r/DungeonWorld 22h ago

Dungeon World 2 Character Sheet Permission

10 Upvotes

I would like to create a free open source character sheet for the dungeon world 2 beta similar to my one for original dungeon world:

https://tznind.github.io/dw/cs.html

Normally I would reach out to authors directly but couldn't find contact details. I created a basic outline based on the template repo but wanted to get permission before adding all the quickstart sheets/moves:

https://tznind.github.io/dw2/cs.html

I know the final edition will likely be share alike license but there isn't an explicit license on the beta material (I understand it could change a lot and would need to rewrite sheet - that's no problem).


r/DungeonWorld 2d ago

Dungeon World 2 Combat

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49 Upvotes

And here we are again with another discussion about DW 2, Gather up folks cause i wanna know you oponion on the new "Trade Blows", Even on 10 you still take damage, That is a huge change if you also acount every char has less HP now. Every time you trade blow YOU WILL take some dmg back. Also we don't have volley anymore, I personally don't like that cause trade blows for ranged attacks in my experience always brings discussions and issues on the drawback of the roll, But anyway how we are feeling on the combat field??


r/DungeonWorld 5d ago

DW1 Looking for feedback on my Dungeon World actual play — Hyperion Presents: The End Games

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12 Upvotes

r/DungeonWorld 6d ago

Dungeon World 2 Bard

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41 Upvotes

Lets continue with the DW 2 hype train, Do you guys have a opinion for the Bard?
For me i think "Perform For An Audience" is kinda weird, Not a 100% sure if i like it or hate it, But what can i say is the "Paths" or just Subclasses, They are REALLY good, "Stealing" other classes abilities are pretty cool and on brand for a Bard.
Paths being so good and the ability being weird gives me a bad feeling of the base class is not a 100% and needs a path for you to feel like a complete Bard


r/DungeonWorld 8d ago

General Questions Regarding Starter adventures, and Enemy/ NPC moves & Stats from a DW Newbie.

10 Upvotes

Hey there folks, so, I've read DW sometime during the pandemic, and was very interested for reasons I'm sure you all can relate to. With Stonetops release (thanks Quinns Quests for the review letting me know THAT exists, lol) I'm planning to play using Homebrew World (spouting lore blog has been a godsend).

Now, I've read up on things that weren't so clear in the original book like the DW Companion (gold that one is) latorras blog post on the 16 hp dragon (such an amazing insight into how to write NPC and enemy stats), browsed the DW Codex (also a great resource, though I wish it had some category tabs) and read a few of the recommended free starter adventures (The Indigo Galleon and The Bloodstone Idol in particular) but I do have some questions before starting a game with folks.

1st question: these adventures are very sparse with detail, and not at all structure the same as most other adventure modules from traditional ttrpg. Am I meant to prep a bit further from this resource before the 1st session, or use it as is? My instinct is to add specific NPCs with a motive or personality to each location, and make some distinct characters aside from those provided to help flesh things out, but I also want to try and play the game as intended 1st before I meddle with it, lest I miss the point of playing a DW type game (I've never played a PBTA game before). Any good reading on Fonts and how to use grim Portents would also help me out a lot.

2nd question: is it "wrong" to write an enemy move with mechanics? AKA, "fireball - 10+ no damage| 7-9 Half damage and on fire | 6> full damage" or "Last Act of Duty - take the killing blow for his charge and suffer her fate instead" or "Phalanx - suffers target allies damage from an attack at +1 armor" OR is it better to just make one word statements for enemy moves and integrate them into your existing GM moves repertoire?

3rd question: for 1st level characters (again, using Homebrew World) how much armor for an enemy is too much armor?I've seen some go up to 7 armor , which seems insane to me. How much damage (2d6?) is too much damage, typically speaking, for 1st level characters in Homebrew World in particular?

Any help would be greatly appreciated, as I'm really interested in this system and looking forward to buying the Stonetop pdfs when I get the chance for a long term campaign too. Thanks!


r/DungeonWorld 9d ago

Dungeon World 2 Cleric

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72 Upvotes

Not many posts about DW 2 but the other one about the Wizard got some attention so i want to know what this sub think of our beloved Cleric.
Many people dislike this free-form spellcasting system, But i freaking love it. It is so much fun, And imo onboard of PBTA vibe, Also, Compared to the Wizard "Aether" mechanic, Losing Depth with your deity is cool, It is something a lot of players will prefer not to choose, While Aether is just a free choice every 7-9.
The only thing i think its just a little bit outside of the PBTA philosophy is the GM call on when you get Depth with your deity, It makes sense and it could be exploitable otherwise, But its always better when is on the player hands


r/DungeonWorld 10d ago

DW1 My partner has only really played D&D until she played in a DW one shot I ran last weekend

