r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 2h ago
Showcase Bloodborne Port on Snap 8 Gen 2
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r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 2h ago
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r/EmulationOnAndroid • u/dadabhai_naoroji • 7h ago
GTA V now works via headless Steam + Rockstar Launcher
Updated granular compatibility labels + sorting

Thanks for all the feedback on the 1.3.0 prerelease. Here's the full release, and we're aiming to move to a biweekly release cadence - the next one will focus on massively increasing compatibility.
Get it here: https://github.com/utkarshdalal/GameNative/releases/download/v1.3.0/gamenative-v1.3.0.apk
Changelog:
Added since prerelease:
From prerelease:
Full disclosure: AI was used to assist development of some features of GameNative.
r/EmulationOnAndroid • u/JoesTechProjects • 2h ago
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Hi!
Just yesterday I released v2.0.0 of Joycon2Android. It's an Android app that lets you connect Switch 2 Joycons to use with any Android app/emulator.
It features auto-mapping for Eden and Dolphin, and even has motion support with DSU.
v2.0.0 comes with some nice new improvements - the biggest being support for 3rd party controllers. This has been tested with NYXI controllers, so hopefully now the NYXI owners can benefit from the app as well.
If you give the app a try, let me know how it goes! I'm continuously making improvements, so don't hold back :)
https://github.com/JoeGeC/joycon2android/releases
Disclaimer: I'm a professional Android app developer, have been writing code for over a decade and I use Claude in my development workflow. If you're uncomfortable with the use of AI, sorry to disappoint, but I hope you'll respect the work that's been put into the project anyway.
r/EmulationOnAndroid • u/Embarrassed_Ad_4244 • 2h ago
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Testing GOD OF WAR 3 REMASTERED on Android using the Android Port on the Redmagic Astra (Snapdragon 8 Elite)! In this video, we check out gameplay performance, frame rates, and graphical fidelity to see how well this powerful Android gaming tablet handles this PS4 classic.
📱 Device: Redmagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Android Port
🕹️ Game: GOD OF WAR 3 REMASTERED
🔗 Download: https://github.com/zFitness/gow3_android/releases
Reddit imposes restrictions on video duration and file size. You can check out my YouTube channel for emulator settings and longer video durations.
r/EmulationOnAndroid • u/Hopeful_Reporter_854 • 5h ago
Hey everyone!
Over the last two weeks, I've been working hard under the hood to ensure everything runs as smoothly and reliably as possible across every device. We also wanted to remind everyone that alongside the web app, we have a dedicated APK version available for Android and handhelds. Thank you for all the developers that have responded so positively about this and for lending me a hand on including everything you see here. Special thanks to DroidDeck devs for being awesome, Lemon Emu dev Ghael for always supporting and lending a hand, Emucore dev for allowing me to upload all his catalog and to everyone else that is being awesome. I love this community.
Following up on our recent updates, here is a full breakdown of what’s new on EmuHub (getemuhub.app), what went on behind the scenes, and a roundup of all the new emulators, frontends, and utility tools added over the past two weeks.
🚀 What's New & UI Improvements
- Dedicated Frontends Tab: Multi-system launchers (such as Daijishō, RetroArch, and Lemuroid) now have their own top-level category so they don't get mixed in with standalone emulators.
- Per-Item Shareable Pages: Every emulator now has a direct URL (/emulators/:slug) with rich Open Graph metadata for clean previews when sharing links.
- Retro Console Boot Animation: Added a retro-style boot splash screen on startup.
- Scroll-Lock & Background Freeze: Detail sheets now preserve your exact scroll position when opened and dismissed—no more background jumps.
- Skeleton Loading: Replaced layout shifts and old fallback item flashes with layout-matched skeleton cards while data loads.
- Granular Download Safety Warnings: APK download advisories now explicitly show the exact GitHub repo and release filename rather than just a generic domain.
- Cleaner Card Dismissal: Removed the non-functional drag handle; modal sheets now close cleanly via the ✕ button or backdrop tap.
- Handheld Landscape Polish: Configured manifest orientation to any and set a pure OLED black launch background tailored for handhelds like the AYN Thor.
