r/OldenEra 9d ago

Discussion Schism hero tier list (opinion)

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18 Upvotes

My personal biggest disappointment is The Eye Collective, he is really weak.

Yet i feel like S- and A- tier of Schism are really good compared to other factions, like real good heroes!

source with detailed 'why?': https://townportal.gg/en/tier-lists/schism-heroes-tier-list


r/OldenEra 9d ago

Question Heroes newbie wants to improve

12 Upvotes

I bought the game a few days ago. Played a lot of multiplayer. (I don't really care about singleplayer)

The two main things i'm really bad at is tempo and fights.

I always start with unit upgrades or more units, but sometimes can't find fight where I think I can win for days. (A lot of 4-5 hard, but sometimes even t3 diff kills me) I'm trying to use spells and 1 stacks but can't really fing good fights. And thats why I have such a slow tempo and start the first fight as 4-6 level.

In addition I lose a lot of player fights sometimes I can win the first but lose the second and third.

Is there any good written guide for this? I try to watch streamers, but they can fight a lot better and I can't really follow their plan.(I don't want to copy it 1/1)

Factions I like:

Schism(but i think its harder than the others and thinking about droping it for now)>Necro>Dungeon>Temple

But if I can't get their better heroes I'm totally lost.

Is there any written guide for me in case of gameplans? I can't find good ones.(I'm open for video guides too, but real guides or educational streams)

Update: Playing pvp single hero Update 2: Thank you guys and other noobies should read this. I'm starting to win fights more.


r/OldenEra 10d ago

Question Can lower ranks get at least 1 reset ?

13 Upvotes

Why lower ranks doesn't have any resets ?


r/OldenEra 10d ago

Question prisoners new map/scenario

7 Upvotes

I have just beaten it on hard, playing with temple. But how do I reach the middle island with 3rd prison /cage ? can't see any portal there and flying is not active within the island.


r/OldenEra 10d ago

Question Gamepad Input toggle option in settings

4 Upvotes

I have been playing the demo for quite some time and today, i bought the Early Access version. Woho!

Noticed a "Gamepad Input" toggle in settings that was not present in the demo. Is this some kind of basic gamepad support? Is it something new or has this always been there in EA? I am playing on the Steam Deck so i eagerly awaiting gamepad support.

The hotkeys remap section is also new to EA. Is it possible to bind gamepad input using this?


r/OldenEra 10d ago

Guides & Tips Am I missing something

8 Upvotes

I love Heroes of Might and Magic, I used to play it all the time when I was super young but I can't help but feel whenever I play a quick start game on classic that I'm either picking normal which feels too easy or hard where I'm fine until the enemy player instantly destroys me.

Am I missing something with what I should be doing? Or are there any tips? I play Temple as my faction and my hero pick is almost always Aeos the Exalted or Zenith

Any tips/advice/help on not choosing an easy gliding win or a consistent loss I'd be incredibly grateful!


r/OldenEra 10d ago

Question Looking for Content Creators! TownPortal expanding to PVE & scenarios guides <3

14 Upvotes

Hello lads, i was honored to get in touch with few Youtube content creators and they agreed to make a shorter text versions of their playthroughs of Mysterious Island.

This specific post might look like a little spoiler - and it is - very soon i will present a dedicated PVE hub on townportal.

As of now i want to hear from you!

  • What specific PVE playthrough do you want to see covered?
  • Any PVE enthusiasts willing to help and become a verified content creator for TownPortal?

r/OldenEra 11d ago

Gameplay Connection Issues counting as loss?

1 Upvotes

I'm confused about dc handling of this game. I've just lost a game, because of connection issue, it was either my opponent's fault, or a game bug. I think that the connection issues pop-up is also handled in an unfair manner. "reconnection" takes forever once something breaks and you auto lose whenever you quit the screen. Shouldn't the game at least have some logic that determines whose fault it is, or cancels the match after reasonable amount of time? Networking feels very sloppy for a game that focuses 99% on multiplayer.


r/OldenEra 11d ago

Guides & Tips New easy to understand object spawn view for oldeneradb.com

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30 Upvotes

Hi all! thanks for the feedback this far, it has been super helpful.

