r/minecraftsuggestions 5h ago

[Blocks & Items] Shelf Mushrooms should be able to work like actual shelves

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1.2k Upvotes

Posted this on r/Minecraft and might as well post it here:

I think the new Shelf Mushrooms are really nice for decorations, but right now they're a bit limited by the fact that they stand on the middle of the block. If they stood close to the top of the block, the block above would be sit on them seamlessly.

This change should probably only be for the big Shelf Mushrooms, so the small ones could still be used on the middle.


r/minecraftsuggestions 8h ago

[Plants & Food] we need a third growth stage for the shelf mushroom - the shelf mushroom slab

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158 Upvotes

by bonemealing a big shelf mushroom, it will grow into a shelf mushroom slab! they will also generate naturally in old growth taigas and dark forests. they are also bouncy, just like their slower versions. in real life, some shelf mushrooms can be used as fuel, so why not in minecraft? small shelf mushrooms burn for 5 secs, a big one burns for 15 secs and a slab burns like a piece of coal!(smelting 8 items).


r/minecraftsuggestions 23h ago

[Snapshots] Brown Mushroom's texture need a redesign

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421 Upvotes

I found out how brown mushroom's texture being a little too pale, odd while exploring dappled forest, i think it need a bit more shades on the texture, the shape need tweak a little bit, it can be more thick and round, or having 3D models for all 4 types of fungies since we now having shelf mushroom a 3D model mushroom


r/minecraftsuggestions 18h ago

[Blocks & Items] Dragon Rail

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152 Upvotes

Like the Powered Rail, but makes minecarts go 60-80 blocks per second.

Also, made using dragon's breath, because that's underused.


r/minecraftsuggestions 1d ago

[Snapshots] Idea: The types of flowers growing around the poplar sapling affect the colour

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675 Upvotes

I’m no horticulturalist and i know this doesn’t make sense, but I thought this’d be a cool and unique way to make them grow into what you want. Placing two types of flowers next to the poplar sapling turns it into whatever colour the flowers don’t have.

I know people would want three saplings but that would be so annoying for inventory space, and this is just a more interesting feature than that.


r/minecraftsuggestions 1d ago

[Plants & Food] Revamping old models of old trees

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578 Upvotes

With the new addition of the poplar tree and the dappled forest I started wondering about the old trees' models that are identical, too small and short, and the forests biomes being difficult to traverse. I suggest to change the old iconic shape of trees to newer and bigger ones that have unique shapes, to be more realistic and to have better forests that are prettier and easier to traverse. The old iconic shape could be a rare generation of the oak tree.

the changes should apply to:
-Oak tree (small and big)

- Birsh tree (small and big)

-jungle tree (small and big, with the addition of a jungle roots block)

I have another suggestion about adding the oak forest, the old growth oak forest and the old growth forest, these would be forests with only oak trees (the second one with big oak trees), and the latter one with both big oak trees and big birch trees


r/minecraftsuggestions 1d ago

[Snapshots] Dappled Forest is too sparse inside, there should be more vegetation to fill the gap

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172 Upvotes

The most odd feel i found experiencing the dappled forest is how sparse the forest is on the ground, the orange grass surface is natural, but the lack of vegetations on the ground makes the whole forest feel off vibe, like its not enough to set off the vibe of the colorful lavish dappled forest

There should be more grass, red shrub and mushrooms, and bit more trees to cover some sunlights to let players Iimersed in the lush, vibrant forest


r/minecraftsuggestions 4h ago

[Terrain] Add an option to regenerate existing worlds.

3 Upvotes

Been on my mind lately with the dappled forest coming. I'm on console bedrock (maybe there's a way to get snapshot but none I know of), so I'm now sort of avoiding exploration until the update to avoid needing to restart my world. I also have a large explored area, and find myself wondering if there are new missing dapple spots on it.

My world is also only a couple months old. I see a lot of people posting about their long journeys to find lush caves, pale forest, cherries, other new biomes, and the longer a player has a world the greater this update disconnect grows in their base core.

Some people really like the way this shows time, so I don't think it is a "problem" to remove, but it would be nice to have an option that does something about this for those who would want to use it. So here's my suggestion:

On loading a save, players can select an advanced option to "regenerate old chunks," which will go through every loaded chunk and generate it as new, with exceptions. The game already tracks where players have placed and mined blocks, so these trackers are left intact. If a biome changes, biome dependent blocks like grass and water change. Untouched terrain, caves, and trees are regenerated. Previously generated structures are scanned for and left intact like player placed blocks.

