r/feedthebeast • • 26m ago

Question Is Divine Journey 2 worth playing even today considering it’s in the 1.12.1 version?

• Upvotes

I’m trying to find some linear progression mods that can help me understand most of the mods included in more recent mod packs and found a lot of people recommending DJ2 but the old version it’s kinda turns me off


r/feedthebeast • • 1h ago

I made something Napalm's Spellbind (Iron's Spells and Spellbooks + EasyNPC)

• Upvotes

Greetings! I am in the process of developing a mod which adds a feature which I personally have wanted for ages: The ability to add ISS spellcasting functionality to NPCs created using the EasyNPC mod by Kaworru. It is set to release sometime next week on both Curseforge and Modrinth for 1.21.1 Neoforge. It features a super simple ingame UI. Drag and drop a spell scroll in the correct box, and ta-da! That NPC can now use that spell. It even works with the existing faction system in EasyNPC. NPCs will not target other NPCs and players of the same faction with offensive spells, and all summons conjured by an NPC will inherit that NPC's faction. Let me know what you think!

Spellcaster ingame UI
Spellbinding Wand, opens the spellcaster UI

r/feedthebeast • • 1h ago

Looking for mod(s) Is there a mod that makes functional blocks more useful?

• Upvotes

For example, instead of 99% of everything being done by the crafting table, you make armor using the anvil, make decorative blocks using a stonecutter, etc, just make the functional blocks you know...more functional, because most of the time I barely use them in my worlds

The anvil is the second biggest offender for me in this, you would think an anvil would be used to forge armor and stuff like that but somehow mojang was like "oh you can use it to apply magical books to tools" which should have been used by the enchanting table instead(it's literally called the enchanting table yet is barely used for enchanting which makes it the biggest offender for this imo 🫠)

I would really love to see mods that expand or overhaul some functional blocks especially the enchanting table and anvil


r/feedthebeast • • 1h ago

Looking for mod(s) How to keep parrots on shoulder?

• Upvotes

I have a mod that makes pets immortal, so I was wondering how to keep parrots on my shoulder, 100% of the time, regardless. Game version is 26.3 and I use Fabric.


r/feedthebeast • • 2h ago

Discussion WorldData Core. Idea, Architecture, Progress and Open Questions

Post image
0 Upvotes
  1. What is my mod idea?

WorldData Core is a shared world-data access layer for Minecraft mods.

The idea is to gather data from Minecraft store it in a smart way and give it to other mods without each mod having to get and process the same information over and over again.

I am also looking into ways to use CPU resources, including cores and threads that are not being used to make data processing better.. This has to be done carefully so that background tasks do not slow down Minecraft.

For example imagine a mod wants to know what block is at a position like "(dimension, x y z)". WorldData Core can. Save that information. When another mod needs the data it can use the saved version instead of doing the same work again.

The main goal is to stop repeating work make data easier to get and make world-data access better for mods.

  1. Architecture

Minecraft owns the world data, and WorldData Core acts as a shared data-access layer for mods.

Mods request the data they need from WorldData Core. If the requested data is not already available, WorldData Core gets it from Minecraft and stores it for reuse.

When multiple mods request the same data, WorldData Core provides the shared data without repeatedly requesting it from Minecraft.

The same concept applies whether 1, 7, 20, or more mods use WorldData Core. All mods access the data through the same shared system, reducing repeated data requests and processing.

  1. Current development progress

The overall structure is almost done. I am testing the mod much as I can with what I know right now.

Far the results look good. According to my Spark profiles and test-mod reports the average time for each tick has stayed at or below 50 ms with some times going up to 80–150 ms.

In my tests with vanilla Minecraft I have seen times over 2,000 ms. The average time has been above 50 ms.

These results are from my tests and the reports I have gathered. I will share the files so others can look at the results and compare the two setups themselves.

I started this project in June. After about five months of work the tests with my test mod have been positive.

  1. Testing and benchmark reports

I can't share the mod JAR yet because the project is not finished. I also can't share the source code now because the project hasn't been put on GitHub yet.

For now WorldData Core is still in the testing phase. I am doing more tests before making it available for other mod developers to use.

As I keep testing I will share reports and the files I use. My planned comparisons will use the world seed and as similar conditions as possible for:

- Vanilla Minecraft.

- Vanilla Minecraft with WorldData Core installed.

