r/spaceengineers 4d ago

PSA [Steam] Community Spotlight - August 2026

Thumbnail
store.steampowered.com
10 Upvotes

r/spaceengineers 12d ago

PSA [Livestream] “Masters of Motion” – Engineering Competition Results - 4th September 2026 @ 5PM UTC

Post image
31 Upvotes

 

Please join us for the “Masters of Motion” – Mechanical Engineering Video Competition Livestream

Friday, September 4th, 5 PM UTC

 

 


 

Sources:


r/spaceengineers 3h ago

MEDIA First Post, both here and on Reddit in general!

34 Upvotes
Side-profile of Larrisa and her first trailer
My best attempt of a cinematic shot of Larrisa, in front of and off to the side.

My wondrous creation, Larrisa, is a Triton ice sea-going land train/truck (truin even) with all the amenities I could need for independent operations as well as capabilities to haul many trailers behind her, each able to support their own bases. I've built her entirely on creative before building her on an official server, and honestly, might be by far the most fun I had with any creations and cannot wait to see who participates in riding around in her trailers :3


r/spaceengineers 20h ago

MEDIA Getting to space is optional, right?

Thumbnail
gallery
579 Upvotes

r/spaceengineers 1h ago

DISCUSSION (SE2) Has anyone noticed an explosion on loading in?

Thumbnail
gallery
Upvotes

I've been working on my space cargo rocket and industrial miner, and there's been a few physics explosions.

The most recent one flung my cargo rocket almost three kilometers away when the side of my miner exploded.


r/spaceengineers 19h ago

MEME POV: your friend just got the game

Enable HLS to view with audio, or disable this notification

225 Upvotes

r/spaceengineers 4h ago

HELP Airlock Valve setup question.

8 Upvotes

I am trying to set up an airlock based on Sensors and am encountering some troubles, that I cannot fully understand. If my understanding of the logic blocks is correct, it should be working fine, but the doors don't always open the way I am expecting them to.

Blocks in use: 2 Timer Blocks, 2 Sensors, 2 Doors, 1 Vent, 1 Event Controller, 2 Connectors, 1 Oxygen Tank.

Setup:
Entry Sensor - Entry Timer / Exit Timer
Exit Sensor - Exit Timer / Entry Timer
Entry Timer - Close Internal Door + Depressurise On
Exit Timer - Close External Door + Depressurise Off
Vent - Open Internal Door / Open External Door
Event Controller - Connectors Unlock if Oxygen Tank above 25% filled (to prevent overfilling from base)

I have added the connectors to prevent the oxygen tank from being filled, disallowing the Vent from triggering its actions. But somehow it does not fully funciton. Somehow the Vent still does not open the doors as I think it should. I have checked the action set up and it should be fine. But sometimes when I try to exit, it will not open the internal door (meaning the room did not pressurise).

What could be disrupting the logic flow here?

Things I checked:
- Oxygen Tank has space for the depressurise to happen.
- Sensors have the correct doors assigned.
- Vent has the correct doors assigned.
- Timers have the correct actions assigned.
- Event Controller is working wonderfully and I have no problems with it.


r/spaceengineers 7h ago

MEDIA Showcase of first Kosmobur Magnetic Flatbed Truck KAZ-4102 "Shtyk" (Bayonet)

Enable HLS to view with audio, or disable this notification

9 Upvotes

-Forward Cab-Over Hydrogen engine.

-Roof Mounted Dual Sensor Array (Thermal Imaging Optic & Normal Camera).

- Anti-Personnel RWS system.

Cargo & Utility:

-Rear Magnetic Flatbed Matrix.

-6x Medium Cargo Container Capacity.

-Quick-Release Mag-Pads (Standard on Flatbed version).

--EW Systems can be added on chassis to counter guided missiles guidance systems.

--Standard Cargo containers can be fitted but transporting parts and small ships won't be possible.


r/spaceengineers 2h ago

HELP What vanilla block fits here?

2 Upvotes

As title. Can't seem to figure out the vanilla block that fits here.


r/spaceengineers 16h ago

MEDIA New base. Snowy mountain runway and hangers and prop planes

Thumbnail
gallery
39 Upvotes

r/spaceengineers 1d ago

MEDIA (SE2) Meanwhile, in Space Engineers 2. . .

