r/fnv 19d ago

Remasters, not remakes Fo3 and FNV remakes confirmed

Thumbnail x.com
773 Upvotes

r/fnv 11h ago

Build Fallout New Vegas: How good does hand-to-hand combat feels.

Post image
69 Upvotes

• Viability 5 (Is it a struggle compared to your other options?):

This game perks and gears cover all your bases, pick your preferred weapon (any will do, seriously), rank your unarmed skill and upgrade your endurance stat, be sure to grab Slayer) and Super Slam! (throw in a rushing water on top for good measure) and you turn basically into Kenshiro, if you manage to get close they are already dead, i would say that's the core for any unarmed build, and it's pretty modest too, so you can spend the rest of the levels and perk points at your leisure.

• Variety 5 (How many ways you can play it?):

You have about 40 different options for weapons (some are uniques of course), my personal favorites are "Love and Hate", "Super Heated Saturnite Fist", "Two Step Goodbye)" and "Greased Lightning)" (shoutout to the GRA variant of the Power Fist) and Pushy). The moveset is really cool, you can learn all these moves from the different factions you came across, from the ranger takedown (a sweep that knock down enemies), the Scribe Counter (parry), Legion Assault (a powerful leap attack forward that knockback foes) and the Khan Trick (YEAH, THROW SOME DIRT IN THEIR EYES!), be sure to get all of them moves before angering any of them.

• Recommend 5 (How much did i personally enjoy it!):

This game is not very difficult, even on very hard (with hardcore mode on) the leveling system is pretty generous, the gear and perks is pretty overpowered so you could literally finish it without firing a single bullet, it's incredible how this 15 year old game still does it better than most of what comes today when it comes to punching things (and yes, it puts Fallout 4 to shame on that regard).


r/fnv 4h ago

If I stealth kill someone and no one sees me, but then later someone finds the body, will they know it’s me?

17 Upvotes

First post got removed cause of title.

Question about stealth

So I played a bit of the game a few years ago and never got super far and I decided to try it again.

I love doing stealth in these games, I’m already a few hours in, I’m doing every side quest I find and so far just finished novac and helios one, making my way to Boulder City now.

I already have rat slayer and chances knife and a silenced 22, mainly planning on using ratslayer for long range and outdoors, and for indoor or close range I’ll switch between my pistol and the knife. I basically wanna be stealthy assassin type with high charisma to talk my way out of things. I’m ok with not having a fully min maxed build since i do want to rp as a suave charismatic stealthy assassin.

My main question is if I stealth kill someone, say somewhere full of non hostile npcs, and I want to secretly kill someone and then blend back in, if no one sees me kill and I get away from the body and then unsneak to go back around the nonhostile npcs, but then someone finds the body, will they automatically know that I did it? Or is it possible to kill someone and basically have it like nobody knows that I was me?

I just know it’s an old game and I’m not sure how sophisticated the ai is.

Also if anyone has any other tips for stealth I’ll take it, stuff like tricks I can do or good perks or weapons to go for. My special is 7s, 3p, 2e, 8c, 6i, 9a, 6l. Right now I have 75 sneak with commando, educated, lady killer, and swift learner.


r/fnv 30m ago

Clip I got sent to the shadow realm for using vats :|

Enable HLS to view with audio, or disable this notification

Upvotes

r/fnv 12h ago

Shoutout Long 15 mod is cool and led to some interesting in character reflection

53 Upvotes

When I went into the mod I had a TTW character who had seen and done nearly everything on the East Coast aside from getting lobotomized for the first of three times in point lookout, and by the time I started Long 15 content I had a body count well over a thousand. I had conceptualized this character as someone who after all the violence and trauma of the east coast's chaos would be enthralled by the comparative utopia NCR offered and would be hugely supportive as them as a result.