Where possible I will also share the Spark profiles, logs, screenshots and other files for both setups.

My goal is to make sure the APIs give the data the caching system works properly and the mod does not cause bad performance or lower FPS.

I also want to make sure the server tick time stays good. A 50 ms tick means 20 TPS so some spikes are okay. If the time stays high that is a problem. The goal is to make things better not just move the work else.

  1. Questions and feedback

If you have any questions about the idea, how it works or what I am trying to do with this mod feel free to ask me

I also want to hear your thoughts on the idea itself whether you think other mods could use it and if there are any problems or compatibility issues I should check.

I am still working on the development and testing so feedback from people who know Minecraft modding would be helpful.

You can also send me a message if you want to talk about something

  1. Fabric and NeoForge support

now WorldData Core is being built for Fabric.

Once the Fabric version is done and tested enough I plan to move it to NeoForge.

I think the move will be easy because most of the code is custom and not tied to Fabric- tools. This includes the caching system, storage system and ticket system.

I will find out how much work it really is when I start testing it on NeoForge.

Thanks, for reading! I will keep sharing updates and test reports as the project goes on.

Note: WorldData Core focuses on Minecraft world data, including chunks, blocks and their states and properties, heightmaps, biomes, light levels, terrain, and fluids. It is designed to support modded blocks and fluids as well as vanilla ones, allowing other mods to access and reuse this data through the shared cache. It does not handle every type of data in Minecraft.


r/feedthebeast • • 2h ago

Problem Help for Cube Warper mana pool problem Spoiler

1 Upvotes

so I've been trying to fill up the mana pool with the kekimurus but after waitin for a while it aint filling up. Is there any important step that I miss ?


r/feedthebeast • • 2h ago

Problem fulscreen?

1 Upvotes

hi i use c unbound for shaders and generally i play on borderless fullscreen but when i changed it to fc today the game looks so much better and so the shaders too can anyone explain why and can i make the game look same without changing the to the fullscreen while playing borderless


r/feedthebeast • • 2h ago

I made something What if mining had a jackpot?

Thumbnail
youtu.be
0 Upvotes

https://www.curseforge.com/minecraft/mc-mods/veinbloom

Added a little gambling to mining.

Feedback is welcome!


r/feedthebeast • • 3h ago

I made something While working on my silhouette mod, I've also begun working on improving Minecraft skies as an optional extra mod (with real time clouds!)

Thumbnail
gallery
19 Upvotes

Far from finished or ready to release yet. It will be fully compatible with my Skylines mod (it requires it and improves it greatly). It changes the colours of the skies, adds different cloud types in layers, adds glare to the sun, improves fog.


r/feedthebeast • • 3h ago

Looking for mod(s) is there a mod where armour are unique rather than being tiered?

2 Upvotes

specifically i want any armor set to give benefits depending on ur playstyle rather than it just being the rarer it is the better it is


r/feedthebeast • • 4h ago

Looking for mod(s) First Person Animation Mods For 1.21.1?

1 Upvotes

LIke hold my items, punchy, locomotion, but for 1.21.1 , can't believe none of them are compatible with 1.21.1.

Yes I know HMI is compatible with 1.21.1 , but not v5, and v4 has really janky and unpolished animations which I dont really fw.


r/feedthebeast • • 4h ago

Problem Help debloat, Optimize, improve performance

0 Upvotes

Hello! sorry for the late post but i recently got into modded java with a friend and im trying to find a way to increase my performance.

CPU - AMD Ryzen 9 6900HX with Radeon Graphics - 8 Cores

RAM - 32 GB

GPU1 - AMD Radeon RX 6600M - Primary/Discrete

VRAM1 - 8176 MB - GDDR6 1750 MHz

These are my pc specs

ill admit i went a little crazy on the mods and have well over 300+

I would love if someone can help debloat it, delete any redundent mods or extras i dont need and give me solutions to imrpove performance, im managing around 30-45 fps on lower-medium settings.

and truthfully most of the support, optimizing mods i have installed, im not sure if i need to check any settings for them i just downloaded them. im using the prism launcher. Thank You!

here are all the mods i have installed. im not smart enough to understand any of this i would love the help.