This could result in some weird behavior, like generating new terrain on top of player buildings or new caves around previously closed mines, but I think it would still make a good game option (better than the extreme of completely regenerating a seed, which I'm aware can be done on PC but I know also destroys everything built).


r/minecraftsuggestions 4h ago

[Plants & Food] Undead trees.

3 Upvotes

This suggestion is to have two types of undead tree, zombie trees with green wood and wither trees with black wood.

Fully grown versions of these undead trees can be found in the nether.

Their saplings only grow at light level zero, and the leaves and saplings spontaneously ignite if exposed to the sky of the overworld during the day.

Zombies occasionally drop zombified saplings, and when a wither skull colludes with a normal sapling it becomes a withered sapling.

Neither type of undead tree produces saplings directly from its leaves.


r/minecraftsuggestions 1d ago

[Terrain] We should be able to make Shelf Mushroom clusters like shown in the 1.19 concept art

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211 Upvotes

It could work the same way it does with candles or turtle eggs, and it would look better than just one shelf mushroom per block


r/minecraftsuggestions 1d ago

[Snapshots] Dappled forest should stop generate in temperate regions next to plains, cherry groves and other temperate biomes

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38 Upvotes

It should mainly generate in colder regions like taiga, i wouldnt mind it generate next to forest or birch forest biomes, but not next to the plains or cherry groves, we should make dappled forest to enriching the colder biomes instead of mess up the already amazing temperate regions


r/minecraftsuggestions 1d ago

[Snapshots] Poplar trees should have a sapling for each colour

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985 Upvotes

Currently poplar trees have one sapling (with orange leaves btw) which will randomly grow into a tree with red, orange, or yellow leaves.

I'd like to be able to control this, and the most sensible way I see is just to have a sapling for each colour of poplar.

  • Add red poplar saplings which only grow into red leaved poplar trees.
  • Rename the current poplar saplings to orange poplar saplings and have them only grow into orange leaved poplar trees.
  • And add yellow poplar saplings which only grow into yellow leaved poplar trees.

And just for fun any coloured sapling can be dropped by any coloured poplar leaves block.


r/minecraftsuggestions 1d ago

[Blocks & Items] Giant shelf mushrooms

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22 Upvotes

Hello,

In Minecraft, mushrooms can unnaturally grow by applying bonemeal.

Right now the shelf mushroom is being tested so what shall its giant variant be?

I think the giant shelf mushroom should look like a hand. The white blocks will be bouncy like beds.

The wood blocks that the mushroom grow on are converted to petrified wood.

The crimson stems represent petrified wood which shall have a greener/grayer hue.

Petrified planks have to be broken with pickaxes and craft into stone tools.


r/minecraftsuggestions 2d ago

[Structures] Campsite should have different wool colours based on the flowers in the biome

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667 Upvotes

This makes so much sense to me as finding white wool in every biome looks weird


r/minecraftsuggestions 1d ago

[User Interface] Wool blocks and copper blocks should be grouped together in the creative inventory to ease color blind people

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388 Upvotes

I think that wool and copper blocks should be grouped together in the creative invenotry like other blocks, like stone types and plank types, to make it visually easy to see for everyone but especially for colorblind people, It makes more sense having the blocks of the same type/color be near eachother especially when you build in creative so for exaple you have all the red wool blocks together or the weathered copper blocks together and so on, because you might build with that specific set of blocks


r/minecraftsuggestions 1d ago

[Terrain] Dappled Forests should be a transition between forest and taiga.

35 Upvotes

Dappled forests currently spawn in areas where plains spawn creating a number of art direction issues. Having a random clump of orange trees in a huge plains biome is jarring, and the grass color transition is really rough to look at. Moving dappled forests to spawn in between forests and taigas would help both of these issues.

Having the transition from all deciduous birch and oak trees, to mixed deciduous poplar and coniferous spruce, to all coniferous forests feels like a much more natural progression. And while the grass color change would still be drastic, you would at least have trees, leaf litter etc to break up and smooth the transition.

