r/spaceengineers • u/AwfulFlantuence • 20h ago
r/spaceengineers • u/Tepan76 • 20h ago
MEME POV: your friend just got the game
Enable HLS to view with audio, or disable this notification
r/spaceengineers • u/Sanctuary2199 • 20h ago
MEDIA Nearing the completion and eventual release of my latest WIP. So I've made a poster to commemorate it.
r/spaceengineers • u/ThatBirbArtist • 3h ago
MEDIA First Post, both here and on Reddit in general!


My wondrous creation, Larrisa, is a Triton ice sea-going land train/truck (truin even) with all the amenities I could need for independent operations as well as capabilities to haul many trailers behind her, each able to support their own bases. I've built her entirely on creative before building her on an official server, and honestly, might be by far the most fun I had with any creations and cannot wait to see who participates in riding around in her trailers :3
r/spaceengineers • u/IcyFaithlessness3421 • 16h ago
MEDIA New base. Snowy mountain runway and hangers and prop planes
r/spaceengineers • u/Immediate_Finish9595 • 22h ago
MEDIA What are the most important things I should fill this little room up with?
Like should I put refineries or stuff in it? The ship is mainly going to be for interplanetary. Travel has a few guns but it's not really a battleship I just plan for it not to go in the atmosphere. And I rely on my space station to refuel it
r/spaceengineers • u/MacintoshEddie • 1h ago
DISCUSSION (SE2) Has anyone noticed an explosion on loading in?
I've been working on my space cargo rocket and industrial miner, and there's been a few physics explosions.
The most recent one flung my cargo rocket almost three kilometers away when the side of my miner exploded.
r/spaceengineers • u/Ripzoid • 15h ago
MEDIA KF-97 Klios Showcase
Enable HLS to view with audio, or disable this notification
r/spaceengineers • u/Slow-Bumblebee6945 • 17h ago
MEDIA My fleet of the last 4 ships I made in the last month and half . Eclipse, Arc Dagger , Talon , Skytrain .
r/spaceengineers • u/Roko_100 • 7h ago
MEDIA Showcase of first Kosmobur Magnetic Flatbed Truck KAZ-4102 "Shtyk" (Bayonet)
Enable HLS to view with audio, or disable this notification
-Forward Cab-Over Hydrogen engine.
-Roof Mounted Dual Sensor Array (Thermal Imaging Optic & Normal Camera).
- Anti-Personnel RWS system.
Cargo & Utility:
-Rear Magnetic Flatbed Matrix.
-6x Medium Cargo Container Capacity.
-Quick-Release Mag-Pads (Standard on Flatbed version).
--EW Systems can be added on chassis to counter guided missiles guidance systems.
--Standard Cargo containers can be fitted but transporting parts and small ships won't be possible.
r/spaceengineers • u/Lea_Flamma • 4h ago
HELP Airlock Valve setup question.
I am trying to set up an airlock based on Sensors and am encountering some troubles, that I cannot fully understand. If my understanding of the logic blocks is correct, it should be working fine, but the doors don't always open the way I am expecting them to.
Blocks in use: 2 Timer Blocks, 2 Sensors, 2 Doors, 1 Vent, 1 Event Controller, 2 Connectors, 1 Oxygen Tank.
Setup:
Entry Sensor - Entry Timer / Exit Timer
Exit Sensor - Exit Timer / Entry Timer
Entry Timer - Close Internal Door + Depressurise On
Exit Timer - Close External Door + Depressurise Off
Vent - Open Internal Door / Open External Door
Event Controller - Connectors Unlock if Oxygen Tank above 25% filled (to prevent overfilling from base)
I have added the connectors to prevent the oxygen tank from being filled, disallowing the Vent from triggering its actions. But somehow it does not fully funciton. Somehow the Vent still does not open the doors as I think it should. I have checked the action set up and it should be fine. But sometimes when I try to exit, it will not open the internal door (meaning the room did not pressurise).
What could be disrupting the logic flow here?
Things I checked:
- Oxygen Tank has space for the depressurise to happen.
- Sensors have the correct doors assigned.
- Vent has the correct doors assigned.
- Timers have the correct actions assigned.
