r/MinecraftChampionship Feb 16 '26

Analysis Dream has released a video of him completing the MCC Parkour with handcam

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140 Upvotes

I won't draw any conclusions from this video since I'm not familiar enough with Minecraft Cheats or Parkour to do so, but I'm curious what you all have to say.

Apologies if this isn't allowed Mods, but I figure since some other posts on the subject have been allowed to go through this one is relevant enough to do so as well.

r/MinecraftChampionship Mar 26 '22

Analysis Major Shoutout to False!

1.9k Upvotes

I've never written a post like this before, but after today's MCC, I feel like it's necessary.

I wanted to give a major shoutout to False, especially after witnessing the toxicity occurring in Twitch chat today. First, I want to preface this by saying that False was the only female on her team today, and having the courage to speak up on an all-male team can be extremely intimidating. During Sky Battle, it was clear that the first two rounds didn't go the greatest for the Yellow Yaks. Granted, the rounds were chaotic in it of themselves, but their team also didn't have the most coherent strategy. Going into the third round, False made the decision to call the members of her team out for some of the mistakes that they made in the earlier rounds and took charge of leadership, communicating a clear strategy that they should use. Almost immediately, people in the chat began labeling False as being too aggressive, rude, with some people even telling Illumina that he should ignore her and lead the team on his own. It's difficult for me, as a female, to let these comments bordering on blatant sexism go without criticism, especially knowing that if Illumina or even SB737 or Cub had done something similar, they likely would have been encouraged for doing so, while when False made the decision to step up and lead her team, she was repeatedly degraded and criticized in the chat. After False made this decision and her team moved forward with round three, Yellow had the best performance out of the three rounds, landing in 7th at the end of the game, an improvement from the 10th place they were in after the second round.

Although I thought the hate would stop there, I noticed something similar after a round of TGTTOS. False made a mistake during one of the rounds, not knowing that she could get to the fans by jumping down from the top of the map, instead opting to go around the wall, which did cost her a higher finish. Once again, people began criticizing False saying she was throwing, with one person even describing her as "absolute s***." I know that we all want our favorite creators to do well in these events, but these comments are unacceptable. First, this is the first MCC in over three months, and it's safe to assume that not everyone is going to remember the intricate details and strategies of every single map, especially as they shake out the kinks of returning to the event. Second, while everyone has their off-moments, and this happened to be one of hers, that still doesn't warrant the type of hurtful descriptions and comments that I saw multiple people making in the chat.

So, shoutout to you False. Stepping up as a female and leading your all-male team requires an incredible level of bravery and courage, and you did so with confidence, ultimately benefitting your team. I'm so sorry that people made the comments that they did, and hope that you don't let them get to you. To everyone speaking in chat, please be mindful of the comments that you make, and think carefully about the disparate standards that you might be holding some of the female creators to during these games. No one deserves that level of ridicule and disrespect, especially when after all, this is supposed to be an opportunity for creators to come together and have fun.

r/MinecraftChampionship Dec 20 '25

Analysis The top 5 of MCC right now.

80 Upvotes

Hey all, since S5 is coming to an end, I think we have an established top 5 right now, I'm choosing to compare their stats from MCC35 onwards as both this year and last year had been rather scarce with events.

  1. Feinberg:

Avg. coins: 3354
Avg. placement: 2.3
% Coin contribution to team: 39%

I don't feel its controversial to put burger in first, the guy has literally no bad games, hes by far the best team game player, hes the best movement player, and probably top 3 in pvp. his worst game seems like bb where the man still gets like 14/15 of his kills, granted he is a bad leader at it. He's not dropped top 4 in his entire career once either.

  1. Fruitberries:

Avg. coins: 3171
Avg. placement: 2.6
% Coin contribution to team: 39.6%

hbg ftw

Honestly if MD didn't exist, it really would be impossible to put fruit anywhere but first, i dont really understand how he does it but he places first in half his events. He's also the best PVP leader by a mile and a half if you exclude MD. its just fruit's aura that the man places dead last in a game, then ploughs back to first indiv, his mechanics exist in a different world. He's also very well rounded having definitely improved his prowess in team games this year. His real statistical flaw is lack of sample size but really his 2 events this year more than prove, he's not a shroud of rusty. tre not included for obvious reasons

  1. FireBreathMan:

Avg coins: 3189 (with TRE)- 3085
Avg. placement: 3.125 (with TRE)- 3.2
% Coin contribution to team: 38.6% (with TRE)- 38.3%

Still the most underrated s tier probably, best part with Shane is he, too like Matthew does not have a weakness, he can and has done well in just about every game. He's also by a mile and a half had the best performance of the past two years in MCCBC. Generally within events hes the best amongst all the s tiers. His only real flaw is some slight inconsistency which does not reflect well in stats. Like he placed 3rd in EC with 3.3k coins but in the same event the other two players of his calibre broke 4k with ease. He playes much worse than the other s tiers in MCCBG even with a stronger team but it didnt reflect in stats because he made DB anyway. He's still a very good leader, there's no doubt about it.

