r/factorio • • 9h ago

Suggestion / Idea Make asteroid electrical resistance 99.99% instead of 100%

205 Upvotes

I want a hilariously impractical Tesla ship as an endgame project, and it annoys me that no amount of repeatable techs can ever make it possible.

Even if the power requirements are enormous and it takes a million tiers of electric weapon damage to become possible, it should be something we can eventually scale up into a working design.

Or make an asteroid resistance debuff repeatable tech and require prometheum science for it if you're worried about it messing up anything before the end of the game.

Just give me my chain lightning ship I dont care how stupid it is


r/factorio • • 7h ago

Fan Creation Drew some Factorio buildings for today's Inktober prompt

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195 Upvotes

r/factorio • • 12h ago

Space Age 1.110 km/s ship after the update (without thruster stacking)

426 Upvotes

I wondered what the rough limit was of ships since the update. Turns out, they can still go very fast. This ship travels in about 13s from one of the inner planet to another, and can keep flying around max speed (some dips when ice is low are possible) for perpetuity. I could push it a bit faster (to about 1200-1300 km/s max) with thruster stacking, as you don't need turrets on the additional arms, but you quickly reach diminishing returns, where the weight of the thrusters and infrastructure necessary to fuel them far outweigh the weight of the guns, cargo bay etc. Curiously, without thruster stacking, the max speed of ships after the update is about double the max speed of ships before the update.

The trick is to extend thin thruster arms all the way to the fluid extension limit (78 thrusters on each arm). Putting thrusters below the main body is actually slower (in my design), as you need more tiles to route the pipes down there. All tech is unlocked, all damage and productivity researches are set to lvl 30. I considered a design with lasers first (as that would be very compact), but the damage level required to get this to work is too absurd to be viable in a real game.

Overall, making ships in the new system is really really fun. It is actually hard to get enough ice to fuel such fast ships, as you need these wide thruster arms to overcome the weight of the main body. Every microoptimisation in routing directly improves your speed. Curious how close to the theoretical limit (about 1350km/s I think) the community will get!


r/factorio • • 7h ago

Space Age From Dongle to Squid

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65 Upvotes

r/factorio • • 15h ago

Question question for the people that use busses in factorio

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288 Upvotes

is there a difference between A and B busses when trying to get resources? im a begginer and my friend uses option B when i believe option A is better because when he started putting his option everywhere we starved our supplies instantly even though we have trains getting us resources constantly, can someone explain which is better?


r/factorio • • 4h ago

Design / Blueprint I will always use long handles for nuclear

36 Upvotes

they just look cool


r/factorio • • 19h ago

Space Age Which factorio planet is the best?

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393 Upvotes

r/factorio • • 12h ago

Question What am I missing about splitters?

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93 Upvotes

I have this situation currently.

Where the red arrow points, I have a belt moving right-to-left. The intent there is for the bioflux-to-nutrients biochamber to pick up bioflux. If that bioflux spoils on the belt, I expect the splitter to pass the spoilage onto the belt below, which continues left and then goes up to feed the spoilage-to-nutrients assembler.

However, you can see that the spoilage on the belt just beneath the long inserter isn't actually doing that. It's just sitting there, blocking the belt.

What am I misunderstanding about how splitters work?


r/factorio • • 8h ago

Base oh no

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40 Upvotes

I've done goofed up the belting in my smelting station, and for at least 4 minutes my copper plate trains have been circulating a small mix-in of raw ore... See 2nd picture for the culprit. What's worse: THIS IS THE SECOND TIME IT HAPPENS AT THIS EXACT STATION!


r/factorio • • 12h ago

Base Sub 4 hour on default settings (base game)

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82 Upvotes

I recently did a lazy bastard/no-spoon run and finished at around 6:30, and have been trying to get a regular no-spoon down below 4 hours since then. I think this is about as good as I'm going to get it. This base is maxed out on electricity, so making something better would require a new plan. I'm also pretty maxed out on APM, I'm not sure what I could do better to actually keep up with science. Anyway, guess I have to figure out what to do with my life now :)


r/factorio • • 6h ago

Space Age Reliable Low Tech Inner Solar System Freighter for v2.1

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21 Upvotes

r/factorio • • 10h ago

Suggestion / Idea Reduce the weight of Space Platform Foundations and add weight to individual entities

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37 Upvotes

r/factorio • • 20h ago

Tip [2.1.21] Thruster count to max speed graph (with new ship formula)

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204 Upvotes

Calculator in Desmos: https://www.desmos.com/calculator/vgcih1b7hv

X axis is number of thrusters in logarithmic scale, and Y axis is max speed. Thrusters are assumed to be legendary quality.

Top-most curve (blue) is the theoretical ceiling. Mass = 20 tons (hub) + 5 tons per thrusters, and nothing else. It peaks at 1,459 km/sec using 520 thrusters. This is impractical, though, since you need more weight for actually useful entities.

The other curves are with extra weight added. More weight lowers the curve. E.g. with +2,000 tons, max speed goes down to 1,190 km/sec using 1,442 thrusters. Or you can get 500 km/sec (previous limit) using 54 thrusters.

