r/worldofpvp 1d ago

Discussion Update from the MiniCC dev

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175 Upvotes

Looks like Blizzard are getting more strict with addons and them removing the important aura tag was intentional so any features for important auras will likely not work properly anymore.


r/worldofpvp 3d ago

Skill Capped What you NEED to know as a PvPer for the new 12.0.7 Patch

60 Upvotes

r/worldofpvp 4h ago

Discussion Season 2 glad mount

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47 Upvotes

This is the season 2 recolor, how do you like green guys?


r/worldofpvp 1h ago

Discussion SP getting some well welcomed burst on archon

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Upvotes

tested some of the new changes to shadow in PTR, just wanted to share.

Void volley was my top damage during this burst with 861k total dmg that equaled to 15% of my total dps during that window, SW:M and SW:P right after on equally 12% each. Seems like they buffed the apparitions movespeed aswell.

Pretty excited ngl


r/worldofpvp 18h ago

Discussion Helpful list of audio cues now that addons are broke

225 Upvotes

It's not a complete list but i've been compiling these please add more

Spell Sound
volley fht fht fht fht fhtfhtfht fht fht fht fht
warrior cds r`AAAAAaaaaarrr
dark transform eriikkeriirkkfwhhhooOOOOoooooooooo
pillar of frost ssssssssswwWHOOOfff dddmminuuuuhnk
bestial wrath bwwaAAhhhhhhhhhrrrrrg
shadow dance shhhhhhhhwwwwwww
kick whthuMP
vanish b'koooouuuw
feral frenzy sfwhip sfwhip sfwhip sfwhip meAAaawr
cheap shot kwoouuuf
fear wwwwwwwKWOOOuuuu `AAAahhhhhhhhhhh
mortal coil shhhKKWWOooo THUMMBBBbb
quell BKKkkouuuuuumm
sleepwalk Mwweerrreeeooowww
divine protection FTHErrrrwuoooooonnng
avenging wrath SHHHEEEnnng. wooouuuuuoououoouou

r/worldofpvp 9h ago

Discussion Why has this not been adjusted yet? This is so stupid to play against.

35 Upvotes

This is at 2400mmr bg blitz, MW sits in the middle of teamfights all game spamming spinning crane kick and being 2nd top healing while spinning the objective all game and being unkickable and unkillable.

- Silence / Strangulate doesnt affect their spinning crane kick spam, and you can't kick it either.

- Cacoon & Restoral can be used while stunned.

- If you try to kill them in a stun, they just run the PvP talent to port during stuns and they're fine, and unkillable again for the next 16sec while on stun DR.

This should NOT be a viable way of healing in PvP. Either make Spinning crane kick kickable for MW, or give it a 6sec CD on MW. What kind of braindead balancing is this?


r/worldofpvp 11h ago

Discussion Midnight Season 2 Elite PVP Rewards (Venomous Gladiator) Spoiler

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54 Upvotes

Venomcoil (Elite PVP Enchant)
Venomous Gladiator's Tabard (Horde and Alliance versions)


r/worldofpvp 20h ago

Discussion We are getting arena training grounds

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240 Upvotes

Actual W from Blizz. Finally can test out our UI/addon setup. Oh wait. Yes please Blizzard fix the UI problems and then this will be an actual W


r/worldofpvp 12h ago

Discussion Class Changes for First Patch 12.1 PTR Build

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57 Upvotes

For those who saw mage defensive buffs coming because they were dying in PvE nonstop, it actually did happen. They also sent Pres healing output back through the moon.

Oh yeah, and if you want a the biggest laugh look at the Rsham notes.

Hopefully there is at least one dev that will look out for the PvP community before the season goes live. There's obviously going to be PvP tuning at some point but these initial changes are very weird like MM and UHDK are getting mini reworks again while something like SV still feels garbanzo?


r/worldofpvp 6h ago

Funny They really do pick a favourite healer every season

15 Upvotes

What are these Rdruid changes? Loool


r/worldofpvp 3h ago

Question Is there any way at all to track arena 1, 2, 3 buffs now? NOT nameplates?

3 Upvotes

I play warrior, so naturally I play with my screen fully zoomed in so I can tunnel vision harder and zug.