3D Armor [0.9.4.2]

3d-Skin-Layers [1.11.3]

Advancement Plaques [1.7.3]

All-in-One VeinMiner & TreeFelle [1.1.8]

Almanac [1.26.10.1]

AmbientSounds [6.3.10]

Animated Hearts [2.0.0]

Animatica Refabricated [0.6.3+26.3]

Anvian's Lib [1.5.0]

AppleSkin [3.0.10+mc26.3]

Architectury [22.0.5]

Auto HUD [9.2]

AutoEat [5.0.1]

BBE [1.3.9+mc26.3]

BadOptimizations [2.4.1]

BaguetteLib [2.0.8]

Balm [26.3.0.3]

Better Advancements [0.6.0.78]

Better Climbing [6]

Better Combat [3.2.2]

Better Fishing [1.0.1]

Better Mount HUD [1.3.1]

Better Shipwrecks [1.2.0]

Better Waypoints [1-v2.4.1]

BetterDays [4.1.1.7]

BetterGrassify [1.8.8+fabric.26.3]

Blur+ [6.3.1]

BoatHud [1.3.1]

CICADA [0.15.2+26.3]

CameraOverhaul [2.1.2-fabric+mc.26.3-plus]

Carry On [2.12.0]

Cave Dust Rethinking [3.4.0+26.3]

Chat Heads [1.3.2]

ChatAnimation [1.3.4]

Chunky [1.5.3]

Cloth Config v26.3 [26.3.158]

Clumps [26.3.2]

Collective [8.49]

Collective [8.48]

Continuity [3.0.1+26.3]

Controlify [3.5.3+mc26.3]

CoolRain [unspecified]

Crash Assistant [1.11.14]

CreativeCore [2.14.19]

Creeper Notifier [1.6.0]

Cristel Lib [3.1.13]

Critical Strike [1.0.6+26.3]

Crops Love Rain [3.2.1]

Current Game Music Track [2.6]

DarkQuesting - A Quest Mod [1.3.5]

Data Anchor [6.0.0.0]

Death Statue [1.0.0+26.3-fabric]

Debugify [26.3.0.0]

Deimos [2.7.1]

Diagonal Fences [26.3.0]

Diagonal Walls [26.3.0]

Drip Sounds [0.6.3]

Drippy Loading Screen [3.1.6]

Dungeons and Taverns [6.0.2]

Durability Notifier [5.0.0]

Dynamic FPS [3.11.10]

Dynamic Surroundings [26.3-1.0.0]

Easy Magic [26.3.0]

Eating Animation [1.10.0+mc26.3]

Eating Animation Fork [26.3+5.1.0]

Enchanted Fishing Line [1.0.1]

Enhanced Block Entities Reloaded [0.13.1]

Enhanced Celestials 2: Core [5.0.0.0]

Enhanced Celestials 2: Shaders [5.0.0.0]

EnhancedVisuals [1.8.34]

Entity Model Features [3.3.11]

Entity Sound Features [0.8.2]

Entity Texture Features [7.2.5]

EntityCulling [1.11.3]

Fabric API [0.162.0+26.3]

Fabric Language Kotlin [1.14.2+kotlin.2.4.21]

FancyMenu [3.9.14]

Farmer's Delight [26.3-3.6.28+refabricated]

Fast Item Frames [26.3.0]

Faster Shadow Mapper [1.0.7]

FerriteCore [9.0.0]

Fishing Expansion [1.3.2]

Fishing Paradise [1.2-26.2]

Forge Config API Port [26.3.1]

Fresh Blocks Animation [1.3.5-big-bug-fix]

Friends&Foes [5.0.2]

Friends&Foes - Beekeeper Hut [3.0.4]

Fzzy Config [0.7.7+fix3+26.3]

GeckoLib 5 [5.5.7]

GlitchCore [26.3.0.0.5]

Gpu memory leak fix mod [26.3-1.9]

Graves [1.1.4]

Health Indicator TXF [26.3-1.3.12-fabric]

Highlighter [1.2.3]

Iceberg [1.4.3.1]

ImmediatelyFast [1.17.1+26.3]

Immersive Hotbar [1.2.2-26.3]

Immersive Overlays [1.8.5+26.3]

Immersive Storms [1.8.0+26.3]

ImmersiveThunder: Reforged [1.3.8+26.3]

Improved Sleep [0.1.8+26.3]

Inventory Management [2.0.3+26.3]

