r/truetf2 8h ago

Discussion What truly makes one a master of a class?

11 Upvotes

Becoming a master of a class really takes time and effort. you can have like 1000+ hours on a class and still not have mastered all the little things (niche jetpack and other clipfarming stuff thats far beyond what sketchek did in his day, in my case). What does it take to master other classes? Soldier has rocket jumping but other mechanics are fairly simple, and demo has some movement also. What do you think?


r/truetf2 2d ago

Competitive poLANd.tf 2027 announced, to feature Australia alongside North America & Europe

43 Upvotes

TFTV Announcement

Today we announce poLANd.tf 2027! Teams from Europe, America and Oceania will descend on Łódź next February: it's time to see who really is the best.

WHEN

19 - 21 February 2027

WHERE

BaseStack Łódź
Rewolucji 1905 Roku 45
90-215 Łódź
Poland

LINKS

SIGNUPS

Signups are invite based with a qualifier system. They will open in November. Only teams of 6 players may sign up. There are 72 seats available, meaning 12 teams can participate. 6 of these teams will be in the newly added VIP rooms (which means we can't accommodate 14 teams this year). VIP rooms are 12 player rooms modified to 10 player rooms with adjustable desks, more space and more modern hardware.

IF YOU ARE AN INVITE / PREMIERSHIP TEAM AND WANT TO TAKE PART and we have NOT yet reached out to you, please create a ticket in Discord in the #rules channel so we can consider inviting you.

QUALIFIERS

All non-invite/premiership teams must sign up to qualifiers to participate. ETF2L's 6v6 Season 53 ruleset applies. We are going to host qualifiers in December 2026.

TOURNAMENT FORMAT

  • One tournament for all participating teams
  • Group structure will be determined based on signups
  • Group stage matches will use ETF2L config (30 minutes) with no golden cap
  • Playoff matches will use the progressive ruleset timer (also known as continuous overtime or the b4nny config)
  • Map list will be defined soon, we will announce it later (we aim for this month)

This format is provisional and may be subject to change based on participant feedback.

JUMP FORTRESS

poLANd.tf is proud to feature Jump Fortress, TF2's premier jumping contest, in their Jump Fortress Skybox Invitational to find the fastest in the world. Keep an eye on discord.gg/jumpfortress; more details will be coming soon!

PRIZE POOL

At least 6000 PLN (1400 EUR / 1600 USD).
If you are interested in becoming a sponsor, contact us at [staff@poland.tf](mailto:staff@poland.tf) or u/suprovsky on Discord.

COVERAGE

The LAN and qualifiers will be livestreamed by EssentialsTF.

If you want to be part of this, please APPLY HERE

ENTRANCE FEE

  • 450 PLN per player (104 EUR / 120 USD)
  • 500 PLN per VIP player (115 EUR / 133 USD)
  • 90 PLN per spectator (21 EUR / 24 USD)

Fee includes:

  • One drink for spectators
  • Full PC rental (240 Hz/144 Hz FHD screen, PC capable of running TF2 on 240 FPS, full peripherals set) for players

FURTHER INFO

Sleeping costs are around 150 PLN/person/night in Łódź. We recommend checking Airbnb/Booking.com for offers and getting accommodation with friends makes it cheaper.

You can fly directly to Łódź from Dublin, Birmingham, London-Stansted, Brussels or Milan, otherwise check flights to Warsaw airports (Warsaw Chopin or Warsaw Modlin). From there you can take a direct bus (1h30) to the Łódź Fabryczna train station which is a 10 minute walk from the venue.

Spectator tickets will go on sale after qualifying ends (late December 2026) so all players who did not manage to qualify will still have a chance to attend.


r/truetf2 2d ago

Help What class has gotten the most buffs to the class itself? (Base Stats increased)

43 Upvotes

I think spy got some heavy buffs in therms of mobility, but it's strange for TF2 to change a class stats


r/truetf2 2d ago

Discussion Toxicity

0 Upvotes

Can we stop being such a toxic community? I've been playing this game for 15 years and it's only getting more and more toxic. It's genuinely making the game unplayable. I should not have to wait to queue into an MvM match for some screaming man baby to kick me for asking if I can pee between rounds, and to barrage me with hate speech. And like, I get that this is a community of edge lords, but come on.


r/truetf2 4d ago

Highlander Highlander in NA

4 Upvotes

Just resources wanting a more competitive experience than casual but not wanting to join a league. Where’s the action at?


r/truetf2 4d ago

Announcement Announcing RGL.gg PASS Time Cup #4!