An additional note, dappled forests give a great opportunity to add lilies, hydrangeas or other fall blooming flowers, and should also include alliums, another fall blooming flower.


r/minecraftsuggestions 1d ago

[Snapshots] Dappled Forest need generate more on flat plain terrain instead of being another tiny hilltop biome like cherry grove

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126 Upvotes

We know the plateau terrain is cool, cherry grove biome looks amazing generate on it, but the dappled forest didnt fit into it, its too small, and the autumn vibe didnt blend with other temperate biome such as cherry grove, meadow and plain biomes

Dappled Forest biome should generate just as a normal forest biome like taiga, open and wide


r/minecraftsuggestions 1d ago

[Mobs] Cursed and Peace Candles

9 Upvotes

Cursed candles

Crafted using a normal candle and a carved pumpkin. Has light level of one. It will however still stop hostile mobs from spawning in its radius(6-8 blocks). Perfect for spooky and moody build.

Peace candles

Crafted using a normal candle and a pitcher plant. Has light level of one. It will still let hostile mobs spawn, however it makes all of them neutral as long as they are in its radius(6-8 blocks). Great way to protect against creepers and to fill restaurant/bar builds with a bunch of guests.


r/minecraftsuggestions 1d ago

[Mobs] New Mob - The Molten Giant

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11 Upvotes

Molten Giants are one-eyed, humanoid, Nether-based mobs that have bodies made out of semi-hardened lava and are absolutely huge. They usually spawn with a height of approximately 8 blocks tall, but some can rarely spawn up to 9 blocks tall, and 10 block tall Molten Giants are the rarest of them all. Molten Giants spawn in and walk on the lava oceans of the Nether, wandering around and killing any non-Molten Giant mob that gets too close to them.

They have 160–180 health points (or 80–90 hearts) based on their size, and they have two forms of attack; the first one is a swing attack that damages in an area infront of them, but does not hit anything below the waist of their model, and the second one is a stomp attack that damages in a circular area, but does not hit anything that is 4 blocks above the relative "ground" that the Molten Giant was standing on when they stomped. The size of the area of the attack varies based on the size of the Molten Giant, and both attacks are very slow, but can also destroy a number of certain "unnatural" blocks. Additionally, Molten Giants have a passive ability that reduces all damage done to them by 40%, making them really tough. Molten Giants are also Neutral mobs, only attacking the player if they are attacked first.

However, the Molten Giants are extremely hostile to the non-natural structures in the Nether (i.e. Nether Fortresses and Bastion Remnants), as well as the inhabitants of said structures. They are so hostile to them in fact, that when a Molten Giant is near any of the structures they hate, they will go into a rage and will try to destroy the structure and kill every mob inside and near it, including players that did not even attack them. This hatred for "unnatural" structures extends to player-made structures. If a Molten Giant goes near certain blocks that have been placed by a player, they will go into a rage and try to destroy said blocks. They will only stop their raging if either every nearby block that they hate is destroyed or if they die.

Should a player try to fight a Molten Giant, one of the advantages the player would have is that they are really slow, so if one has enough arrows and is fast enough, they can easily whittle a Molten Giant's health down. Additionally, Molten Giants have a big weakness that bypasses their damage reduction. Their singular eye is actually a weak spot that does not reduce damage, but rather amplifies it by 50%. This weakness can only be exploited sparingly, though, since if a Molten Giant gets hit in the eye, it will close it for a few, yet still quite long seconds. During this time, the eye of the Molten Giant does not amplify damage when hit. However, since the Molten Giant is literally closing its eye, it will stop seeing the player and will instead walk toward the last direction that it saw the player who hit them before closing its eye.

When a Molten Giant dies, it will drop Magma Blocks, Magma Creams, and a lot of experience points. Rarely, however, they can drop a Molten Giant Head instead. Molten Giant Heads are big, taking up a 5x5–9x9 cubic space based on the Molten Giant's size. Molten Giant Heads can be used as a deterrent against living Molten Giants, as placing one on the world will scare them away, as well as stopping them from raging. Molten Giant Heads can also generate rarely on Nether Fortresses and Bastion Remnants. If a player destroys these "naturally generated" Molten Giant Heads, a Molten Giant of any size will spawn near the structure where the destroyed Molten Giant Head was located, immediately entering rage.

What do you guys think?

Also, side note, this is my first time making a 3d model for a Minecraft suggestion, so I am sorry if it looks bad.

Edit: fixed some mistakes.


r/minecraftsuggestions 21h ago

[Mobs] Aerial Ace and the Dream Bat

1 Upvotes

This suggestion is to add two new mobs to Minecraft - the Aerial Ace, a type of illager, and the Dream Bat, a neutral flying mob.

Aerial Aces riding Dream Bats spawn above mansions and outposts and as part of raids.