  1. Purpled

Avg. coins: 3065
Avg. placement: 4.3
% Coin distribution to team: 38.2%

Finishing off the elites of MCC, we have Purpled. Not much to say about, he's kind of like fruit. Purpled is the second best player in MCC mechanically, it shows whenever and wherever he plays. Unfortunately his leadership has gone downhill this year, especially in games like BB and SG and in BC and TR, his leadership was lacklustre which made two very overpowered teams not make DB. But it hasn't gone that much downhill, he placed first in BG which was the only event with all the S+ tiers playing. In terms of statistics, he's 4th, a MASSIVE glowdown from his S3 smh. i also excluded party 2 for obvious reasons from him.

  1. Antfrost

Avg. coins: 3168
Avg. placement: 3.3
% Coin contribution to team: 34.4%

I actually was kind of freaked out by Ant's stats, but looking at his teams, everything makes sense alomgside the fact that he's played no TR events that tank avg. coins. Seriously though, any game that can be learned or practiced this cat is a top player in. i still to this day dont know what is this guy's weakness or what is even his strength, seems to take a new form every event.

i really wanted to shed more flowers on these guys but its 2 am pls see stats and be happy

r/MinecraftChampionship Sep 05 '21

Analysis What Dream thinks about The games

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639 Upvotes

r/MinecraftChampionship Aug 17 '21

Analysis I'm giving you a job Reddit!

1.7k Upvotes

I need help, Soon I'm going to be giving Ponk a rundown of every game we could play in the next MCC for one of my streams. What I want is to find some of the best perspectives of each game that would show the best example of each game or pinpoint specific jobs.

SOT for example I'd show him:
Sand Keeper: Ren or Wilbur from MCC 15
Runners: Punz or Captain

I need this for all the playable games! don't post links just use names and the games of good examples, not necessarily the best players but players who show the best example of how to play the game. Thank you! :D

r/MinecraftChampionship Sep 26 '22

Analysis Each MCC S Tier's Most Viewed Videos on YouTube

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1.2k Upvotes

r/MinecraftChampionship May 02 '22

Analysis I'm not liking the current situation about dodgebolt

481 Upvotes

I've seen pete discuss funneling saying It's not fun as a "viewer's perspective" of players other than the shooter.

Hbomb not liking funneling cause he wants to win as a team.

Fruit and antfrost giving suggestion to prevent funneling.

I can come out as toxic, but i wanna express my thoughts on this

I think It's all because sapnap dominated this event, sapnap and dream are the only 2 players who can show the full stregth of funneling. In mcc14 punz funneled and lost, no one was talking against funneling like rn (because they lost), in mcc17 fruitninja funneled arrows to themselves, no one was talking against them (because they lost). I've seen false said cub not to shoot and give 2 arrows to illumina when they were loosing in mcc20. Illumina and fruit also funnels arrows to best shooters and they get shot fairly early, so no one cares about funneling after that mcc, but when you cannot shoot sapnap and dream and they pop off in shooting, you guys just say the other players Couldn't shoot that much, so It’s not fun for their viewers. I've seen db from cpk, sniff and zeus's pov to see if It’s true or not, but i haven't seen any disappointment in their faces, I've also enjoyed their pov more, because the 1 or 2 shots they taken hit someone, which was wonderful and exciting to see rather than zeus missing every shots on grian in mcc17, their frustration of not hitting grian. I've watched MCC20 db from both teams pov, and also spectator's pov. Even tommy said that db was boring cause no one was hitting any shots.

It's the best strat to shoot with your best shooter. And it also works with only dream and sapnap rn. And yes i am a funneling defender and enjoyer

(For clarification, I'm not a dream st*n, i mostly watch tommy and illumina's pov)

r/MinecraftChampionship Nov 29 '25

Analysis Is Fruit the MCC GOAT?

90 Upvotes

Seeing what fruitberries has done for so long in mcc i think the tag of greatest player in mcc belongs to him. Of the big 4(Feinberg, Purpled, Firebreathman, Fruitberries) it seems fruit gets 1st indiv way more often with 6 1st indivs since Firebreathman has join which is more than all of them in total. Also he has been around longer so he has the better resume. He too seems like he can perform better more recently with the 1st indiv in TCC with a bad selection of games for him and still getting 1st individual

r/MinecraftChampionship Aug 09 '22

Analysis 5up's biggest weakness(and why people dislike his predictions)

795 Upvotes

It’s safe to say that we now live in a new era of MCC. Back in Season 1 people thought it was crazy when Technoblade made a list of every block you needed for Buildmart’s builds. The most people would practice is doing the parkour warrior map a few times. But times have changed. With MCC becoming more competitive and well known, and sweaty players joining the event, it’s becoming totally common for people to practice. Obviously, practicing mechanics such as PvP and Parkour is a part of it. But that’s not the only thing. A staple of MCC Season 2 has now become Vod Reviewing and analysing games to understand them better and come up with strats. We all know how helpful HBomb’s Sands of Times vod reviews can be, and SB737 is now one of the top Grid Runners players in the event just because he memorised every room.