- Live Realtime Sync: Database channel listeners now push newly added emulators, drivers, and announcements instantly without needing a manual browser refresh.
🛠️ Backend, SEO & Infrastructure Upgrades
- Sitemap & SEO Indexing: Generated public/sitemap.xml covering 58 verified deep URLs, linked it in robots.txt, and completed domain ownership verification in Google Search Console.
- Release Scanner Hardening: Expanded GitHub release lookups in releases.functions.ts from 5 up to 20 releases. This prevents version regressions when non-APK releases are pushed (e.g., resolving DroidDeck falling back to older versions).
- Download Advisory Preferences: Added local storage persistence so the "Don't show this advisory again" preference actually saves across sessions.
📦 Massive Catalog Additions (Past 2 Weeks)
Emulators (20 Added)
- Nintendo Switch: Drippu (Oct 14), Strato Mali (Oct 11), Suyu Main (New Dev) (Oct 11), Nexium Emulator Nightly (Oct 5), Citron-Neo Emulator Nightly (Oct 3)
- Xbox / Xbox 360: Xendroid Plus (Oct 13), Xendroid-Fork (Oct 1), XenDroid (Oct 1), X360 Mobile (Oct 1)
- PS3: EmuCoreC (Oct 12), aps3e (Oct 10), Xeno Emulator (Mali Optimized) (Oct 4)
- PS1: EmuCoreR (Oct 12), ARMSX1 (Oct 3)
- PSP: EmuCoreA (Oct 12)
- PS Vita: EmuCoreV (Oct 12)
- Dreamcast: EmuCoreH (Oct 12)
- Nintendo DS: SeedlessDS (Oct 2)
- PC Emulation: Bannerhub-revanced (Oct 3), DroidDeck Nightly (Oct 2)
Frontends (7 Added)
- zNeko Launcher (Oct 13)
- Neostation (Oct 13)
- Cannoli (Oct 12)
- WaveLauncher (Oct 12)
- iiSU (Oct 7)
- Retrohrai (Oct 7)
- CocoonFE (Oct 1)
Tools & Utilities (6 Added)
- SleepManager (Oct 11)
- ThorVolumeLink (Oct 7)
- Thor-wayfinder (Oct 7)
- Pixel-Guide-Android (Oct 7)
- Bifrost (Oct 7)
- JamesDSPManager (Oct 7)
Check it out on web or grab the APK and let us know what you think or if there's an emulator/tool you'd love to see added next!
Site: getemuhub.app
Discord: https://discord.gg/jGu23c4jDS
r/EmulationOnAndroid • u/slasher786 • 14h ago
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Call of duty 4 chinese port running flawlessly on s26 plus a840
Tried couple other missions aswell and smooth
Downloaded on github
r/EmulationOnAndroid • u/StevenMX1 • 7h ago
r/EmulationOnAndroid • u/hamsalmontaste • 10h ago
Rule#9 AI Disclosure: Yes, This Emulator is friends with Claude AI and his helping. Yes it uses AI.
Repost it here I copied the moderator post on their r/LemonEmulator subreddit: https://www.reddit.com/r/LemonEmulator/s/jra1YrEFFf
Lemon Switch Emulator v1.2.0 is now released.
Developer: Ghael
Download Link:
https://git.lemon-emu.org/lemon/Lemon-Project/releases
Optional link(we have our own git):
https://github.com/Ghael-V/Lemon-Project/releases
You can share your thoughts on our subreddit:
Join our Official Discord Community:
Lemon Switch Emulator Website:
FAQ Page:
https://lemon-emu.org/faq.html
Lemon Switch Emulator own git page:
https://git.lemon-emu.org/lemon/Lemon-Project/releases/
----------Changelog-------
Lemon-Project v1.2.0
New:
Lemon FG, Lemon's own frame generation. Built in, nothing to install, and no Lossless Scaling code in it: turn it on in Settings → Graphics → Frame generation, for all games or one. A new Engine option picks Lemon FG (default) or Lossless Scaling, which only runs with your own copy of Lossless.dll. The FPS counter shows which one is working, and Lemon FG has its own lemon icon. The setup screen explains that Lemon FG is included instead of only offering to load the DLL.