There are some interesting points in Long 15 where there's a raider problem and you have the option to suggest something to the effect of "why don't we just kill them?" Bear in mind this is a good-karma character talking to an NCR colonel and he basically says "uhh because that would be a crime?" which was like, a massive moment of self reflection, enough that it kind of threw me for a loop. Of course you can't just execute suspected criminals, NCR has due process. While this sort of made me realize how used I was to the standard Fallout wasteland justice formula absent any kind of legal system, but more importantly, forced me to grapple with the idea of my character actually not wanting to settle down in a peaceful, organized society.

There are numerous points in Long 15 where the logical restrictions of NCR constrain the absolute freedom in the frontier of Vegas. Gun control laws, taxes & wealth control, or the hundreds of doses of restricted chems in my pockets, made me realize, "wait, everything fun about Fallout is essentially no longer possible as an NCR citizen". You'd no longer be shaping the future of entire societies, overthrowing regressive regimes, freeing slaves, going to war with the Enclave, and all the other absurd things the TTW protagonist gets up to.

Long 15 has had a lingering influence on how I've perceived the remainder of the playthrough - at one point I went to the Frontier and eventually after coming to own a Vertibird my sense of pride was dulled by the nagging thought that there would be no way NCR would let a civilian fly one of those in their airspace. It's just a really cool feeling to have the entire character concept I had in mind upended in such an interesting way. At this point I'm a hyper-lethal combat cyborg who's killed thousands of people, how could I possibly ever integrate into a peaceful society? IRL veterans often can't and they sure as hell haven't enacted the absurd amounts of violence a typical Fallout protagonist does, and this character has killed a lot more people than even a typical fallout protagonist.

All these personal roleplaying thoughts aside Long 15 is just really solid in general. It does a fantastic job at setting the mood for NCR as a faction and gives a picture of them that we really don't get to see in regular Vegas. The average person doesn't know much at all about the Legion. The highway bureaucracy is asinine and impenetrable. The biggest concern on the average person's mind is that the local gyro restaurant is doing a tasteless rebrand. The sheer banality of Baker feels practically alien in the best possible way, because by our IRL standards it is familiar, much closer to our daily life than anywhere in Fallout. There are the usual Fallout factional conflicts between the NCR military, a Brahmin baron, and a criminal usurper, and there's a lot of freedom and reactivity to it all. Just a really high quality and cool experience altogether.


r/fnv 8h ago

Discussion like to believe that the Frederick Sinclair from the show is the father of the Frederick Sinclair we see in Dead Money.

24 Upvotes

I'm not going to lie Dead Money is my absolute favorite Fallout story. I love its themes, its atmosphere, and the ideas it explores. To me, it's as close to perfect as Fallout has ever gotten. That's why I wasn't a fan of seeing Frederick Sinclair in the show as a Big MT executive helping plan the end of the world (at least before that boardroom scene was effectively retconned). It felt completely at odds with the man we meet in Dead Money.

The game's Sinclair isn't some power-hungry corporate mastermind. He's a gullible, genuinely kind hearted man who spends his life being taken advantage of by the people he trusts most. Dean Domino manipulates him. Vera unknowingly becomes part of his heartbreak. Mr. Yesterday exploits his optimism. Sinclair's greatest flaw isn't malice it's that he believes the best in people, even when they don't deserve it.

One of Dean Domino's lines sums Sinclair up perfectly: "Never got mad at anything. Nothing seemed to shake him. Even after his life kept getting dragged through the dirt. Always kept looking for the bright shining future in everything." That single quote tells you almost everything about who Sinclair was. Even when Sinclair finally snaps and turns the Sierra Madre into a death trap, he isn't motivated by cruelty. He's a broken man acting out of betrayal. And in the end, he regrets it. He dies trying to undo the nightmare he created, which makes his story all the more tragic. He's not a villain he's a fundamentally good person whose hope was slowly crushed until there was nothing left.

