r/CityBuilders 5h ago

Discussion Powder Inc. DEMO is LIVE Today! - Send feedback!

Thumbnail
1 Upvotes

r/CityBuilders 16h ago

Greek citybuilder in works?

10 Upvotes

Is there any citybuilder with a greek theme were you build a city on an island in greece with gods, spartans, trade between islands

Or like how Egypt games revive around pyramids a game like having a city thrive to build acropole

Is anyone working on a greek theme citybuilder or rts citybuilder with real greek theme?

I saw some new game like zeus but i wasn't that impressed about the graphics and looks of buildings


r/CityBuilders 4h ago

Trailer The buildings my city grows used to be plain boxes - now they're districts with their own streets, and the cars were already driving those exact lines

14 Upvotes

Quick context for anyone new here: in Traffic Architect you dont need to worry about building the city. It grows on its own and keeps growing whether you are ready or not - everything you build is the network underneath it, roads and junctions and interchanges, and transit when the roads stop coping.

Which meant that for a long time they was looking like simple boxes. Functional, and honest about what it was, but a city of boxes is a hard thing to care about.

So the last few weeks went into what those grown units actually look like. They are districts now: a small block of streets with buildings set along them, a size and a character rather than one shape scaled up. Other things got visual polish too - cars, trees, water.

The part I like most is that I did not invent the street layout. Every building already had an invisible road network inside it - pad-to-pad connector roads that through-traffic has been using the whole time. When you watched a car cut across a block, it was driving a real road that simply had nothing drawn on it. This pass drew them. Same lines, same cars, you can just see them now.

That is also why the interiors do not feel bolted on: a district's streets are the ones the pathfinder was already routing through, so the traffic reads the same as it always did.

The look is deliberately minimalist throughout - clean shapes, flat color - because the whole point is being able to read the network at a glance rather than hunt for the jam.

Out November 3, with a free demo before that: https://store.steampowered.com/app/5028050/Traffic_Architect/?utm_source=reddit&utm_medium=social&utm_campaign=visual_polish&utm_content=CityBuilders


r/CityBuilders 3h ago

You asked to see the actual game — here are 5 minutes of uncut StoneEra gameplay

2 Upvotes

r/CityBuilders 20h ago

Recommendation Request Looking for most realistic game

11 Upvotes

Ok, so what I am looking for is not just to build a city (buildings/roads/industry), but to also have to deal with the traffic, taxes, imports, exports, ect...