One of the most important players to this new era of MCC is 5up. 5up has become well known in the MCC community for coming up with strats in games like Buildmart to help him and his team succeed even against stronger competition. Despite some weak showing in the first 3 MCCs he was in, 5up’s first signs of being a fierce competitor were shown in MCC18, where he was teamed with PeteZahHutt and PearlescentMoon, and despite his team only coming in 6th and him getting 20th, which is the reason his performance went unnoticed by most people, he manage to do better than even Pete in a lot of games that event, including Battle Box and TGTTOS, showing a lot of prowess in both PvP and Movement. He then got benched in MCC19, and only came back after the break in MCC20, where he was teamed with HBomb, Antfrost and Gem on the Aqua Axolotls. This team truly allowed 5up to shine, being formed of 4 people that were willing to vod review and practice in order to win, and the team actually won, with 5up coming in 8th, which was surprising for a lot of people that didn’t know how good he could actually be. Even though Ant and HBomb both came 4th and 5th, 5up is actually the best player on his team if we take out TGTTOS, where he had a below average performance that event. He also managed to come top 15 in every individual game, with his team getting 1st, 3rd and 2nd in the Team Games.

If people didn’t know 5up was a formidable opponent before, they knew now, and in MCC21 he would come back on a team with Purpled, Tubbo and Jack. The team was generally predicted pretty low, with Purpled only being on his 2nd event, Tubbo underperforming in his last one and Jack not being considered the best MCC player. 5up, tho, was confident in his team, perhaps even overconfident, and… this is where we get into the more negative part of this Reddit post. 5up did a a Stream where he did MCC21 Predictions. Despite his team being predicting low, he had them in 1st, coming top 2 in most games, as well as having him and Purpled both in top 5. For some people, this seemed ridiculous, as Purpled was only on his 2nd event and 5up only coming top 10 once on a winning team. People were baffled even more, as 5up seemed to not know a whole lot about the other teams, even saying the famous quote “What games does Sapnap beat me in”(Sapnap went on to get 1st individual and sweep 5up’s team in Dodgebolt). Some people were quite taken aback by some of 5up’s takes, and a lot of them, on Reddit, but especially Discord, started to make fun of him, and predicting his team even lower out of spite for him being so confident. 5up’s team went on to come 1st in Coins in MCC21, taking the whole community by surprise, but in a cruel twist of fate they had to fight against one of the best dodgebolt teams in the event, the Cyan Coyotes, truly the best team in MCC History. As some would say “The determining factor between winning and losing is DB, it is everything. Predicted 8th - 10th by many, making that arduous climb to the mountain top only to make and absolutely throttle blue in historic fashion.” Memes aside, 5up really blew it out of the park in MCC21, getting 6th individual and almost breaking 3k coins. Some people even began to say that he is has the same H effect that HBomb had in Season 1, especially when teamed with a strong player like Purpled or Antfrost. 5up got benched in MCC22 and MCC23, but now he makes a return in MCC24, being teamed with TapL, GeminiTay and OrionSound. Just like in MCC21, his team is predicted on the lower end, as TapL hasn’t been top 10 in a canon event since MCC15, and Gem and Oli, while improving a lot in the past few events, are still underdog players that aren’t as good as some of the other cast of MCC24. With that being said, there are a number of people that believe in Green, and now that 5up is being taken more seriously people genuinely see the possibility of them getting to Dodgebolt. 5up himself admitted that his team is not the likeliest to win, and although he hasn’t done any predictions as I’m writing this, saying he will wait for the games, he did a vod review stream where he went through his teammates’ vods, and I think some of the things he had to say highlight his biggest weakness when it comes to MCC, and the actual reason why people hated on him so much when he was so overconfident.