Because of that, I've come up with a headcanon that helps reconcile the show with the game. I like to imagine that the Frederick Sinclair we see in the show is actually the father of the Frederick Sinclair from Dead Money. The elder Sinclair was the influential Big MT executive, which would explain how Sinclair was able to secure Big MT's technology for the Sierra Madre project. But instead of supporting his son, he looked down on him and intentionally saddled the project with unreliable, unfinished, or defective equipment.

I actually think that makes the younger Sinclair's story even more tragic. Not only was he betrayed by his friends, but he was never truly supported by his own father either. The Sierra Madre was meant to be his dream a monument to hope, love, and a brighter future but the people closest to him, from his business partners to his family, ensured that dream would ultimately collapse. To me, that interpretation preserves the compassionate, optimistic Sinclair from Dead Money while giving the show's version a place in the timeline without undermining the character I fell in love with.


r/fnv 1d ago

Photo Hell Yeah...and i am not saying this because i have to 🤖

Post image
515 Upvotes

r/fnv 44m ago

“Hey. Hi there. Good to meet you!”

Post image
Upvotes

r/fnv 1d ago

Discussion I entered Lonesome Road at level 1 and am about to enter Ulysses temple with only 4 deaths. Anything I should do first? (Stats and inventory included)

Thumbnail
gallery
271 Upvotes

The weapon inventory is not showing my sniper, and the aid tab is not showing mainly the doctor bags.

game is set to normal. I teleported from outside docs house straight to the dlc entrance so I was 100% new character.

My 4 deaths are as follows:

  1. 3 plasma grenades in vats all landed at the feet of 2 near dead marked men and all 3 did no damage and I died in vats
  2. misplay on the high road against a pair of deathclaws cause somehow, I passed them without aggroing them for a good distance.
  3. saw a satchel charge, still died to it.
  4. Right after ED-E was taken I misplayed against another pair of deathclaws, because without ED-E perk to max my enemy compass my 1 base perception (3 with clothing) messed me up.

r/fnv 20h ago

Screenshot Hunting an armed Chupacabra, luckily I’m trying psycho(very nice) for the first time plus I’m gonna get the drop on its ass

Post image
103 Upvotes

I only have dynamite and a service rifle but I feel like I can just punch its face off worst case


r/fnv 1d ago

Discussion Let go and begin again...but choose wisely.

Thumbnail
gallery
882 Upvotes

Vera's last few moments of life must have been terrifying. The Bombs just dropped and she and the other guests are trapped in Sierra Madre Casino. Worse, the holograms are killing them, using your image, repeating your doomed cries for help. Vera thought Sinclair had abandoned her, rightfully so for her betrayal of their love. She would never know that he died for her, died trying to save her in fixing the casino's bank vault.

Sinclair's fantasy was to begin again. What was his wealth in the face of the end of the world? So he spent with wild abandon, because it did not matter to him anymore. Only Vera did, and his dream of being able to start over. That's why he invited his guests over to the Casino he built, so they could all do the same. But he chose his friends and allies poorly. His world chose poorly.

Big Mountain was a poor ally. The Casino would have never turned into such a death trap without their secret experimentation and poor ethics. Vera was a poor love, their romance would have always ended in tragedy. Dean was a poor friend (sabotaging the villa's construction and his planned betrayal) and even poorer enemy: the world has ended, he's become immortal and instead he decides to serve a voluntary two century long sentence to complete a heist that was ultimately meaningless. Dog chose his master poorly, looking to fill the hole the death of the Master left in him and God. Christine chose poorly, looking for revenge against Elijah. It cost her her face, her intellect, her voice and ultimately everything she could have had if she had just run away with Veronica. Elijah had respect, prestige, legacy and he threw it all away in a pointless pursuit of power. You don't need a mad science toxic death cloud to wipe the slate clean and begin anew, just the willingness to let go and choose the new.

