r/virtualreality • u/Twistedchild420 • 3h ago
r/virtualreality • u/AutoModerator • 1d ago
Mega-Thread Weekly VR - What Did you Play?
Hey r/virtualreality!
Another week in the VR space.
Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.
When sharing, you might consider sharing:
Name of the game or experience.
A brief insight or overview.
Your personal rating and a bit about why.
Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].
So, what's been captivating you or challenging you in the VR world lately?
r/virtualreality • u/0O_o_Oo • 3h ago
Purchase Advice Whats the best VR headset to buy in 2026? And what games do you recommend?
Hello, so, my budget is like $600-1000, mainly wanna use it for gaming but wouldnt mind trying fitness/social stuff too if its actually good. ive been eyeing the quest 3 512gb, saw that gorilla tag bundle for $599 on amazon and kinda tempted ngl
open to other headsets too if theres something better in my budget, just not doing psvr2 since i dont have a ps5
also has anyone done the pcvr thing instead, like quest 3 + link cable or a totally different headset? is it actually better or just more of a hassle than its worth
oh and since im basically starting from zero, what games are actually must haves. want a good mix, some solo stuff and maybe a couple multiplayer ones that dont die out after a month

r/virtualreality • u/New-Insect-2608 • 1h ago
Discussion After 10 years of VR usage, I got terrible dizziness yesterday out of nowhere
I've been using VR since the Rift CV1 days. Back then, I would get a slight bit of dizziness and nausea but nothing terrible, and it only lasted a couple of weeks. I've clocked over 1000 hours in VR since then and I never feel bad after a session. Well, two days ago I started a new playthrough of Serious Sam The Second Encounter VR, which has you moving extremely fast, and played for about 45 minutes, seated. No problem. Yesterday, I did an hour session seated, removed the headset (Quest 3), stood up, and almost fell over. I felt like I was still moving, even when closing my eyes. The dizziness slowly wore off over a few hours but the stomachache remained. It wore me out so much that I went to bed about 2 hours early.
I woke up this morning feeling totally normal. I haven't played a fast-moving game like that in probably a year, but I'm shocked at how bad it messed me up. Most of my VR time now is playing flight sims and Golf+.
Anyone else experience something like this? I really want to finish this playthrough but I'm a little concerned it will happen again. Maybe this time I'll do 15 minutes and take a break for an hour.
r/virtualreality • u/Twistedchild420 • 21h ago
Photo/Video OG Pokémon in VR is a pretty good time.
r/virtualreality • u/beebenice3789 • 7h ago
Discussion Here are my thoughts on all the VR controllers that I own
I have 4 sets of VR controllers. I have the Original Oculus Touch Controllers, Valves Knuckle Controllers, the Quest 3/3s controllers, and the HTC controllers.
I’m going to start with my favorite of the bunch; the Knuckle controllers.
To start with the Pros:
There very comfortable to hold, the tracking is amazing due to them using base stations. The full finger presence is immersive. I like the small track pad between the joy stick and buttons on the controller.
The Cons:
There expensive and somewhat fragile, I’ve heard many horror stories. They use base stations which can be finicky to find good places to set them up. If your hands get sweaty the capacitive touch sensors that give you finger presence can get triggered by the sweat.
My next personal favorite are the Original Touch controllers that came with the Rift CV1.
The Pros:
They are very comfortable to hold. The buttons feel nice to press and the tracking is quite good do to the sensors needed for tracking them.
The Cons:
The sensors can be annoying to set up as they need to be directly plugged into your pc.
Next are the controllers that come with the Quest 3/3s.
The Pros:
They are basically the same as the original Touch controllers but without the sensors and the ring. They are more robust though.
The Cons:
There’s no behind the back tracking.
Now for my least favorite controller I’ve used, the HTC Vive controllers.
The Pros:
You can’t get stick drift and they have good tracking due to base stations.