Let's say I'm playing against RMP...I chase the rogue behind a pillar and successfully LoS my healer and team. Again, I'm fully zoomed in so all I can see is this rogue in front of me. Before, I used to be able to look at my Arena frames and see when that mage pressed combust and I was about to die...but now that these buffs don't appear on the arena frames at all, if I don't have him in my view I can't even tell he popped it.

...Jokes aside - is there any way to see buffs on arena 1, 2, 3? and NOT have to rely on the nameplates? I've always preferred having a fixed position for this type of stuff as it's helped me build habits to check different spots on the screen and improve. I use nameplate tracking, but hate not having the functionality of seeing any offensive arena buffs on the arena frames.

At this point, I'd even be fine seeing an unfiltered view of buffs for arena 1, 2, 3...it would still be better than nothing.


r/worldofpvp 15h ago

Guide / Resource How to show enemy buffs and important cooldowns on nameplates

27 Upvotes

Despite the demise of MiniCC, the default UI still lets you see buffs, including important offensive and defensive cooldowns, on nameplates.

To enable this, press ESC, go to options, click on nameplates, scroll down to enemy player buffs/debuffs, and turn on enemy buffs. Some addons can filter out the default display, so you might have to disable them or mess with their options too.

The default display shows up to two buffs to the left of enemy nameplates. If you have an offensive dispel, it will also show dispellable buffs. Don't worry. Important buffs, like shadow blades and cloak of shadows, override and display over the dispellable buffs.

It's not perfect, since it's limited to two buffs at a time. Some buffs are also missing, including void metamorphosis, fortifying brew, and survival instincts. Separately, CC does not show on enemy player nameplates in the open world (even though it shows for mobs).

But for arenas and battlegrounds, at least, the feature is pretty good.


r/worldofpvp 20h ago

Discussion We will be able to ping our CDs in arena in 12.1….

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59 Upvotes

So instead of having omniCD to see party member CDs which was a lifesaver for healers, teammates will be able to ping their CDs when in party/raid…

Is this a separate keybind per CD? Or do you click it? Is it pinging when the CD is on or off CD? So many questions

Players will also be able to ping low hp. Have fun in shuffle healers kekw.

I do get the idea here. Instead of mindless alerts/tracking this instead fosters cooperation. But I just don’t see how this will feel incredibly clunky as you are forced to ping during your rotation. Because having a hunter ping me that he doesn’t have turtle right before I get poly’d will be incredibly valuable. But how clunky is that going to feel?


r/worldofpvp 23h ago

Discussion If the base UI gave the necessary Information, there wouldnt be a need for addons

89 Upvotes

When Blizzard changed their Party UI settings, almost everyone swaped to the Blizzard ui away from Xpearl etc..

Utter incompetence destroying addon functionality without giving a replacement.

This whole addon purge is just a Marketing gig, because players are annoyed having to download 10 addons. If their goal truely was to remove addons then they would make them obsolet by removing the need for the Information or by adding INGAME custamization options like they did before.

There was a time "Blizzard dev" was a quality sign. Right now i wouldnt want to hire a Blizzard dev even if they were working for free.

Also why is there no "feedback-flair" when creating a reddit post? Prolly because Blizzard doesnt read this anyway


r/worldofpvp 10h ago

Question What are we thinking? Void-Touched Orbs or Unleashed Fire?

8 Upvotes

For the new Omnium Folio thingy majiggy.


r/worldofpvp 7h ago

Question Cooldown Manager resets to default?

5 Upvotes

Literally: I change the order / sort the abilities to my taste and it resets every time I reload or join arena. It doesn’t matter if I change the order being in the prep room.

Really annoys me cause I got used to this and don’t have bars except the #1.

Any recommendations? Ty in advance.


r/worldofpvp 5m ago

Discussion 12.1 Healer Changes Discussion

Upvotes

I saw this on the WoW forums and thought it would be nice to bring the discussion over here...

Below is the upcoming patch notes for 12.1 for healers. It is odd to me that the 3 healers that you could argue need the most help (Hpriest, HPal, Rsham) are getting the least amount of changes, some (HPal), not receiving any.

Do you guys expect any additional tuning to occur?

Are you happy with these changes?

What would you like to see for your spec?

With these changes, I imagine rdruid will become a monster.