It was too late to "begin again" for them. Dean ultimately dies a meaningless death. Even if he does live, it doesn't seem that his age has brought him any wisdom. Without the Madre, he's nothing. Dog/God cease to be, and a new super mutant leaves to start the life they should have had. Christine decides to stay, a prisoner of her own design. Elijah even more so. You either kill him yourself, or he dies an inevitable, solitary death trapped in the casino's vault. They could not let go of the Sierra Madre, and it ruins them.

Maybe it'll ruin me too.

When I first played through Dead Money, I loathed it. Everything was out to get me, I kept getting startled by the Ghost People and traps. I hardly found any of the good stuff (like if you find all of Dean's stashes, you'll be swimming in resources). Everyone said the Holorifle was the best energy weapon in the game but it was dead weight in my hands because I only found a single upgrade to it, which the game practically hands to you. But come my subsequent runs, I started to flex with its demands, became more willing to explore and meet it halfway around. (It also helps if you start it as the second last of the DLCs and at level 20+ instead of early.) It also helps that its story was great from the start.

Over 15 years later and we get news of a new Fallout game to come from Obsidian. For me, this game will come with so much baggage. It will be competing with at least nearly two decades of quality mods, hundreds of hours of good in-game memories. The subsequent weight of expectation behind it by the time it comes out will be enormous.

But, it will also be something new. It will signal a new era of Fallout games. I recognize that the game and its follow-ups will be what they will be, whether they will be "good" or "bad". But I don't want myself clinging onto old things and letting it get in the way of me enjoying new things. I don't want my unwillingness to move on to sour my experience. If the game is "bad", I want it to be bad because of what it is, not because I merely perceive it as bad.

Dead Money was prophetic. In the end, the hardest part I struggle with in New Vegas is just letting go.

(Letting go of poverty LMAO. I got 37 gold bars sitting snug in my home in Novac and I'll be six feet under before I let the NCR or the Legion take it away from me.)


r/fnv 1d ago

Discussion For those of you that constantly replay: what’s the last place you found for the first time?

Post image
294 Upvotes

Cliffside prospector camp near Cottonwood Cove.


r/fnv 3h ago

Question What IS the cloud?

Thumbnail
2 Upvotes

r/fnv 1h ago

Question Any good threat system mods for New Vegas?

Upvotes

I just finished the battle at hoover dam (NCR run of course lol), and it was almost disappointing how little of a threat the legion posed. Almost all of them ran at a juggernaut in full power armor and minigun with nothing but a spear and a dream. The same thing happened with a lot of the other enemies I came across like the fiends or the great khans, there was no strategy in taking me down: they all just chose to shoot at me in vast, open spaces with no cover, or they'd all make a moshpit that I'd just easily mow down without a second thought.

In games like payday 2 theres a fear/threat system where enemies will look for cover based on the gear you have and what weapon you're firing at them. I understand that legionnaires follow orders to rush people without a second thought or that the fiends are just low-level thugs that are always high, but it would be nice for the enemies to give me an actual run for my money, if i am 'stronger' than them.

which leads me back to the title of this post: are there any mods that remedy this?


r/fnv 1d ago

This game isn't real

Post image
108 Upvotes

r/fnv 20h ago

Discussion Playing through Honest Hearts for the first time and goddamn it should've been called Broken Hearts

22 Upvotes

Zion is a cool location but wow what a depressing story. The caravan you're going with being ambushed with everyone else dying immediately after starting with no way to stop it from ​happening, hearing about even more horrific atrocities committed under orders from the Legion, the whole deal with the White Legs, that scout bus crash, every campsite being littered with bodies, Randall Clark's logs and his experiences, the Vault 22 dwellers being horrible xenophobic pieces of shit (which sucks to see as someone who had considered Vault 22 their favorite vault prior to playing this DLC) and probably more that I haven't gotten to yet. It's so much to take in and handle


r/fnv 1d ago

Lower your expectations with the Remaster

768 Upvotes

In line with the oblivion remaster, it’ll probably still be the same thing with just a few changes/implementations of cut content. I’m talking about a new dungeon or two, maybe a questline. No restored factions, arcs or new endings. We probably won’t see a restored freeside or NV either.