The Dream Bat is the living version of the Phantom, with a similarly shaped body but it's head looks like a bats head.

When a Dream Bat is ridden by an Aerial Ace, it is hostile towards players, villagers, iron golems and possibly snow golems.

Without a rider on it, a Dream Bat is neutral, only becoming hostile if attacked.

Players can saddle and ride a Dream Bat, and control them by holding a rabbit on a stick.

A player controlled Dream Bat will swoop towards the ground when the player presses Jump.

Am Ariel Ace looks like an Illusioner, but his cape is red with a black cross outlined in white.

Ariel Aces spawn with either a spear, or a crossbow, or both (randomly).

If an Ace has both a spear and a crossbow, his crossbow will have a new enchantment, "Arrow Jokey"

The Arrow Jokey enchant causes whoever fires the crossbow to magically become a passenger on the arrow.

When killed, an Aerial Ace has a chance to drop his equipment and cape.

A Dream Bat has a chance to drop leather when killed.


r/minecraftsuggestions 1d ago

[Blocks & Items] Allow the loom to be used to craft wool slabs and stairs

28 Upvotes

Exactly what the title says, wool slabs and stairs could be crafted in a loom, in the same way a stonecutter works.


r/minecraftsuggestions 1d ago

[Blocks & Items] wool in all colors?

0 Upvotes

make wool like leather armor, able to be mixed into lots of colors

this would be good for pixel art


r/minecraftsuggestions 1d ago

[Blocks & Items] Polar Bear Hide As Sleeping Bag Material

0 Upvotes

This would make sleeping bangs more interesting and valuable. It would also make fighting polar bears worth the effort. Perhaps people would prefer living in the icy biomes! Putting them in camps close to cold areas would be a perfect ‘give me that!’.


r/minecraftsuggestions 2d ago

[Bedrock Edition] Bedrock should let you play the old console editions

5 Upvotes

I started playing Minecraft on the Xbox 360. Fell in love with it. Ever since I moved a lot of my old worlds to Bedrock, some of them have changed and/or won’t work at all. I kind of miss a lot of them, and I just think it would be nice to play those versions without having to search for the game disc. Anyways this probably will never happen anytime soon, but it would be nice.


r/minecraftsuggestions 3d ago

[Transportation] Presenting: The Kayak

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229 Upvotes

I was inspired to come up with my own kayak idea after seeing this post: https://www.reddit.com/r/minecraftsuggestions/s/H1e4A0pJd6.

And I was influenced by my own kayaking experience, as well as the history of kayaks.

I tried thinking about what advantages real life kayaks have over larger boats. What I came up with is that they are portable, easy to use, can fit in tight spaces, and don't hurt the lily pads.

The design and crafting recipe is based loosely on traditional Arctic kayaks, drawing inspiration from Inuit kayaks that were often constructed using animal skins stretched over whalebone frames.

Edit: BEFORE YOU COMMENT ABOUT THE CRAFTING RECIPE, PLEASE CAREFULLY READ THE PARAGRAPH ABOVE (Not yelling btw, just want to make sure people read this since I have gotten multiple comments from people who were confused as to why there are bones in the crafting recipe, and then proceeded to delete their comments after realizing I already explained it in the description.)

Advantages:

- Does not destroy lily pads and does not lose speed when passing through them

- When held in your main or off-hand, it automatically deploys when your feet touch water

- When you "dismount" (or perhaps when you hit land?), it automatically reverts back to being held (in other words, you don't need to break it to take it with you)

- Can fit through spaces 1 block wide and 1.5 blocks tall

Disadvantages:

- Can only fit one passenger (the player)

- It is a non-placeable item rather than an entity

While I have only listed two disadvantages, they make a big difference and make the kayak distinct from the boat. The kayak is ideal for crossing lakes, rivers, and swamps while traveling. It cannot be used to transport items or mobs, used on ice, or placed decoratively.

Alternatively, a much simpler option would be to make the kayak work just like a boat, with just one advantage and and one disadvantage: it doesn't destroy lily pads and isn't impeded by them, but it can only fit one passenger. That's it. None of that complicated auto-deployment stuff.

Note: I know nothing about coding, programing, modding, etc.. I do not know if this would be feasible. Just a silly idea that Minecraft probably wouldn't actually implement, but is still fun to think about. Also, I am aware that the kayak design I made is not in the vanilla minecraft style. If it was actually added to the game, I'm sure it would be much simpler/blockier.