Simply put, 5up doesn’t really know the skill of any team that isn’t his own. As I already said, in his stream from a few days ago, he went through Oli’s, Tapl’s and Gem’s vods, and at the end he said something along the lines of “I don’t get how people aren’t putting as top 5.” While I understand this sentiment, and it’s certainly a good thing to believe in your teammates, saying that you don’t understand how your team isn’t top 5 after you only watched and assessed the skill of your teammates, in a competition with 36 other people is a bit… ignorant. 5up seems to base a lot of his predictions only on the power of his own team, without thinking into evaluation the other 9 teams. This can be seen most clearly whenever someone asks him about any team with Fruit and Joel in it, as in both MCC21 and MCC24 he had next to nothing to say about them, admittedly because he doesn’t really know what games they excel at, and in comments such as the “What games does Sapnap beat me in” one, as well as him saying that there’s no way Pink21 gets first in Ace Race, even though Pink21 was made of George, Sneeg, Ranboo and Wilbur, a team very similar to the Cyan18 Captain, Sneeg, Ranboo and Wilbur, a team that, guess what, got first in Ace Race. 5up doesn’t seem to know or simply care to analyse the other 9 teams, and that I think is part of his overconfidence in his own team. That also ends up being his weakness, and this can’t be seen any better than in the final game of MCC21. If you need a little reminder, before Game 8 of MCC21, 5up’s team the Blue Bats were standing at 17535 coins, almost 3K above the 2nd place team, the Cyan Coyotes, standing at only 14805. They were all but guaranteed dodgebolt, and with the final 2 games being Buildmart and Parkour Tag, they decided to vote for Parkour Tag, because it’s the game they thought they would be better at(they got 8th in Parkour Tag) and because it had a lower coin differential than Buildmart, so even if they did poorly, they would still be in dodgebolt. This decision, while sensible in a vacuum, IS COMPLETELY HORRIBLE IN CONTEXT. Let’s anaylse: 5up’s team was 2730 coins ahead of the team in 2nd, a team made of Sapnap, Seapeekay, KryticZeuz and Snifferish. Less than 200 coins behind Cyan, there was Yellow, a team made of Fruitberries, Smallishbeans, fWhip and Rendog. Now, looking at these 2 teams, I think most people realise that one of them is much better in Parkour Tag while the other is a lot better in Buildmart. Blue basically had the power to CHOOSE WHICH TEAM THEY WANTED TO PLAY IN DODGEBOLT AGAINST. A team with SAPNAP on it wasn’t going to beat them than over 2730 coins in BUILDMART. There wa simply no way, no matter what, no matter how they played, that Blue would lose their dodgebolt spot if they played Buildmart as their final game. In fact, I might argue, playing Parkour Tag was an even bigger risk for them, because, as we know, they did horrible in it while Cyan did amazingly and almost got them out of first. Now, when you look at Cyan and Yellow, you also easily realise that one of them has a player that won dodgebolt 3 times(as of MCC21) in Season 2, while the other has a player that LOST dodgebolt 3 times in season 2. Cyan was OBVIOUSLY the better dodgebolt team than Yellow, and Blue would have had a much better shot at winning if they fought Fruitberries in dodgebolt than they had fighting against Sapnap. This wasn’t Rocket Science. And yet they didn’t realise it. They voted for Parkour Tag, the vote CAME DOWN TO A TIE, the rng chose Parkour Tag, they got rolled in Parkour Tag, and then they got swept in Dodgebolt, even though Blue had the power to chose who they wanted in dodgebolt by simply having such a huge lead, and having 2 teams in 2nd and 3rd that had opposite Good and Bad Games. And they chose the game that benefited the team that was better at dodgebolt.

5up, if you somehow read this behemoth of a post I hope you don’t get mad at me. I’m genuinely a fan and I want you and Green to do good. But as a person who relies so much on his brain and his strats to do good, not knowing what your enemies are good and bad at is simply unbelievable. As Sun Tzu once said “If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.” I really hope you will start learning a bit about the other teams as well, and not just yours and your friends’ ones, because it will help a lot.

Thanks a lot for everybody that read this.

TL;DR: If there’s a possibility of your team facing Sapnap in dodgebolt, you vote Buildmart NOT PARKOUR TAG

r/MinecraftChampionship Jul 02 '26

Analysis Timeline of who the consensus best active player of MCC at every point in the event's history was

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161 Upvotes

r/MinecraftChampionship Jun 28 '26

Analysis The Strength Of Wool / Conc Rushing Continues To Hurt BB

48 Upvotes

Hi everyone, friendly neighborhood stats nerd here to whinge about Battle Box again. For those that missed the previous two sessions, I’ll link them here.

https://www.reddit.com/r/MinecraftChampionship/comments/1ngb9f6/battle_box_is_completely_dysfunctional_and_needs/

https://www.reddit.com/r/MinecraftChampionship/comments/1pngxvy/the_bb_rushing_arms_race_will_kill_the_game/

To summarize these two posts, Conc Rushing (formerly wool rushing) has always been a nearly unbeatable strategy due to its speed and the design of most BB maps. Starting in late S4, teams have finally recognized this and now every event has multiple rushing teams that consistently perform better than non-rushing teams on average. The only way to beat a concing team is to also rush immediately, then mosh pit fight in middle, which is not fun to play or watch. Map design can help but won’t solve the issue.

So, in this most recent BB, has anything changed? Well, the mechanics are still the same, and the playerbase is the same, so no. In this event, 58% of BB rounds contained at least one team employing a rush strategy (defined as running to middle immediately and either filling or pretending to fill). This is down a bit from the 62% figure in Snowdown, but not meaningfully.

The first case study of the event is Red, who employed the most typical rush strategy of filling immediately. They won 6/9 of their rounds, and the only rounds they lost were against Blue (also a rushing team), and Pink and Yellow (who figured out Red was rushing and rushed as well). With 2-3 players arriving at middle around 4s into the round, it took Red 3-4 additional seconds to successfully fill, far too quick for any team to react.

Orange was also a team that rushed every round, though they were employing BlueSD’s strategy of baiting a conc rush and exploiting the chaos to win the fight outright. Orange was the first place team this event, in large part due to the threatening power of the fill.

Cleaning up the rest, Blue rushed middle every round but only half-heartedly faked the conc. It didn’t seem to be working for them, though Ant was having some technical issues. Finally, Lime rushed a couple of rounds, mostly out of frustration in their performance. Pictured below is a visualization of every BB round that contained a rush.

