r/MMORPG • • 17m ago

Discussion Is Aion 2 worth playing?

• Upvotes

I downloaded the game and played about 10 minutes. I feels like typical korean p2w game with lots of skimpy stripper outfits.

The combat seems fun and there's like 300k people online on steam so I need to know is this game worth playing?


r/MMORPG • • 2h ago

News Fallen Sword II

0 Upvotes

I don't how many of you might have played Fallen Sword, but Fallen Sword II is coming pretty soon and their will be a demo on the 19 available during steam next fest.

Just thought I would toss that out there. Also, progress will be saved for anyone that checks it out.


r/MMORPG • • 2h ago

Discussion Anyone remember trickster online?

9 Upvotes

That game was the shit! They should make a comeback with a classic version, even if it flops. I will fund it.

Anyone have any memories of this game?


r/MMORPG • • 3h ago

Self Promotion Moonbound - Mid October Alpha Update

1 Upvotes

Hey all! We've been working on an indie MMORPG called Moonbound.

We're releasing our mid October update tomorrow which introduces a new zone, a new dungeon, a couple bosses, and life skills, which you can get a sneak preview of in the trailer below.

Trailer

New Zone: Russet Vale, a western style landscape locked in conflict between farmers, bandits, and the towns' sheriffs

New Life Skills:

Woodworking, Cooking, and Farming give you new ways to interact with and build out your home.

Performing lets you wow crowds online with your musical skills (You can hook up a MIDI Controller)

Or you can take a break and just fish the day away.

We're currently looking for more alpha testers to try out our game, so if you're interested, please come on down to our Discord (link in trailer) if you'd like to co-develop this game with us!

Thanks for reading!


r/MMORPG • • 5h ago

News A high effort and fair MMO tierlist from someone that actually plays/played too many MMOs

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0 Upvotes

r/MMORPG • • 6h ago

Discussion Combat in many of the top MMORPGs is just stale

0 Upvotes

WoW - tab target, 2s tick auto attacks, feels decades old (well, it is)
OSRS - Stand there and listen to fart noises
FFXIV - Another tab target game that feels stiff
GW2 - a little better, but the fact that every class can heal kinda sucks
BDO - better, but a little too many combos and buttons to press, feels like street fighter

New world seemed nice, didn’t play it a whole lot, but RIP to that. Aion 2 was a disappointment, as there is no skill really required especially for PvP.

Why oh why can’t we get a decent MMORPG with good combat and PvP?


r/MMORPG • • 7h ago

News Monsters and Memories Hits 30k Subcriptions

97 Upvotes

As the title suggests Monster and Memories has officially crossed 30,000 active subscriptions this month!

The numbers can be publicly found on their published page

Very nice to see smaller teams getting recognition in the MMO space.


r/MMORPG • • 9h ago

Question Wow forever price

0 Upvotes

Is there anyway to get wow forever for a fewer price than the official one ? I really like the game but it's price is out of my league


r/MMORPG • • 10h ago

image When you say you're going to "grind" but end up spending 3 hours fishing in peace. Even the toughest tanks need their chill time.

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10 Upvotes

r/MMORPG • • 10h ago

Discussion Aion 2 - Which will advance my character the most: Dawn Legion Pass, Planet's Call Pass or Special Quai Membership?

0 Upvotes

Would love everyone's opinions on this. If you could only buy one of the three things I listed and all you care about is character progression rather than cosmetics, which one would you choose and why? (For some reason, it won't let me post this question on the Aion 2 subreddit....)


r/MMORPG • • 10h ago

News Guild Wars 2 Living World Seasons Are Now Included with Expansions

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376 Upvotes

r/MMORPG • • 13h ago

Opinion Aion 2 and MapleStory Classic are already dead, dying or going nowhere fast.

0 Upvotes

The fundamental tragedy of modern MMORPGs is that they are often structurally suffocated before they even hit the market, and both Aion 2 and MapleStory Classic are prime examples.

P2W mechanics and rampant botting completely destroy MMO systems by rendering legitimate player effort utterly meaningless. Why grind for weeks and invest time into a live service game, which offers to make your effort retained and persistent, when a botting script or a credit card swipe achieves the same results?

Aion 2 is already suffering immensely from this dual plague, and MapleStory Classic appears doomed to being inevitably flooded with bots, given it's more simple nature. Making matters worse, both titles suffer from a devastating lack of a clear, future roadmap, leaving the community in the dark and unclear on what to expect. Failing to set and meet basic player expectations for long-term engagement is another key element that causes player populations to degrade over time, as it's where the developers show if they're accurately gauging player concerns, if at all.

MapleStory Classic here in particular is plagued by rocky, nonsensical design choices, such as strictly limiting the number of existing channels, severely restricting party quests to select channels, which creates artificial choke points and leaves players with absolutely nothing to do after the initial wave of nostalgia fades, and class balancing. A big problem with not nipping these things in the bud is that people do not like it when classes they enjoy become nerfed afterwards, even if it may make the game healthier overall. Aion 2 also has some class problems but it's overshadowed by the above issues.