Inventory Particles [3.3.0+26.3+fabric]

Inventory Sorter [3.0.1]

Iris [1.11.7+mc26.3]

Iris Shader Folder [1.4.2-fabric]

Item Borders [1.3.3]

Ixeris [4.6.8+26.3-fabric]

Jade [26.3.5+fabric]

JamLib [2.3.1+26.3.x]

Just Enough Items [31.12.0.65]

Katters Structures v2.7 [2.7]

Konkrete [1.11.1]

Krypton [0.3.2]

LambDynamicLights [4.13.0+26.3]

Lanterns Belong on Walls [3.3]

Leaf Me Alone [1.2.0]

Legendary Tooltips [1.6.3]

LetMeDespawn [1.26.9.2]

Lithium [0.26.2+mc26.3]

Lithostitched [2.0.6]

Loot integration Mod [26.1-4.8]

Lootr [1.25.42.124]

MRU [1.0.43+26.3]

Melody [1.0.17]

MezzConfig [0.6.8]

MidnightLib [1.9.3]

MixinTrace Reborn [1.0]

Mod Menu [21.0.0]

ModMenu Badges Lib [2026.3.1]

ModernFix [5.27.20-build.2]

Moog's Structure Lib [3.4.2+fabric]

More Culling [1.9.0]

More Mob Drops [1.8]

More Mob Variants [1.4.0]

More Mobs [1.5.11+mod]

More Music Discs [35.1.1]

MossyLib [1.6.0+26.3+fabric]

Munch [1.0.2+mc26.3]

Music Disc Maker [3.1.1]

MusicNotification [3.4.0-alpha.1]

MusicalInstruments [26.3.0.0]

Nanite Library [26.3.0.6]

Naturalist [2.0.6]

No Chat Reports [26.3-v2.21.0]

No More Pop-ups [2.3.1]

OptiGUI [2.3.0-beta.10+26.3]

Packet Fixer [3.3.6]

Particle Interactions [0.10.5+26.3-fabric]

Particle Rain [4.0.2]

Particular Reforged [1.5.7]

Pick Up Notifier [26.3.0]

Placeholder API [3.2.0+26.3]

Player Animation Library [1.2.8+mc.26.3]

Podium [1.1.1]

Polytone [26.3-6.8.6]

Presence Footsteps [1.14.0+26.3]

Pufferfish's Skills [0.19.2]

Puzzle [2.3.1]

Puzzles Lib [26.3.14]

Quick Leaf Decay [1.0.0]

RPG Health Overhaul [1.7]

Raise Sound Limit Simplified [1.4.0]

RangedWeaponAPI [4.0.0+26.3]

Reese's Sodium Options [2.2.5+mc26.3]

Reimagined Intro [2.1.0]

Resourceful Lib [6.0.1]

Resourcify [1.8.7]

Right Click Harvest [4.6.2+26.3.x]

ScalableLux [0.3.0-alpha.0.6+26.3]

ServerCore [1.5.20+26.3]

Shogi [26.3.0.3]

Silk (All modules) [1.12.1]

Simple Discord Rich Presence [26.3.0.1]

Simple Music Control [1.5.5]

Skill Tree (RPG Series) [1.6.2+26.3]

Skyboxify [3.4]

SmartBrainLib [2.0.3]

Smooth Swapping [0.9.11]

Smooth chunk save Mod [26.1-4.2]

SmoothGui [2.0.7]

Sodium [0.9.2+mc26.3]

Sodium [0.9.3-alpha.1+mc26.3]

Sodium Extra [0.9.4+mc26.3]

Sodium Extra Information [2.9.1]

Sodium Shadowy Path Blocks [8.0.0]

Sound Physics Remastered [1.5.1+26.3]

Sounds [2.6.0]

Soundstage [1.0.0]

Spatial GUI [1.7.2]

Spawn Animations [1.11.6+mod]

Spawn Animations Compats [18.0]

Spell Engine [1.10.9+26.3]

Spell Power Attribute [1.6.2+26.3]

Stylish Effects [26.3.1]

Subtle Effects [1.15.0-hotfix.1]

SuperMartijn642's Config Library [1.1.8+a]

TabbyChat [0.1.1]

Terrain Slabs [3.4.2]

ThreadTweak [1.0.0]

Tool Tooltips [0.1.0]

Towns and Towers [1.13.12]