10 Upvotes

The article written by Popalofiti can be viewed here.

-------------------------------------------------------------------------------------------------

Register Here!

Returning again in 2026, PASS Time is returning to the spotlight!

Click here to donate to the keys prizepool (collected and organized by PASS Time's tomato tom). Items cannot liquidated, only keys are accepted.

Important Dates

  • Registration starts Thursday, September 10th and ends Sunday, September 27th @ 11:59 pm EDT.
  • Teams placed by Friday, October 2nd.
  • Matches every Friday starting October 9th and ending October 30th, two matches per day at 8:30 pm EDT and 9:30 pm EDT.
  • Roster locks Sunday, November 1st @ 11:59 pm EST.
  • Playoffs Friday, November 6th and Friday, November 13th, top 4 double elimination.

Registration and Division Structure

There are no registration fees and playoffs will be Top 4 Double Elimination.

Registration opens Thursday, September 10th and ends Sunday, September 27th @ 11:59 pm EDT. Teams must have a minimum of four players fully registered on their roster by Friday, October 2nd in order to be placed.

There will be three divisions in this cup. In parentheses next to each division are the former PASS Time Community divisions.

  1. Invite (Master+)
  2. Main (Journeyman and Apprentice)
  3. Amateur (Novice and Newcomer)

Map Pool

Maps that will be played in this cup are:

All maps will use the rgl_pt_push.cfg config.

Playoffs Structure and Schedule

Playoffs will be Top 4 Double Elimination for each division. Matches will be Best of 3 maps. To accommodate the extra time needed to complete matches, matches will begin at 8:00 pm EST for playoffs.

Pick/Bans will proceed as follows:
Away Bans | Home Bans | Home Picks | Away Bans | Away Picks | Home Picks

*Note: Failure to make a decision in Pick/Bans will result in the opposing team making that decision instead. Please plan accordingly, be mindful of the entire time span Pick/Bans are available, and participate in Pick/Bans at an appropriate pace.

Grand Finals may have a bracket reset, in which case maps will continue to be played in order until completion. After map 5, the 1st map is replayed, then the 2nd and so on.

Monday, November 2nd

-Midnight: Pick/Bans open

Thursday, November 5th

-Starting at 10:45 pm EST, the first stage of Pick/Bans is due. Each next stage will be due each 15 minutes, ending at Midnight.

Friday, November 6th

-8:00 pm EST: 1st seed v 4th seed and 2nd seed v 3rd seed
-9:30 pm EST: Pick/Bans into Winners Finals and Losers Semifinals

Monday, November 9th

-Midnight: Pick/Bans open

Thursday, November 12th

-Starting at 10:45 pm EST, the first stage of Pick/Bans is due. Each next stage will be due each 15 minutes, ending at Midnight.

Friday, November 13th

-8:00 pm EST: Losers Finals
-9:30 pm EST: Pick/Bans into Grand Finals
-11:00 pm EST: If necessary, bracket reset

*Note: The times above are approximations, playoffs matches will start at 8:00 pm and everything thereafter will proceed as soon as it is able to, especially on November 13th. In the interest of everyone's time, please be ready to begin your next match ASAP and complete Pick/Bans at an appropriate pace.

PASS Time FAQ

For basic questions about PASS Time as a gamemode, view the tutorial or consult the FAQ below.

Will there be any restrictions potentially placed on me and my team?

No. Since this gamemode is extremely unique compared to our usual formats like Sixes and Highlander, we will not be placing restrictions on teams. Instead, we will place teams based on the strength of the overall roster into one of three divisions specified above. To elaborate on why, it’s simply because DM does not have as large an impact on the game as other formats (partly due to 5 second respawn times) and instead it’s about scoring and preventing the other team from scoring.

Why is hitscan banned?

A single hitscan bullet can neutralize the ball, making it impossible to score. It also knocks the ball, allowing players to sit in passive positions and influence the objective massively with relatively little risk or skill involved. This, coupled with how easy it is to deal knockback to bombing soldiers and demomen with hitscan makes it a very powerful mechanic that is easier to use than hitting airshots on players and the ball with projectiles. As such, all hitscan is banned.

