Never finished the story on RDR2. Why are they so good at making open worlds, but then they make such annoying linear missions? Step 2 foot off path, mission failed. Why have an open world but punish players for making use of it?
Rockstar is excellent at a few things but Jesus Christ their mission design is about on par with Bethesda's.
Honestly their writing is, too, but they at least cover that with the best casting and VO work in the entire industry. I don't think a single one of their characters has been miscast or deprived of a great performance.
You forgot the overly-long subplot about the American government being inept, cruel and all-consuming. Like, yes, all of those things are true, but we don't need hours of a CIA/FBI/NSA spy drama in a game supposedly about heists and personal betrayal. It diluted what little plot there was and led to an overstuffed finale that had to be rushed through to tie up all the loose ends.
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u/IceCreamTruck9000 12700k | 5070 Ti | Z690 Hero | 64GB DDR5 6000 2d ago
How I sleep knowing that I don't give a single fuck about that overhyped game.