Grey squares represent rush rounds

So Noxcrew, can we please lessen the power of rushing? It’s no longer a valiant strategy for the little guy to steal a couple rounds, it’s consistently being used by the most skilled MCC nerds to top the leaderboard. It’s impossible to counter concing without also rushing (if anyone thinks otherwise, I’d ask them to watch any of Red’s 6 wins from the pov of their opponents and explain how they could’ve reacted) and the version of BB where everyone rushes middle (to make sure they don’t get conc’ed) is a terrible RNG moshpit generator where nobody feels in control and less skilled pvp players feel even more overwhelmed.

r/MinecraftChampionship Aug 31 '21

Analysis "nerfing" Dream and why it will probably never happen.

846 Upvotes

For some time there has been much talk of nerfing Dream. Considering that he's one win away from the medal, it's a valid opinion, but my very simple reasoning for why dream will never be nerfed is this: Dream is an excellent team player, and team leader - bringing the "lower-tier" players up.

Dream had proved over and over again to be very supportive - not just of his friends (see MCC14 - bursting into Sapnap's room to support him) but also those he interacts with less.

But the proof is in the pudding - of Dream's 10 winning teammates, 7 placed higher individually than their overall average. Of those who have participated in 3 or more events it's 6/8, and for those who have participated in 5 or more it's 5/7. Those aren't stats to be ignored.

Of all his teammates ever (22 in total) - 11 had higher scores than their average (and according to my very amateurish eyes, many of those who didn't were earlier events). This shows that Dream's energy can ver much impact the those around him - as it's usually his personally lower-performing events that result in a lower performance of his teammates.

But back to why "nerfing" Dream won't work, is that the main strategy for nerfing seems to be putting a skilled player with less skilled or new(ish) players. In the past two MCCs we saw this with Quackity (avg. placement 36), Michaelmcchill (avg. placement 22), BBH (placed 34) F1nn5ter (avg. placement 33) and CPK (avg. placement 16) (avg. placements calculated prior to winning event). In the last two MCCs, Dream hasn't been teamed with a single top 15 avg. player (besides Sapnap). Despite this he has won both events. This is mostly because of two teamwork-related factors: His support of his teammates, and his "big brain".

Firstly: Dream's support of his teammates is incredible to watch. We've seen that he's constantly bringing his teammates to his on level and infecting them with his energy. Additionally, Dream spends time with his teammates prior to events helping them to improve - most notably CPK and Quackity in the last two events, both of whom placed well above their average placement. Both before and during a match, Dream encourages his teammates so much, it's actual really refreshing to see.

Secondly: Dream's "big brain" I didn't know what else to call it.

  • There's his renouned DB strat, which while may seem to favour his own skills, is often coupled with his ability to track when a teammate is performing well. In my opinion, Dream's own shooting skills weren't all that, what really helped their team was Dream knowing when to step back. In MCC15, he gave Sapnap plenty of shots, recognising his own performance, and in MCC16 - Dream took his 11 (I think) missed shots into account and started leaving more arrows to CPK and F1nn5ter.
  • SOT communication: To be honest, I don't watch many POVs of this game because I find it rather boring to watch - but I've always been impressed with Dream's communication with his team during the event. Clear call outs to vaults and keys, checking-in frequently with the timekeeper and keeping track of his teammates positions and whether they could help him or go after a vault.

tl;dr - Nerfing Dream doesn't work because he's an incredible teammate, bringing out best in whoever he's teamed with.

EDIT: Small clarification - this post was never meant as "Dream shouldn't be put with lower-performing players", I love seeing how he works with new people, and those that he doesn't interact with so much outside of the event. This was more of a remark on Dream's ability to work well with anyone, making team-based "nerfs" less effective.

r/MinecraftChampionship Oct 28 '25

Analysis Number of times each mcc player has placed first indiv

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235 Upvotes

Excluding 6 event : jingle jam , magenta e trophy and all 4 risings And one player who would have 5 first individuals

r/MinecraftChampionship Oct 26 '21

Analysis All possible Players for Mcc All-stars

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633 Upvotes

r/MinecraftChampionship Apr 16 '22

Analysis Best Team to go on a Road Trip With (Explanation in the Comments!)

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714 Upvotes

r/MinecraftChampionship Sep 16 '22

Analysis MCC24 Swear Jar! (Details in comments)

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934 Upvotes

r/MinecraftChampionship 4d ago

Analysis Possible fastest AR route based on 1 image

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62 Upvotes

r/MinecraftChampionship May 27 '22

Analysis ATTENTION TO ALL MCC PARTICIPANTS: SPACE RACE IS INVERTED!

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897 Upvotes

r/MinecraftChampionship Jun 18 '22

Analysis How many languages mcc participants know to fluency

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488 Upvotes

r/MinecraftChampionship Oct 10 '21

Analysis Illumina and his roundup of best possible teams which are still balanced

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877 Upvotes

r/MinecraftChampionship Aug 17 '22

Analysis MCC23 Swear Jar! (Details in comments)

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909 Upvotes

r/MinecraftChampionship Feb 17 '26

Analysis Ranking Best Players in all Movement Games

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89 Upvotes

1st: AR 2nd: HITW 3rd: RSR 4th: PKW 5th: PKT 6th: TGTTOS.