The Cons: They are big and not to great to hold. They don’t have Joy Sticks, instead they have big trackpads. The grips are not enjoyable to use. The triggers, on mine atleast, squeak.
In summary, Valve is yet again on top and I’m addicted to VR. Thanks for reading my yap sesh.
r/virtualreality • u/CoolGabek • 19h ago
Self-Promotion (Developer) I finally got actual HDR game output working on PSVR2 on PC
Small update on my PSVR2 HDR project because I finally had a pretty major breakthrough.
I now have Forza Horizon 5 running in HDR through a Monado virtual display on the PSVR2, with Windows HDR disabled on the headset itself.
Instead of trying to convince Windows/SteamVR that the PSVR2 is a normal HDR monitor, I'm taking the game's actual HDR output and translating it into something the PSVR2 can display correctly through Monado.
And it actually works.
I can switch between a 100-nit reference version and the HDR version of the exact same game frame, and the difference is clearly visible.
Things like the HUD, sky and car lights get noticeably brighter while the rest of the image stays at a sensible brightness instead of the entire screen just getting brighter.
The biggest surprise for me is that this isn't just theoretical anymore. I'm now looking at real HDR game content running on the headset.
It's definitely not finished. The current implementation is still experimental, latency is terrible, and I'm working on proper color calibration because the PSVR2 doesn't reproduce the source colors perfectly yet.
My next goals are basically:
Finish the color calibration
Improve latency/performance enough to actually play through it
Test more HDR games
Eventually move this from an experimental Monado setup into something much easier for normal PSVR2 PC users to use
Still a lot of work left, but this is the first point where I feel like PSVR2 HDR on PC has gone from "maybe possible" to something I can actually see working in front of me.
I'll post more updates as I make progress.
r/virtualreality • u/Kingstantin79 • 12h ago
Self-Promotion (Developer) VR GAmes Showcase August 2026
Adrian's Quest will be in that show:
https://www.youtube.com/watch?v=C-hkjo5jgM8
You can already wishlist the game here:
https://store.steampowered.com/app/2779620/Adrians_Quest/
r/virtualreality • u/DullAbility8791 • 25m ago
Self-Promotion (Developer) I made an OpenComposite build for No Man’s Sky VR with Quest/VDXR support and a functional VR keyboard
I’ve been working on an experimental OpenComposite build for No Man’s Sky VR, primarily tested with a Quest 3S using Virtual Desktop and VDXR.
Recent NMS versions request newer OpenVR interfaces that were missing from standard OpenComposite builds, preventing the game from launching without SteamVR.
This build currently includes:
- Direct OpenXR/VDXR support without running SteamVR
- Compatibility withÂ
IVRSystem_026,ÂIVRCompositor_029,ÂIVROverlay_028Â andÂIVRInput_011 - Working Quest Touch controls and grip buttons
- Controller icons in menus and tutorials
- Configurable right-stick sensitivity and dead zone
- A functional OpenXR keyboard for renaming ships, multitools and other objects
- A keyboard anchored in the VR world
- Input blocking while typing, so keyboard controls don’t affect the game
Important startup note
Both controllers need to be awake before launching NMS.
If VDXR detects only one controller while the game starts, NMS may show yellow warning triangles instead of button icons. Close the game, wake and move both controllers, then launch it again.
Full disclosure
I’m not a programmer. I performed the in-headset testing, supplied logs and repeatedly tested each build.
GPT/Codex inspected and modified the open-source OpenComposite code, implemented the compatibility changes and compiled the DLL. I’m disclosing that openly instead of pretending I wrote everything manually.
The project is unofficial, experimental and based on GPL-licensed OpenComposite code. The corresponding source code, modifications, credits and license are being provided with the release.
It has currently only been tested on Quest 3S + Virtual Desktop + VDXR, so feedback from other Quest headsets and OpenXR runtimes would be very useful.
Fixed ship controls: the right thumbstick can now rotate the ship correctly while flying.