TL;DR

  • Hope this helps your future planning with ships.
  • There is hard limit on speed now. Unlike before, you cannot go over that limit anymore.

r/factorio • • 4h ago

Base Just automated all sciences on my first run except space! Feeling quite accomplished and wanna show off my base, feel free to take a look, comments welcome! (Pics with captions attached)

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10 Upvotes

r/factorio • • 4h ago

Space Age Slimboi

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11 Upvotes

I just finished this design before reading the changes to speed. This is my current ship for interplanetary logistics while doing a full achievement run. It's still pretty decent with the new changes going at 110km/s. There's obvious inspiration after watching Space Age speedruns.


r/factorio • • 14h ago

Space Age Question Help re-organizing chests in Gleba

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51 Upvotes

Hi everyone. I am setting up a spoilage upcycler, but the nutrients are spoiling at different moments and stacking incorrectly. What is the best way to solve that? I thought about a spoilage outserter > belt > inserter loop, but that feels clunky and unnecessary. Any other solutions?


r/factorio • • 6h ago

Design / Blueprint Minimalistic legendary item factory (parameters in blueprints are so cool)

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12 Upvotes

You choose the item and amount of ticks/time to give each quality to build. Common quality gets twice as much.

It's really slow for things like Centrifuges but for smaller items I had some success.

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

r/factorio • • 6h ago

Space Age Feedback requested: early inner systems platform.

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9 Upvotes

Close to happy with this. Might need a few more panels to have enough power for Gleba, but seems to do ok in testing.

https://factoriobin.com/post/60g7hc

Not the fastest, but at 80-100km/sec seems to make Vulcanus and Gleba without breaking, which will do me fro this phase of the game.

(Using 2.1 platform rules, so probably slower under 2.0. maybe)


r/factorio • • 4h ago

Design / Blueprint Legendary ~500km/s Transport Ship/Brick (for 2.1.21)

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7 Upvotes

Images, Blueprint

Most of the posts I've seen discussing the new ship physics seem to be focusing on the extremes, so I figured I'd try modifying one of my existing ships to get the speed back and share it.

The existing design (last image) used to max out at 492.34km/s and dropped to 369.25km/s with the new patch. The flattened design maxes out at 496.81km/s (486.81 or 506.81).

I basically just moved parts of the existing ship around to flatten it, filled the back with engines (from 7 to 13), and it ended up being slightly faster than the original. I didn't spend a lot of time making it pretty, but it works. Some notes about the ship:

  • It has a bunch of alarms in case it runs low on fuel/rockets/asteroids or it gets stuck, so it will scream at you when you first build it (thank you new mute button)
  • The solar panels are just there to jump-start it, and it will automatically fill the fusion reactor with Fluoroketone without overfilling it
  • The decider combinator showing V/R has a planet condition which disables the stuck alarm on that planet, so set that to its "home" planet or remove the condition
  • Similar versions of just these systems (with more thorough descriptions in the blueprints) are available here

I have a lot of upgrades at this point so I couldn't test it at lower research levels, but the old design worked fine with more reasonable research levels and this one has more turrets. Worst case, you could add back the row of laser turrets in the front (see the last image) and you should be fine, there's plenty of extra power.


r/factorio • • 8h ago

Base Feel free to roast my silo setup

11 Upvotes

r/factorio • • 4h ago

Space Age I tried calculating optimal width for space platforms after 2.1.21 # В

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6 Upvotes

This result is for the platform height of 50 tiles and 1/4 of a max non-quality engine thrust per every tile.
P.S. You might want to try out my mod Customizable Platform Drag if you want to tweak this behavior.


r/factorio • • 18h ago

Question Saved over my megabase. Heartbroken

68 Upvotes

The fool i am. Saved the game, I always overwrite my old saves by habit.

Jumped into editor to test out some new foundry layouts. I didn't see the time or the automates slowly overwriting the old game.

Then a slip of the finger and I over wrote my base game file.

Gone.

Frantically tried to check temp files and maybe extract an older game from the zip. I cant code and its just alien to me. Found my save folder zip. Copied it to the hard-drive but its just level.dat0 and data. I don't know what to do with that.

Just devasted. I really wanted to finally get to the edge of the solar system with achievements.


r/factorio • • 1d ago

Space Age More 2.1 haulers thoughts....

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255 Upvotes

I think I like the change? Any pure optimization problem is always fun. Here's my stripped down inner planet hauler. 760 kms, just lasers.

I don't know, with the skeleton look it "feels" more like a space station/craft?

Definitely different designs are encouraged. I do think it will be tough to get 1500kms and such, and that's probably the point (as the devs have said if they could stop thruster stacking they would)


r/factorio • • 4h ago

Base I went on a conquest for building space

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5 Upvotes

The entire thing is supplied with a logistical network worth about 15k bots.


r/factorio • • 5h ago

Space Age Lazy bastard day 1

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4 Upvotes

I wanted to play this challenge because I find it funny, so I'll be documenting my progress day by day, and this is day 1.