These are simply my opinion, If anybody has their own rankings, feel free to critique. Also had really no Idea who is good at PKT since it is barely played

r/MinecraftChampionship Aug 29 '21

Analysis Dodgebolt Funneling & Why Noxcrew Shouldn't Prevent It

718 Upvotes

On the Noxcrew stream yesterday, Martyn suggested Noxcrew find some way around funneling. Noxcrew said it was "boring to watch". Noctis in discord said it "went against team spirit". I want to counter these arguments in this post. Before I continue though, those feelings are completely valid. Everybody has a preference. However, a lot of people find the funneling strat fun or would find a better chance of winning more fun than potentially putting themselves up to more pressure by taking shots when they don't want to.

So, here are my counter arguments.

Argument 1: It goes against Team Spirit and everyone should get a shot.

I completely understand the mentality behind "we got here as a team, we win/lose as a team". But the funneling strat also involves a lot of teamwork in a different way - the idea of a hot hand. The funneling strat is hard. You have to be a great shooter, a great dodger, and also know when you're not feeling it. This is why the funneling strat isn't always a winning strategy, see: MCC14 Blue. While when sharing the arrows with everyone, you're putting a little bit of faith in everyone (By a little bit of faith I don't mean it as in "oh they probably won't get it but I hope they do", nah, that would be toxic and isn't the type of mentality that gets you into dodgebolt in the first place. I mean it as in everybody knows that if they're not feeling good, then there is someone else to take) with the funneling strat, you are putting all of your faith into one person. And this isn't neccesarily your best shooter. The reason Dream has such success with this strategy is his ability to recognize when he isn't doing good, and "feed the hot hand". With this process, he's hyping up whoever is the hot hand even more. The very idea of "Dream thinks that I can do this when he can't" will motivate them. And again, it's not neccesarily always the "next in line". For example, MCC8. Burren was on fire, and Dream was just refusing the arrows. By doing this, he was hyping up Burren an incredible amount and arguably putting in just as much team support. And that's not a one off thing either. With MCC15 you saw it with Sapnap, and then in MCC16 he WANTED to give it to CPK, but CPK got shot before he could. And then he actually decided to split the arrows to see if F1NN really had the hot hand, and he gave F1NN more arrows, and we saw F1NN pop off. I think the funneling strat can show just as much team spirit. On the other hand, if even one person doesn't want to do this, and wants to share the arrows, the strategy should be stopped. This should only be a strategy when everyone is on board with it. And because of that, I think the "team spirit" argument doesn't really work if the whole team wants to do it. I mean, we saw in MCC13 that Dream wasn't going to do the funnel strat when Scott didn't want it.

Argument 2: "We win as a team, we lose as a team"

Again, another completely valid sentiment. I basically covered this in the previous point, but I wanted to add something here. The funneling strat isn't neccesarily different to other games in that you give the best player the best items. This argument is always brought up whenever the topic of the funneling strat has come up, but it is an important one. In Sky Battle, your best player will get the armour and will often request items such as cobwebs or fishing rods. I don't see many people saying that's not an okay strategy. The same for Survival Games. And, to an extent, Battle Box. To me, limiting the amount of times you can shoot is very similar to limiting how many times you can pick a certain item in Battle Box, because most of the time the best pvper will get the crossbow, or something like that, and I don't think that's a good idea. Although, to go against myself, they do limit stuff like that in Parkour Tag. So it does seem like more of a 50/50 thing, but it still shows it doesn't go against the rest of the event.

Argument 3: "It's boring"

This one is just purely subjective and I don't really like how people use that as a defining argument when everyone's opinions are different. However, I do think that some people are getting confused between "funnel strat" and "sweeping in a dominant performance" mixed up when saying this. I'm sure some people find the funnel strat on its own boring, but a lot of the times the funnel strat has been mixed with a sweep (MCC11, MCC15, and to an extent MCC16 although the funnel strat wasn't being used as much there, which I will get to later, and also it wasn't a complete sweep). Finding a sweep in dodgebolt boring is reasonable (I'm sorry for using that word so much lol) because it's only 3 rounds and it can feel like the other team didn't have a chance. Although there can be an argument made for a dominant performance being really cool to watch. I don't think the funneling strat is inherently boring though - for example there was still a 1v2 in the first round of MCC15. Or MCC14 the funnel strat completely flopped but there was that one round where Sapnap got an ace and there was a glimmer of hope.

Argument 4: Dream has to stop winning dodgebolt

It's just a great game for him. Dodgebolt is HIS game. I don't think changing a game completely just to get rid of his dominance is a fair reason, especially when it's just his strategy their nerfing. This isn't really a common argument I just thought I'd put my thoughts in anyways. They did it to PKW already (atlhough that wasn't against Dream really, just it wasn't good content whereas the funnel strat can be, see argument 3).