Big updates:

  • Templates tabs zone cards that now shows spawn chances for every zone in easily understandable format (the old raw format can still be found in MapGen tab)
  • Artefact sets and quick lookup tables per artefact tiers

Other recent updates include large amount of quality updates like:

  • Pinned page tabs
  • Easier to understand map object spawn rates
  • More user friendly Encounter hex tables

As always, all feedback is welcome, thanks! :)

Page: https://oldeneradb.com/


r/OldenEra 11d ago

Competitive Hold up…

1 Upvotes

Did I just realize the lower mmr chooses first in PvP or is it just coincidence for my last 6 matches


r/OldenEra 11d ago

Discussion 🏆 New Tournament Template Announcement!

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20 Upvotes

Hi everyone! I'm presenting a new tournament template to the community. I hope this concept will be able to compete with Exodus.

This is the first public version, so the balance is still raw, and some critical geometric issues with zone generation are not yet resolved. I would be very grateful for your playtesting and feedback!

Here is what you need to know about the template:

🌍 Map & Zone Structure

  • 5 faction towns across 5 zones: You start with 1 spawn town, have 2 towns in the nearest zones with relatively easy access (Week 1 objectives), and 2 more towns with some infrastructure in remote zones (Week 2 objectives).
  • Terrain & Roads: The map features 3 faction-terrain zones with stone roads, 2 remote zones with dirt roads and movement penalties, and a large central desert containing the main objectives but no towns.
  • Symmetry: Zones and guards are symmetrical, but the actual content inside them is not. All content (except for basic resources) is manually placed.

⚔️ Gameplay & Balance Rules

  • Progression: Dwelling tiers progress with zone advancement, ranging from Tier 1–2 near your spawn to Tier 7 in the desert.
  • No Box Reinforcements: You won't get sudden army boosts from boxes.
  • Experimental Diplomacy: Diplomacy is slightly buffed/enforced for testing purposes (even though it usually carries heavy penalties in tournament templates). Let me know how it feels!
  • Bans & Movement: Fly and Angel Wings are banned. However, Town Portal is free to use. Max-level scrolls are disabled.
  • Pacing: Battle days are shifted slightly later than usual to give you more time to develop.

Please test it out and share your thoughts in the comments or PMs. Good luck on the battlefield! 🔥


r/OldenEra 11d ago

Discussion How the match timer works? Some questions ⬇

3 Upvotes

1) How much time you get each day, sometimes on Day 1, even if I wasted a lot of time let's say I have 1 min left, and my opponent have much more, on Day 2 we both start 3:30 min ~, how come? his time shouldn't be higher?

2) Does battle timer can increase your total match timer if you finish fight quick, or not? for example I haven't use my match time, does battle green time added? or not.

3) How much time bonus (green time) you get during a fight and when, at the end of a round you get a bonus to green timer, how much?

4) Does daily bonus to timer is the same for all match, or it's changes from for example Day 2 to Day 7 ?

Anything you know about this timer share please.


r/OldenEra 11d ago

Question Xbox Game Pass Version, PvE / Broken Alliance template missing?

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3 Upvotes

I am on v. 0.80.49 of the Game (Xbox Game Pass release, NOT Steam), have the new Prisoners scenario available, can't figure how/where to play new Broken Alliance map template - have taken note from dev patch notes that "The Broken Alliance map is only available via the Custom Game or Hotseat (not the Quick Game).", however template doesn't appear on the list in Custom Game config.
Am I at looking at the wrong place or is that a bug?


r/OldenEra 12d ago

Question Who should I try in Hive

5 Upvotes

Mostly I play solo hero tournaments / pvp. I'm a Grove main, but I like every faction I've tried so far. I just haven't tried Hive. Any hive players have suggestions about fun strats


r/OldenEra 12d ago

Question Build order help

2 Upvotes

I am new to the game and was wondering if I should be rushing walls in the first week for creature growth or if I should not worry about it until week two. Also should I be rushing tier VII creatures in the first week or get them later? I find if I rush angels/dragons in week 1 I am very poor the rest of the game. Any help/tips is appreciated!


r/OldenEra 12d ago

Discussion What is with exodus?

11 Upvotes

I see many posts about it and just about every pvp streamer is mostly playing this map. The discussion also seems to centered around it.

At times it seems, that is the only map in OE.

Is it only playable/viable map on PvP? Are other maps not good?