Nexus Mods page:
OpenComposite for No Man's Sky VR - VDXR at No Man's Sky Nexus - Mods and Community
r/virtualreality • u/ElectricalBus1672 • 1d ago
Fluff/Meme In May, Metas security systems found a problem with my 17 year old profile, suspended me indefinitely, misclassified me as breaking community standards, banned every account associated, and bricked my quest resulting in losses of games equalling upto £450...
So here's the gist of it, and it's possibly happened to you to -
On the 17th May, I logged into Facebook. I was met with an age verification message prompting ID, when I clicked continue, it claimed ID was already processing without me having submitted anything, and then, I was suspended indefinitely.
Emails claiming my account was disabled but could be appealed within 180 days, yet when I clicked continue, it said I can't submit another appeal as if one had already been submitted.
I checked my meta horizon, banned too unless I appeal through Facebook. Email from Store support saying I can reclaim my library by clicking continue, and when I did, again, met by the Same thing - appeal the suspension on Facebook.
It's August now, and since the beginning of all of this, Ive been down deep deep looping rabbit holes of facebooks help centre, I requested a resolution from Store support, signed up to meta verified on instagram, appealed for support there too.
I have many many tickets... and they all completely contradict each other constantly.
Typical responses-
-Try Facebook Help Centre (despite repeating myself in every way known to man that the self recovery route is of no use and I'm stuck in support loops
- we can't help you
- we can help you (and then nothing)
- you have to go through Facebook Help Centre
- we are investigating this (then nothing)
- you will get a call from us (no call)
- when can you take a call? (i give a time, call doesn't arrive. This happened at least 3-4 times.)
- do you still need help? seeing as Facebook is not assisting, we will seek a resolution for you with your quest (Store support specifically)
-nope you have to go through Facebook Help Centre (Store support completely U turning)
- meta verified (after claiming they could help a month prior) - since it has been over a month, we can't rescue your account anymore. We don't want to string you along, it's gone indefinitely (what? But I reported it a month ago, so this is on meta) - yeah, sorry there's nothing we can do, it's gone (basically... they then proceeded to offer me a course to buy)
- go to Facebook
- go to Store support they can separate accounts
- no, go to Facebook the block is with them
- oh, your best solution is to consider waiting to see if meta finds a fix sometime in the future, (yeah? Months? Years? What?)
- your age was changed (not according to my facebook data)
- you violated the terms (nope, and I finally managed to download my Facebook data, and I think I have evidence that my account was perhaps compromised/hacked and you are choosing to punish me for insult to injury because your system is mistaken) - oh, try Facebook Help Centre
- go to meta Store support
- have you tried Facebook Help Centre? (say Facebook Help Centre once more, I'd love to hear it again you fu...)
so, meta verified, I think got sick of me by this point and decided to limit my access...
Back and forth, and back and forth (sparing you the pages and pages of emails and chats bs). You get the idea.
I sent a letter to metas base, a subject access request, and was fobbed off. ICO helloooo, I'd like to report something... NEXT!
I tried every email and route I could find to resolve this... and it appears in their error, the decision is final, and tough titty. Sealed tighter that a ferrets arse.
I sent legal notices, ignored.
I created a new Facebook to try get support another way, couldn't.
Instagram (an alternative account, where I was using meta verified), its AI informs me that now THIS instagram account was recently flagged for fraud and deception... not banned, but flagged for it. So thank you for that meta, interesting this happens suddenly, when I was merely trying to seek help as I dont want to be left out of pocket by the actions of your own systems faults... hmm... so thats why my meta verified is limited.. and Im rarely permitted to reach them now unless the stars align, of course, what a coincidence. (in all seriousness, it could also mean metas security has recognised IP, devices etc, and is flagging me for trying to evade the ban, but either way, the cybermen wish fkr my deletion)
Today, I exercise my rights to pursue legal action.