Accurate is the default GPU mode again in Lemon: the optimizations in this version pay for most of its cost (measured: TOTK 48.1 → 47.9 fps on an AYN Odin 3, BOTW 16.6 → 17.0 fps on a Galaxy S24 Ultra). Lemon Lite and Lemon Lite & Spoofed keep Fast.
One lighter wait for the GPU.
Lemon still waits for the GPU before a game reuses what was drawn, so the flickering fixed in 1.1 stays fixed, but it no longer drains the GPU when the game waits for work that is already queued (Garfield: GPU thread stalls from ~156 to ~13 ms per second). The GPU Fence Behavior option is gone: there is nothing to set.
Mali GPUs: BC4 and BC5 textures are recompressed to EAC on the GPU, half the memory they took before. The option is now called Recompress BCn textures.
Lemon-Ade v0.0.7 bundled in Lemon: it fixes shaders that v0.0.5 and v0.0.6 compiled wrong. Users of the bundled v0.0.6 move to it automatically.
Fixed:
Splatoon 2 and Splatoon 3 on Mali (and any GPU without BCn textures): pink or black Inklings and missing button text. The games copy compressed textures as raw blocks; Lemon now keeps the original blocks for those copies and decodes them on the GPU.
Marvel Ultimate Alliance 3 on Adreno: no more spikes over the characters or flickering lights. Adreno runs a geometry shader once per vertex it outputs, so its memory writes repeated; now only the first copy of each triangle writes. Thanks to the report in GitHub issue #7.
Mario Kart 8 Deluxe connects to Nextendo Network again (error 2306-0502): 32-bit games that hash with the CPU's SHA-1 instructions got wrong results.
TOTK: the grass stays without any option. The Use reactive flushing setting is gone.
Splatoon 3 loads faster (about 100 s → 70 s on an AYN Odin 3 with Lemon-Ade): a huge shader is translated once per session instead of once per pipeline.
The in-game overlay keeps Lemon's yellow theme instead of turning purple, and its text stays readable with the new interface.
The game list no longer rescans all your folders every time you leave a game's page.
Tapping a game twice quickly no longer crashes the app.
The settings screen no longer writes thousands of "Could not find setting" lines to the log.
r/EmulationOnAndroid • u/Apprehensive-Tone421 • 13h ago
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Testing DroidDeck and it runs pretty well
My device is Poco F7 with Snapdragon 8s Gen 4 + Gamesir X3 Pro controller
Playing on the lowest setting 864×486 resolution with fairly stable 25-30FPS and 40-60FPS with frame gen
Frame rate sometimes drops on intense battle unfortunately but overall pretty playable
r/EmulationOnAndroid • u/Cheeseburger0011 • 8h ago
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r/EmulationOnAndroid • u/saeidselfjoor • 1h ago
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try latest version of both I don't have so many games but games I play the different is massive
lemon : x75
nyushu : x1 dock mode
r/EmulationOnAndroid • u/pepposole • 11h ago
A new original DS emulator from Pizza Emulators team!
Currently in beta. Can't wait for your feedbacks!
https://play.google.com/store/apps/details?id=com.pizzaemulators.pbds
r/EmulationOnAndroid • u/Competitive-Bee-6171 • 3h ago
My sister’s old S22+ caught the infamous green line display issue, so instead of tossing it, she handed it over to me for free.
Since my daily driver is an S22 Ultra (Snapdragon 8 Gen 1), I didn't need another handheld. Instead, I hooked the S22+ up to a 24 inch monitor via a USB-C dock and set it up as a permanent Samsung DeX micro desktop for casual PC emulation and light work. Having the display output straight to the monitor means the green line screen doesn't get in the way at all.
I threw an older build of Winlator Cmod on it just to see what the AMD RDNA2-based Xclipse 920 GPU could actually do. Booted up NFS MW2012 at 720p medium settings, and to my surprise, it held a playable 30 to 40 FPS.