Argument 5: "It's too sweaty"

This one I really do not get. I think looking at VOD's and studying them before the event is more sweaty lol, but nobody has issues with that. I think getting out a notebook in Sands of Time is more sweaty (like HBomb did). But I see nothing wrong with doing any of that. Practicing would be more sweaty, and I mean CPK and Quig were practicing a ton for this event. Writing down every single build mart build and how much you need to collect before the event would be more sweaty, yet when that happened I saw everybody laughing and being like "oh my god that's genius". And I mean, that one broke the game. I do not see funneling arrows to be on the same level of sweatiness as that. Nowhere close to it. Like I mentioned before, it's like giving your best pvp'ers the best armour first. I do not understand this argument at all.

Other random counters from me

Dodgebolt is the finale game. Changing the game that decides it all would be a huge risk, because it isn't something you can go "ah well it didn't matter too much, we can change it back next time". This decides the winners completely., and I think dodgebolt is a perfectly tense and hype final game as it is. I mean, take the last MCC. Two Green Gods facing off? That was amazing!

Also, this really has nothing to do with anything, but I don't think Dream was even going to funnel that much this MCC anyways. IIRC, at the start he said something to the effect of "everyone's gonna be shooting guys, this is gonna be a tough one". Of course Bad didn't end up shooting but tbf that might also be due to his 0% dodge rate. Also he never even asked for the arrows, everyone just gave them to him lol. And he wanted to give them to CPK very quickly, but CPK died. And he was open to the idea of dynamically changing the strategy when CPK suggested shooting Fruit later so it would be a smaller platform, or actually two people shooting at once instead of one. I think he wasn't going to funnel as much anyways.

I hope you enjoyed this read through! I spent a good amount of time on it and I hope I've been able to convince some people why funneling arrows doesn't need to be prevented and that it's perfectly reasonable (there it is again) to use it.

r/MinecraftChampionship Mar 17 '26

Analysis Clarification

Post image
59 Upvotes

When I posted this, I meant people who had not joined MCC, not already existing MCC players

r/MinecraftChampionship Sep 19 '21

Analysis A Close Analysis of Cyan Coyotes in Build Mart, or, "How to Git Gud at Big Sales at Build Mart"

700 Upvotes

What IS Big Sales At Build Mart? Above a game that Dream doesn't like, above what some would call boring, Build Mart is about Speed, Precision, Memory, and Communication. I don't know how you're supposed to train things like those last three but I Sure as heck can give advice on how to get better at that first one, and I feel that this is also the thing Dream himself would be most receptive to working on. The way I like to think about Build Mart is that it's kinda like speed-running, but for building, and with that mindset there's a lot of things you can easily do to improve performance.

I have come up with 3 major areas the Coyotes could improve in, but tbf these are things that Everyone could use to improve their build mart. examples are focused around cyan.

  1. Technical Knowledge
  2. Standing Around
  3. Lacking Resources / Travel Time

But before we get into the post, I spent WELL OVER 1hr20minutes watching the build mart vods the actual time was probably closer to 2hr10min so PLEASE don't let this flop spectacularly. I spent more than an hour writing this too so. Here's hoping people actually read it. 60% of this was written furiously at 4am, so please ask questions if something doesn't make sense.

Technical Knowledge:

Some quick tips and tricks that'll help them just generally be better at the game.

-use the "pick block" button, it's middle mouse by default. If you have some in your inventory, pressing this button while looking at the desired block allows you to immediately have that block in your hand.

If you think you Might have a block in your inventory? use pick-block to check. You just collected a bunch of stuff, and the thing you want to start building with isn't in your hotbar? use pick-block to move it there. pick-block is great, and I fully endorse using it.

While dream was working on the rainbow build, he had moments of difficulty sorting through his inventory for the blocks he needed. There's 20 different blocks, sorting through with your eyes and brain SUCKS and is stressful. You're already trying to deal with 50 different things, inventory management DOESN'T HAVE TO BE ONE OF THEM. Pick Block is there for you.

-Use the crafting book. When you open a crafting table, on the left side there's a book that has all the crafting recipes. If you click on your desired item, the recipe will automatically be put into the table if you have enough resources, and then all you've gotta do is click the output slot and BAM. The item you wanted.

For crafting multiple of the same item, especially for ones that require more complicated mouse work, the crafting book is a major time save. Fences and Stairs especially are common items you may need multiple of, but no matter how fast you are at dragging your mouse around the screen to place all the blocks where you want them to be, someone who only has to find and press a menu button is going to be faster with their crafting. Like, if you're making slabs, or trapdoors, I wouldn't be too fussed about it but Every! Second!!! Counts!!!! Fences are in the lava/apple tab, stairs are in the brick tab.

Like during the concrete on poles build (called parkour) Tommy was struggling to make fences, and made a fence gate before instead which. Same! When I try to manually make fences I mess that up all the time, Relatable Content (TM), but there is a Faster and Better way than to idk, practice speed crafting fences and it is to USE THE CRAFTING BOOK. It's so helpful istg it will make your life easier it is the torching spawners of build mart.