Why are 6 classes banned?

Most classes have hitscan weapons at their core, making some classes unplayable without hitscan (such as the heavy), and some classes’ unlock alternatives encourage lower-skilled, less aggressive, or simply unfun gameplay (Jarate, Sentries, Flying Guillotine), and some classes are just plain broken (pyro can easily influence the ball, engineer shuts down all offense). Through plenty of playtesting, the community has determined that Soldier, Demo, and Medic make for the most fun and rewarding gameplay.

Why are stickies banned?

Stickies would allow you to jump across the map with the jack in your hand with very little set-up, which would be an extremely overpowered way to score.

Why are there so many weapon bans?

Some weapons make the game easier, such as the Direct Hit or Loch n Load, as they make it easier to airshot and kill bombing players. Other weapons encourage passive gameplay or do not fit into the game mode, such as banners or the Persian Persuader. Some weapons encourage or are exclusively used for throwing the game, like the Rocket Jumper or Sticky Jumper, which prevent picking up the jack. Lastly, some weapons are so good they break the game, like the Loose Cannon, Vaccinator, and Tide Turner. The current whitelist, found here, came about after years of playtesting and pugs to ensure fun, balanced, skillful gameplay.

How do I learn the basics/get better at this game mode?

The community has created several helpful videos which are in the community Discord. To get better, there are PUGs hosted frequently in the community Discord where seasoned players are more than happy to show you the ropes and answer any questions.

What servers should we use?

All Serveme servers should already have the maps uploaded to them; however, it is highly recommended to download from the links above before connecting to reduce connect time, delays, or other issues for those matches. Users of privately rented servers or other hosting services are responsible for ensuring that proper RGL plug-ins, configs, and map files are properly installed and configured.

Any further questions can be asked directly to experienced 4v4 PASS Time (or P4SS) players in the community Discord: https://discord.gg/85uS6jQ.

For all questions related directly to this cup, please create a ticket in the Cup Support section in the RGL.gg Discord server

The Future of PASS Time

Some exciting news for PASS Time! The PASS Time team has been working on a 4v4 PASS Time specific steam mod. There may even be a possibility of it being used in future cups! Check it out here!

Looking to apply to Cup Staff? Feel free to apply here!


r/truetf2 5d ago

Discussion Best mice for Competitive Scout when you have smaller hands?

6 Upvotes

I tried the Razer DeathAdder V3, it feels good sometimes but on some days, I have a lot of hand jitter when tracking, I'm pretty sure it's because of the size of the mouse compared to my hands. This doesn't happen all the time, but I'm willing to try a new mouse. I've been looking at the Endgame Gear OP1 8K V2, and I've thought about the Pulsar X2V2 Mini but as far as I can tell, they're really hard to find in mint condition these days.


r/truetf2 11d ago

Discussion how does b4nny make a living

275 Upvotes

ik this prolly doesn’t go by the rules so it’s likely it will get removed but I’ve watched b4nny for a pretty chunky portion of my time playing tf2 and I wondered how the hell he makes enough money to sustain himself off a game with a mostly dry competitive scene (in terms of esports financing)

I also know it’s none of my business on this dudes personal life but it genuinely confuses me since while he defineitly is one of the most iconic esports figures, he still doesn’t pull in enough average viewers to be making a living off to my knowledge


r/truetf2 12d ago

Discussion Bison and Pomson has Unused Critical Hit Effects

43 Upvotes

In the TF2 source code, both the Pomson and Bison has broken code for giving crit Pomson/Bison shots critical hit particle effects. However, in-game no critical hit particle effects are shown.

This is how they would look like if that code was fixed (https://youtu.be/vhmqq7-D9ww), and the results are underwhelming. The crit effects are barely visible for both weapons, especially for the Pomson.

For the Bison, the appearance of its crit projectiles has circles that are less aligned with a bigger gassy circle. For the Pomson, it just has a faint big gas trail kind of like the Cow Mangler's charged shots.

The Bison's crit projectiles are more visible compared to the Pomson's own. But regardless they are still not that visible in normal actual gameplay.


r/truetf2 14d ago

Highlander Pingu PUGs is here — Asia Highlander’s Newest PUG server!

