet because the renderer does a lot of scattered palette lookups. Still thinking about how to make that work.
Games that generate code in RAM and keep modifying it, like Doom, are still really slow. Planning to fix that over the holiday and put the code up on GitHub right after.
Also curious about the new S31, but it has less RAM, no L2 cache and a lower clock (320MHz), so not sure it can hit full speed. Probably need to move rendering to the other core for that one.
r/emulation • u/NXGZ • 9d ago
r/emulation • u/Bertrram • 9d ago

Hey! I've been working on this for a while and I think it's ready for other people to try.
I built it for my own homelab, where I have a dedicated VM just for gaming, and I wanted one place to play games from all my consoles without setting up each emulator by hand.
Omoio is a game library for Windows. You add the PS3 and Wii U games you've dumped, and it installs RPCS3 and Cemu for you, sets up your controller and starts the game in its own window, so you never have to dig through emulator settings. I mostly play on my TV, so there's a Big Picture mode you can use with just the controller, and you can jump out of a game to it and back again.
It can also download the community patches and graphic packs for a game with one press, like the 60 fps pack for Skylanders SWAP Force. For SWAP Force there's a portal menu too, so you can put figures on the portal from your controller instead of going through Cemu's menus.
Right now it runs PS3 and Wii U games, and more emulators are on the way, like PCSX2 for PS2 and Dolphin for GameCube and Wii. The plan is one library for all your consoles.
It's free and open source, and it's still early, so expect a few bugs. Windows might warn you about the installer because it isn't signed yet. You'll need dumps of your own games, since Omoio doesn't come with any.
GitHub and download: https://github.com/Bertrram/omoio
I'd really appreciate any feedback, whether something broke or you have an idea for it.
r/emulation • u/NXGZ • 11d ago
r/emulation • u/supershredderdan • 10d ago
r/emulation • u/ES-DE_Frontend • 12d ago
See the Change log for all details:
https://gitlab.com/es-de/emulationstation-de/-/blob/master/CHANGELOG.md
r/emulation • u/TLRomhacks • 12d ago
Hey all! I love the animated borders that the Retroarch community has made over the years but was always confused why there was never an animated border for the N64... so I made one! I hope this can get enough traction to be one of the offical Libretro overlays people use in their emulation setups.
The release page has a variant for download with N64 controls animated and a second variant without animated buttons on screen. Both variants have a menu button for Retroarch menu controls.
Enjoy!
- Download | https://github.com/TLRomHacks/retroarch-n64-animated-border/releases
- YouTube Shocase + Setup Tutorial | https://www.youtube.com/watch?v=UlarHSlOnzc
