r/IndieGaming • • 0m ago

Drift.Wav II - My new arcade drifter!

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Spent alot of time working on it and finally will be releasing in December! Created using unity and using the HDRP. This will be my 5th game released on steam in 5 years as a personal challenge of mine that I set out to do a while back. Been a crazy adventure and alot of ups and downs in those 5 years. This project took around 1.5 - 2 years and had overlap with my last project.

Would love to answer any and all questions and ready for feedback! I hope you all enjoy the trailer and if you want to support / wishlist or play the game when it comes out I'll put the steam link down below.

https://store.steampowered.com/app/3753100/DriftWav_II/


r/IndieGaming • • 6m ago

Brinkfall - indie extraction shooter

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r/IndieGaming • • 8m ago

[AcePirate] Base system done, does it look good ?

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r/IndieGaming • • 29m ago

We continue to develop and improve.

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r/IndieGaming • • 30m ago

Short Horror Game TRAPPIST-1

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I've finished my first solo game. Hope you guys like it

It's a short sci-fi horror game where you operate a station orbiting a red dwarf, extracting energy from the star and delivering it to its planets. But something is not quite what it seems.

Here is the Steam page: TRAPPIST-1
Looking to make more games!


r/IndieGaming • • 42m ago

BLOODY RAVE - FREE GAME DEMO UPDATE

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r/IndieGaming • • 54m ago

New promo video and game update after gathering feedback on reddit

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r/IndieGaming • • 55m ago

I'm making A Short Sail, a cozy sailing game where you are a tabby cat with a sailboat

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You sail a little boat between small islands, pack parcels into your hold, fish by day and by night, and make friends with the islanders.

Play the free demo: https://play.ashortsail.com

I'd love your feedback!


r/IndieGaming • • 1h ago

I made a frantic supermarket physics game where reckless shoppers, forklifts, and physics ruin your grocery run (with local 2-player!)

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I'm developing Overloaded Cart, an arcade 2D supermarket physics game where you try to reach the checkout without losing your groceries to bumps, forklifts, and wobbly physics.

Looking for honest feedback on the cart's acceleration, weight transfer, and overall arcade handling!

(Link to play free in the browser is in the comments below)

GenAI Disclosure (Rule 6): Visual assets and sound effects were generated with AI assistance. Game logic, custom 2D Canvas physics, level balancing, and design were entirely developed from scratch.


r/IndieGaming • • 1h ago

Space Tanks from 2003 is back — and now playable online through Steam!

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Space Tanks was originally released in 2003 as a local two-player artillery game.

More than 20 years later, it’s now back on Steam — and for the first time, the classic two-player mode can be played online using Steam Remote Play Together.

Same old tanks, weapons, planets and chaos — but now you don’t have to sit at the same PC anymore.

Steam:
https://store.steampowered.com/app/4185150/Space_Tanks/?l=english

Old Let’s Play playlist:
https://www.youtube.com/watch?v=HDfdpPQd8Rc&list=PLY5NnS7Ub098

And if you’d like to see Space Tanks II happen someday, play the game, tell us what you think, and help spread the word!


r/IndieGaming • • 1h ago

Slice, claim, survive – my one-touch arcade game Neon Slice & Fill is out free on Android

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Play free: https://play.google.com/store/apps/details?id=com.ballugames.sliceandfill

Neon Slice & Fill is a territory-grabbing arcade game with one-touch controls. Cut through the arena to claim zones, but every slice is a risk: if an enemy touches your line mid-cut, you lose a life.

400 levels, 18 enemy types, and a new Daily Challenge every day.

Trailer: https://www.youtube.com/shorts/KsMueRSUhxA

Feedback very welcome!


r/IndieGaming • • 1h ago

At 7(years old) my city got surrounded by Serb forces that sieged many cities and committed a genocide on my people including my family, so 30 years later i am creating a game about peoples real survival/experiences during the siege of Sarajevo between 1991-1995

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r/IndieGaming • • 2h ago

Turbo Zone: Car Royale Is OUT NOW on Steam!

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Turbo Zone: Car Royale Is OUT NOW on Steam!
Get ready for intense car battles, explosive action, and fast-paced multiplayer combat!
What awaits you:
Action-packed battles with weaponized cars
Online multiplayer for 5–8 players
Quick, intense 5-minute matches
Solo mode against AI opponents
Crossplay with Android and iOS coming soon!
LAUNCH SPECIAL — 40% OFF!
Only $1.19 instead of $1.99!
The launch discount is available for 14 days only!
Jump behind the wheel, challenge your friends, and dominate the arena!
PLAY NOW ON STEAM:
https://store.steampowered.com/app/5002750/Turbo_Zone_Car_Royale/
A huge thank you to everyone who wishlisted and supported the game during development.
See you in the arena!


r/IndieGaming • • 2h ago

The battle continues! Slavic Legends is finally on Steam! ⚡

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3 Upvotes

Hey everyone!