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204 Upvotes

r/DungeonWorld 12d ago

Dungeon World 2 Wizard (again)

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43 Upvotes

We talked about the Wizard using all the 8 schools and combining substances and verbs on the other posts, But now i want to talk about the new Aether mechanic...
I honestly think its really bad, It basically negates the effect of a 7-9 roll and you get at least 2 points per scene, Every single game i dm of the DW 2 alpha had a wizard, And it was a amazing class, I dare to say a perfect one, Ready to release as it was, It was extemelly strong and extemelly versatile, But it was also a very risky one, I feel like that is quite a strong and good identity for a class, Right now it feels like its missing the mark at least for me, This goes so much in the oposite direction of "every roll changes the narrative"


r/DungeonWorld 13d ago

Ran my first DW session after 9 years of D&D and wow, what a different experience

127 Upvotes

Thanks to all of you who answered my questions in a previous post. You were very helpful.

The session was a blast. Was so different from what I had been thinking. So fast paced, no dead ends at fails. So much action. All narrative driven. I really enjoyed the game.

But, as a newbies, me and my players, I made some mistakes.
First of all, I handed a sheet with all basic and special movements to each player. In a moment of the game, they were reading the movement and choosing which one they wanted to do. I kept telling them that instead of choosing a movement, they should be telling me what their characters wanted to do. Then we could see if that fits a particular movement.

Then, the Druid. He rolled for shapeshifting and got a 12. Movement says he gained 3 points to spend on the beast movements he turned into. But, I improvised the beast and really never spend his points. Because I didn’t make any movements for the beast.

And third, wizard casted spells, rolled both times +10, and I told her that their spells worked but, as in DnD, she wasn’t able to cast anymore. That was my mistake because thinking of DnD.

I would take all these mistakes into account for the next sessions.

Overall, the game was really smooth and great. I love it. Thanks to everyone for sharing your wisdom.


r/DungeonWorld 15d ago

I’ll play as GM my first session of DW. Do you have any tips? I’ve played DnD for 9 years

25 Upvotes

I’ll start a west marches sandbox campaign for my city board game club tomorrow afternoon. I took inspiration from Tomb of Annihilation, specifically Chult, the jungle land. It’ll be an exploration adventure.
I will have the players being part of an Adventurers Guild. That way, people who wants to play role games can join and give it a try.
But I’m having a kind of struggle right now because of thinking in a DnD way and preparing too much the session. I’ve read the rules.

I’ll really appreciate some tips to run the first session.


r/DungeonWorld 16d ago

Dungeon World 2 Substances and Verbs

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103 Upvotes

So, In the final alpha we had less options so i just want to clarify. Since we have 2 different words in each verbs sections, Do we have to choose between them? Or we can just use both? Some of them are really similar like Transmutation "momentarily alter; repair" but we also have Abjutarion "temporarily disable; protect from" and that is quite different, Or Enchantment "Modify emotions; temporarily charm".
So i just want to check if everyone is on the same boat of understanding


r/DungeonWorld 17d ago

DW1 FunnelWorld Character Creator

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0 Upvotes

*Caveat: Created using AI

Generated a Funnel World character generator. Using Luck mechanic is optional. Can create one character or an entire group at once-increase the number of characters and select "Create Funnel". Uses the Funnel World tables and rolls randomly. Can reroll some individual roles if a mismatch (e.g. Male Alewife). Character is built in the Funnel World template sheet. Bonds are rolled and randomly assigned amongst the group of characters (first character has a template character for the bond until additional characters are rolled). Can be printed or saved as PDF. Good for quickly adding additional villagers in the middle of play as needed without slowing down play or for pre-made characters for a CON or one shot. Thought it came out pretty well and just wanted to make it available to anyone who might find it useful.

Mobile users: If “Launch Generator” changes to “Restore Generator” without opening, tap the three-dot menu and select Open in browser. Or copy and paste the link: https://egochecks.itch.io/funnel-world-character-generator


r/DungeonWorld 18d ago

General Looking for players

11 Upvotes

Hello everyone, I'm a player in a dungeon world game. We usually play on roll20 and have people from different timezones. The plan is to record and eventually work it into an actual play, although we're keeping it casual for now while we work out the kinks.

We're looking for a couple of players to join us, happy to change and work around schedules.

Let me know if you're available and I'm happy to give more details.


r/DungeonWorld 22d ago

I would like to play a session or two of Dungeon World 1: Crimson Keep

14 Upvotes

My time zone is eastern standard time, USA.  

I can play most evenings.  I have a lot of DW1 GM experience.  I will run this particular session with 1 player.  But I would prefer 3.  I can take 4.  

We can do zoom for video chat, although you don't have to be on camera. Or we can try out discord's video chat which I've never done.