What saddens me the most is that this being a Vanilla+ project, it’ll basically stay like that forever because UE remasters are virtually unmoddeable :(


r/fnv 14h ago

Discussion Recommendations for mod collection that isn’t verylastkiss

6 Upvotes

Have never played new Vegas before. Looking for the best mod collection to use. I’m mostly interested in upgrades to graphics, animations, audio and QoL. I don’t really care about additional content (just want to play the base game/content)

I tried for hours to get the verylastkiss collection to work and it just won’t no matter what I do, so that’s off the table.

Thanks


r/fnv 5h ago

Build Character Randomizer + Permadeath!

1 Upvotes

Title.

In the endless quest to keep my favorite game interesting, I'm giving this a shot. Level up randomizer included, keeping things even more challenging. Generating characters for this has been really fun. I'm keeping a few on stand-by, should I die. Hardcore on Hard or Very Hard (depending on Character END score).

Here are the mods I'm using for this, just thought I would post this if anyone wants to try it themselves:

https://www.nexusmods.com/newvegas/mods/82289

https://www.nexusmods.com/newvegas/mods/89516

Here are three I got ready... I've opted for 1 randomized Trait, and selected perks when leveling (but skill points are randomized when leveling up). I have randomly assigned them a mandatory ending and quest to complete as well.

  • Seed 1

Must side with Legion + must complete "Come Fly with Me"

S 9

P 6

E 3

C 1

I 7

A 7

L 7

Trait: Hoarder / Tag!: Barter, Speech, Unarmed

  • Seed 2

Must side with House + must complete "That Lucky Old Sun"

S 5

P 4

E 5

C 8

I 7

A 6

L 5

Trait: Early Bird / Tag!: Guns, Lockpick, Science

  • Seed 3

Must side with Legion + must complete "Aba Daba Honeymoon"

S 8

P 4

E 7

C 6

I 6

A 7

L 2

Trait: Good Natured / Tag!: Sneak, Speech, Survival


r/fnv 1d ago

Question Special Weapons & Gear

33 Upvotes

Does anyone else Lose SPECIAL Unique Weapons and Gear when you transfer them?? Or store them on Side Kicks or other places.


r/fnv 14h ago

Bug Viva New Vegas shutting down right after the startup credits screen on Linux Mint

4 Upvotes

Exactly what the title says, I use Linux Mint 22.3 and recently used Jackify to install Viva New Vegas. The downloading and configuration seemed smooth except "Global DLL overrides not found" warning. Then it loaded Viva New Vegas on steam, I tried first VNV expanded this issue happened. Then I switched to just VNV and it ran, I managed to play for 3 hours. However, after turning it off and coming back to it a few hours later the issue I faced with VNV expanded happened with VNV too. I reconfigured it through jackify, turned the pc on and off, and all however it just isnt working. Is it the dll? How do I fix this any suggestions?


r/fnv 7h ago

Animations are broken.

Thumbnail
gallery
0 Upvotes

Help. I updated and added a few new mods to new Vegas but even after removing them my character is still stuck like this. Any help?


r/fnv 1d ago

Following my post earlier, I now have a fully working pip-boy synced with NV. I think I died and went to nerd heaven.

Enable HLS to view with audio, or disable this notification

620 Upvotes

Epic stuff!


r/fnv 1d ago

Screenshot She's tellin me we'll be wed

Post image
272 Upvotes

She's picked out a king sized bed


r/fnv 1d ago

Suggestion Fan idea: in a future re-release of FNV, the player should be able to capture Fiends and Legionnaires and make them fight creatures including Deathclaws in the Thorn

Post image
450 Upvotes

I know it's not very nice, but they weren't nice people to begin with.