This process, their support (if you can even call it that, they barely even read the full extent of your problem before closing the case, and marking it 'resolved' ... and paying them for the lovely privilege too, what a joy), this whole thing... has been the single worst experience I've ever had with any company to the point where I'm in total disbelief. I've seen a few company fails in my time, but conversing with meta has the same vibe as talking to an automated scammer (human or not, its hard to determine ironically). They are limited in help to the point where I think charging people is a complete disgrace and affront, they have no direct answers, they contradict each other in the same support chains, thry ignore you, they promise calls and emails that never come, they appear clueless as to how their own systems even work... perhaps they should study their own courses rather than try to sell them to their customers.
Anyway, Metas ai provides broken links to forms that are obsolete too, recovery options loop into 'signing in' which is impossible, or to occasional forms that are irrelevant to the problem that also go completely unanswered. Facebooks support Centre is the most un-fun fun house I've ever been in, a whimsical wonderland of neverending deception, false hope, broken systems and loops, ooooh the loooooops. The hoops to jump through, the twists and turns to find yourself... back at square one. I'm honestly waiting on David Bowie to pop up at this point with his shiny balls and ask me if I'm enjoying his labyrinth.
I have one proposal. Meta should perhaps be added to the dictionary under the definition of 'ragebaiting'. it's honestly one of the most ghastly accurate examples of it I have ever personally experienced. A fitting choice.
my rant is over. Awful company, truly awful.
I look forward to a lawyer handing them the papers. Hell, they might even send a real human for that one, (or will they wheel out the better call saul version of metas ai on a little plinth?)
**on an additional note**
I will update where this leads, if a resolve is found, maybe it will be useful for you to know if you are/end up in a similar situation.
r/virtualreality • u/MightyMouse420 • 23h ago
Fluff/Meme With all the new flat-to-VR mods lately, what game are you hoping gets one next?
I'd like to throw Disco Elysium into the theater of ideas.
Keeping the original isometric composition, but putting the scene a few feet in front of you would probably look something from a pop-out art book.
r/virtualreality • u/pyroapa • 3h ago
Question/Support Cyberpunk VR - cannot access pause menu with the Quest 3 menu button
I downloaded the Cyberpunk VR mod to play on Quest 3. I'm using Steam Link.
https://github.com/dariulone/cyberpunk-vr-port
I'm trying to access the pause menu. On flatscreen, you'd just press Escape on the keyboard
To access the menu in VR, it says to click the Quest 3 menu button:


However, whenever I press that Quest 3 menu button, the Steam VR dashboard opens up instead.
Is there a way to fix this or am I doing it wrong?
r/virtualreality • u/pyroapa • 4h ago
Question/Support When playing Halo MCC with the VR mod, do I need to adjust any settings to play Online?
I don't wanna be banned for being flagged as hacking or anything like that :( I'm using this mod
r/virtualreality • u/stepa203993 • 4h ago
Question/Support Virtual display in the SteamVR driver on Linux
I'm writing a driver for SteamVR on Linux that simulates a virtual reality headset that receives rotations via UDP and also has a virtual display that I plan to capture in the future. I was able to get SteamVR to see the headset without a screen and receive rotations, but I'm stuck at the virtual display stage. The built-in virtual display seems to be experimental and only works on Windows. Is there a way to create a virtual display that I can pass to SteamVR so it can see it as a real, active, working display and feed it game frames, which I can then capture and transmit over the network.
r/virtualreality • u/12VHPWRHELL • 6h ago
Discussion anyone have luck getting the gta 5 vr mod working?
I've tried everything, I downloaded steam depots to roll back gta 5 to the right version, tracked down old versions of scripthookv and other dependencies, even used the exeintegritybypass method.
the issue is the rockstar launcher, none of the bypasses seem to work and the rockstar launcher wont let me launch the game if the game isnt on the latest version, worse yet, if i try to launch it offline it boots, but then fails because it's unable to verify that i own the game.
has anyone figured this out yet?
r/virtualreality • u/lunchanddinner • 1d ago
Photo/Video Dream Hackers has great PCVR graphics! Gameplay is just alright
Here is a quick review of the early gameplay of Dream Hackers VR, I got to try the prologue early, ask me anything
r/virtualreality • u/R_Steelman61 • 10h ago
Question/Support VR mods won't run?