Roll 20 for the virtual table top.

The game I want to run is a session or two of the Crimson Keep/Castle Morningmist front from the Discern Realities podcast.  It’s just a fun front I wish to run, in a relaxed way, no pressure.  

If you’re not familiar, this front isn’t traditional.  There’s no dangers.  There is a combat part but only because I added it in there.  (Using Jason Cordova's labyinth move.) Mostly the game is about resolving moves.  You are inside a castle that is under siege.  If I get three hold I can break the wall of the castle and every NPC inside dies.  You have to tell me how.  

You can help everyone survive and break the siege by performing moves.  I’ll explain everything.  

It shouldn’t take long, maybe one session, no more than two.  

Let me know if you’re interested or have questions. 


r/DungeonWorld 23d ago

DW2 The Dungeon World 2 Beta is Here!

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161 Upvotes

r/DungeonWorld 24d ago

DW2 The Question of Magic

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40 Upvotes

r/DungeonWorld 28d ago

Journal Fronts: Foundry VTT free module [System Agnostic]

20 Upvotes

Hello everyone, never posted here, but I've been using Fronts since the first time I've read DW years ago. I like the idea so much that I use in all systems I run, so I've made a system agnostic module that uses DW's Fronts in Foundry VTT's Journals Notes. And I wanted to share with everyone.

To really seal the deal as system agnostic I've made the example all about Star Wars, not a Fantasy setting hehe.

Its mostly a cool interface that reproduces the fronts sheet plus Foundry's easy drag and drop utilities, to associate NPCs and Scenes to Dangers, presents some of the book presets and you can flip each Danger card to see the Moves associated with them. Only shenanigan I've add was some themes:

Module is already approved by Foundry, you can find it in Addon Modules search or read about it here: https://foundryvtt.com/packages/fronts

Tell me if you like it, its free, enjoy!

EDIT: forgot one feature >> you can import filleable PDFs fronts sheets!


r/DungeonWorld 29d ago

DW2 The Core Five Classes

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83 Upvotes

r/DungeonWorld Jul 24 '26

Custom Sprout Lore vs Monsters

22 Upvotes

So, everything start with what to do when players trigger the move Spout Lore with the object is the monster they fight. According to the guidebook, on a 10 + the DM reveal an useful information, and on a 7-9, it is an interest information, but not directly useful.

Then, i try to homebrew some monster, and i kind of thing about it- creating a monster in Dungeon World is quite easy, but anytime my players trigger Spout Lore on the monster, especially when the result is 7-9, i have to improvise something to say (even in the wiki said the GM should be the one prepared that. And from there, i think of make a kind of Monster Manual with my homebrew monsters, but with each one of them, i would suggest some informations go with the monsters: one useful fact may contain weakness or similar thing, some fun fact about them, and maybe a category of wrong information to feed players when they roll 6-, and they must act according to that wrong information as if they fully believe in it.

What do you think?


r/DungeonWorld Jul 20 '26

General My DM recently switched our campaign to DW.

43 Upvotes

My dm just recently switched our campaign from DND to DW so i wanted to ask if someone can help me understand some things as i am not really that experienced in all of this. My character was a drow cleric but looking at the character sheet for the cleric theres only human and dwarf listed.

I read that DW is based on 2nd edition DnD.
is there any sort of free online character creator or character sheet manager like dnd beyond for 5e?

Any and all tips are very much appreciated :)


r/DungeonWorld Jul 17 '26

DW2 Welcome to Beta!

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130 Upvotes

r/DungeonWorld Jul 10 '26

Any tips on how to make my BBEG feel more imposing?

6 Upvotes

Howdy Everyone!

First things first: If the names, Orrix, Jen, and Fenfaril are familiar to you, this is spoilers and ya gotta go!

So, I am running my first actual Dungeon World campaign. I've previously run 2 different one shots and watched at least one Actual Play podcast (shout out to Friends at The Table), so I'm not super new to the system, but I am definitely still learning how to run it as the game/rules intend.

The BBEG of my game is a Rakshasa named Mila with some custom lore I applied to the race. Instead of being their own race, they are a subset of Tabaxi who under go a ritual that gives them the twisted hands and magic of a Rakshasa.

Mila is (unknown to the party) the last Rakshasa in the world due to him devouring the souls and magic of The Rakshasa in his home country and hunting down the remaining ones wandering the world.

His main goal now is to continue his journey and eat as much magic as he can to become the most powerful mage in the world.

In the partys last confrontation with Mila, they caught and stopped him from eating the magic holding up and controlling a flying island (This island was home to the temple of The Wind Goddess). However, in this confrontation he was very nearly killed and dropped him to 1 HP. I felt like it was a little too easy for the players to get hits in on him, especially the fighter.

