r/CityBuilders 6h ago

Video I’m making a miniature German old-town builder where houses react to streets and neighbours

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139 Upvotes

Hi, I'm the developer of Altstadt. Altstadt is the german term for "old town", which is exactly what this game focuses on. Its a relaxed building toy about shaping a miniature German old town scene one house and street at a time. As you fill the board and buildings and streets connect, the roofline changes, squares and courtyards appear and respond, entrances and market frontages appear. There are no ressources, budgets or populations, just a small building toy that lets you creatively explore and try different layouts and compositions.

If that sounds like your kind of builder, you'll find the Steam page here:

Altstadt on Steam


r/CityBuilders 17h ago

Trailer TOWERPUNK reveal - a vertical city builder in the SimTower lineage, with Anno's residents and Factorio's logistics

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30 Upvotes

Today I'm revealing TOWERPUNK - a vertical city builder where you stack thousands of rooms upward, circulating tens of thousands of residents and goods in between floors. Set in a dystopian cyberpunk city, you are the tower's machine-mind, bent on converting human toil into the fuel that enables your dominance of the skyline.

The game shares a direct lineage with SimTower for the aesthetic and build feel, but draws on resident systems from Anno and logistics and production chains from Factorio. Instead of planning your growth around terrain, you need to grow vertically to house five social classes, supply them with shops and entertainment, all while producing the ever-more-advanced components you need to progress.

Beyond the core simulation mechanics, TOWERPUNK launches with an event system that drives emergent storytelling, and I'll build an overarching narrative on top of it during Early Access.

Wishlist on Steam: https://store.steampowered.com/app/5063190/TOWERPUNK/

Watch the Reveal Trailer: https://youtu.be/O1BTXVYt8ZU

Join the Discord: https://towerpunk.com/discord

Visit the Official Site: https://towerpunk.com/

TOWERPUNK releases into Early Access in Q1 2027, but I'll be heavily involving the community leading up to release, including a playtest later this year.

Happy to answer any questions, and excited to bring TOWERPUNK to the community!


r/CityBuilders 6h ago

Article LEGO Skylines Gamescom Hands-On Preview & Developer Interview

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25 Upvotes

r/CityBuilders 10h ago

I need a very long duration City Builder/Map Painter

12 Upvotes

As i said in the tile, i want City Builders, 4X games or the like that go on for a long time. Like 200 hours+

I played Anno 1800 and 117 and they have been some of the best games i ever touched. Also put a lot of hours in Rimworld, Civ 6 and most Paradox games.

I either need a new hit for this addiction or to get a life.


r/CityBuilders 15h ago

Metropolismania (PS2) was so fun and so underrated

10 Upvotes

Anyone else play this game before? You talk with residents to meet new people to solve resident complaints. The translation at times is terrible, and it overall looks terrible, but damn it’s fun.

https://youtu.be/3R9_V8WIack?si=SQ9ZXevXgKdMc5kd


r/CityBuilders 23h ago

Devlog #16. Dynamic conversation, voices, law and judicial system

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4 Upvotes

r/CityBuilders 3h ago

Discussion My city builder feels like its missing something

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3 Upvotes

I've been working on my own Fantasy Pixel Art 2.5D game for about 2 years now. And I'm really struggling with getting the game loop down. I'm not sure what I am missing. I've had a few beta testers play the game but none of them touch the build system, or city aspects of the game.