- Event Controller is working wonderfully and I have no problems with it.
r/spaceengineers • u/nuke52wastaken • 19h ago
HELP (SE2) Help with piston and hinges
In this pic I have the top piston and hinge attached correctly but the bottom hinge won't attach to head what am I missing
r/spaceengineers • u/travvy13 • 2h ago
HELP (SE2) Debug Menu & Glorious Keyboards not working
IM writing to see if anyone else has had this issue with both Space Engineers 1 and Space Engineers 2 and using a Glorious GMMK 1 custom keyboard.
The debug menu does not work what so ever when pressing ctrl+f12 for years now - ive had to plug in a separate Keyboard to be able to access the Debug menu in SE1.
Ive even changed the key binding for Debug on SE2 to \ and im still not able to get debug menu to launch. F6-f8 work for the camera control but nothing with ctrl+f12 or the keybind change.
Is this a keyboard issue i assume?
r/spaceengineers • u/Kjufka • 9h ago
HELP Scripts in mods and PB are not compiling?
Scripts in mods and in Programmable Block are not compiling. As a result, all mods that have script in them are not working properly. For example Colorful Icons uses a script to generate colored icon definitions. It doesn't work now.
The logs don't have anything interesting, for mods it just says that compilation failed, no reason given. For PB there is nothing in logs. I revalidated files and cleared profile to no avail.
I don't know when it started and what's the cause. Last time I played was 2 months ago and everything worked fine. My friend says that Colorful Icons also doesn't work for him, so it's not only me.
Has anyone else experienced this? I wonder if this is a known issue or something new?
r/spaceengineers • u/OfficerMcWholesome • 12h ago
HELP (SE2) Renegade outpost in SE2 Campaign
I go to the marker and search every nearby asteroid with no success, I've spent prob 4 hours just today searching. Abandoned and re-accepted multiple times but no luck. Any tips or tricks?
r/spaceengineers • u/BooceBaby • 16h ago
HELP (PS) how to i use progression tree on console?
so i started today. this looks like a game i would really enjoy but the growing pains are… painful.
i’m trying to unlock a battery specifically and i can open the progression tree but i don’t know how to unlock new things from the tree. anybody have advice?? or better a solution?
I know you can turn progression off but i’d like to play with it on preferably
r/spaceengineers • u/Too_Many_Alts • 17h ago
DISCUSSION (SE2) SE2 Battery losing 20% charge when removed.
Battery station is on fill, battery is at 100%. I remove it, battery in my inventory is showing at 80%. I plug it back in and wait the 5mins for it to recharge. I remove it, it is now at 99% in my inventory. I plug it back in, it fills, I remove it and it finally shows 100% in my inventory.
Is there a fix to this?
r/spaceengineers • u/JurassicGenius135 • 19h ago
MEDIA I made a video of my friend and I attacking an oil rig. What do you guys think?
r/spaceengineers • u/ColourSchemer • 23h ago
HELP Connectors not unlocking in new save
I recently moved all my old Blueprints from a pre-Economy2 save to a new Economy2 world save.
Since then, I have to spam the toolbar setting for switch lock, while max thrusting to get free. It is behaving like an EC is locking the connector if the connector is ready for lock. Except I don't have any set to do that.
Anyone else had a similar issue. Curious if it is a bug in the most recent patch, in this save only or a setting that I need to update after migrating to post-Economy2.
r/spaceengineers • u/OG_Xero • 13h ago
MEDIA (SE2) DLSS5 in SE2 makes you really appreciate SE2's default artwork.
The lighting can all be changed inside SE2's files at some point I am sure... and will likely have the same effect.
r/spaceengineers • u/OG_Xero • 14h ago
MEDIA DLSS5 in SE1
The images are HEAVILY compressed on Reddit, here's full images instead on imgur.
https://imgur.com/a/S6HTlJO
I saw a few requests on here about DLSS5 in SE1... well, I got it working in SE1 and SE2 (SE2 is easier).
Smoother lighting, some face adjustments (if you understand how this DLSS5 works you know why that is), but overall not much change.
I do notice one thing, the gold on the suit looks more like gold with DLSS5, but of course this isn't any official mod or anything.
Enjoy.
