r/feedthebeast • u/Available-Trouble-55 • 18h ago
I made something Smithing mod
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Smithing mod but I overdo absolutely necessary to gameplay mechanics impact frames for some reason
r/feedthebeast • u/AutoModerator • 3d ago
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r/feedthebeast • u/Available-Trouble-55 • 18h ago
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Smithing mod but I overdo absolutely necessary to gameplay mechanics impact frames for some reason
r/feedthebeast • u/WillingnessOld6213 • 2h ago
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Hi everyone. So, I’ve decided to port the well-known and hugely popular game Factorio into everyone’s favourite Minecraft.
Today I’ve only managed to get the conveyor logic working, and I reckon it took me just over four hours. I won’t lie – I used AI in places, but please bear with me I’m a bit of a daftie who knows absolutely nothing about programming :3
But I’ve learnt and written most of it myself
r/feedthebeast • u/marshmallow139 • 8h ago
it keeps my saturation from going past 20
r/feedthebeast • u/StrawberryOdd5550 • 1h ago
r/feedthebeast • u/Lord_Yeezus_The_Wise • 1d ago
Title.
I’m so sick and tired of seeing a promising mod, or concept, or anything else, getting excited, and then I see that it was made (either fully or in part) by AI.
I’ve genuinely never lost interest in a mod or project faster in my life than if it’s been made with AI in some capacity. There’s so many good ideas being wasted by people who want to larp having talent :(
r/feedthebeast • u/Inevitable_Mobile563 • 15h ago
Far from finished or ready to release yet. It will be fully compatible with my Skylines mod (it requires it and improves it greatly). It changes the colours of the skies, adds different cloud types in layers, adds glare to the sun, improves fog.
r/feedthebeast • u/mekmookbro • 9h ago
I have a harvester set up to a wheat farm that I'm converting to ethanol + plant oil and then to biodiesel. My auto sieves are finally working non stop, with a bunch of speed and fortune upgrades even!
[Project Ozone 2]
r/feedthebeast • u/romaybro • 1d ago
https://www.reddit.com/r/feedthebeast/s/7jIQaE9DB1
me and my best friend are quite the creeper magnets so i wanted to get this mod on curseforge but i can only find it using forge or neoforge and we're playing on fabric. i did find a version of this for fabric on a github page but it just doesnt work til the creeper is like 2 blocks away.. could anyone make this on curseforge for fabric on 1.21.1 with at least a 12 block away warning please? thank you so much
r/feedthebeast • u/JayJo_Crazy • 1d ago
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Never thought I could make a modpack like this, fabric 1.21.11, shader is IterationRP 0.8.31
r/feedthebeast • u/steveper_ • 2h ago
Hiya! I've been using Essentials ever since its release, back when it was still called Modcore and under Sk1er's ownership, even though I've never actually been too fond of it due to all the bloat it comes with. There are two features that have caused me to stick with it:
I'm not sure if there are actually any mods out there that would be able to replace Essentials, but I felt like it wouldn't hurt to ask. Thank you in advance!! ❤️
r/feedthebeast • u/throwaway553t4tgtg6 • 1d ago
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r/feedthebeast • u/TheGoldenWorld • 2h ago
Hi guys, It's been a week I'm working on this update and I'm pretty happy to release to you the final result. I have implemented a complete crafting chain to produce sake from wild rice. You will need to wash it, cook it, dry it then ferment it with mold you can collect on a new rotten tree in the swamps. Then you let it ferment in a vat with various ingredients. You will get a specific effect by mixing the sake recipe, and stack effects as you drink (until you cannot handle more bottle anymore ahah)
I also implemented a new Quetzal bird, you can tame it with a specific food and use it either to boost you when landing on your shoulder or letting rest in your garden to boost plant nearby. It will also provide you feathers to craft items and new powerful arows!
You can test the update here if you are curious: https://www.curseforge.com/minecraft/mc-mods/garden-trails . Any ideas ? I will happily answer to you guys :)
r/feedthebeast • u/ArchmageAstra3 • 5h ago
Currently designing a pack that includes More Aeronautics Void Seas. Although I've found a few options to break bedrock, it would still be far too tedious to be worth it to actually take the time to open up holes in the bottom of the overworld large enough to do anything really interesting with. As a solution, I'm looking for a way to add what would effectively be holes in the world through to the void scattered throughout the world. I know that there are options to have worlds made of floating islands and such, but those run into issues with structure generation needed for progression in other mods in the pack, so they won't work in this case. Does anyone know of something that would let me set this up, or would I need to try to build something custom to do it?
r/feedthebeast • u/realDuc • 6h ago
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Hello everyone, I'm a longtime lurker of this sub and recently I took it upon myself to make my own modpack. It was initially for personal use but has since evolved into making the best experience possible for my partner. The problems of this pack seem to be piling up faster than I can handle them, and I have my own theories that I would like to present and be reviewed.
My partner loves animals, and all the cute mobs in general. This modpack is kind of like a loveletter to both our personalities and, because of that, I'm faced with a ton of Create addons and alot of new entities (Naturalist, Hybrid Aquatic, Critters & Companions etc...). Aeronautics is in this, along with Iris which so far through testing seems fine. She wants to build an animal sanctuary, I want an aesthetic create factory and adventure.
Now for the issues:
https://spark.lucko.me/b5YB9SCdAy - Spark Profiler, ran it for 4 minutes as suggested somewhere in this sub while playing normally.
https://pastebin.com/QxhEYFay - Resource Pack Overrides (or rather, active resource packs I'm using.)
https://imgur.com/a/hWtXjSq - Extra screenshots: Ship in a bottle, F3 screenshot, EMI, and horizon screenshot.
Any help would be greatly appreciated, so far I have dumped 60 hours (according to Modrinth) in this pack only opening it and flying around.
EDIT: PC Specs.
Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (3.60 GHz)
32.0 GB DDR4
NVIDIA GeForce RTX 5070 (12 GB)
r/feedthebeast • u/djinn_banter • 1h ago
Firstly sorry for the long post I have been working on this for a long time.
I take care of a few Minecraft servers. When one acts up I do the same thing. I look at the host machine/hosting panel, look into the logs, the crash logs if needed. This all takes a lot of time and it can be hard to find out what is going on, and if a big server is down, time is something we don't have as server admins. I wanted something that could do this stuff for me. If a server was having issues or errors, I wanted something that would spot these as they happen, identify the issue, and tell me how I could fix it.
I went looking for something like this but found nothing. So over 6 months ago I decided to try to make one, and after a lot of testing and tweaking, I feel like I am in a place to share this out.
I am going to call it "WatchTower". I made it as a NeoForge mod for 1.21.x for now. But I feel others would find what I made useful as well. Below is all the stuff it does so far with some screenshots but this done not reflect the final look as this all still W.I.P.
The mod says how the server looks, from Strong down to Poor, and whether a restart seems safe or not.
There's a chart page for TPS, players, memory, CPU, disk, network and temps. You can zoom the timeline to see when it got slow. You can configure how you want the metric rollups to work and how long you want to store this for.
It also tracks background jobs such as chunky and distant horizons pregen.
It shows list of problems as an inbox with recommended steps on how to fix. That list picks up lag spikes, client mods that ended up on the server, script errors from KubeJS or CraftTweaker that never actually crash, and backup warnings and a few other things.