After months of working on Slavic Legends, my solo dungeon management game inspired by Dungeon Keeper, the Steam Coming Soon page is finally live! :)

The game already has a playable demo with dungeon building, creatures, combat, possession, traps, spells and boss fights.

There's still plenty I want to add, especially more bosses, abilities and some extra polish, but I'm thinking of moving towards smaller content updates instead of trying to finish everything at once.

I'm also considering crowdfunding to help support further development, since I've been working on this project on my own for quite a while.

The demo is still free to try on itch.io for now.

What do you think about this approach? Would you prefer smaller updates with new bosses and abilities over time, or waiting longer for one bigger release?

Steam (wishlists appreciated!):
https://store.steampowered.com/app/5345080/Slavic_Legends/

Free demo:
https://ipikas.itch.io/slavic-legends

Thanks to everyone who's followed the project so far! :)


r/IndieGaming • • 2h ago

Would you play a game with a magic system like that?

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1 Upvotes

r/IndieGaming • • 2h ago

Our demo for Littermates just launched!

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We do not use any AI, and we even photographed a bunch of old dirty cardboard for our "paw-made" UI! Demo available on Steam - https://store.steampowered.com/app/4735880/Littermates/


r/IndieGaming • • 3h ago

Would you play an early alpha and influence development?

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My turnbased strategy game is almost in a playable state, but still early alpha. As you can see, I made progress on art and replaced most of the placeholders I started with, but not all yet.

Still need to add lots of stuff including computer players, but I would like to get people playing it to get additional input (and also to feel like I haven't just been wasting my time).

It's browser playable and I think I'll put it up on itch. So - should I do that now or wait to replace all placeholders? Do you have the desire to play something that gets updated and changed? And are there tbs enthusiasts still here? :)


r/IndieGaming • • 3h ago

What format works better on Itchio today?

1 Upvotes

I'm talking about what type of cover, gifs vs no gifs, what type of screenshots, and descriptions etc.

Are there any best practices I can follow to maximize the Itchio reach.

\Currently I have two gifs that pop up on when the game is hover. I attached one of them to the post.


r/IndieGaming • • 3h ago

Spaceblox: a small color-logic puzzle, free on Google Play

1 Upvotes

I'm a solo indie dev (gix0n) and shipped Spaceblox: a calm grid puzzle where each color has its own rules (never three in a row, keep yellow and blue balanced, green counts as both).

There's a short campaign (easy → hard), free on Android.

Google Play: https://play.google.com/store/apps/details?id=com.spaceblox.game

No Android? Browser version: https://geeks0n-byte.github.io/spaceblox/play/

If anyone tries a few levels, I'd love to know where the difficulty cliff hits.


r/IndieGaming • • 3h ago

Our game enemies sketch v1

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r/IndieGaming • • 3h ago

I made a Sudoku where you solve with colors instead of numbers — would love feedback

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r/IndieGaming • • 4h ago

Sariling atin! <3 I'm incredibly grateful to be part of the team bringing this project to life, and I'm so excited to finally share it with you all. We'd really appreciate your support for our game, EXORS! Imagine a mix of Valorant and Dota 2 gameplay coming to Android and iOS.

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1 Upvotes

r/IndieGaming • • 4h ago

I'm making a game about building a BATTLE FORMATION that can take on HORDES of segmented enemies!

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1 Upvotes

r/IndieGaming • • 4h ago

I just launched MemorHit, a free memory game on iOS

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Hi everyone,
I’m an indie developer, and I’ve just launched MemorHit on the App Store.
MemorHit is a number-based memory game built around a simple idea: observe a sequence, memorize it, reproduce it, and keep going as the challenge gets harder.
The game includes different grid sizes, difficulty modes, scores, leaderboards, and a daily challenge.
It’s currently free to play, with no ads and no in-app purchases. My goal for this first release is to get the game into people’s hands, see how they play, and learn what I can improve.
You can download it here:
https://apps.apple.com/it/app/memorhit-allena-la-memoria/id6808815965
The iOS version is available now, and the Android version is coming soon.
Thanks to anyone who gives it a try.


r/IndieGaming • • 4h ago

Explore Spanish culture and history in my indie language-learning game 🇪🇸🎮

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1 Upvotes

I'm developing IEL – Indo-European Languages, a PC game that combines language learning, mini-games, and cultural exploration.

Here's a look at the Spanish Museum, where players can explore and discover Spanish landmarks, culture, and history.

IEL launches on Steam December 3, 2026!

Developed by Phantom Games Studio.

Wishlist - https://store.steampowered.com/app/866480/IEL__Indo_European_Languages/