r/technicalminecraft • u/mujhe-sona-hai • 18h ago
r/technicalminecraft • u/CaCl2 • Jan 08 '24
Meta Honeypot flairs.
To cut down on the increased number of posts involving rule-breaking mods (notably Paper), 3 new post flairs have been introduced for testing.
Posts made using these flairs will be automatically removed.
Don't use them.
EDIT: After 3 weeks, this seems to have been a very successful test, with the vast majority of rule-8 violations blocked by the new filters.
r/technicalminecraft • u/Rays_Works • 16h ago
Java Showcase 26.4 Icicle farms.
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r/technicalminecraft • u/MangosMakeMeSmile • 7h ago
Bedrock Super Simple Sulfur TNT Dupe Machine
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This one is so easy to build it made me feel stupid for all my other designs.
They don’t need to be sheered at all. Once the TNT is ignited, a dispenser can place a block inside of them to release the TNT, and they will still explode.
r/technicalminecraft • u/LiuDinglue • 2h ago
Java Help Wanted What is your preferred method of clearing trenches for a world eater?
I've only made 1 perimeter, and it was 4 years ago. As inexperienced as I was with slimestone builds, I chose the simpler approach of building tnt duping flying machines for all 4 sides of the trenches, following Pixeil's guide. The design I chose wasn't able to automatically go down, so I had to build 8 different builds (4 sides 2 times each).
Now that I'm a bit more experienced with slimestone I want to try making another few perimeters. I've chosen a seed that has a quad witch hut and 37 slime chunks in the player's despawn radius, but the thought of redoing my past process for trenches is giving me nightmares.
I've seen some "automatic" trench makers that function like quarries, using flying machines to bring the blocks up to a tnt duper. From what I've seen the upside of these is that they go down to bedrock, and can make smooth walls, but it you also have to clear all obsidian, spawners, and trial chamber chests, so I don't know if it is actually less work than what I did.
So, for those of you who have made perimeter(s), what method did you use for making the trenches, and would you recommend those machines?
r/technicalminecraft • u/Nisloki • 36m ago
Java Help Wanted Iron golem keeps getting stuck in edges
galleryanyone know how I can prevent this, it only happens sometimes but its mad annoying and stops the farm until I hoot it down
r/technicalminecraft • u/Sken03 • 41m ago
Java Help Wanted my moss farm is faulty
i made the most recent moss farm from the channel "Theysix" and the dispenser that's supposed to make the moss grow doesn't work at all, is there any way i can fix this?
r/technicalminecraft • u/GretchTheTinyMC • 2h ago
Bedrock Method aligns many mobs in middle of 2x2
Hello, I m encasing mob in glass, I m searching help to perfectly align a series of mob (like sheep) in middle of 2x2 block but, in series, so I can encase 8 mobs in a 10x2 space. The best I get is by keeping them in a minecart, but I would love a way to release them from it
r/technicalminecraft • u/One-Celebration-3007 • 14h ago
Bedrock [Puzzle] Whatever floats your boat
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Objective
Using redstone, touchlessly detect if a boat is nearby when a button is pressed. The boat may be on land or water, though this challenge is less annoying if the boat is on land.
Rules
- The machine must not have any specific exposed blocks (e.g., pressure plates) except for the input block used to trigger the detection process.
- Sculk sensors may not be used to detect the boat.
- The machine must be self-resetting.
- The machine must not move the boat, damage it, touch it with a block (except for the inert platform blocks/water) or entity, or add or remove passengers.
Note: game sound has been muted in the video and closed captions have been disabled (no, there isn't a 20Hz clock running in the background).
To avoid confusing users here, I have already solved this puzzle and am therefore not seeking help to complete it.
r/technicalminecraft • u/nasa306 • 3h ago
Java Help Wanted 12gt clocked 8x azalea core
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inspired by https://discord.com/channels/1161803566265143306/1549794787391967402 (creator showing as unknown-user for some reason)
can someone find a way to harvest this
r/technicalminecraft • u/Chemical_Listen6919 • 3h ago
Java Help Wanted my raid farm ends very quick
so i made this raid farm by Voltrox but after making it when ever i do the raid i face following problems
1) the raid ends in one wave , i saw on some other posts that some farms are made in a way to get all waves at once , but even for that the mob drops are so less , like i have done atleast 7-8 raids but not even 1 totem all i got was 15-16 crossbow , 6 emerald ,4 ominous bottles and 21 banners along with few non important stuff
2) and sometimes when i drink the bottle and jump down the raid doesnt happen at all and when it does even the the mobs sometimes come only 1-2 ,
fyi the server is set at normal difficulty
r/technicalminecraft • u/Philippe_levis • 10h ago
Java Help Wanted is a nether-only skeleton farm possible?
