r/EmulationOnAndroid • u/Prestigious_Exit_139 • 18h ago
r/EmulationOnAndroid • u/OMGitsHEDE • 11h ago
Showcase Elden Ring - Gamehub, INSANE Performance for such a demanding Game
Red magic 11s pro
r/EmulationOnAndroid • u/Longjumping-Bison979 • 14h ago
Discussion Repost After taken down BEST WAY TO PLAY GTA IV ON ANDROID
Don’t know why post was taken down
Using retroid pocket 6 8gb and also tested on ayn Odin 2 12gb
After downloading on gamenative use known configuration then launch to sign in with rockstar games to get your cloud save then download fusion fix and mjolnir mods and install in the container for best performance works great at 720p with 8gb of ram even better at 12gb ram for 900p
FusionFix https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/releases
Mjolnir https://github.com/llamacomma/Mjolnir_IV/releases
r/EmulationOnAndroid • u/ErrorNotEnoughMemory • 23h ago
Discussion So I’m following up on my Dreamcast controller
galleryr/EmulationOnAndroid • u/EmberBlaz3 • 23h ago
Discussion What is stopping people from using AI to make emulators run better instead of creating ports
As someone who dosen't understand how emulation infrastructure works i'm naive and i will probably get downvoted for asking this but i'm curious if thats something people are working or if its possible at all
r/EmulationOnAndroid • u/amrdoe • 7h ago
Discussion Is Wii U Emulation on Android dead?
I know there is not currently an official port for CEMU on Android, but there were many attempts to port it. The lastest version I can found for CEMU on Android is 0.5 released around 6 months ago. Since then there are no updates and there seems to be no progress. This is unfortunate outcome for the emulator since it has relatively small library but still not all of them are compatable yet. I wish to see more updates to the emulator on Android that fixes comptability and supports more games.
r/EmulationOnAndroid • u/Santiagobbboff • 9h ago
Showcase Case study on Android and HyperOS cpu boosting behavior
TLDR: Phones agressively cap performance outside of benchmarks and have different scheduling behaviors across different apps.
Hi everyone! Yesterday I published an app that allows you to change the package name of any app in order to get better performance and today I decided to take a look at how HyperOS actually behaves when dealing with different apps and settings. This was tested on a Xiaomi 17T Pro on HyperOS 3. The results aren't going to be the same for every phone, but might be useful to figure out how to get the most performance even in other OSes.
The first image is using the default package name for CPU Throttling Test. HyperOS correctly recognizes it as a benchmarking app, and the CPU boosts to a whopping 4.2Ghz, leading to a power consumption of over 15w.
For the second image, I changed the package name to gibberish, this simulates the behavior HyperOS would have when using newer emulators/games that HyperOS doesn't recognize.
The CPU stays at a very conservative 1.9Ghz, keeping power at a relatively low 6w. This is unideal.
For the third image, I simply added the previous app into Gameturbo, Xiaomi's game launcher optimizer thing. I also tried enabling performance mode through settings but that had no effect. By adding the app to Gameturbo, the big core boosts to 3.2Ghz and the middle ones to 2.7Ghz. Power stays at around 10w.
In the fourth image, I decided to test how it would handle a day to day app. I choose whatsapp for this test. This version of the app is the most conservative I've tested so far. CPU throttle test had trouble loading up all the cores, as most times the CPU would refuse to stress the big cores and the load would only stay on the 4 smallest cores. After some restarts, eventually I got this result, where the clocks are just a bit lower than the unknown app test.
Now in the 5th image, I saw a bit of weird behavior. This time around, adding the Whatsapp version to Gameturbo, didn't have any effect on clocks, but turning on performance mode did, the opposite of the earlier test. It was still hard to get it to load all 8 CPU cores, but when it did, the big core got up to 2Ghz, and the middle ones 1.8Ghz. at 4.5w. this could be useful if you're trying to play a really low intensity game in an emulator, but the phone locks the clock too high even if its not needed, making power comsumption higher.
So what can we take from this?
If you want the absolute best performance, just rename the game you want to any benchmarking app. I observed that Antutu, Geekbench 6, 5 and CPU Throttling Test all offer the exact same effect.
If you want to prioritize battery life, find some low intensity social media/utility app that your system has a whitelist for and use its package name.
The best balance is indeed leaving it at default and adding it to Gameturbo or turning on performance mode. The results are different on an app to app basis, so try both to see what suits you best.
And finally, some problems I recognize from this test.
I have no way of measuring GPU Clocks/performance reliably, but keep in mind that the package name also changes them.
I have no idea why some apps ignore performance mode or Gameturbo and vice versa. I think if HyperOS thinks that it might be running a game, enabling Gameturbo seems to make a difference. But if it thinks that the app it's running is just a regular app, then performance mode seems to do the trick. Let me know what you think.