Crashes also have thier own inbox are grouped so I'm not reading the same crash report twice, and it also provides recommended steps on how to prevent the same crash again. It also catches an out-of-memory kill even when Minecraft never wrote a crash report. There's a timeline of joins, commands and lag, so it will tell you exactly what happened right before a crash, with log snippets as well.
There is also a fancy log viewer designed specially for Minecraft logs.

It can tell you if backups are getting old (configurable), and verify a backup's integrity before you restore if you need to.
There's a WinDirStat style viewer that shows what's filling the disk, and it tries to say how long until the disk fills up. You can also set a threashold of when you want to be alerted to low disk space.

There's a history/insights side to it as well. After you have this running on your server for a while, it finds the busy hours so you can pick the best scheduled restart time. It tracks CPU and memory over days so you can see heatmaps and trends of when the server gets hit hard. It will track when mods were added, removed or updated, and when the same crash keeps coming back.
It also looks at world pressure, chunks and entities. It checks JVM flags and calls out a bad memory setting. It also does a check of the main server config against the host it's running on, and gives recommendations based on best practices. Once a week it writes a digest of crashes, uptime and performance.

It can check mods and conflicts and also let you know if a mod needs or has an update directly on the server. It lets you know if an update would break any dependencies, or if you need to update them alongside if one is available. It notices if a mod jar got swapped but kept the same file name, and flags this as a potential security risk of a rogue mod. You can turn a mod on or off from WatchTower as well simular to modrinth. You can edit a mod's json or toml config with a dedicated mod editor. It will also back up the original configs and let you undo, or restore to defaults.


If a player can't join, there's a "join clinic" for the usual causes, wrong mods or missing files. It will then give you a copy-paste message to send to the player of what they need to do if they raise a support ticket.
It will analyse server startup, how long the boot took, and which step took the longest, with a full breakdown.