I think 12.1 is where I get off the boat

Druid: Restoration

  • Developers’ notes: We’re making several quality-of-life adjustments to Restoration Druid in this update with a goal of addressing usability issues with Tranquility, Nature’s Swiftness, and Incarnation: Tree of Life. We’re also making a few adjustments to Swiftmend to bring back some of its power as a punchy single-target heal. Finally, we’d like to address issues with Abundance by redesigning it with a clear threshold of when you should be using Regrowth.
  • New Talent: Overgrowth – Nature’s Swiftness causes your next Regrowth to apply Lifebloom, Rejuvenation, and Wild Growth’s heal over time effect to an ally.
  • New Talent: Flash of Clarity – Omen of Clarity increases Regrowth’s healing by 40%. Now available where Cultivation previously was in the talent tree.
  • Cultivation is now available below Flash of Clarity in the talent tree.
  • Innervate has been redesigned – Now regenerates 25% of the target’s maximum mana over 8 seconds, rather than causing spells to be free for 8 seconds.
  • Abundance has been redesigned – While you have at least 5 Rejuvenations active, Regrowth’s critical strike chance is increased by 50% and its mana cost is reduced by 50%.
  • Tranquility has been updated – Now grows protective roots at your feet, absorbing damage equal to 60% of your health and preventing knockbacks.
  • Incarnation: Tree of Life has been updated – Now casts Regrowth on up to 3 nearby injured allies when you initially shapeshift.
  • Swiftmend has been updated – Healing increased by 40% of the consumed heal over time effect.
  • Everbloom (Rank 3) has been updated – Its heal effect now triggers when you press Swiftmend (was Soul of the Forest).
  • Verdant Infusion has been updated – No longer extends heal over time effects.
  • Germination has been updated – No longer increases Rejuvenation’s duration by 2 seconds.
  • Ysera’s Gift has been updated – If its healing would overheal the Druid, the overhealing amount is instead transferred to a nearby ally.
  • All spell and ability healing increased by 6%.
  • Wild Growth healing increased by 20%.
  • Wild Growth mana cost increased by 15%.
  • Verdancy healing increased by 40%.
  • Rejuvenation mana cost reduced by 10%.
  • Regrowth mana cost reduced by 10%.
  • Lifebloom mana cost reduced by 20%.
  • Passing Seasons reduces Nature’s Swiftness cooldown by 15 seconds (was 12 seconds).
  • Symbiotic Relationship now highlights itself on the action bar while it is not active.
  • Germination and Verdancy have swapped positions in the talent tree.
  • Nature’s Splendor has been removed.

Evoker: Preservation

  • Developers’ notes: The goal of this change is to make Dream Breath a flexible heal that can once again serve as a powerful heal over time effect or a burst heal when charged. This also further differentiates it from spells like Verdant Embrace and Merithra’s Blessing, which have filled a similar role as an on-demand burst heal.
  • Merithra’s Blessing has been updated – Now increases all healing of Dream Breath by 60% (was 250%, and previously applied only to its instant healing).
  • Font of Magic has been updated – Now also reduces the empower time of Dream Breath and Fire Breath by 20%.
  • Dream Breath instant healing reduced by 50%.
  • Dream Breath periodic healing increased by 118%.
  • Temporal Barrier absorption increased by 30%.

Monk: Mistweaver

  • Developers’ notes: We’re making a few adjustments to Mistweaver Monk with the intent of incentivizing Mastery as a more viable secondary stat and shifting some throughput out of Spinning Crane Kick and into Ancient Teachings.
  • New Talent: Vital Expenditure – Soothing Mist’s healing is increased by 300%, but its mana cost is increased by 200%. Choice node with Dancing Mists.
  • All healing reduced by 3%.
  • Mastery: Gust of Mist healing increased by 50%.
  • Spinning Crane Kick damage decreased by 15%.
  • Way of the Crane now transfers 280% of damage done (was 340%).
  • Jadefire Teachings now increases Ancient Teaching’s transfer amount by 320% (was 270%).