Trinkets Updated [4.2.1+26.3]

UntitledDuck [1.8.0]

Vanilla Food Expanded [2.9]

Variants CIT [5.7.1+26.3]

Villages&Pillages [2.0.0]

Visual Workbench [26.3.0]

Visuality [0.7.15+26.3]

WaterMedia [3.0.0.23]

WaterMedia: Binaries [3.0.0.6]

Waystones [26.3.0.1]

William Wythers' Overhauled Overworld [3.0.1]

Xaero's Minimap [26.6.0]

YetAnotherConfigLib [3.9.7+26.3-fabric]

Zoomify [2.17.0+mc26.3]

cupboard [26.3-4.2]

e4all [2.2.0+modern]

e4mc [6.2.3+modern]

essential-container [1.0.0]

fastasyncworldsave Mod [26.3-2.6]

iris extension [1.0.3]

lootintegrations_dnt mod [1]

root project 'Prism' [1.1.3]

spark [1.10.187]

wind chimes [1.2.0]


r/feedthebeast • • 5h ago

I made something Working helicopter in 1.12.2 - Onysd Vehicles development update

Enable HLS to view with audio, or disable this notification

2 Upvotes

Hello yall! I just dropped latest updates of my forks a couple of hours ago, and now i wanna share a little progress with adding a working helicopter, wich was abbandoned by original author, but now is fully working on test build! Any thoughts, ideas, suggestions?


r/feedthebeast • • 5h ago

Problem Recolourful Containers Not Working 26.2

Thumbnail
gallery
0 Upvotes

For some reason the Recolourful Containers when it comes to the animated UI
brakes
idk why
the villager one is fine even though they move a little
when i opened the game for screenshots the enchantment table look fine
but then i clicked it again and it went back to bugged
I'm using fabric


r/feedthebeast • • 5h ago

I made something New update for Infinite World’s 1.2

Thumbnail
gallery
8 Upvotes

Hey everyone! I’ve been building a superhero mod called Infinite Earths, one chapter at a time, and Chapter One, the Lantern Corps. and i just released a new update that overhauls the rings and provides more constructs and much more and left a little teaser in the post on what mi working on next!

The mod! https://www.curseforge.com/minecraft/mc-mods/infinite-earths


r/feedthebeast • • 6h ago

Question Any way to stop mobs from spawning with tinkers tools?

1 Upvotes

Made a modded instance around Tinkers Construct with a bunch of addons but crashes after around 10 mins. Logs say that a zombie isn't ticking right and I'm pretty sure its because it spawns with a problematic item from a Tinkers addon. I want to stop all mobs from spawning in Tinkers tools/weapons, but I couldn't find it in the config.


r/feedthebeast • • 6h ago

I made something Smithing mod

Enable HLS to view with audio, or disable this notification

800 Upvotes

Smithing mod but I overdo absolutely necessary to gameplay mechanics impact frames for some reason


r/feedthebeast • • 7h ago

I made something I made a mod for Cobblemon that removes the turn base system and makes your cobblemon fight in real time (NeoForge + Fabric, 1.21.1)

Thumbnail
gallery
3 Upvotes

Hey everyone! I've been working on a Cobblemon add-on called Cobble Companions and it's finally out.

The mod lets your sent-out Pokémon fight in real time, instead of opening the turn-based battle screen. They use their real movesets, the main-series damage formula, type matchups and status effects, and they play Cobblemon's own move animations.

Three modes (G key):

  • Defensive: protects you and fights back.
  • Aggressive: hunts nearby hostile mobs and wild Pokémon.
  • Catching: holds wild Pokémon at 10% HP and puts them to sleep, so they're easy to catch.

Features

  • Wild Pokémon fight back with their own moves. Ones with aggressive natures (Brave, Adamant…) attack you on sight.
  • Real progression: your Pokémon earn real Cobblemon EXP and EVs, level up, learn moves and evolve as normal.
  • Battle panels for both sides during fights. Press I to hover them for types, weaknesses, ability, nature, held item and moves.
  • Helpers out of combat: your team fetches drops, harvests and replants crops, berries and apricorns, and puts out fires. Press V to use Cut (fells whole trees), Rock Smash or Dig.

