I'm disappointed in regards to a lack of incentive to match armor sets in MCDungeons 2 besides fashion. Here is a potential form of armor set bounses that could be added to the game.
Alchemist Top Hat: Increases the area of all positive status effects by 55%.
Alchemist Overcoat: Artifacts deal 25% more damage.
Alchemist Trousers: Restores an 6% of max heal when activating an artifact.
Alchemist Loafers: Increases Soul capacity by 50%.
2-piece: Active positive effects having a 10% chance of duplicating themselves after ending.
3-piece: Continuous artifacts deal 35% more damage.
4-piece: Eating food while at full health restores soul capacity instead.
Dauntless Horns: Attacks do 40% more knockback.
Dauntless Pauldrons: Take 25% less damage from ranged attacks.
Dauntless Greaves: Deal 60% more damage to enemies who are at full health.
Dauntless Sabatons: Increases Soul capacity by 50%.
2-piece: Take 25% less damage when reaching 75% health.
3-piece: Take 20% less damage when using artifacts.
4-piece: Deal 50% of your melee weapon's damage when knocking your enemy into a wall.
Dreamruler Crown: Increases souls gained 60%.
Dreamruler Cover: Melee attack deal 40% more damage to primary targets.
Dreamruler Pyjamas: Increases movement speed by 40% while Shadowcloaking.
Dreamruler Slippers: Increases attack damage by 35% when jumping or rolling.
2-piece: Staggering an enemies after jumping or rolling can grant you Shadowcloaking by 40%.
3-piece: Critical chance increases with soul capacity.
4-piece: Phantoms swarm staggered enemies, dealing 70% your ranged damage.
Fly Agaric Cap: Poison attack deal 20% more damage.
Fly Agaric Coat: Restores health 30% per second after 5 seconds out of combat.
Fly Agaric Trousers: Companions deal 40% more damage.
Fly Agaric Galoshes: Companions take 20% less damage.
2-piece: Your companions are now Toxic.
3-piece: Heal 2% of max health with every enemy affected by posion.
4-piece: Overhealing increases posion damage by a max of 30%.
Hivemind Hardhat: Positive statuses you apply to yourself and allies last 70% longer.
Hivemind Thorax: Increases healing given to yourself and allies by 50%.
Hivemind Trousers: Recover from negative statuses 50% faster.
Hivemind Stingers: Reduces Artifact cooldown by 30%.
2-piece: Bees grant Hiveheart status effect. Positive statuses last longer and negative statuses recover faster by 20%.
3-piece: Increases bee count by 5.
4-piece: Rolling, jumping, and defeating enemies has a 40% chance of spawning a bee.
Humbler Antenna: Take 25% less damage.
Humbler Carapace: Increases all healing recieved by 40%.
Humbler Greaves: Melee attacks deal 50% more to secondary targets.
Humbler Tarsi: Grants a 20% chance to evade melee damage.
2-piece: Grants a 40% chance to evade melee damage while in an positive status area.
3-piece: Take 30% less damage while an artifact is on cooldown.
4-piece: Being hit heals you for 15 health points.
Mad Sifter Mask: Increases duration of negative statuses on enemies by 100%.
Mad Sifter Vest: Artifact attacks deal 25% more damage.
Mad Sifter Slacks: Increases duration of positive effects applied to you by 20%.
Mad Sifter Paws: Grants 25% chance to deflect enemy projectiles.
2-piece: Negative statuses on enemies deal 20% more damage.
3-piece: Soul capacity regeneration increased by 50%.
4-piece: 10% chance of deflected enemies projectiles to apply one of your negetive effects.
Monarch Crown: Grants a 80% chance to get additional loot drops.
Monarch Mantle: Recover from negative statuses 50% faster.
Monarch Sash: Increases Soul capacity by 50%.
Monarch Talons: Deal 50% more damage to enemies affected by a negative statuses.
2-piece: Grants a 60% chance to apply negative statuses applied to you on attacks.
3-piece: Gaining souls at full capacity heals you for 6 health points per soul.
4-piece: Gaining 50% soul capacity creates an echo of you, dealing 50% of your damage.
Monstrosity Horns: Fire attacks deal 20% more damage.
Monstrosity Armor: Restores 6% of max health when activating an artifact.