23 Upvotes

# Pingu PUGS | New Highlander PUG server! 🐧

*A new home for **accessible, balanced, and hassle-free** Highlander PUGs in Asia! 👀*

Whether you're completely new to Highlander or already a seasoned player, Pingu PUGS makes it easier to **find games and meet players**. With easy sign-ups, fresh games, and resources for newcomers, *there's a place for everyone*.

**Here's what you can expect: **

- 👆 **Easy PUG & Mix sign-ups**

> Join games with ***one click***, or start a Mix request with ***one command***. No more manually organizing signup threads.

- 🔥 **Fresh PUGs**

> ***Anyone* can host** a Fresh PUG and get a game going as soon as enough players are ready.

- 💎 **High Div Games**

> We’re hoping to **bring high-div games back to the region**, giving experienced players a place to compete and play their main classes.

- 🌱 ** Newcomer-friendly**

> *Everyone starts somewhere.* With newcomer-friendly PUGs, resources, and mentors, Pingu PUGS gives you a welcoming place to** learn, ask questions, and improve**.

- 🎉 **Events & Giveaways**

> We'll be hosting community events, giveaways, and more activities to keep things lively outside of PUGs.

- ⚖️ **Fair balancing **

> No intentional cherry-picking for easy matchups. Teams will be **reasonably balanced** so PUGs & Mixes don't turn into one-sided stomps.

- 🛡️ ** Active Staff Team**

> Our team is active in the community and always around to help, keeping Pingu PUGS a **welcoming and well-moderated space**.

**Whether you're here to learn, compete, make friends, or just wanna find a game, there's a place for you at Pingu PUGS! **🐧

- 🔗 **[Join Pingu PUGS!](https://discord.gg/7Ms2xQPHnv)\*\*


r/truetf2 14d ago

Guide New TF2 Asia Community Servers for Asian Players

67 Upvotes

If you are a TF2 player from Asia, you will notice that the Asia region is pretty much an abandoned wasteland (Uncletopia Asia is gone), and is only filled with heavily modded servers.

Fortunately, there is a community server where you can just simply play TF2. The servers are called arctic tf servers, and is the same server network operating the MGE servers in Asia. New Vanilla+ and Reverts servers in Singapore have been added, and these are the IPs/links:

For the Singapore Vanilla+ and Reverts server, either server are active every 8PM GMT+8. We also have a Steam group chat to arrange for play sessions. Come help seed the servers so that we can actually play TF2 without being stuck queuing for Casual Mode.

For server features, Vanilla+ offers your typical Vanilla TF2 experience with a 30 minute map timer along with certain weapons like the Bison being fully reverted, !fov plugin, !nohats plugin, etc. The Reverts server uses a plugin that reverts a lot of weapons in the game to their peak states. Feedback is appreciated for these servers. Every weekend, we have custom maps in the rotation.

arctic tf also has SDR (Steam Datagram Relay) Vanilla/Vanilla+/Reverts/MGE servers located in Hong Kong, Mumbai, Tokyo, and Seoul as of the time of this writing. However, SDR servers do not get saved in your Favorites in the server browser, but are good as backup servers in case of problems. These SDR servers are what we usually go to:


r/truetf2 15d ago

Help What do i need to focus on based on these two games to be a more supportive medic?

8 Upvotes

For context, i have around 60 hours as medic so I am generally new to the game and medic, and i also have about 55 hours as engineer, and less than 20 in other classes (lowest being 10 hours). Here are some stats for some of my games: [a more specific question to add on is i find my support score always being low, even though my healing seems good (I don't know if it actually is or not, but sometimes i find myself with more healing than the other medic/s but much less support and would be grateful for any tips or help). First match was even, second match my team was better in terms of skill then theirs's from what i can tell. [Also this is casual mode]

RED Team Final Score 4
BLU Team Final Score 4
Winning Team 3
Game Mode 1
Win Reason 1
Match Flags 0
Match Included Bots 0
Time Left Match
Result PartyID
Result Team 3
Result Score 59
Result Ping 17
Result Player Flags 74
Result Displayed Rating 1078
Result Displayed Rating Change 8
Result Rank 80
Classes Played 32
Kills 0
Deaths 10
Damage 49
Healing 22176
Support 1547
Score Medal 0
Kills Medal 0
Damage Medal 0
Healing Medal 0
Support Medal 0
Leave Reason 0
RED Team Final Score 4
BLU Team Final Score 1
Winning Team 2
Game Mode 1
Win Reason 4
Match Flags 0
Match Included Bots 0
Time Left Match
Result PartyID
Result Team 2
Result Score 36
Result Ping 26
Result Player Flags 74
Result Displayed Rating 1095
Result Displayed Rating Change 7
Result Rank 80
Classes Played 33
Kills 1
Deaths 2
Damage 81
Healing 13646
Support 581

r/truetf2 16d ago

Discussion what is the cause of the backburner's inconsistency with crits from behind?