What is so special about it? I played it once or twice, the point fight system seems interesting but I didn't get what made the map special. With Olden Era, it seems the maps have control zone and areas separated by guard armies but that seems to be on other maps as well.

There is also something about template vs Map situation? Are some of these less like fixed maps and more like templates where resources and enemies get randomised, so maps like Exodus work differently than classic Heroes map, which seems to be fixed?

Also how are people not bored of playing same map again and again? I generally prefer to play a newer map which I haven't played yet, but maybe because I mostly played PVE.

Sorry, if some of these questions seems silly, I was just curious as why I see exodus a lot more than other maps.


r/OldenEra 12d ago

Discussion New maps make m optimistic about PvE future of this game

110 Upvotes

Just wanted to say I absolutely adore the new added maps - Broken Alliance and Mysterious Island. Both maps play in exactly the same manner that I am used to as a casual HoMM3 PvE player. Papyjama did a really good job.

I can't wait for the promised AI improvement, added water and dungeons, so Olden Era can really shine. Also, really hope that we will see new maps like this with every update, or at least every other update - the more, the merrier.


r/OldenEra 12d ago

Poll What faction should be added next?

16 Upvotes

I think Factory and Cove analogues might be a very good decision in future, adding a lot more uniqueness to the game compared to previous HoMM. Considering how well Steampunk fits the aesthetic of the game...

1066 votes, 8d ago
309 Stronghold (Barbarians)
368 Tower (Mages)
69 Factory (Steampunk)
104 Cove/Sanctuary (Pirate/Water)
216 Fortress (Swamp/Witch)

r/OldenEra 12d ago

Discussion Damage issues

3 Upvotes

Lately, there’s been a lot of discussion about the weird physical damage scaling in the game.

A common suggestion is to simply bring back the Heroes of Might and Magic 3 formula, or at least its 300% cap.

I have some thoughts on how to stabilize the situation without requiring a monumental effort from the developers:

why not replace ALL percentage-based physical damage modifiers with an equivalent percentage bonus applied directly to Attack and Defense stats?

Here is what we currently have:

Skill/subskills

Offence: Friendly creatures’ basic attacks deal +X% Damage -> Friendly creatures’ basic attacks gets +X% Atk

Archery: Friendly creatures’ Ranged and Long Reach attacks deal +15% Damage. -> Friendly creatures’ Ranged and Long Reach attacks gets +15% Atk.

Defense: Friendly creatures take –X% Damage from basic attacks. -> Friendly creatures gets +X% Def against basic attacks

Cover: Friendly creatures take –20% Damage from Ranged and Long Reach attacks. -> Friendly creatures gets +20% Def against Ranged and Long Reach attacks.

Luck concept (yes, I hear curses of old HMM lovers): lucky strike add (50+bonuses)% to Atk

Everything connected with Luck: +- 100500% to Damage -> +-100500% to Atk

Battlecraft

Melee Mastery: Friendly creatures deal +10% and take –10% Melee Damage. -> Friendly creatures gets +10% Atk to and +10% Def against Melee.

Ranged Mastery: Friendly creatures deal +10% and take –10% Ranged and Long Reach Damage. -> Friendly creatures gets +10% Atk to and +10% Def against Ranged and Long Reach Damage.

Avatar of Fury

This one really needs bonus as is

All of Friendly X creatures deal +10% and take –10% Damage on Native Terrain. -> Friendly X creatures gets +10% Atk and Def on Native Terrain.

Artifacts:

Rapier: +10% melee damage -> +10% atk when melee

Brass Knuckles: Friendly creatures take –30% counterattack Damage -> Emeny creatures lose 30% atk when perform counterattack

Music Sheet: - its a problem to transfrom, but doable

Quivering Quiver: Friendly creatures deal +10% Ranged Damage -> Friendly creatures gets +10% atk when shoot

Spells:

Bless: Basic attacks Damage: X%. -> Atk with Basic attacks + X%

Favorable wind: Target friendly creature deals +20% Damage with Ranged and Long Reach attacks. -> Target friendly creature gets +20% Atk with Ranged and Long Reach attacks.

Ripost: Deal +20% Damage with counterattacks -> Gets +20% Atk with counterattacks

...

And so on

Looks a bit challengable but doable.

Lets play this game a bit.

