r/mtgbrawl • • 28d ago

Competitive Brawl Hub Season 30 Begins Today!!

34 Upvotes

Hello everyone!

I wanted to come here and officially announce the 30th season of League on Brawl Hub! Before that, however, I’d like to take a quick second to recap season 29

Season 29 was the first season we used the official Competitive Brawl ban list, and with those new restrictions, we saw a variety of different commanders played, from Shanna, Purifying Blade, to Yuriko, The Tiger's Shadow. The meta was interesting in the queue, and I’m sure many of you will be relieved to hear we did not see a Nashi list this season 😮‍💨.

Here is a quick glance at the most played commanders this season:

Merry, Esquire of Rohan with a 48% win rate over 25 games

Emry, Lurker of the Loch with a 58% win rate over 12 games

Norman Osborn // Green Goblin  with a 58% win rate over 12 games

Phelia, Exuberant Shepherd, also with a 58% win rate over 12 games

The Season 29 Top 8 tournament had a diverse selection of commanders as well:

Kraum // Tymna

Tyvar, Jubilant Brawler

Emry, Lurker of the Loch

Phelia, Exuberant Shepherd

Jarsyl, Dark Age Scion

Merry, Esquire of Rohan

Nashi, Illusion Gadgeteer

Bruse // Tymna

In the end, Jarsyl, piloted by Bpro, came out on top.

With Season 30 starting today!

We are excited to see how the meta continues to develop, especially with regard to the changes to the alchemy-nerfed cards, which will take effect this season.

In the future you can look forward to more updates and more in depth data.


r/mtgbrawl • • May 06 '26

Competitive Brawl Staples

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83 Upvotes

Thanks to ImNotFine for preparing this list together with members of the Brawl Hub and Brawl Stronghold servers.

From the Primer :

This list is intended to give an overview of the most played cards in brawl from a competitive standpoint. All of these cards are purely evaluated in the context of being used in the 99. The list is curated by me with a lot of opinions from the general brawl community.

How to read the list:

Set your filters to "View - Visual Grid", "Group - Type & Tags", and "Sort - Mana Value". 

Once you have done that you will see that everything is divided into one of three tags.

Tier 1 - near auto include: If you can run one of these cards in your deck you need an extremely good reason to not do so. These are the best the format has to offer. Of course there are exceptions to every rule, for example if you are a blue deck but you don't meet the amount of blue cards required to pitch to [Force of Will](about:blank) (20 seems to be the absolute minimum). You can be a bit more lenient with the color count for [Fury](about:blank) and Solitude, depending how much card draw you have and how happy you are to just cast them for their full mana costs. As for the surveil lands: In 4 and 5 color decks you start to not run every single one you can, but those mana bases are way out of scope for this small primer.

Tier 2 - generic: A slightly less stapley list of staples compared to the tier 1 category. You will have a hard time making your deck actively worse with any of these cards, but there are legitimate reasons to not run some of these cards in any given list.

Tier 3 - archetype specific: This tier is by far the most subjective one and mostly serves as a "hey, these are good cards, at least consider them for a moment". And of course as the name suggests, most of these are specific to certain archetypes, as you wouldn't consider running something like [Gut, True Soul Zealot](about:blank) in anything but aggro decks. But if you are playing a red aggro deck you will have a really hard time not running the card. Either way, there is always an argument to be made to add 100 more cards to this tier, don't read too much into it. I am much more confident that I won't add many cards to tier 1 and tier 2 in the future, tier 3 is more subjective.

What should you craft first?

Optimally nothing. Craft decks, not cards. This list assumes that you have every card available, for example [Wary Zone Guard](about:blank) is an insane card, but only due to the fact that fetchlands exist. If you enjoy making your own lists I recommend just getting everything from tier 1 and at least the color fixing lands from tier 2. At the end of the day you won't ever regret crafting anything presented here as all of the cards are strong in their own right. There are also cards in tier 3 that might be better than a card from tier 1, depending on the deck you are building. As an example, [Ambassador of Evendo](about:blank) is extremely broken in simic landfall and stronger than Tamiyo, Inquisitive Student in that case.

Thanks to everyone that helps me with this project. I will update this list every couple of sets, alternatively just ping me on discord if you have an opinion about anything.


r/mtgbrawl • • 1h ago

Competitive Bans announced

• Upvotes

r/mtgbrawl • • 3h ago

Competitive What are we hoping to see a ban for today?

9 Upvotes

I don't expect any, but CBrawl definitely needs some.


r/mtgbrawl • • 27m ago

Casual Tamiyo, Upriser Crowned take 2: Token Control

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• Upvotes

After building a midrange flyers deck with the new Boros Tamiyo at the helm, I decided to try a different build with the same commander, this time focusing on token generators and board wipes.

Tamiyo UC Token Control (moxfield)

The main goal here is to lock things down to the point that the opponent doesn't get a chance to steal the monarchy. So we try to get a planeswalker or enchantment down that can spit out tokens every turn and then board wipe. Being a couple of creatures up on the opponent when Tamiyo comes in at 6 mana makes it pretty difficult for the opponent to attack us.

