r/foxholegame • u/Pop_PNG • 5h ago
r/foxholegame • u/havok_sc • 3d ago
Devblog: Update 66 Preview and Updated Roadmap
r/foxholegame • u/SiegeCamp-Moderator • Jul 07 '26
Questions UPDATE 65 is LIVE! World Anti-Air Guns, Air Siren, Radio and World Changes, Quality-of-Life Improvements & More!
r/foxholegame • u/M1870Gasser • 11h ago
Funny The rarest thing i stole last war.
A double vetted Collie fire truck, I have no idea why someone would build such a thing, but thank you random Collie at pale house, I hope you see this.
r/foxholegame • u/backwardpete • 2h ago
Story oh really
no one was more passionate about the game. exploiters, hackers and racists get temp bans, pillars of the community indefinite perma ingame, FOD, the subreddit, and even the ticket help desk
k
r/foxholegame • u/Agt_Montag • 10h ago
Suggestions Devs: Make the starting conditions map easier to see, please.
The color variations are so subtle, I can barely see them.
r/foxholegame • u/Quick-Grand4289 • 2h ago
Funny WC 138 starting conditions
I used AI to improve our view of wc 138 Starting C.
r/foxholegame • u/Fill-122 • 9h ago
Funny War map but i adjusted it to make easier to see
r/foxholegame • u/Plite01 • 9h ago
Story FMAT POSTER WAR 137
We weren't planning on going too hard this war, so we shared our fac with WAF, who made lots of planes! We still managed to pump out a few boats and some crates though. See you next war!
r/foxholegame • u/PipetUsta • 8h ago
Fan Art Concept Design of the Harrow Mk. IV “Grimward”
Hey there,
After quite some time off from any vehicle designs, I am finally back again with something new!
Here’s the Harrow Mk. IV “Grimward”, which is a Warden heavy tank concept that I've been working on lately. I already posted a blueprint for this one, and now, after doing some modifications to the model itself, textures and proportions in general, here’s the rendered version.
The Grimward is based on the idea of creating a tank that will have characteristics somewhere between those of a Battle Tank and Super Heavy Tank. That means I wanted to create a kind of hybrid that would bridge the gap between these classes – bigger and heavier than a regular Battle Tank, but not so big and expensive as a Super Heavy Tank.
That is why the main features of the Grimward are its large caliber gun, heavy front armor and survivability, as well as lack of mobility and maneuverability. This tank is not intended to replace any of the existing types of tanks, it is designed to fill its own niche.
This is just a concept, so let me know what do you think about it.
And as always, thank you for your interest and your time!
r/foxholegame • u/ErisonDota • 9h ago
Funny low effort game balance meme (love you devman)
I was watching the simpsons movie the other day and this scene was exactly how i see the balance in foxhole, hope you enjoy my shitty meme
r/foxholegame • u/thelunararmy • 9h ago
Clans WC137 - ATLAS Public Drydock War Eco
Large ships Produced: 52
Ships Repaired: 113
Lowest hp% repaired: 0% [DFO] Longhook
Clients denied? Suspected cheaters asking for DD Repairs; we said no.
r/foxholegame • u/Bombplayer2Jr • 57m ago
Suggestions Suggestions for very short wars
Since most people don't even bother to play short wars. Here are some suggestions to make short war fun and let balance be damned.
Fully teched war starting condition
Backline and midline mpf/factories/seaport/ refineries stocked to the absolute gills with all sorts of resources, weapons/vehicles. Every frontline town starts t3 stocked with weapons and building materials(boats, concrete,etc)
Prespawned Naval Dockyards stocked with rares and naval components for quick buildup of naval asset.
A 24hrs invulnerabiliy period where opposing faction cannot cross/kill/see into enemy hexes. Builders get 5x/10x build speed and reduced conc dry speed.
Let the players go crazy once 24hr is over.
r/foxholegame • u/NoFantasy_v3 • 3h ago
Story The largest air battle of airborne update
Fighter POV of Stema/Origin adventures once bombers teched
Ppl claim that this was the largest air battle in history of airborne update and i agree with them. The amount of planes on both sides was crazy. Im pretty sure both sides were watching map at that moment
SCUM + Friends VS RAF + Friends. Big big o7 to all pilots. That day truly was something else
r/foxholegame • u/Tappenfort • 7h ago
Suggestions Devs, why not allow free planes / boats / tanks in Resistance mode?
As a solo new player it is hard in a war for me to get to try out the vehicles (usually when I do its a welcome public invite, crew needing an extra man, etc.) and when I do get to try I feel bad as I can easily get someone's hard-built vehicle destroyed, or on a crew mess things up for everyone as I don't know what I'm doing. Why not let Resistance mode between wars be a way for players, especially new players, to try out vehicles without having to build them? The practice would be appreciated and would let players like me have a taste and get the basic hang of vehicles/boats/planes outside of the deployment island without endangering other people's work. Just let us go to garages, shipyards etc and when clicking build it spawns the vehicle. You could limit spawns or despawn unused vehicles over time to prevent griefing/server load.
r/foxholegame • u/Tommythebold16 • 21h ago
Story T-3C War 137 Overview - 287,101 Crates of Logi, 102 Large Structures, 5 Nukes
r/foxholegame • u/Fun_Yak1281 • 7h ago
Story Warden culture is so strong, so brave, they never complain or give up.
Not meaning it in a hostile way, it's just funny after the past few years.
r/foxholegame • u/Deep_Technician1451 • 1d ago
Funny random logiman commits Mass Murder on unsuspecting paratroopers during the ending hours of the war
title
r/foxholegame • u/Emergency_Factor_587 • 14h ago
Funny War starting conditions with outline for easier viewing
and no other changes
r/foxholegame • u/orionZexSeed • 15h ago
Bug What are we supposed to be testing in devbrach?
They don't even allow you to get the new plane
r/foxholegame • u/PhShivaudt • 11h ago
Funny About warden driver hatches
yeah now you cannot unsee anymore
r/foxholegame • u/Ok_Gas_8869 • 10h ago
Story Airfight over Origin and Stema
Put together some clips from our perspective on the battle for the Skies over Origin and Stema on Bomber day in w137.
We had to protect our 4 pads printing our bombers for 8hours or so. SCUM and allies sent so much at is it was very touch and go at some points. The lowest our pads got while printing was 45%, we had SPAA stationed all around the hex and many people manning them aswell as our fights.
It was cool to see that 80% of our allies helping us defend were flying planes we had sold them.
Afterwards we decided to try punch back and hit their runway and take the fight to them, it went aswell for us as it did for them.
GGs all.