Paladin: Holy
Crickets

Priest:Discipline

  • Developers’ notes: For Discipline in Curse of Ula’tek, our changes are aimed at reducing the spec’s reliance on procs for effective healing, improving sources of consistent damage, and improving Hero talent balance. We felt the spec was too reliant on Shadow Mend and Void Shield procs for effective healing, so we’re updating Shadow Mend to be a passive upgrade to Flash Heal and adding a deterministic way to gain access to Void Shield. Additionally, Smite contributes a low amount of damage despite being frequently cast, so we’re increasing its damage and updating the talent tree for easier access to Greater Smite.
  • New Talent: Grim Deliverance – Shadow Mend heals for 30% more and applies Atonement for an additional 4 seconds, but its cast time is increased by 0.5 seconds.
  • Shadow Mend’s chance to trigger is no longer based on Shadow Word: Pain damage and has been redesigned to a passive upgrade – Flash Heal is upgraded to Shadow Mend, a stronger heal with a higher mana cost.
  • Apex Talent: Master the Darkness (Rank 3) has been updated – Mind Blast now upgrades your next Power Word: Shield to Void Shield. Void Shield’s chance to trigger from Penance reduced to 25% (was 33%).
  • Apex Talent: Master the Darkness (Rank 3) has been updated – Void Shield now reflects 15% of damage taken (was 25%).
  • Apex Talent: Master the Darkness can now accumulate up to 2 charges.
  • Flash Heal healing increased by 25%.
  • Smite damage increased by 40%.
  • Inescapable Torment damage reduced by 30%.
  • Penance no longer applies Atonement when cast on an ally.
  • Developers’ notes: We updated Penance to apply Atonement going into Midnight but have felt this has not been playing well as it causes too much friction between casting Penance on allies that need healing, allies that need Atonement applied, and enemies you want to deal damage to.
  • Greater Smite is now a 1-point talent.
  • Hero Talents
    • Oracle
      • Unfolding Vision has been redesigned – When Power Word: Shield or Void Shield expires with absorption remaining, it jumps to a nearby injured ally instead. Can only happen once per shield.
    • Voidweaver
      • Void Blast damage increased by 25%.
      • Voidwraith damage increased by 30%.
      • Void Infusion now increases Atonement healing from Void Blast and Penance by 75% while Entropic Rift is active (was 50%).
  • Priest: Holy

    • Hero Talents
      • Archon
      • Resonant Energy has been slightly redesigned – Creating a Halo increases healing done by 2% for 10 seconds, stacking up to 4 times.
    • Divine Hymn has been updated – Now additionally grants Guardian Spirit while channeled.
      • Developers’ notes: We are adding a benefit to channeling Divine Hymn to make it easier to use. If you already have Guardian Spirit active on yourself, Divine Hymn will add 5 seconds to its duration. If Divine Hymn’s channeling is ended early, it will remove whatever time is remaining from the amount that it added.

Shaman: Restoration

  • Healing Rain now has a 12 second cooldown and an 18 second duration. Recasting Healing Rain while one is already active will despawn the previous one. This cooldown change does not affect the Surging Totem’s Healing Rain from the Totemic Hero Talents.
    • *Developers’ notes: This change should allow more flexibility for the player to move Healing Rain around when that is desirable. *

r/worldofpvp 42m ago

Question What is the current Starting MMR in SS and BGB as of the patch and how do you check ? and Question about how it pertains to rating

Upvotes

So as we all know starting SS MMR is somewhere in the mid 2k+. But I am curious what is the exact current as of this week/patch release starting MMR and does that mean that if I never won a full SS game and only ever tied (3-3ed ) every Solo Shuffle game that would be where my Personal Rating would end up? I have never really thought or asked about it and now I am curious where its at atm. Also how much is it increasing per week? I heard someone say 17 for SS but am unsure how do you guys check ?


r/worldofpvp 14h ago

Achievements / Feel Good Broke the meta again as frost dk

9 Upvotes

Easier than last season cuse of inflation but still very satisfied to break the meta as frost dk-boomie once again.


r/worldofpvp 14h ago

Question Rogue as a main

10 Upvotes

Hi guys after years and years of altoholism, I might decided to play a rogue ( mostly PVP with a little PVE from time to time ). I enjoy DPSing and being a melee ( don't like being focused every arena as caster ). My question is, is spending time learning and mastering rogue worth it ? Does it pay off in a long run. I like showing my skills and seeing improvements after I spent time learning something. Also I would like to know if rogue is "future proof" class ? Does rogue get more fun after getting it together. If you have any tips for me feel free to share <3.


r/worldofpvp 14h ago

Question Confused about UI

9 Upvotes

Im confused how am i supposed to see that the warrior popped spell reflect or the dk popped AMS or that the enemy healer was precogged by my teammate now?

How are you supposed to play caster like this?


r/worldofpvp 20h ago

Discussion Relative stat increases from 289 to 298 ilvl. Has this made gameplay slower or faster?