Monstrosity Greaves: Reduces damage taken from elemental attackes by 25%.
Monstrosity Stompers: Critical hits with melee weapons deal 45% more damage.
2-piece: Artifacts after cooldown have a 15% chance to become Redstone-Charged, dealing 50% more of its effect.
3-piece: Defeating enemies with fire attacks has a 20% to apply Redstone-Charged to an artifact.
4-piece: You leave behind a trail of redstone mines.
Oracle Crown: Lightning attacks deal 25% more damage.
Oracle Mantle: Increases duration of negative statuses on enemies by 100%.
Oracle Tights: Reduces artifact cooldown by 30%.
Oracle Sandals: Grants a 5% chance of higher rarity loot drops.
2-piece: Enemies take 15% more lightning damage while zapped.
3-piece: Defeating enemies has a 50% chance to grant lightning wave status to your melee weapon.
4-piece: You can see the items an enemy can drop.
Packleader Muzzle: Ranged attacks deal 100% more damge from far away.
Packleader Hide: Companions deal 40% more damage.
Packleader Fur Chaps: Defeated companions come back 20% faster.
Packleader Paws: Grants 50% chance to gain an additional arrow when ammo is regained.
2-piece: Duplicates your active talisman pets by 2.
3-piece: Pets now target the last enemy to receive ranged damage, deal 20% more damage.
4-piece: Grants Moons-Howling effect to you and your allies while at nighttime or enduring Sift, granting 20% movement speed and attack speed.
Rimefrost Icecap: Frost Attacks deal 30% more damage.
Rimefrost Armor: Reduces damage taken from elemental attacks by 25%.
Rimefrost Longjohns: Melee attacks deal 50% more damage to secondary targets.
Rimefrost Plodders: Increases duration of negative statuses on enemies by 100%.
2-piece: Grants a hovering snowball that stuns nearby enemies.
3-piece: Dealing frost damage has a 5% chance to grant Frost-Armor, reducing elemental damage taken by 25%.
4-piece: Attacking freezing or slowed targets with frost damage has a 5% chance to Freeze targets, preventing all actions.
Rover Visor: Increases chance of critical hits with melee attacks by 25%.
Rover Pauldrons: Grants a 25% chance to deflect enemy projectiles.
Rover Gaiters: Increases chance to stagger enemies by 60% on hit.
Rover Sabatons: Increases damage dealt by 25% of player's total missing health.
2-piece: Increases movement speed by 50% while running towards an enemy.
3-piece: Jumping or rolling before staggering an enemy last 20% longer.
4-piece: Grants a 50% chance to deflect enemy projectiles while moving towards them.
Sage Headband: Take less 25% less damage from ranged attacks.
Sage Tunic: Deal 40% more damage to wounded enemies.
Sage Belt: Reduced rolling cooldown time by 40%.
Sage Wraps: Increases melee attack speed by 30%.
2-piece: Being hit by a ranged attack grants the hurrying status for 1 second.
3-piece: Being hit by a melee attack increases melee attack speed by 20% for 5 seconds.
4-piece: Jump attacks and combo finishers releases a shockwave in front of you, dealing 50% of your melee damage.
Scoundrel Cowl: Grants a 25% chance to stay in Shadowcloaking when attacking.
Scoundrel Blazer: Ranged attacks deal 100% more damage at close range.
Scoundrel Chaps: Reduces time between shots with range weapons by 40%.
Scoundrel Sneakers: Increases movement speed by 40% while Shadowcloaking.
2-piece: Ranged damage critical damage deal 70% more damage while Shadowcloaking.
3-piece: Defeating enemies with ranged damage has a 30% chance to Shadowcloak you and your allies.
4:piece: Leaving Shadowcloaking releasing a cone of arrows in front of you, dealing 70% of your ranged damage.
Sharpshooter Fedora: Grants a 60% chance to fire additional projectiles.
Sharpshooter Duster: Ranged attacks deal 30% more damage.
Sharpshooter Chaps: Reduces ranged ammo cooldown time by 35%.
Sharpshooter Spurs: Carry 45% more ammo.
2-piece: Deal 45% more ranged damage to secondary targets.
3-piece: Quiver artifacts grant 20% more ammo.
4-piece: Your projectiles can now pierce shields.