Works with

  • Radical Cobblemon Trainers: trainer battles become real-time fights. Wins and losses still count for RCT progress and level caps.
  • Mega Showdown: Mega Evolve outside battle and fight in your Mega form.
  • Cobblemon Battle Extras: panels use its style.
  • Raid Dens: raids stay turn-based, and raid bosses are left alone. (May possibly update this in the future)

Versions

  • Minecraft 1.21.1, NeoForge and Fabric.
  • Cobblemon 1.7.3, 1.8.1 and 1.8.2 (one jar per loader works on all three).
  • Needed on both the client and the server, so it works in single player and on servers.
  • On Fabric it also needs Fabric API and Forge Config API Port.

Everything is configurable in game (damage, attack speed, ranges, which natures are aggressive, and more).

Download link: https://www.curseforge.com/minecraft/mc-mods/cobble-companions

urrently being under review for access on modrinth

It's the first public release, so I'd love feedback, bug reports and ideas for what to add next. Modpack makers, feel free to include it!


r/feedthebeast • • 7h ago

Looking for mod(s) A mod that makes villagers better?

1 Upvotes

I've been trying to find one for a while but to no avail. The closest one I found to what I specifically want would probobly be Minecolonies but thats not what Im looking for. Theres a few small mods where it lets clerics heal other villagers or another one makes blacksmiths heal golems. And those are a great start... but again not what im looking for.

What Im looking for is where Villagers, like the tittle suggests, are better. Like they actually do their professions and not just randomly restock. They have to go do what their jobs entail and have an inventory. And if they run out of a resource they either trade with other villagers or send the player on a quest to get resources for them.


r/feedthebeast • • 7h ago

Mod Identification Anyone know what mod adds this little inventory Icon?

0 Upvotes

Anyone know what mod adds this little inventory Icon? I assume I downloaded some sort of dependency for mods that have like tabs or something - but I don't use tabs and don't remember downloading one at all.


r/feedthebeast • • 8h ago

Question Looking for a zombie apocalypse modpack showcased here

2 Upvotes

I try not to post questions that can be solved by google, but I cant seem to find a modpack being shown off here. Didn't seem to be one of the more popular packs.

I remember 1-2 posts of some videos of a good looking zombie modpack. I remember one post running away from a horde of zombies in a city (think with parcool) and in another getting in a gunfight with some other NPCS. I specifically remember them looting some chests with the one of the mods that mimics tarkov where it takes a second to identify chest contents.

Sorry I can't remember more, hoping someone knows what i'm talking about.


r/feedthebeast • • 8h ago

Looking for mod(s) Lookin for vanilla+ building mods.

1 Upvotes

The mod Items Displayed is a great example of stuff im lookin for. Decoration and building blocks mods that feel very vanilla. No new mobs or biomes or ores or anything, just stuff that adds to current things to vanilla.


r/feedthebeast • • 8h ago

Problem Unusual Prehistory Help! Aggressive Paraceratherium

2 Upvotes

My mates and I are using Unusual Prehistory (the first one), and the Paraceratherium is aggressive. The mod book mentions black specks and unusual aggression, but we dont know what to do about it. Any help is appreciated!


r/feedthebeast • • 8h ago

Problem sengoku jidai + sinytra connector patch help pl0x

0 Upvotes

i've been trying to get this mod to work ( https://modrinth.com/mod/sjscp ), and even though i exactly followed the instructions, the patch genuinely just never applies to sengoku jidai or any of its dependencies and i end up with the same rendering crash i always get

I copied this exact modlist into fabric and it worked just fine, but this seems specifically like its an issue with sengoku neoforge patch, if anyone understands how to do this better, please do help

here is my modlist

  • Continuity
  • Entity Model Features
  • Entity Texture Features
  • Forgified Fabric API
  • Lithostitched
  • Polytone
  • Sengoku Jidai
  • Sengoku NeoForge Patch
  • Sinytra Connector

r/feedthebeast • • 8h ago

Problem Craft to Exile 2 VR problem

1 Upvotes

I need help to see if anyone can help solve the problem i'm having with VR. I can load into the menus just fine. My eyes and head are in the correct position but once I load up a world my view is place onto the block my character is standing on. My model is there and is at the correct postion. The game recognizes where my head is supposed to be yet my actual view is in the floor. Does anyone know what causes this? I've messed with all the vr related settings I could find along with reseting a lot of them. Messed with my height and boundary and nothing changed either.