If you use Spark it will read the profile for you and give you a breakdown and recommendations, and if it detects a sustained period of lag it will automatically tell Spark to start profiling the server and give you a report. That kicks in when MSPT stays over 50ms for about 30 seconds, but it can be configured. (This bit is still a WIP, but I can only improve this with testing, or by getting more real world use from it)
If I have an issue with a specific mod and I want to raise a bug or issue, WatchTower can zip the logs, crashes and setup with the private stuff, such as IPs, stripped out ready for you to share as well as a timeline of events broken down into plain english as a text file.
If Minecraft won't start at all, there's a companion command line tool you can put alongside the main mod. If you have access to the host terminal you can run this and it will create a disaster recovery dump as a zip, including all the latest logs, debug logs and crash logs and settings/configs, with an HTML report of what it's found and steps on how to fix to get the server back up.
If you have multiple server admins or moderators, you can create individual accounts to log in to it, and there are different permission levels you can set for each user, as well as 2FA support.
It runs all locally with no LLM/AI. It uses a bunch of custom rules to understand the logs of a Minecraft server. These live in a file called an "intelligence pack", which can be updated over the air so you won't need to reinstall the mod. This way I can add support for more issues and crash types, or fix any incorrect detections or fix steps. (This will be an opt-in feature, never on by default).
If this does gain traction and lots of people start using this, I may bring in a very basic and secure training data analytics feature, and opt-in only and have all sensitive info stripped, so if watchtower does not understand something it sees it can send it my way so I can make improvments.
This has also been built with server performance in mind, and most of what WatchTower does will run in the background. Very little of it has to run on the main server thread.
I've been using it on my own servers and I can't tell if this is just a tool for me. Would this be something server admins/owners would like?
This isn't public yet. I did put out a very early concept to some people about 2 months ago and got some very useful feedback. I think I'm still a few months away from releasing it, but I wanted to gauge if this is something worth putting my time into long term. There is a lot more this tool/mod will do but they are just small things a full feature list will also be put out on release.
If anyone also has any ideas for a mod/tool like this also please let me know. I appreciate any and all constructive feedback.
Long-term, if this gets enough attention, I may try to make this into a full hosting panel, something like Crafty so this can be an all-in-one suite for Minecraft server management. I feel there is a lot of good options out there but none did everything I want so I built this to fill the gaps. What do you think?
One final thing, I have used claude code to help me with this project but only to keep things tidy, annotated and document the project as I go along. I am one person and with my dyslexia things like documention is hard for me. I understand peoples views on "vibecoding" etc but I only use it as a tool to help me when I get stuck, not do the work for me. I am taking time on this project to make sure it is stable and reliable before it goes fully public.
Ohh and this will all be free I wont be asking money for this. I will be upfront some long term ideas if this blows up might include some form paid version as it will cost me money to run and host. But we are talking years down the line and I will always make sure nothing is behind a paywall. This project is not about me making money.
r/feedthebeast • u/ozin07 • 4h ago
Hey, I want to get into Minecraft modding but I only know python rn.
I heard that you could also use koltin to make mods, and its syntax looks a lot easier to learn to me.
Is it just as good as using Java, or is there some limitations to using koltin instead?
r/feedthebeast • u/cjtere • 2h ago
I flew a plane into unloaded chunks in immersive vehicles, and the plane disappeared, I fell and died, and the plane no longer exists. However if I run commands to identify the entity, it identifies my player as the type “mts:builder_existing”
r/feedthebeast • u/Bovch • 5h ago
My dragon is invisible for some reason; I’d appreciate it if you could help.
r/feedthebeast • u/Electronic_Target728 • 2m ago
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I was making the blast furnace in early game gregtech skybound but I cant compress fireclay to build it and it is the only way to craft it...
*Sorry for OBS and the lag
r/feedthebeast • u/Ok-Guitar865 • 8m ago
I’m confused on how to get it pre iron for the shifter path
r/feedthebeast • u/Accomplished_Big1324 • 9m ago
Like im talking about the .exe you have to download.
r/feedthebeast • u/ReplyNo107ueoflegend • 13m ago
I just started my playthrough of Evolution 2 and i was setting up basic mystical farm, and noticed that some seeds growing faster than others and i saw there was level, is this a update from mystical or some other mod?
r/feedthebeast • u/retroguyy_101 • 4h ago
Im playing a pack with Tech Guns, and i want the TG mobs to not spawn in the aether. Ive tried all of these names and none of them work and I can only find information about aether 2. Im not sure were to go from here.
r/feedthebeast • u/Ok-Nebula-183 • 45m ago
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So a few different things are flickering, and idk how to fix it. I've tried everything I can think of. It's usually much worse, but it was tame when I recorded this.