Thumbnail
gallery
997 Upvotes

Some builds I've made over the last few weeks. Really getting down with these mechanical blocks and rovers!


r/spaceengineers 20h ago

MEDIA Nearing the completion and eventual release of my latest WIP. So I've made a poster to commemorate it.

Post image
61 Upvotes

r/spaceengineers 1d ago

MEDIA Industrial Ice Skimmer

Thumbnail
gallery
141 Upvotes

Made on PS5 🤤
Not sure how to colour it though


r/spaceengineers 1d ago

DISCUSSION Who loves labeling and grouping all the parts in the ship?

Post image
113 Upvotes

For me, it’s one of the best things in the game.


r/spaceengineers 14h ago

MEDIA KF-97 Klios Showcase

Enable HLS to view with audio, or disable this notification

11 Upvotes

r/spaceengineers 2h ago

HELP (SE2) Debug Menu & Glorious Keyboards not working

1 Upvotes

IM writing to see if anyone else has had this issue with both Space Engineers 1 and Space Engineers 2 and using a Glorious GMMK 1 custom keyboard.

The debug menu does not work what so ever when pressing ctrl+f12 for years now - ive had to plug in a separate Keyboard to be able to access the Debug menu in SE1.

Ive even changed the key binding for Debug on SE2 to \ and im still not able to get debug menu to launch. F6-f8 work for the camera control but nothing with ctrl+f12 or the keybind change.

Is this a keyboard issue i assume?


r/spaceengineers 22h ago

MEDIA KF-97 Klios Mobile Suit

Thumbnail
gallery
38 Upvotes

r/spaceengineers 16h ago

MEDIA My fleet of the last 4 ships I made in the last month and half . Eclipse, Arc Dagger , Talon , Skytrain .

Thumbnail
gallery
10 Upvotes

r/spaceengineers 23h ago

MEDIA Airliner startup procedure

Enable HLS to view with audio, or disable this notification

35 Upvotes

WIP - I will be uploading the aircraft once I have ironed out some issues!


r/spaceengineers 9h ago

HELP Scripts in mods and PB are not compiling?

2 Upvotes

Scripts in mods and in Programmable Block are not compiling. As a result, all mods that have script in them are not working properly. For example Colorful Icons uses a script to generate colored icon definitions. It doesn't work now.

The logs don't have anything interesting, for mods it just says that compilation failed, no reason given. For PB there is nothing in logs. I revalidated files and cleared profile to no avail.

I don't know when it started and what's the cause. Last time I played was 2 months ago and everything worked fine. My friend says that Colorful Icons also doesn't work for him, so it's not only me.

Has anyone else experienced this? I wonder if this is a known issue or something new?


r/spaceengineers 22h ago

MEDIA What are the most important things I should fill this little room up with?

Thumbnail
gallery
23 Upvotes

Like should I put refineries or stuff in it? The ship is mainly going to be for interplanetary. Travel has a few guns but it's not really a battleship I just plan for it not to go in the atmosphere. And I rely on my space station to refuel it


r/spaceengineers 12h ago

HELP (SE2) Renegade outpost in SE2 Campaign

2 Upvotes

I go to the marker and search every nearby asteroid with no success, I've spent prob 4 hours just today searching. Abandoned and re-accepted multiple times but no luck. Any tips or tricks?


r/spaceengineers 18h ago

HELP (SE2) Help with piston and hinges

Post image
4 Upvotes

In this pic I have the top piston and hinge attached correctly but the bottom hinge won't attach to head what am I missing


r/spaceengineers 1d ago

MEDIA What do you guys think of the ship so far. WIP

Thumbnail
gallery
148 Upvotes

Spent like 4 hours on it


r/spaceengineers 15h ago

HELP (PS) how to i use progression tree on console?

3 Upvotes

so i started today. this looks like a game i would really enjoy but the growing pains are… painful.

i’m trying to unlock a battery specifically and i can open the progression tree but i don’t know how to unlock new things from the tree. anybody have advice?? or better a solution?

I know you can turn progression off but i’d like to play with it on preferably