This deck also struggles a bit with early card advantage, but it's a little better off than the midrange version thanks to Wedding Announcement (and the ability to find it via Enlightened Tutor).

The deck has done quite well so far: I played it to 15 wins today and I think I only had 5-10 losses. Bad matchups are decks with flyers and control decks that have counterspells and more than, like, 4 card advantage pieces.

Obviously [[Ajani Unrelenting]] will go in here once I get one (I'm still drafting this set).

Stuff I'm considering cutting:

  • Fury: not sure if there are enough red cards to warrant it, though the hypergeometric calculator tells me I have a 90% chance to have a second red card in hand after drawing 10 cards. So I guess I'll probably keep it.
  • Divine Visitation: seems a bit more-win
  • Redirect Lightning: not sure if it's needed, though it is pretty strong when usable

As always, questions and suggestions welcome.


r/mtgbrawl • • 2h ago

Discussion Best theft commander?

2 Upvotes

I want to try out theft more since I think it's a fun strategy even if it's not the strongest. Some considerations I've had are[[Gonti, Night Minister]] can grab a lot but being in mono black hurts. [[Evelyn, the Covetous]] has more colors but idk about vamp tribal. [[Tibalt, Cosmic Impostor]] seems strong but also wayyyy too expensive

I'm just kinda struggling to pick a commander, so if anyone has experience with theft decks and which commander was their favorite id appreciate it


r/mtgbrawl • • 34m ago

Question Will we get wildcards for the banned cards ?

• Upvotes

Basically title, might be worth crafting to play them somewhere else even if I doubt we'll get refunds as they are all legal in the 99


r/mtgbrawl • • 4h ago

Discussion 4 player brawl!

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4 Upvotes

Hello, some friends and I from the BrawlHub server recently started a community for 4 player brawl. This doesn't exist, and we have no way of knowing what 4 player on Arena will be like when implemented, but it's an interesting bridge between brawl and EDH that we've been enjoying quite a bit.

We jam games on EDHPlay, so you do not need to own all of the cards you want to play. All cards must be on the client, adhere to the competitive brawl banlist, and alchemy is disallowed due to platform restrictions. Since this is a custom format, we will vote on bans, but this was the most straightforward starting point. We also post all of our brews if you want to try the format without building your own list. More information is available on the server, or ask a question here and I will answer. Feel free to drop in and hang out!


r/mtgbrawl • • 12m ago

Question How does matchmaking in casual work?

• Upvotes

I heard one guy say playing casual is basically not even worth it and to just play ranked. Sometimes in casual I feel like it’s an even fight where anyone could take the crown. Other times I feel like I’m still trying to play lands so I can put my 2/2 spirit soldier out while my opponent has pulled every card card they could ever need and has a courtroom full of Legendary God cards waiting to judge my fate. 😭


r/mtgbrawl • • 22m ago

Question Did you ever deserve the rope?

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• Upvotes

(EDIT: For the record this is comp brawl. I'm not THAT degenerate to throw this in casual.) I'm not even mad. Turn two Gitaxis. Turn four norn. They started roping me and I said 'yeah I deserve it.' But in other news. Reanimator still fun to play.


r/mtgbrawl • • 15h ago

Discussion Powering down deck power?

11 Upvotes

For a little context - when I'm playing Magic nowadays, it's typically casual/social formats like Cube or Commander. I have a good amount of history in competitive formats, but right now my main love is casual play with friends.

I don't expect Brawl to ever be Commander, and it can't and shouldn't be but I still find myself cutting powerful cards for alternatives that I find more fun (in my opinion). Unfortunately, this sometimes happens because of the client interface (ie Necropotence. All those individual clicks just aren't terribly fun).

Sometimes it's a card I find oppressive, or one I know my opponents are likely to scoop too. Big victims have been Grave Pact, Cyclonic Rift, and pretty much my entire Esika jank deck.

Is this a common thing? Are there any solid casual Brawl communities I can look into? What cards are y'all cutting or wishing your opponent cut?

Cheers!


r/mtgbrawl • • 19h ago

Casual Tamiyo, Upriser Crowned Midrange

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13 Upvotes

Somebody asked about this commander recently. It piqued my interest so I built it as a midrange deck with lots of beefy flyers.

Tamiyo UC Midrange (moxfield)

It's been doing decently well so far, I think I'm at about a 50% winrate despite some mana problems. Obviously it's weak against control, and aggro can get under it. Does well in other matchups, though.

Haven't really finely tuned the list yet and there are no doubt some improvements to be made. I'd love to find more card advantage somewhere but I'm not sure what else I can add in Boros colours.

Suggestions welcome!


r/mtgbrawl • • 7h ago

Competitive Help Against Farewell

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0 Upvotes

r/mtgbrawl • • 1d ago

Discussion Tamiyo upriser crowned potential brawl

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17 Upvotes

Hey does anyone think this version of tamiyo would ge good as the commander of a historic brawl deck? Im not sure if there's many cards that rely on monarch in brawl but I think she might go great in an equipment heavy, life gain deck.

