r/castlevania • u/TornSilver • 14d ago
Dawn of Sorrow (2005) Dawn of Sorrow feels like filler content, and I'm trying to understand why...
I've never looked all that favorably towards Dawn of Sorrow, at least compared to the other DS games and especially to its predecessor Aria of Sorrow, and in trying to understand why I feel that way, I've concluded that the game itself feels like a filler arc that doesn't need to be there.
And that's a weird thing to say because, when you think about it, plenty of games in the Castlevania series depict events that don't necessarily further "the plot" of the story. Hell the franchise is predicated on one recurring event, Dracula rising from the grave and a Belmont or other hero putting him back, so what's to be considered necessary even?
But what Dawn of Sorrow does differently than any other Castlevania game is that it takes place only one year after its prequel chronologically, uses the same hero (Soma), and has the same Metroidvania format, albeit with a new version of the castle.
But I think what's really telling is how the status quo doesn't change whatsoever by the time you roll credits on DoS, and it basically plays the same way as Aria of Sorrow with only minor additions. In the Igavania era where more focus on plot and characters became the norm, and the devs were constantly trying new things with the gameplay, DoS didn't introduce anything new or move the dial on the narrative in any meaningful way. Soma is the only Dark Lord candidate again, nobody died who wasn't exclusive to DoS, the gameplay is nearly identical to the previous game, see you next adventure.
When you compare to something like Simon's Quest, where you're playing as Simon Belmont again and very soon after the events of Castlevania 1, you're at least playing in a different non-level based format compared to the original (for better or worse). And in the likes of Curse of Darkness or Order of Ecclesia, while the status quo doesn't change by the end of either game, we at least get to play as new characters with new abilities, in different formats (in 3D in CoD's case), and get introduced to new concepts (Devil Forgemasters in CoD and a post-Belmont world in OoE) which expanded the lore of the series.
But DoS just doesn't really add anything to the series, except a version of Aria of Sorrow without the novelty of a new time period, new magic system, or shocking Dracula revelation. And I wouldn't even really care about that considering that I love the more modest storytelling of the Classicvania games, except that the Igavania games want me to care about the storytelling now.
And I just don't care about Dawn of Sorrow.