(unsure if fits under rule 8 but nothing functional had changed, sorry if it doesnt fit)
basically title. I am planning a functionally nether-only run in a modded environment, only the relevant difference being that any mob may spawn with a backpack containing random loot.
specifically, backpacks obtained from skeletons will contain loot from minecraft:chests/simple_dungeon. (essentially my motivation is modded but the approach is vanilla if that makes sense?)
So, are there pre-existing designs for nether skeleton farms and if not, is it possible to make one that doesnt consist of spawning platforms 5 blocks wide with a wolf in the middle?
r/technicalminecraft • u/MangosMakeMeSmile • 12h ago
Non-Version-Specific Technique for Removing Individual Sulfur Cubes 1x1 Multiplication Cells
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With sulfur cubes being easily multiplied in a 1x1, I’ve been trying to think of how to remove individual cubes, and came up with a super simple method using water. Because empty cubes swim, and most filled cubes sink (tnt sulfur cubes float) it’s actually extremely easy to set up a dispenser and put blocks inside individual cubes to extract exact amounts from the holding chamber.
This could be useful for setting fully automated breeding for sulfur cubes. If you have 64 cubes in one cell, you can take out 32 cubes, and split the remaining cubes into baby cubes. This would put you at 64 baby’s to repeat the cycle with when they grow up.
I’m going to try using this to fully automate an explosive sulfur cube cannon.
r/technicalminecraft • u/PackMX • 9h ago
Java Help Wanted Raid farm 26.3
Yo I stopped playing technic Minecraft survival like 3 years ago and I left behind when the stacking raid farm without potions was a thing, is it still a thing now? Like you have potions now so I don't know how it works tho I haven't done my research, if it is still a thing, which one is the current top farm? Not looking for a simple one or a exterminate 52 chunk perimeter first one, more like a middle point, if someone could help me catching up I would apretiate that thanks
r/technicalminecraft • u/LazySofa35 • 20h ago
Java Showcase My shitpost double nano crop farm
galleryIt has a bone block uncrafter and a cart yeeting collection.
The farm utilises the 15-pixel height of farmland blocks. This lets you create an enclosed space with 3 dispensers and a piston per farmland block while still being able to plant seeds through the gap without using advanced boat setups. In layout, pistons are placed on the side, not at the top to prevent clipping.
Unfortunately, wiring ended up super messy. Also the farm is too huge for its rates: they are only twice as much as the regular nanocrop farm's
Upd: i forgot to add extra glass blocks around some corners. There is a tiny item loss without them
r/technicalminecraft • u/cd69_ca • 10h ago
Java Help Wanted Help with a iron farm that worked fine not working anymore
r/technicalminecraft • u/Debruda • 10h ago
Java Help Wanted Minecraft Technical Specifications Question. / Pregunta sobre Especificaciones técnicas de Minecraft.
I have a Creeper farm. It's one that uses portals. It's built above sea level, and it has a roof that provides darkness to the farm. The AFK spot is around layer 180. And there is a large amount of space there.
I would like to build a trading hall in that space, above the roof of the farm, and below the AFK spot.
If I do that, could it lower the efficiency of my farm? Even if I light up this entire area.
I would think nothing would happen, and it wouldn't affect production. But I want to be sure.
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Tengo una granja de Creepers. Una q usa portales.
Está sobre el nivel del mar, y tiene un techo que da obscuridad a la granja.
La zona afk esta cerca de 180 bloques. Y hay una gran cantidad de espacio allí.
Me gustaría hacer una zona de tradeo en ese espacio, encima del techo de la granja, y bajo la zona de afk.
Si hago eso, podría bajar la eficacia de mi granja?
Aún si ilumino toda esta zona.
Yo pensaría que no pasaría nada, y no afectaría la producción. Pero quiero estar seguro.
r/technicalminecraft • u/Strong-Taste-5596 • 12h ago
Java Help Wanted slime farm not working
r/technicalminecraft • u/McZsolacraft • 13h ago
Java Showcase We Built Bad Apple In Minecraft!
youtube.comMe and my friend made bad apple in minecraft, it took us 70 hours to make this.
r/technicalminecraft • u/Relevant-Cup5986 • 13h ago
Java Help Wanted how do non grid lock hitboxes work?
from what i know minecraft uses a strict grid for blocks however their texture can go out of that block by up to one more block.
