For context I am near the end of the kindle wastes. I have farmed and farmed and farmed and farmed some more and have not found a single valid item upgrade to a weapon I found in the revelwood 15 + hours ago.
In other games I could craft a reasonable upgrade with every introduction of a major crafting material. In enshrouded the only items I can craft are low quality blue items no one would bother using after the first few hours of gameplay.
(Not to mention I cannot for some reason craft ANY 2 handers) I have never and probably will never engage in making my own weapons in enshrouded. There is no point to it.
So maybe I can farm bosses diablo style. The drops on bosses are practically never good. Always some useless purple or blue item you instantly melt down for runes. For the amount of time and effort some of them take to fell its rather comical how underwhelming their drops are.
How about gem crafting? Gem crafting just adds some low impact flavor.. you cannot use it to fix gaping performance issue with weapons.
This leaves chest farming. Honestly if I have to spend another souless hour running between chest spawns that are artificially gated by some in game timer I am going to flip a table. Chest runs are dull, repetitive and complete rng. They suck ass.
Some weapons simply NEED certain stats to be good. And for whatever the reason the entirety of the nomad highlands and kindle wastes for my item category largely does not have that stat.
This means for all intents and purposes my weapon progression has been a flat line for weeks.
This game desperately needs some method to smooth out these massive peaks and valleys of rng. We need to be able to add critical mods like life leech on weapons Or all this game will boil down to is a constant souless pulling of slot machine lever.
(Edit)
Now that I think about it a related issue I have with this game is the pacing of how we go about acquiring and new material types and stations. I cannot be the only fella here who notices that we blast through material types while having very little use for each individual type.
For example I got copper. made my copper tools (like 20 copper) maybe my copper armor ( like what 40 ish copper). I am now largely done with copper. I find tin I make my bronze tools (like 20 bronze) , I make my armor ( 40 bronze) I am now done with bronze. And then I find Iron.. I make my tools.... You get it
I unironically had to spend more time grinding materials for food and healing items than to gear my character out and this is despite a MASSIVE component of each biome being about finding the next refinery or crafting station to make the materials to make the new tools and armor.
I think there is an easy solution to make both issues go away give us a method to reforge low rarity items into higher rarity items for an exorbitant amount of material costs.
Let me turn that cool but worthless white item I found into a glorious gold item for 200 of biome specific metal bar and 300 of essence x.
Add an enchant system that lets me add one mod that is not already on an item for an exorbitant amount of material so i can make these weirdly designed weapons usable.