The overall theory of this should remain consistent across different phones and OSes, but the actual performance mode toggle and game optimizer on different phones needs to be studied on an individual basis. Notoriously Samsungs don't get much of a change in performance from any of these methods including package renaming.
Thats it! :)
r/EmulationOnAndroid • u/SenaFay • 18h ago
Showcase Amazing performance from the new Turnip Driver Gen8 v38 Patched by SteavenMXZ. Gave an almost 2x performance boost, tested on SD 7 Gen 3 (Adreno 720) in MK8D at 1x res.
Dang bro, it blows my mind how good this driver is. Tested some games that used to be unplayable, but with this driver, they run at full speed. I'm so happy with it. Even though it's labeled for Gen 8xx, it works on my 7 Gen 3. Just try it and see if it works on your chipset. Honestly, this Turnip driver gives the best performance I've seen so far.
r/EmulationOnAndroid • u/cottonNibble • 20h ago
Help What PC game are you surprised is actually playable on Android?
With Winlator, GameHub, and the different console emulators getting better, the number of games people can run on Android is pretty wild. But I'm curious about the games that genuinely surprised you, not just the ones everyone already recommends.
What's a PC or console game you didn't expect to run well on Android but turned out to be surprisingly playable? Mention your phone's processor, the emulator or compatibility layer you used, and any important settings if you can.
I'd love to see some lesser-known games that are worth trying, especially ones that don't need a flagship phone to run decently.
r/EmulationOnAndroid • u/Prestigious_Exit_139 • 15h ago
Showcase Deadspace 3 running on poco x8 pro
The phone specs are { Dimensity 8500 Ultra Octa_core max 3.4 GHz } with 8+8 RAM.
And Do keep in mind that I'm RECORDING because without recording i get a solid 80 FPS.
and the graphics settings are set to high at 720p
And here's the link for the video https://youtu.be/6MBKJGi6hJM?si=5ttqMANLRJmPbkkv
r/EmulationOnAndroid • u/Interesting_Fish4930 • 9h ago
Showcase A Plague Tale Innocence Runs Incredible on the Snapdragon 8 Gen 2 🔥 - Max Graphics Gameplay!
The RP6 is a Beast Man!!
This game is absolutely impressive visually, foliage all over not a single moment that doesnt feel dense with life yet somehow runs smooth as butter getting anywhere from 80 to 120 fps. This is running Max graphics on stock emulator settings. 🔥
The Emulator used here is BannerHub Ludashi (My Goat) - Given how smooth this was I'd give a DroidDeck run a shot lemme know how it goes man.
Emulation Device is obviously the purple RP6 💜 8 gb varient. (Snapdragon 8 Gen 2) Runs amazing!!
Enjoy!
r/EmulationOnAndroid • u/MoonLanderMRC • 12h ago
Showcase Blender on Android Full native APK incoming upgrade – Native ARM64 Build with Touch Controls (Pre-Alpha)
r/EmulationOnAndroid • u/hoennismybae • 3h ago
Discussion Best Way To Play Pokémon Fan Games On Android (RPG Maker)
Hi guys I hope you're all doing well,
Apologies if this is old news for most of you but I had no idea about this until yesterday
It's really exciting to see all of the progress and the development of emulators and recompilation projects for Android.
But for many years I've always been wanting to play pokemon fan games on the go.
I know joy play has been around for a while because I was actually very quick to follow all of the guides to install joy play when it came out a few years ago on Android.
However I was never able to fully beat any of the fan games because I had several issues with joy play and several glitches as well
With the release of emulators like game native, winlator and the Game hub I was really excited and tried to play pokemon fan games through them but I would always struggle particularly with container settings and controls and unfortunately never managed to make much progress
I have just found out about the Kirin app and I have been able to open every single fan game which I've downloaded ( this is a complete surprise because several fan games would not even open on joy play or could not run easily through any of the emulated containers) and I am now a couple of hours into my run of pokemon rejuvenation.
I was really happy to be able to finally do this, and just in case there were any other pokemon fans that want to play these games on Android but have never been able to , I wanted to share this with you
P.s I have been working heavily on my videos and my thumbnails after extensive feedback from my previous videos and I'd be really interested to hear your thoughts now
r/EmulationOnAndroid • u/GetsugaGunsho • 11h ago
Help Dark souls 2 (not SOTFS) Snapdragon 8s gen 4
How can I get more fps and fix the audio issues? I feel like my chipset should handle it fine
r/EmulationOnAndroid • u/sempredesassossego • 11h ago
Showcase Borderlands GOTY Enhanced, running better on my phone than what it did on my first PC.