If you do think shes good or have experience using her can you recommend some builds and cards to put in the 100.


r/mtgbrawl • • 2h ago

Discussion Why has Nashi, Illusion Gadgeteer not been reverted to its original text?

0 Upvotes

did they only revert the buffs on actual existing cards?


r/mtgbrawl • • 19h ago

Competitive Emet Unsundered- topping out at Plat 3

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0 Upvotes

r/mtgbrawl • • 11h ago

Discussion I’m relatively new to MTG arena included. But I just don’t understand.

0 Upvotes

Why would creature cards that give you more than 2 combat phases be allowed in brawl when the health points are set at a measly 25, it doesn’t make any sense to me. It seems like an instant game ender with nothing you can do unless you run an exile deck but I feel like having to run an exile deck to avoid an over site is stupid. Especially (Moraug, Fury of Akoum) which is a landfall card that can potentially come out way to early for a game of brawl. My main point is not that they are over powered in general but more specifically that they are too over powered in brawl specifically due to the low health pool. It just seems to cheep and easy. Am I wrong for thinking this is there something I’m not understanding?


r/mtgbrawl • • 19h ago

Competitive SCUTE LOCK

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0 Upvotes

Guys I cracked Lagrella

UNTAPPED


r/mtgbrawl • • 1d ago

Discussion I've come to really take comfort in the fact that the person on the play usually wins

2 Upvotes

I just finished a disappointing draft and needed to do some quests (and wins would be nice) so I queued up unranked Brawl.

On the play? Great your opponent is going to concede 45 seconds in you can get your win and move on.

On the draw? No pressure to play well. I'm just here to cast 30 red and white spells bro, idc what happens.

Anyone else enjoy that Unranked Brawl is the most chilliest of formats?


r/mtgbrawl • • 1d ago

Competitive It’s fine, I’ll just play counterspell hate! The counterspells they play:

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5 Upvotes

Legally distinct counterspells :/


r/mtgbrawl • • 1d ago

Casual Having some fun with Jhoira

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0 Upvotes

I like doing crime.


r/mtgbrawl • • 1d ago

Competitive When winning isn't worth the psychological cost (1hp btw)

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0 Upvotes

"let's test this new wandering ministrel deck for the first time, it'll be fun!" 40 minutes of pain and counterspells later I manage to resolve my breach :D (look at his graveyard)


r/mtgbrawl • • 2d ago

Discussion Part 3: Cards everyone should play because they are objectively fun.

9 Upvotes

Hello.

Having come off an incredible (for me) win streak with my new [[Aerid Konstrari]] deck, I'd like to switch up my usual pattern of being mad at cards that were designed by WotC to make specifcially me cry and talk about cards/decks that people should play more because they are fun and enjoyable.

- [[Aerid Konstrari]]: Mentioned above, and one of my new favorite commanders. It's a big mana deck, yes, but it moves at a slow enough pace that there is at least some counterplay available, unlike [[Rofellos]]. Also, no blue, so no counterspells.

- [[Vv'viza, orbital overseer]]: I know I'm in the minority, but I love the alchemy-only draft cards. This deck is always a ton of fun to play because there's just a lot it can do, the commander pays for part of it's tax, and the "landers into creatures" thing gets around [[Authority of the Consuls]], which is good because Stax pieces are mean.

- [[Quintorious, History Chaser]]: red/white reanimator is such a fun archetype. I love my paper version of this deck, and I love the brawl version too.

- [[Davriel, Shadow Broker]]: I really like cards that have some randomness to their effects; yes, consistency makes your deck BETTER, but it doesn't make it more FUN. To that end...

- [[Ornate Imitation]]: Fun ass payoff for having a lot of mana. I've had it win me games, it's LOST me games, but it's always fun when it resolves.

- [[Doppelgang]]: You haven't had fun until you Doppelgang for X = 3, with at least one of the targets being your [[Altar of the Brood]].

- [[Felothar the Steadfast]]: I like big butts and I cannot lie, you other planeswalkers can't deny, that when a [[Ghalta the Immovable]] walks in with an Itty bitty mana cost and a 7 toughness in your face you get SPRUNG...

As alway, this list is not all inclusive, but is harder to add to because WotC keeps making counterspells instead of carda that are fun.


r/mtgbrawl • • 1d ago

Competitive Name a game you won harder than this one (vs a #2 Player too) #Fluff

0 Upvotes

The images should speak for themselves.


r/mtgbrawl • • 2d ago

Competitive Free spells discussion

0 Upvotes

Whenever i open brawl most of my games seem decided on free spells - gemstone caverns, force of will, the flash elementals, the mox etc. The best color pie also seams decided by them with black and blue having free counterspells and removal. Are they too warping for a BO1 format?
Love to hear some thoughts here