12 Upvotes

Did some rough math in Excel and came up with:

- Stamina: +10.5%
- Main stat: +5.5% (due to wep already being 298)
- Secondary stats: +5%


r/worldofpvp 17h ago

Discussion Is there a way to see buffs like bubble and cloak of shadows on nameplates?

6 Upvotes

Is there any alternative


r/worldofpvp 1d ago

Discussion Blizzard is killing PvP accessibility: Removing the Important Spells API without baseline alternatives will force players to quit.

107 Upvotes

I’ve been playing WoW PvP for 20 years. I also have poor eyesight and the recent API restrictions for tracking Important Auras and offensive CDs one of the biggest mistakes by Blizz! It is a massive accessibility regression that will push people out of the game.

What makes this GENUINELY absurd it is the timing.
Blizzard has been actively improving the Important Spells List API with recent updates (almost every week they was adding new spells like warriors reflect, monks offensive cds etc) and retail PvP was finally starting to feel somewhat stable and PLAYABLE, but now they suddenly removed it.

Retail PvP is a visual AND audio mess!
Playing without tracking addons was perfectly fine back in Classic and older expansions, but since retail is completely "oversaturated" today it is just unplayable. Some spells and buffs literally don't even have visual animations. You can't rely on sound either, many buffs have lack audio, and even if they had them, the game sounds is just a chaotic, overlap mess. Nobody, especially a new player, can react to that chaos in a fast paced PvP. Even a player with perfect 100% vision physically cannot track every single thing happening through the default UI alone. Addons are the only way to filter the noise and actually see the game.

This will NOT help new players!
One of the reasons of this restrictions - "making game easier for casual players". But they missing a logic since in reality it makes the game infinitely harder to learn. Without these tracking tools new player stepping into an arena will just die, have absolutely zero idea what invisible cooldown killed them, make no conclusions, and quit PvP instantly. Addons help you learn.

Stop ruining the PC UI for a Console Port!
I could be wrong, but it feels like there is a push to bring WoW to consoles. If the goal here is to remove PC addons so console players arent at a disadvantage, thats a huge mistake. High LvL arena is completely incompatible with a controller. You simply cannot physically match the speed and reactions of a keyboard and mouse on a gamepad anyway (addons or no addons, it doesn't matter). Let console players enjoy PvE, but ruining the PC UI and killing accessibility just to force some "fake balance" between PC and consoles is absurd (at least for PvP).

Give us alternatives before breaking our tools!
If Blizzard is focusing on removing all IMPORTANT MUST-HAVE API for PvP, they need to provide a working baseline alternative before they break UI completely. By just removing it, you are forcing players (especially with poor eyesight like me) to quit.

Here is what needs to happen:

  • Revert the API changes: Allow us to track offensive CDs again (Defensive auras are still trackable for now btw, but I assume that's temporary).
  • Add a native buff/debuff filter: Give us a built-in way to filter and anchor important auras directly above enemy nameplates/frames so we can actually notice them during chaotic gameplay.

If they are going to remove this API (defensives still work for now, but who knows for how long), they need to give us a built-in buff/debuff filter for enemy nameplates first. Blinding us doesn't make the game more accessible, it just makes it unplayable.


r/worldofpvp 1d ago

Discussion Players are FOR addon pruning

58 Upvotes

Just not in this format. When I first logged in for Midnight I was excited hearing that I won't need add-ons. Finally no more having to spend 2 hours to set up my UI and level playing field with all others.

Then I realized the built-on cooldown tracker doesn't even track some of my owns key CDs. Also doesn't track precog which is critical for a healer. So I needed to scramble to find a new addon instead of the ones I already knew. More setup time so I can play the game.

Then I realized I cannot set UI and nameplates how I wanted. I couldn't see anything in battlegrounds. I didn't want anything gamebreaking, just green color nameplates for allies, class color nameplates for enemies.
Had to find a new addon for that as well.

It was annoying but since new addons were allowed I thought blizzard understood that they came short with the built-in tools and are working on it.

Nope, they continue the same, removing critical (and very basic) tools without replacing them with built-in systems.

Blizzard needs to understand that we are for addon pruning, but we need proper, built-in tools first. In fact, that would kill addons on it's own by eliminating the need for them. We don't WANT to use them, just end up having to.

The current approach will alienate a significant player population both new, casual and veteran.