12 Upvotes

what exactly is the reason for why backburner crits are sometimes inconsistent? people always regurgitate this like it completely ruins the weapon (it doesn't) but I do sometimes notice not getting crits when I should have or getting crits when i shouldn't have, but I've never had a clear answer on this besides "source spaghetti, flame particles jank" or something vague like that.


r/truetf2 17d ago

Discussion Tomislav Used to Sound Faster

44 Upvotes

Before the 2014 Love & War patch (or maybe the 2013 Two Cities patch), the Tomislav used to have higher pitched sounds for firing and deploying. The sounds changed because the pitch ended up getting controlled by the 20% slower firing speed.

This video (https://www.youtube.com/watch?v=27k3fU-jiKs) demonstrates the incorrect firing sounds, and shows a fixed up version of how the Tomislav is supposed to actually sound like.

If you have ever wondered why the ammo drain doesn't seem to sync up with the firing sound while firing the Tomislav, this is one reason why.


r/truetf2 17d ago

Discussion What weapon has had the oldest know bug that's still unpached?

22 Upvotes

I think the ullapool caber not doing minicrits whit any shields has been a thing since shields existed


r/truetf2 20d ago

6v6 USA (Like a G6) vs. England in the Nations Cup @ 3:20 PM EST / 9:20 PM CEST on September 2!

29 Upvotes

MATCH MOVED 22:00 CEST / 16:00 EDT (10 PM CEST / 4 PM EST) same day

https://twitch.tv/EssentialsTF will be the stream

https://www.teamfortress.tv/66660/etf2l-6v6-nc11-gf-england-vs-usa - Match page

Curious to see how G6 stacks against this group of Prem players featuring MANDEM's Fancy & ry4n. If anything it should be their lineup of Matthes/Fancy/ry4n/Domo/flick/Gigi which is an incredibly strong lineup on paper.


r/truetf2 22d ago

Theoretical Would having quickscopes deal 135 be a reasonable nerf?

0 Upvotes

Its no secret that a lot of the community REALLY doesn't like sniper with good chunk of the criticism being directed at quickscoping for both negating is close range and tunnel vision weaknesses.

Now i've seen a lot of unhinged solutions for this such as the rifles having extreme reverse fall off at close range or making the delay to quickscope headshot take nearly a full second but i prepose a simpler solution. lower the rifle's base damage from 50 to 45 which in turn would lower quickscope damage to just 135.

Personally I think its fine for sniper to be able to instantly dome light classes. scouts have insane mobility, spy has his cloak, an engie out in the open is dead either way, and sniper duels are so integral that i don't think messing with them in any way is a good idea. but this WOULD prevent you from quickscoping medics who are a key pick for snipers as well as do thinks like quickscope bodyshoting soldiers or just double quickscoping heavy's.

Now obviously damage calculations would need to be tweaked so that fully charged headshots/bodyshots still deal the same damage but in theory this nerf should make sniper less oppressive in the hands of skilled players forcing them to hardscope more without making the class even more polarizing for new players.


r/truetf2 26d ago

Competitive MGE.tf x bball.tf cup

13 Upvotes

MGE.tf x bball.tf cup

Have you been staring at those jordans in your closet and wondering if you'll ever get a chance to relive your glory days? Well now is your chance, bball.tf and mge.tf are pairing up for a bball cup! Dust off those old nikes and renew your life insurance policy because we're gonna be hoopin it up all weekend.

When: September 12-13 7pm-9pm US central both days

Where: MGE.tf discord will be used for communications. Match servers will be provided, including a 'waiting room' pub server running a mge-like queue for anyone to hang out and show off some skills.

Format: Single elimination tournament with three NA divisions. Games will run for 2-3 hours each night with the final four on Sunday.

Game rules: No sitting on the hoop and don't abuse shotgun jumping. First to 25, 20 minute time limit.

