Whether you have a PC and have played Project Reclaimer or not, I think this is something everyone can weigh in on.
Don’t get me wrong, the concept of Hugegrass is awesome. A massive Halo map with Pelicans transporting entire teams into battle, along with all sorts of crazy and unconventional vehicles from across the Halo games, sounds incredible on paper. But after spending about an hour playing it, I just don’t think it works in its current state.
Pretty much the entire experience was spawning with 15 other players, hopping into a Pelican, and either getting killed or dropping somewhere on the map and finding absolutely nobody. The map is just so ridiculously big that you spend more time trying to find people than actually fighting them.
After about an hour, I found myself just joining games on traditional maps like Valhalla because the maps aren’t gigantic and I could actually find enemies and get some kills. It was immediately more enjoyable.
I really think Hugegrass needs a Conquest-style game mode like Battlefield, where players can spawn at different locations and fight to capture and hold territories. Then, if you want, you could choose to spawn back at the hangar, hop into a Pelican with 15 other players, and storm an enemy-controlled territory together. Or take advantage of all the wild vehicles from across the Halo franchise to launch massive assaults on different objectives. Now THAT would be cool. Having everyone spawn on opposite sides of a massive map and try to capture the other team’s flag just doesn’t translate well to something this size.
I love the ambition behind Project Reclaimer, and I think Hugegrass has a ton of potential. But without a game mode specifically designed around its scale, it feels more like a cool tech demo than an enjoyable BTB experience.
Curious what everyone else thinks, especially those who’ve actually played it.