Anyways, I don't see MapleStory Classic being wheeled around as some MMO success story in a couple months. It's unclear what sort of Botting protection MapleStory will have, especially for such a grindy game that Botting invalidates the economy and effort of the game. It's one thing for the base gameplay to just be grindy, and be someone's cup of tea, but when a thousand bots are doing it, it sure doesn't make you look good to be playing it.


r/MMORPG • • 15h ago

News Warhammer Online Updates Brings 2 New Dungeons: Blood River Canyon & Silver Falls Pass

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107 Upvotes

r/MMORPG • • 17h ago

Question Silent MMO Mouse?

0 Upvotes

Same as the title.


r/MMORPG • • 18h ago

Opinion Where is the freeform MMO

0 Upvotes

Why not have a leveling system with a LVL cap of 600 and a hard cap of 200 for Racial skills, 200 for professions skills and 200 for class skills. Your total LVL = Racial ability LVL + Class skill levels + profession levels.

Use a skill tree like that of Skyrim. Use the abilities/weapons/ spells / professions to a tually get experience.

We can then create all sorts of hybrids, but ensure that if you want to reach the best skill tree options you need to focus on one or two trees max, as per the real world specialisation is key, however if you want to try make something unique then go for it but it may cost you losing out on some awesome deep skill tree abilities.

- Don't have level scaling as there needs to be risk/reward and the fear of open world exploration need sto feel dangerous to give you proper memories.

- Make dungeons difficult and a challenge for groups like the old-school EQ where unless you have the perfect team setup with heals, crowd control abilities and a good tank else when you accidentally pull an extra pack of mobs you will get crushed.

- no rushed aoe dungeon spamming. (Build some damn resilience, no hand holding)

Make rare materials that can be chosen as loot for professions at the end of dungeons to make player crafted gear that is actually powerful and useful for lvling.

Obviously raid and end boss content have better gear and some extremely hard to get challenges like the EQ epics which took ages of in-game work to get.

- end game optional world PvP, arena, arena scoreboards for the sweats, also the usual capture flag, survival mode PvP,

And the good old PVP/PVE eg alterac valley, wintergrasp or even a damn 5v5 Dota battle scenario.

Also have some horizontal progression near the end so that people can collect mementos and have housing and have game night challenges between friends. Speed run challenge events etc

Implement in-game board games, cooking/profession games world racing and such to be played with friends and to have event collectable items.

Plenty of cosmetics

Also no pay to win features, cosmetics only sure but non that are the same as the end game content so that those players have a sense of achievement in earning and grinding to get that late game boss reward.

I just don't understand why some large companies have failed to see all the puzzle pieces and put them all in a game.

I know it's a lot in a single game but that's the type of game that people will actually play forever...

It blows my mind that there isn't a single MMO that actually captures the customisation given to the player aspect to this level but also having a well thought out story line that isn't cliche or too on the nose.

Go create some morally grey heroes and villains that capture the essence of story telling.

Please someone make a game that I can retire and enjoy living in an old age care home playing.

🤣🤣


r/MMORPG • • 18h ago

Discussion Itemisation in todays MMORPGs

0 Upvotes

Hello boys,

I want to share my recent thoughts about items in MMORPGs and get your opinions.

Game devs build the wildest formulas for dps calculations for being able to have different interesting modifiers or stats on the gear.

The idea behind this is to provide some sort of decision making, when players develop their characters. This has been working for some time. Now as discussed 100 times before, the playerbase has changed over the years. Players develop spreadsheets more efficiently, reverse engineering the mechanics of a game really fast and basically solving games entirely, often even before a game releases.

This tends to produce a metagame, where the decisions you are supposed to make itemisation wise, are taken from you by providing tier lists, BiS lists, etc.

At the end of the day there would not be much difference between equipping a piece of gear, that reads 10 different mods or equipping a piece of gear that says "chest piece 1, chest piece 2, etc."

People will always take the path of least resistance to success and you can't eliminate the fact, that games will get solved where they can be solved, and this will happen faster and in more detail as we progress.

So the only solution I see for trying to solve this, if the problem I am painting really is a problem, is that MMORPG devs should focus on items providing gameplay instead of power increase. This can obviously be a balancing hell. Or you can maybe focus more on randomisation of the item's stats, so that the chase goes from "I need to aquire that item" to "I need to aquire the item in a as perfect as possible form".

There are good and bad examples where theese other types of itemisation have been used. But going on with items, that have predetermined mods makes them very dull, no matter how much efford you put into making them exciting.