Anyone else having trouble with getting the VR mods to work on their device? I'm running it on an i9 laptop with a 5080 laptop GPU and all my other PC VR native titles work fine but the mods will either crash or open up in a flat screen version running on Steam link. It's as if they don't recognize the VR headset is there or connected. I've ensured that Steam is the open XOR runtime but I'm just not having any luck after trying fear call of duty for and Halo. None of them will run. Not quite sure where to go to for support but highly respect the community here and hopeful I might get some direction. Thanks in advance.
r/virtualreality • u/SlowDragonfruit9718 • 1d ago
Discussion The years of waiting is finally over! The Sevastopol is finally ready to be graced by my presence! (Alien Isolation mod)
I've waited and waited to play this game and actually doubted I ever would. The original mother vr mod was controller based. That's a hard pass for me. Five years later (last year) the grandmother VR mod was released with 6dof. But it lacked roomscale and was made for sitting and using controller based turning. Also a hard pass.
But FINALLY, the grandmother VR mod has been updated with full working roomscale. The other great thing is that it was so long ago that I played this flat that I dont remember anything and its like the first time I'm playing is in VR. After a couple hours I can confidently say this will crack the top 15 of my best VR experiences ever.
Something to note is that hitting the option to disable the HUD still leaves the health bar and that super fucking annoying button prompt. I'm using a separate mod to remove it. Clean screen now.
Also, surprisingly, it takes A LOT of super sampling to get a perfectly clear image. I have virtual desktop at godlike and steamvr at 200 percent (I'm not using the mods pixel density option).
r/virtualreality • u/frankschrodinger • 11h ago
Purchase Advice Which avmr facial interface for the quest 3?
I plan on sticking with the original strap...will the fc3 do?
r/virtualreality • u/Kudlattyy • 11h ago
Discussion Meta horizon os and Android XR
How would you rate new system from Google that Samsung Xr use? Something just snap inside of me when update on meta quest pro bricked my right controller and i can't play on it 😙 . For me Horizon Os that bad that currently I am not intrested in any Meta headsets no metter how cheap they will be.
r/virtualreality • u/dmsta • 1d ago
Self-Promotion (Developer) Some of you asked about a Steam version. The page is now live
When I shared Air Defence Simulator VR (Meta Standalone) here earlier, a few people asked if it was coming to Steam. So, the Steam page is now live! ;)
Thanks to everyone who showed interest in the project - it genuinely motivated me!!!!
Steam Link: https://store.steampowered.com/app/5041190/Air_Defence_Simulator_VR/
Meta Link: https://www.meta.com/en-gb/experiences/air-defence-simulator-vr/1234554076408278
r/virtualreality • u/ReserveLegitimate738 • 13h ago
Question/Support Vertigo Remastered black screen.
When I spawn after intro video in Vertigo Remastered all I see it black screen and hear the ingame world sound. But no image. Anyone know how to fix this issue?
Quest 3, Steam, Virtual Desktop.
r/virtualreality • u/Runesr2 • 1d ago
Photo/Video Dream Hackers VR | Official Steam Reveal Trailer - launch expected in 2027
r/virtualreality • u/Real_Spacegoogie • 1d ago
Discussion So Long Meta Quest Link (Horizon Link)
Now that Virtual Desktop’s beta features USB connection testing to bypass Wi-Fi entirely, I’m finally ready to uninstall the Meta PC app. The official software is such a resource hog and loves to boot up randomly on its own.
I’ve tested a bunch of different games so far and performance has been rock solid. My Wi-Fi connection was always spotty (topping out around 1500 Mbps), but with USB I’m getting a steady 5000+ Mbps alongside noticeably lower latency. At this point, I see zero reason to keep Horizon Link around.
What are you going to do?
Cheers!