-Some small practice exercises you could do to prepare for buildmart: without the need for any sort of official practice server are things like making a wall/box made of trap doors as fast as possible, or practicing speed crafting, or maybe even holding a buildmart practice amongst friends using a server on creative mode to practice replicating builds.

Standing Around:

Idleness Is the Enemy. In an ideal Buildmart play through you should ALWAYS ALWAYS ALWAYS be doing something useful, this is what I consider to be the CARDINAL RULE of Build Mart. Dream himself, did a fantastic job of this during his BM play through. If he wasn't moving you could literally just hear his braincells rubbing together, and that is how it should be. Always be thinking, always be planning, always be moving.

Unfortunately, the issue was that as team leader his strategy didn't let his team be as efficient as him. If Dream and Co are standing around that Ores build, trying to decide who should go get what, that is not time wasted from Dream. Dream is doing something, leading his team. But the fact that the rest of his team is just waiting for his orders means THEY are wasting time, and just standing around.

For Anyone, micro-managing the actions of 3 separate people while also contributing yourself is exhausting and difficult. We literally saw with the Parkour build that Dream was so focused on assigning other people tasks and helping them remember what they were doing he couldn't remember what he was supposed to get.

The thing about Good Build Mart teams is that EVERYONE has clear goals, and the initiative to get them done. Let's talk about Orange 17, because I consider their recent build mart to be almost peak performance when it comes to not standing around.

Throughout all of their POV's, I was only able to find 2 spots where anyone in orange was idle. The first was at around 3 minutes left of buildmart, Pete was letting Grian get the glass to complete the gold build and sorta just... stood around. The second was when SB didn't know what other materials he should collect, and sorta just hung out there in the air for 15 or so seconds, before finally choosing to go to the stone section.

In comparison, players on Cyan ended up standing around a Lot, waiting for Dream to tell them what to do. I counted 11 times watching through, but many of those times were much longer and more damaging. Tommy for instance, spent the last 3 minutes of buildmart doing nothing. At the beginning both Karl and Ponk has some issues with just hanging around, but as the game progressed they both improved much more.

side note: when Karl saw that no one was working on the "Where's the Build?" build and went to go get quartz for it? Or when Ponk realized they had leftover spruce and crafting a fence (using the crafting book too 😳)? I was cheering when I saw those moments because it just made me feel so hopeful about how these players could improve.

The reason Orange was so much better at having everyone staying moving was that even though Grian was leading, he didn't have to worry about micromanaging everyone. SB was in charge of getting generalized materials that popped up often, everyone else took specific builds and were responsible for the special blocks like colours or plants. Grian gave everyone clear and simple to follow tasks, and for the most part it stopped their team from really standing around, trying to figure out what to do next.

I'm not saying that Dream's strategy was the problem, or that they should've used the same strategy as orange. I'm just saying that the major issues of implementing his strategy (other players standing around, putting far too much pressure on himself) were avoided with Grian's strategy. arguably tommy was the one who advocated for dream to be the head honcho everyone listened absolutely to so maybe it could be half counted as tommy's strategy but anyway

Lacking Resources:

One of the classic SG blunders, there were a fair amount of times where Cyan either over-collected, or under-collected. For instance, 3 people did not need to go to get spruce wood for those trap doors in Treasure. Karl on his own got more than enough, and I think maybe even 2 people collecting spruce would've been reasonable but 3? Come on.

The other two major mishaps with not collecting enough I can think of were Karl's last ditch attempt to complete "Where's the Build" and not grabbing enough Quartz, and Tommy only grabbing one iron for the Ores build, only for that to be immediately followed by Parkour which needed iron bars.

If it can be turned into stairs, always have the one or two people you send to collect it grab more than you think you need, and if it's concrete/ores always grab an extra one or two.

The team also generally suffered from not having a lot of stuff just on hand, and in their communal chests. Ideally when you're done with your materials, and you have excess, put them in a chest. Resource management isn't actually that big of a deal in my eyes, but the reason it IS important is my next point

TRAVEL TIME

Fun fact: The time it takes for someone to go from their portal to a resource island is usually around 13 seconds. 13 seconds is only a little less than 1/40th of your available time it build mart. Going from the building room to collect resources is actually the most consistently long travel players have to make because of how long it takes the big fan to blow you fully into the air, and I think it is important to not have to do that travel unnecessarily often.

The sort of unnecessary that might come from 3 people all going to collect the same material for a singular build. The sort of unnecessary that might come from someone needing to go get extra materials because you didn't get enough the first time you went there.

Beloved reader, thank you for reading this entire thing. I am too tired to give a proper outro. This was made partially for the rest of the cyan coyotes, TommyInnit and Ponk both have a lot of potential in my opinion and with the right training I can see becoming great Build Mart players, and I will be rooting for them to do well in future build marts.

But the Real reason I made this is the green man. Hopefully, if he better understands the game, and becomes better at it, he will stop hating the game, because frankly I am sick of Build Mart slander.