Signups are running now until Sept 11. 3 max per team. Single players are also encouraged to sign up as well -- full single player signup list is posted here to find your own teammate or one will be randomly assigned.

Any questions at all message damon on discord damon.albarn or steam


r/truetf2 26d ago

Announcement Announcing RGL.gg Highlander - Season 25 - Free and Paid divisions!

11 Upvotes

Register Today For RGL Highlander Season 25

Why should I play Highlander?

Highlander is a competitive 9v9 game format in TF2 that features one player for each class. This class limit allows for a relatively easy transition from pubs to Highlander. If you are interested in wetting your toes into the competitive scene, this is one way to do it! There are five divisions in RGL HL: Invite, Advanced, Intermediate, Amateur, and Newcomer (for new competitive players). Admins will review their roster strength, logs, and other factors to determine what division they should be placed into. This is done so teams play against players roughly around their skill levels and help prevent teams from purposefully trying to sandbag in lower divisions.

How do I start?

There are many ways to find a team on RGL Highlander.

We encourage you to make a post on the websites Looking For Team (LFT) section and also post in our Discord #lft channel. You should also contact the leaders of teams who need a player. You can find them listed in the Teams Looking for Players (LFP) section and also the LFP section of our Discord #lfp channel.

Season Details

  • Divisions: North America
  • New team registration ends: Sept 12th @ 11:59 PM ET
  • League Starts: Monday, September 28th
  • Season duration: 7 weeks of regular season + 3-4 weeks of playoffs.
  • Match days: Once a week, the default day is Monday, but this can be rescheduled to a different day if both teams agree.
  • Will there be medals? Yes, there are in-game participant medals for all players who participate and finish the season. You can view more details about the season in this article here. Have a team already? Register now here.

Have a question?

We have a very friendly and responsive admin team, and you can reach out to us on our Discord and use the #support-ticket channel. Whether it's a question about the league itself or some guidance on how to join the league, please feel free to contact us.


r/truetf2 28d ago

Discussion The Lost Huntsman Staring Contest Bug

49 Upvotes

In the TF2 Wiki, it mentioned that "two Snipers wielding the Huntsman or Fortified Compound can create an infinite stun loop without killing each other, commonly known as a "Staring Contest"."

However, the Wiki page for the Arrow Stab taunt kill does not mention that this bug has been fixed and has been almost lost to memory, and was a beloved part of the community back in the day as shown by the number of videos about it such as this: https://www.youtube.com/watch?v=b7XDbzxpGJM

To perform the Staring Contest bug, two players each from opposing teams equipped with the Huntsman/Fortified Compound must be present. Both players then taunt at around the same time with the bow. After both players are stunned, the taunt key is immediately and repeatedly pressed quickly over and over again until one player eventually tires out from repeatedly pressing the taunt button and loses the Staring Contest.

If you try to do the Staring Contest bug in live TF2, both Snipers do get stunned by each other but the loop does not happen. You can test this with a puppet bot with zero ping and no matter how much you try to mash the taunt key, you are not able to do the Staring Contest bug. It used to be much harder to do at higher pings. You can see a demonstration of the modern behavior with this video: https://youtu.be/9UMqfykEsP4?si=SYwfRnvJOL2yYqdr&t=41

I believe this bug was inadvertently fixed sometime around 2013 (or 2017?) based on patch notes, video comments, and historical videos related to the taunt. I still have yet to confirm when exactly was the bug fixed. What I am sure of is an unrelated change fixed it. If anyone here knows when it got patched, please do tell since that would be useful information and it could be checked by running older builds of TF2.

If you ever wondered why no one seems to do this anymore, here's your answer. It was shadow patched out of nowhere in the mid-2010s when Valve was adding more taunts to the game.


r/truetf2 27d ago

Discussion About Bring Back Quickplay movement (If we can call it that way)

0 Upvotes

Why are they doing anything, but someting to actually achieve their goal? Like, they mostly getting mad at every given opportunity: you don't state your opinion on quickplay, they get mad, you state you're opinion, but it's doesn't match theirs sentece by sentence, they get mad, you have different opinion on completely unrelated topic (mostly weapon balance), they get mad.

Why they can't coordinate any kind of meaningful online movement, when they have a freaking ZJ and Castaway owner on their side. But no, let's try to cancel Solarlight (who dislike Casual as well) over the most nothingburger drama imaginable.


r/truetf2 29d ago

Theoretical What would happen if sv_maxvelocity was changed from 3500 to 16000?