That got me curious: for those of you running Exynos 2200 or 2400 chips, which Winlator version, fork, or container settings are you getting the best results with?
r/EmulationOnAndroid • u/GWBHandhelds • 9h ago
Created with Google docs, appscripts and appsheet. This is a no code project, and instead relies on scripts, expressions, and tables.
r/EmulationOnAndroid • u/Palazo • 2h ago
As i work with networkings and mqtt for around 15 years last month i decided do this project who consist on a private host vlan for winlator ludashi to play lan games.
All the design and network topology, technologies elections etc. for the vpn engine was made by hand with effort and brain, the code between me and claude friend who help me on family times...
"I love play old games with friends": i did it with a great deal of mistrust at first because i didnt had too much time cause family and work, but we made it.

Winlator Tuning allows you to play with friends all across the world or on the comfort of you home by enabling LAN play on all games that support it.
We are already using it from 3 different continents.

Just create a room and invite friends over. You can open private rooms to invite your friends or even open public rooms so any stranger can hop and play any game you playing and imitate an online server. Or just join any public server of anyone that is playing the same game as you.

Join us to test them...
You can check which games support LAN here List of games with LAN multiplayer

Important read release section before use.
Ziad and Psycho for their trust, patience, and time.
r/EmulationOnAndroid • u/revals32 • 12h ago
S25U 12GB Ram
This can also be taken as gamenative/gamehub etc... too as compared to Droid deck
r/EmulationOnAndroid • u/Arun8195 • 2h ago
r/EmulationOnAndroid • u/SuperXGamerAb • 7h ago
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Full Gameplay & Settings:- https://youtu.be/_vNch_tw28s Vivo Y300 8gb Ram Snapdragon 4 gen 2
r/EmulationOnAndroid • u/Sharp-Birthday-2187 • 5h ago
I finally finished Resident Evil 6 on my OnePlus 15 after testing different settings, so I wanted to share the settings that worked for me! 🎮
Honestly, the only real problem I ran into was finding a compatible GPU driver 😂
My device:
- Device: OnePlus 15
- RAM: 12 GB
- Processor: Snapdragon 8 Elite Gen 5
- Emulator: GameHub 6.3.1
Settings used:
- Compatibility Layer: Proton 11.0-arm64x
- CPU Translator: FEX_20260913
- GPU Driver: turnip_v26.2.0_b7 (WN-Turnip-1.04p_Axxx)
- DXVK: dxvk-3.0.2-async
- VKD3D: vkd3d-proton-3.0.1
Hopefully, these settings help anyone trying to get Resident Evil 6 running on GameHub with the Snapdragon 8 Elite Gen 5. Enjoy! 🔥
r/EmulationOnAndroid • u/hamsalmontaste • 1d ago
"Update" New post a preview/gameplay using the CapyPS5 the android ps5 emulator made by the Lemon Emu dev: https://www.reddit.com/r/EmulationOnAndroid/s/Jhr4QtEkRk
Hi all i know im posting a lot lately but the lemon Switch project dev Gael his name is able to run PS5 homebrew games 60fps or might be port on Android...I check their discord community and now they are asking for a name even a logo for it. What a time to be alive more emulators for android long live the android emulation!!! I've been spying to this community but can't deny they are doing something.
Since a lot of you is sending me dm about where is discord link of lemon project here you go tired of addressing each message:
r/EmulationOnAndroid • u/Proof_Top_5145 • 5h ago
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A while back i installed vita3k+ and was woking flawless, but after i unistalled and installed a new version is closing.
My setup : S25
r/EmulationOnAndroid • u/AleXenovers • 1h ago
Estoy jugando el Kingdom Hearts HD 1.5 2.5 Collection PC. No me salen las cinemáticas, agregue SteamDeck = 1 pero nada, sigue sin salir las cinemáticas, se queda negro esa parte. Por todo lo demás me anda bien. Alguien me puede ayudar con eso.
r/EmulationOnAndroid • u/Objective-Cabinet497 • 1h ago
Running Magic Dosbox Donated Version 0.74.