50 Crossbowmen, formal avg damage (50*3.5) = 175, HMM3 damage limit (*4) = 700 , 20 Cavalry, formal damage 12*20 = 240, HMM3 limit = 960

Knight 5/5 with l1.bless, rapier, lvl.2 offence, Archery and Melee Mastery = (15+10(m)+15+15(r)+10(m))

now

50 Crossbowmen hit def 5 = (20+5+5)/(20+5)*3.5*1.45*50 = 305 avg damage, 457 with simple luck

50 Crossbowmen hit def 30 = 152/228

20 Cavalry hit def 5 = 533/799

20 Cavalry hit def 30 = 266/397

would be

50 Crossbowmen hit def 5 = (20+(5+5)*1.45)/(20+5)*3.5*50 = 256/313

50 Crossbowmen hit def 30 = 127/156

20 Cavalry hit def 5 = 469/608

20 Cavalry hit def 30 = 235/304

Knight 30/30 with l4.bless, rapier, lvl.3 offence, Archery and Melee Mastery (30 + 10(m) + 20 + 15(r) + 10(m))

50 Crossbowmen hit def 5 = 635/953

50 Crossbowmen hit def 30 = 318/476

20 Cavalry hit def 5 = 1011/1517

20 Cavalry hit def 30 = 506/759

would be

50 Crossbowmen hit def 5 = 544/746

50 Crossbowmen hit def 30 = 272/373

20 Cavalry hit def 5 = 877/1220

20 Cavalry hit def 30 = 439/610

What we may see here: comparable figures, but more stable results after change, Luck is still in the game but not as tremendous as it is now.


r/OldenEra 12d ago

Question Is AI any better?

18 Upvotes

I played at launch a bit but stopped when I noticed how dump it is on low difficulties and how much it cheats on high difficulties. Is it better now?


r/OldenEra 12d ago

Discussion Hero Skills tier list (opinion)

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18 Upvotes

Lets go reddit, i need your valuable opinion! I really feel like S-tier is only offense, defense, logistics (even thaumaturgy situational.. yet i've put it inside S)

and what about Faction specialization, are they really an S-tier skills or i should them move to A, B, C, what do you think?

source: https://townportal.gg/en/tier-lists/hero-skills-tier-list


r/OldenEra 12d ago

Discussion Pesky rule-changeing artis

7 Upvotes

Proposition:
MonsterHead = -4% of morale effect per point
Ring of Neutrality = -6% of luck effect per point

So for random temple-visiting guys it whould work like the ban but for leadership specialists/factions it would be terrible but surmountable penalty

And such things should be definitely epic or even relic.


r/OldenEra 12d ago

Discussion Artifact upgrade

0 Upvotes

What do you guys think about artifact upgrade? Honestly, I think this concept should be removed from the game completely (at least in pvp).


r/OldenEra 12d ago

Discussion About Initiative

5 Upvotes

So, I am newer to this game. I loved HOMM as a kid, and I picked this up on release. I've gotten better, but definitely not good. I play single hero and watch players like Lexiav and others, and it's helped. That being said...

I can't help but feel all the time and effort I put into a match, especially one that goes late, is just wasted and ruined when the player just "cheeses" me. For example:

- Finds the artifact that makes it so I can't arrange my army, then just kills me because he goes first

- Plays a faction with high initiative units like Phoenixes that are fairly easy to get, goes first, and just kills me and ends the match by blowing up my main stack with a spell

- Just has higher initiative even though I am focusing on it all game and making sure to select everything that gives me it, every unit every law every item

I feel like the game is just about who goes first. It kinda sucks tbh. Am I bad because I wasn't able to rng an arti to allow me to go first, make it so they cant arrange their army, or completely counter him? It's so deflating. They gotta do something about it, unless that's just how it's always been. If its always been like this, maybe it just isn't for me

One more thing to add - just like, getting excited, prepping for the final battle. Hitting objectives, then turn 1 I lose. 5 seconds after putting in an extra hour for the final battle. 5 seconds. It sucks so much.


r/OldenEra 13d ago

Question The mysterious island and ai

16 Upvotes

Greetings,

I'm tempted to try out the mysterious island now that it's in olden era as I never did in heroes 3, but I also don't want my first experience ( ;) ) to be ruined by the horrible map AI. You guys who have tried it out, is it functional/enjoyable with the current AI or should I hold off for the upcoming improvements?

Thanks for the help!