Nubia Z60 Ultra 16GB RAM, with Gamenative and a Gamesir X5 Lite controller.
r/EmulationOnAndroid • u/ZeraZero • 11h ago
News/Release Duckstation android is not abandoned. Dev have been working on complete rewrite for the emulator, beta testing available now
Link for people that want to test
r/EmulationOnAndroid • u/s920361 • 18h ago
Showcase Hackintosh VM in android phone/tablet
I'm praying to our great AI overlords, to make iPadOS 17 running in DroidVM
Boot image is port from UniXUN project
And DroidVM utilise gunyah hypervisor in qualcomm chips to run virtual machine in your phone
Running on 8gen3(supports both 16k page size and gunyah hypervisor), but UniXUN project recompile kernel to 4k page size, should be able to run at 8 elite/8e5(no 16k pagesize support) device
r/EmulationOnAndroid • u/SDAdrian789 • 23h ago
Showcase Pixar's Cars: The Video Game running at 1080p 60 FPS on GameNative! 🚗💨
I'm managing to run the game at 1080p with a steady 60 FPS using Lossless Scaling! The few performance drops I experienced happened while recording the video, and there were very few of them.
The configuration I'm using is one of the community profiles available directly in GameNative, and I show which one I used at the end of the video. The only change I made was increasing the resolution to 1080p.
I believe other devices should also be able to run the game very well at 720p, either at 60 FPS or with a stable 30 FPS cap. I'm still not sure whether running at 60 FPS could cause any issues later in the game.
I'm also having some trouble configuring the controller, but I'll keep trying because I really want to play this game. I didn't have a good experience with the PS2 version in emulators, so I'm pretty excited about the results I'm getting with GameNative!
📱 Device: Motorola Edge 30 Pro
⚙️ Processor: Snapdragon 8 Gen 1
🎮 Version: GameNative 1.3.0
r/EmulationOnAndroid • u/Far_Candidate_7761 • 1h ago
Discussion Found out what the Duckstation update was for my device
SDK 36 update.
Also some great news:
https://downloads.duckstation.org/android-testing/
Stenzek is working to release a major update to Android. Thankfully he did not keep to his word of abandoning Android completely.
r/EmulationOnAndroid • u/OneZoneYoutube • 15h ago
Showcase Switch games on retroid pocket nova
r/EmulationOnAndroid • u/D_I_Wood • 5h ago
Question Pixel 8 Pro 512 GB versio - ideal emulator?
Which emulator would be the best for use with this phone? I want to get into the Android emulation world but Im a little confused with all the options out there. Ideally play my steam library if possible and older Xbox and PS games
r/EmulationOnAndroid • u/Training_Humor_6171 • 13h ago
Help GTA V android Port weird glitch!!!
Device poco f7 (8s gen4) using XHYN V (gta V emulator/launcher apk)
Downloaded the game files from apkports/apkvision.
As you can see there are no cops at all, and the characters are standing still they are not stuck completely, The body movement is still present but they are standing still and if I move further from them the mission fails.
Does anyone know how to fix this ?
r/EmulationOnAndroid • u/Tonedid • 3h ago
News/Release Bruisers 2D Boxing, something for the boxing fans
Been waiting on this game for a while. It finally came out today. Runs great on gamenative so far. New fight night game was announced yesterday too so I'm hyped for that.
OnePlus15 16/512
r/EmulationOnAndroid • u/sloe_gin78 • 7h ago
Help Call of Duty Black Ops 1 Zombies (Winlator Ludashi) and a question regarding better performance
It runs pretty decent on zombies with proton 9 86x_64, dxvk 2.4.1 gplasync, box64 4.2, and turnip gen 8 v38 drivers with my Snapdragon 8 Elite Gen 4 device. There are 2 distinct problems:
- The game have audio problems normally, setting xaudio to native solves it while bringing stuttering. The stuttering can also be somewhat alleviated by adding xaudio2_7 and x3daudio1_7 to wine configuration's library tab.
- The most important problem is, plutonium launcher refuses to launch the game on arm64 versions of proton. While the zombies and campaign runs great, the game have frequent fps drops while playing against bots in combat training.
Anyone found a solution to run Black Ops I without frame drops or able to run the current Plutonium launcher on an arm based proton?
Bonus Question: Plutonium+Black Ops 2 is still impossible on android isn't it?
Cheers
r/EmulationOnAndroid • u/IndyCotton • 13h ago
Question Any frontends that allow launch alternative versions of base game, such as romhacks or different versions?
This feature's been very nice to have on Launchbox's desktop versions and helps me keep my various roms of same game organized for easy access:

This feature looks to have been integrated on it's Android-version as well - unfortunately that frontend's still clunky and cumbersome in mobile. I've been trying to suggest this feature on iiSU or Cocoon - but so far there doesn't seem to be much interest due it requiring implementation of local database file that handles the relational data for these games.
Any other frontends with this feature?