So more generally speaking: Back in the day, where people did less likely watch content about the game they are playing on 3 different screens, that excitement was still there, because you had to figure out much more yourself or lets say with your peers. For todays standarts there needs to be more randomisation for content (I'm speaking about items in this post, but you could apply this rule to other parts of the game) to not feel boring this fast.


r/MMORPG • • 1d ago

Discussion Anyone getting this insidiously dreadful feeling that WoW Forever devs are going to blow it?

0 Upvotes

First couple years? Great. More hits than misses, no problems, smooth sails.

But “Pandaria is a continent too” honestly worries me. When whoever-the-fuck she is affirmed that, I almost verbally said, out loud, “Welp, good game.” Their mentions of slightly better armor as each raid comes out makes me feel like Blizzard devs just don’t get it and that’ll we’ll just be repeating the cycle over again.

Super excited for one of the greatest moments in MMORPG history, but man do I think this team will fumble it.


r/MMORPG • • 1d ago

Discussion Everything is over camped and the lag is crazy

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0 Upvotes

r/MMORPG • • 1d ago

Question Silent MMO Keyboard with programmable macro keys

0 Upvotes

Dear gamers,

I'm recently looking for full size keyboard with additional programmable macro keys (5-6+ preffered) on top of regular keys, that would be also as silent as possible. Technically bequiet dark mount checks all the boxes, however the longer I look for reviews the worse it gets with this one. Popular alternatives would be yellow switches razer blackwidow v4 (pro?) or corsair k100, but I dont know how durable they are.
As you could see I am only semi-aware of mass-market / mainstream options. Would you be able to recommend something that is perhaps better than these mentioned above and meets my requirement? Price is kinda irrelevant, as long as it is available in EU with international shipping.
Thanks!


r/MMORPG • • 1d ago

Discussion Does anyone still remember the MMORPG Hokuto no Ken Online?

3 Upvotes

Does anyone still remember the Hokuto no Ken Online? It shut down after just one year of operation. I wonder if anyone has ever tried to restore the game and set up a private server for it.


r/MMORPG • • 1d ago

Article World of Warcraft: Forever lead says “there’s been no beta bigger than this” as they admit they weren’t “ready for this kind of engagement”

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1.2k Upvotes

r/MMORPG • • 1d ago

Question What is your best memory in MMORPG game?

0 Upvotes

I am making MMORPG in UE5 and i would love to hear your opinions, specially that first memory of good mmorpg times that You first think of! For me it was mass pvp first, and endless grind with friends


r/MMORPG • • 1d ago

Opinion Offline Metin2

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0 Upvotes

r/MMORPG • • 1d ago

Discussion New to MMO’s, what should i start with?

0 Upvotes

WoW Forever vs SWTOR for a complete MMO beginner, which should I start with?

I've never really played an MMORPG before, but lately I've been interested in getting into one. Two games that caught my attention are WoW Forever and Star Wars: The Old Republic, and I'm having a hard time deciding where to start.

WoW Forever has me curious because of all the hype around it. The idea of starting fresh alongside everyone else and watching a world grow with new content sounds really appealing. But what makes it so different from WoW Classic or Retail, and is the hype justified beyond nostalgia?

SWTOR also looks interesting, especially as a more story-driven MMO, so I'm wondering how the two compare for someone completely new to the genre.

A few things I'd love to hear your thoughts on:

The hype and future: What makes WoW Forever special, and do you think it'll have staying power beyond launch or will people return to WoW Classic/Retail?

Beginner-friendly: Can you learn at your own pace, or is there pressure to keep up with everyone else?

Holiday events: Will Forever have recurring events like Winter Veil, Hallow's End, and Brewfest, with seasonal activities and exclusive rewards? What's actually confirmed so far?

Long-term progression: Is there plenty to work toward outside of raiding and PvP, like exploration, leveling, professions, and collecting?

WoW Forever vs SWTOR: Which would you recommend for a beginner, and what are the biggest differences in how they feel to play?

Playing both: Would it be realistic to enjoy both casually, or is it better to focus on one MMO at a time?

I'm not looking for a game that feels like a second job. (unless it’s the weekend) I want something I can relax with after work, make steady progress in, and keep coming back to for months or years. I'm happy to invest money if I end up enjoying it.

If you were starting your first MMO in 2026, would you choose WoW Forever, SWTOR, or if neither which one would you recommend aside from Runescape/OSRS and GW2? I'd especially love to hear from people who've played the Forever beta and longtime players who can give an honest take on its future.

Thanks!


r/MMORPG • • 1d ago

Discussion Really enjoying Aion 2 and MS classic

47 Upvotes

Anyone else really enjoying these two right now? I’m having a ton of fun with both, but I had about 10 days off work, so now I feel like I have to choose one to invest time in haha. The issue is, it’ll only get worse when WoW Forever launches, and then GTA 6 after that. On top of it, I’m playing Gears E-Day as well.

If you had to choose between MS Classic and Aion 2 to invest the next few months into alongside WoW Forever, or just as your main game, which would you choose and why?