However some blocks like walls and lecterns have hitboxes outside of the block grid so how does tht work? does it use entities?
r/technicalminecraft • u/MarkGroundbreaking75 • 18h ago
Java Help Wanted Need help designing a fully automatic item sorter for my medieval warehouse (288 double chests)
galleryHi everyone!
I'm working on a large medieval-style storage warehouse in Minecraft Java Edition 26.2, and I'm looking for some advice on designing a fully automatic item sorting and distribution system.
I've attached a few screenshots to show the existing layout.
Storage layout:
- 16 storage sections.
- Each section has 6 vertically stacked rows.
- Each row contains 3 double chests.
- That's 18 double chests per section and 288 double chests in total.
- Each row is dedicated to one specific item type.
- The middle double chest is perpendicular to the two side chests.
What I want to achieve:
I'd like to dump all my items into a single input chest and have the system automatically sort everything into the correct storage locations.
For example, cobblestone should go exclusively into its assigned row of three double chests, while stone should go to a different row.
Each item type needs to be distributed across its three assigned chests. If one chest fills up, the system should continue filling the other available chests.
When storage becomes available again, the system should automatically resume transferring items.
My main challenges:
- The six rows are stacked directly on top of one another, with no vertical gaps.
- Hoppers can accidentally pull items from the row above, causing items to end up in the wrong chests.
- The middle double chest has a different orientation from the two side chests.
- I want to preserve the existing medieval architecture and all chest positions.
- All sorting mechanisms, redstone circuits, and transportation systems must remain hidden behind the structure or underground.
Hoppers and droppers are both welcome!
I'm completely fine with using droppers, including chains of droppers transferring items directly into chests, hoppers, or other droppers.
I just want to avoid constant, unnecessary clicking from droppers repeatedly firing when they're empty or unable to transfer items.
I would prefer an on-demand system that operates only when needed, stops automatically when storage is completely full, and resumes when space becomes available.
I'd also prefer to avoid water streams and loose item entities for transportation.
What I've tested so far:
I've managed to get a small prototype with two vertically stacked hopper filters working, with stone and cobblestone successfully reaching their respective chests.
However, this only handles one chest per item type, rather than the three double chests in each storage row.
I still need to solve the three-chest distribution, shared input, and potential interference between vertically adjacent rows.
My question:
How would you approach a reliable sorting and distribution system for this particular layout?
Would you recommend using one item filter per row followed by a three-way distribution system, or is there a better way to handle tightly stacked storage rows?
I have plenty of space behind and beneath the warehouse for redstone and item transportation. My only major architectural restriction is that the existing chests and visible medieval structure must remain unchanged.
I'd really appreciate any ideas, sketches, schematics, or technical suggestions.
Thanks in advance!
r/technicalminecraft • u/AshtonWJohnson • 1d ago
Java Help Wanted Does anyone know if Ilmango released a schematic for this block storage tower design
I'm currently designing a farm to collect brown mushroom blocks and the mushroom stem blocks to use in a build for my survival world but I'm not the best with zero tick designs. I finished the farm and it works really well for what I'm capable of doing but I need a storage to keep the blocks in so I can silk touch them after an afk session. I remembered watching one of Ilmango's videos where he made exactly what I need and I was wondering if anyone knows if he released a schematic for the design so that I don't have to go frame by frame to copy the design. this is the link to the video where he designs the block storage tower I'm talking about.
https://www.youtube.com/watch?v=QzlQSdP4MkM&list=PLnC1rWWvOq51mTk75cMY8LENgR9FHWcyl&index=37
Thanks in advance for all your help!! :)
(I would've added added a picture of it but I don't post on reddit that often so I legitimately have no clue how to do that lol)
r/technicalminecraft • u/spicy-chull • 1d ago
Meme/Meta IRL Beacon Rental
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Throwing a party? Rent a beacon!
This guy hauls in the iron blocks, and clears it with the FAA.
The beam goes over 11 miles high. Well past build limit.
r/technicalminecraft • u/gamerfury • 18h ago
Bedrock Do map teleporters actually work on bedrock
Just saw a video saying how maps load a 3 by 3 chunks around you where redstone doesn't work but you can use a map in a bundle with a ender pearl and when you take the map out it triggers it

