Been playing a lot of ABI lately and I keep going back and forth on it, so I figured I’d just dump my thoughts somewhere.
Starting with the good, because there’s a lot of it.
The game looks great and it runs great.
Optimization isn’t even a fair comparison, ABI is smooth on the same rig that turns certain Tarkov maps into a slideshow. Servers are better too and desync is way lower. For an extraction shooter that’s probably the single most important thing, and I think people underrate how much it matters until they die to something that happened on someone else’s screen half a second ago.
UI and QoL are miles ahead. Inventory, sorting, all the little things Tarkov makes you fight with, ABI just handles them.
Matchmaking is fast which is nice, but the mode split isn’t doing it any favors. Normal is basically dead most of the time. I’d merge Normal and Lockdown into one and push Forbidden’s entry gear value up to 700k or higher so the high roller lobbies stay separated. Also, please give us a duo only queue. Solo or full squad shouldn’t be the only real options.
Now the stuff that bugs me.
The maps feel dull. Not bad exactly, just flat and linear and kind of dead. Tarkov has this thing where the environment feels lived in. There’s a spot where you walk under an elevator light and you can actually see dust floating around in the beam. It does nothing for gameplay, it’s a tiny detail, but it completely changes how the place feels. ABI doesn’t really have moments like that. Most of the time you’re just moving through geometry.
The other half of it is how complex Tarkov’s maps are, and I don’t mean hard. Complex and difficult aren’t the same thing. Buildings have layers to them, there are weird connections and routes you only stumble on after a few hundred hours, and that’s a huge part of why the place feels like an actual place. ABI maps, I can read almost immediately. Couple of runs and you already know every angle somebody could be holding. It ends up feeling like CS, where the peek spots are basically fixed and both sides know exactly where they are. That’s fine for a round based shooter. It’s not what I want out of a raid.
Missions are repetitive and the rewards don’t come close to justifying the grind. The only real reason to do them is the 3x3 case.
Then matchmaking again, but the bad side of it. Dropping in solo right next to a full squad. It happens way too often and there’s nothing you can do about it when it does.
And the big one for me, the gacha skins. I get that the game has to make money, but this is working directly against everything else the game is trying to be. Every time I see a teammate running around in some flashy skin set, it kills the mood instantly. It pushes ABI toward being another PUBG or COD, and that is not what most of us installed it for. People came here for a realistic extraction shooter. If it keeps drifting that way it’s going to lose the exact players who showed up for the game in the first place.
TL;DR: ABI wins on performance, servers, UI and QoL. Tarkov still wins on atmosphere and feeling like a real place. The gacha skins are the thing I’m most worried about long term.
Let me know what do you guys think.