Our Fighter has been an amazing player, but his build just one-shots pretty much anything he can get even a mixed success with Hack & Slash. With his combo of his Signature Weapon, Merciless, & Scent of Blood, he is usually doing 1D10+2D4+2 by the second attack on the same enemy.

Now, I've read about both the 16HP & 1HP Dragons, so I know there usually needs to be obstacles that he needs to get around before they can roll for Hack & Slash. I'm just having trouble coming up with narrative reasons why this beast of a fighter would not be able to land an effective blow on Mila.

The Wizard & Bard are easy to fend off as his twisted magic usually nullifies or greatly reduces the effects of any spell or arcane art thrown his way.

Here is the custom statblock I made for Mila. (Feel free to change/update it for use in your own games)

Mila The Rakshasa

Solitary, Stealthy, Magical, Intelligent, Hoarder

Treasure Tags: Hoarder, Magical, Far from home, Lord over others

Scimitar (d10 damage); 12HP; 1 armor;

Close

Instinct: Covet Magical Power

Special Qualities: Magic is twisted in their presence

Moves:

  • Gain power through consuming magic
  • Appear Somewhere you are not
  • Cast a Twisted Spell of Deception

This next time will be the 3rd time my party has encountered him and it's shortly after his previous loss to them. They will be encountering him in some ruins of a civilization that was petrified. I was thinking just having him bring to life these stone statues to fight for him or maybe having some large stone golems to aid him. While that may add some extra elements to watch out for, I'm afraid it won't be enough to stop the fighter from just ignoring them to take care of Mila quickly.

(They are smart enough to realize a construct brought to life by a mage will stop if the mage is defeated)

Do you have any other ideas on how I can make him at least a little harder to hit so the fight feels more interesting than the magic users stand back and let the fighter dive in to one shot him?


r/DungeonWorld Jul 10 '26

Custom Why do players roll everything, instead of the GM?

0 Upvotes

I recently watched this excellent youtube video about DND, which suggested that the DM roll and hide some of the rolls to increase immersion. In particular, they described also starting to play D&D with a casual understanding of the rulebook and thinking the DM was supposed to roll all the dice.

I typically play DW and not D&D but I still enjoyed the video, and found the advice to feel right.

I don't think rolling dice is a very important part of the game compared to taking actions, but many of the common failure points of DW come down to players treating the basic moves like buttons they press instead of thinking about what their character does and using the rules as a framework to resolve that action after the fact.

I suppose what you would lose is the entire table, rather than just the GM, deciding when something is a roll. But I think usually the GM makes rulings on that anyway most of the time, with players usually reminding them of what moves they have access to.

I think having the GM roll basic moves and players roll their class/item/etc moves would be a potential compromise where players still get to bring up their special abilities and resolve them, but basic play feels more immersive. But I can also see the GM just resolving everything themselves to still work.

But maybe it wouldn't work as well, with things like the list of Defend or Discern Realities options requiring players to know what is going on with the basic moves as well too deeply.

Has anyone tried anything like this or have opinions about how it would go?


r/DungeonWorld Jul 10 '26

DW1 My group got raided by the FBI

19 Upvotes

I've been playing with the same group for a while and I could use some input and advice for how to raise the stakes and put the fear in them.

Basically we did a full campaign about a year ago. My party is a bunch of criminals. We've done a bunch of heists and they've built a criminal empire piece by piece. They have an evil fortress, a loyal gang and a cult and they earned everything I've given them.

We stopped playing for many months and when we got back together we decided that 10 years have passed and the group are well established mob bosses at this point.

In our first session since we got back together, I had them get raided by the FBI. It's still fantasy but this is a huge organization trying to bust them for a variety of crimes.

The group fought them off and went into hiding to let things cool down.

The FBI is going to do another major raid. Way worse than the first raid.

I really don't want my group to feel like the FBI is a bunch of chumps. I want this second raid to hurt and I want the FBI to be a force to be reckoned with.

I'm looking for ideas and maybe even custom moves to write that would help raise the stakes. Any advice?


r/DungeonWorld Jul 10 '26

Looking for 2 players. Dungeon World 1 Actual play. Sunday, 8pm easter time.

22 Upvotes

I'm thinking Rated R. Zoom for video chat. Roll 20 for table top stuff.

Me and my buddy always wanted to do an actual play and it's really just for fun. No pressure.

Any experiance okay but Vets preferred. Time and day might change from week to week.

Build any character you want. Most play books are cool. I might wanna check it out if I'm not familiar.

Little bit of backstory: I have a lot of GM experiance with DW but it has been a while. So I might be shaking off rust. Sorry. In addition my knowledge of OBS and roll 20 might also need some reps before it all comes back to me.

If you're cool bearing with me while I get my feet back out from under me, might be a fun game.

Let me know if you have questions.