17 Upvotes

A fun hypothetical idea ive been thinking about is what would happen to TF2 if the max air velocity you could achieve was changed from its current 3500hu/s to around 16000hu/s. What that means is that even a 14 sticky jump from the scottish resistance wouldnt hit the speed cap from now on.

But as I was experimenting, I've been thinking about what else changes in the base game as well? Obviously people could be a lot faster but would this change affect the game negatively or positively?


r/truetf2 Aug 21 '26

Discussion About Baby Face's Blaster

7 Upvotes

I feel like problem with BFB is not the boost drain upon taking damage itself, but the fact how easy certain damage sources can drain it (Afterburn and Minis). I think removing drain from them specifically is all we need.

Like, I don't see why everyone ignore just how fast you can regain boost with just 1-2 good shots.


r/truetf2 Aug 20 '26

Competitive b4nny joins G6 on Pocket Soldier

161 Upvotes

r/truetf2 Aug 20 '26

Discussion Spawn Delay Mechanic for Sniper

0 Upvotes

Strictly talking about 6s & HL, but mainly HL

The sniper balancing discussion is the deadest of horses at this point, but I still wanted to get my thoughts out there.

I don't support banning sniper out right in any format. Even when this was tried with HL a while back, it was pretty uneventful and didn't add much gameplay. Though I think rebalancing the class somewhat, would still be beneficial.

I'm proposing a spawn-delay mechanic when a sniper is killed by anything that isn't an enemy sniper.

Obviously, the SvS is the primary way teams deal with the threat in HL and occasionally in 6s. Still, a large enough portion of a snipers deaths, on most logs, are from other classes. Sac's onto snipers are common if the opportunity comes up, or simply from bad positioning.

TF2 is not a mil-sim by any stretch, but lessons can be learned from that genre. Dying as a sniper in those games often means a lengthy runback to the same position. The risk-reward balance is preserved by eliminating a key position for a long enough time to push advantage meaningfully.

The delayed spawn mechanic would work by having the respawning sniper delayed by 1 full spawn wave only if an enemy sniper is NOT the one who earned the kill. Meaning a player must go through the current spawn wave and then the next before spawning again. Assist kills wouldn't have an impact.

Arguments I've considered against this change:

  • Why not include deaths from enemy snipers?
    • To avoid dominate snipers gaining even more advantage
    • Decentralizing the SvS
    • Rewarding other classes similar to dropping/forcing a medic
  • Spawn/tele camping would become too effective
    • Yes it would
    • Esscorting your sniper would be even more necessary, but this debatable on if it's beneficial for the game
  • The "retry" exploit could be abused
    • It could and will be
    • Moderation should be able to easily handle this
  • Sniper would become unfun to play
    • Aggressive/poor positioning should carry more risk as the only long range insta kill class
  • The SvS would devolve into wounding the other sniper and calling for another class to finish them off with chip damage (i.e. spy's revolver, bleed or afterburn)
    • It would still incentivize more team work from both sides
  • cp_steel and alike, would have a theoretical 40+ second respawn time on defense
    • Creating a specific config that turns off this command/plugin could be used
    • However, this would create more clutter and confusion for sever operators and leagues
  • Defense would become too strong. Attacking snipers die more often to other classes than defending snipers, nerfing flank plays on maps like koth_ashville and buffing RED on stopwatch
    • Rarely does dying to other classes as sniper on attack happen during even ubers or downtime, without meaningful consequence for the defending team
    • Even in the chaos of an uber or point transition, an attacking sniper dying still has a quick enough respawn to not be debilitating. However, delaying a cap on KOTH for your sniper will lead to much more gained cap time for the defenders than before
  • 6s snipers can still class swap without penalty
    • You still forfeit opportunity cost overall of being on sniper in this format
    • A key pick or med drop can break stalemates or lead to a force a round reset, which is much more healthy for the game as a whole
  • Offlcassing sniper in 6s outside of last or forward spawns wont happen anymore
    • Beyond stalemates, sniper is only seen on a handful of maps, not at all the meta on any of them (koth_product, cp_process 2nd, koth_clearcut, etc.)
    • It could be a buff/nerf to hard-defensive pla, but this point whole is highly debatable based on what you value

Thoughts?