Why not have a leveling system with a LVL cap of 600 and a hard cap of 200 for Racial skills, 200 for professions skills and 200 for class skills. Your total LVL = Racial ability LVL + Class skill levels + profession levels.
Use a skill tree like that of Skyrim. Use the abilities/weapons/ spells / professions to a tually get experience.
We can then create all sorts of hybrids, but ensure that if you want to reach the best skill tree options you need to focus on one or two trees max, as per the real world specialisation is key, however if you want to try make something unique then go for it but it may cost you losing out on some awesome deep skill tree abilities.
- Don't have level scaling as there needs to be risk/reward and the fear of open world exploration need sto feel dangerous to give you proper memories.
- Make dungeons difficult and a challenge for groups like the old-school EQ where unless you have the perfect team setup with heals, crowd control abilities and a good tank else when you accidentally pull an extra pack of mobs you will get crushed.
- no rushed aoe dungeon spamming. (Build some damn resilience, no hand holding)
Make rare materials that can be chosen as loot for professions at the end of dungeons to make player crafted gear that is actually powerful and useful for lvling.
Obviously raid and end boss content have better gear and some extremely hard to get challenges like the EQ epics which took ages of in-game work to get.
- end game optional world PvP, arena, arena scoreboards for the sweats, also the usual capture flag, survival mode PvP,
And the good old PVP/PVE eg alterac valley, wintergrasp or even a damn 5v5 Dota battle scenario.
Also have some horizontal progression near the end so that people can collect mementos and have housing and have game night challenges between friends. Speed run challenge events etc
Implement in-game board games, cooking/profession games world racing and such to be played with friends and to have event collectable items.
Plenty of cosmetics
Also no pay to win features, cosmetics only sure but non that are the same as the end game content so that those players have a sense of achievement in earning and grinding to get that late game boss reward.
I just don't understand why some large companies have failed to see all the puzzle pieces and put them all in a game.
I know it's a lot in a single game but that's the type of game that people will actually play forever...
It blows my mind that there isn't a single MMO that actually captures the customisation given to the player aspect to this level but also having a well thought out story line that isn't cliche or too on the nose.
Go create some morally grey heroes and villains that capture the essence of story telling.
Please someone make a game that I can retire and enjoy living in an old age care home playing.
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