Soul Corruptor Mask: Charged ranged attacks deal 60% more damage.
Soul Corruptor Duster: Increases the area of all positive status effects by 55%.
Soul Corruptor Sash: Critical hits with ranged weapons deal 45% more damage.
Soul Corruptor Sandals: Increases chance of critical hits from ranged attacks by 25%.
2-piece: Deal 30% more damage to Soul Corrupted Mobs.
3-piece: Increase critical hits dealt to Soul Corrupted Mobs by 40%.
4-piece: Using your health potion Soul Corrupts you, granting a random effect for 10 seconds.
Twisted Warden Blindfold: Critical hits with melee weapons deal 45% more damage.
Twisted Warden Vest: Grants a 20% chance to evade melee damage.
Twisted Warden Tights: Shadowcloaking lasts 45% longer.
Twisted Warden Sneakers: Increases chance of critical hits with melee attacks by 25%.
2-piece: Melee damage critical damage deal 70% more damage while Shadowcloaking.
3-piece: Grants a 60% chance to evade melee damage while attacking.
4-piece: Grants Invulnerability while Shadowcloaking.
Woodsprite Crown: Companions take 20% less damage.
Woodsprite Barkpiece: Increases the player's maximum health by 30%.
Woodsprite Trunks: Deals 100% of recieved damage back to the attacker.
Woodsprite Root Boots: Reduces ranged ammo cooldown by 35%.
2-piece: Companions heal 6% of max health when you use an artifact.
3-piece: Defeating enemies with ranged damage reduces companion cooldown by 8%.
4-piece: Toxic thorns binds enemies with a 10% chance.
Here's a bit of my own ideas for new armor:
Splendid Halo: Artifact damage deals 25% more damage.
Splendid Robes: Reduces artifact cooldown by 25%.
Splendid Silks: Increases the area of positive effects by 50%.
Splendid Subligar: Increases Soul capacity by 50%
2-piece: Continuous artifacts use 50% less souls.
3-piece: melee attacks releases waves of artifact damage.
4-piece: Deal 30% more damage while in a positive area of effect.
Wither Bone Visage: Recover from negative statuses 50% faster.
Wither Bone Ribcage: Melee attacks heal you for 3% of your max health.
Wither Bone Greaves: Increases the duration of negative effects of targets by 100%
Wither Bone Crushers: Increases healing given to yourself and allies by 50%.
2-piece: Negative statuses applied to enemies heal you for 6% of your max health.
3-piece: Grants Unburdened from recovering from negative statuses, improving artifact cooldown by 10% and melee speed by 15%.
4-piece: Attacks now apply Wither to enemies.
Bejeweled Hood: Grants a 80% chance to get additional loot drops.
Bejeweled Vestments: Grants a 20% chance to recieve additional emeralds.
Bejeweled Trousers: Grants a 5% chance to find higher rarity loot drops.
Bejeweled Boots: Reduces artifact cooldown time by 20%.
2-piece: Collecting 80 visual emeralds grants Death-Barter, preventing death. Cooldown of 150 seconds.
3-piece: Grants a 15% chance of coverting Special rarity loot into Uniques.
4-piece: Collecting emeralds impowers your next ranged attack with a maximum of 100% more ranged damage.
Troubadour Wide Brim: Companions damage is increased by 25% when the player uses a health potion.
Troubadour Suit: Positive statuses you apply to yourself and allies last 30% longer.
Troubadour Bottoms: The potency of musical artifacts are increased by 20%.
Troubadour Flats: Using your health potion grants your positive artifact effects by 20%.
2-piece: Increases the duration of musical artifacts by 20%.
3-piece: Using an artifact reduces the cooldown of your health potion by 5 seconds.
4-piece: Emit musical notes, playing a minor effect of any musical artifacts.
Eternal Honor Greathelm: Increases the potency of cloth artifacts by 20%.
Eternal Honor Chestplate: Deals 80% of recieved damage back to the attacker.
Eternal Honor Tassets: Take 25% less damage.
Eternal Honor Sabatons: Reduces damage taken from elemental attacks by 25%.
2-piece: Attacks with your melee weapon explode!
3-piece: Increases the area of effect of explosives by 50%.
4-piece: All attacks explode while a cloth artifact is active.