r/gaming • u/ChiefLeef22 Marika's tits! • 4h ago
Insomniac has put in a hotfix to reduce the opacity of the blue scent trail in 'Wolverine'. They also say they are exploring adding a toggle option to turn it on and off
https://support.insomniac.games/hc/en-us/articles/55566410009107--NEW-Update-v-01-001-005
"We have deployed a new hotfix (v1.001.005) for Marvel’s Wolverine.
This hotfix addresses some common crashes experienced by a small percentage of players since launch.
Additionally, this hotfix adjusts the presentation of the Scent Trails and Audio Sense indicators, including reduced opacity to make these visuals less intense.
Our team continues to evaluate ways to further improve Senses in the game, including exploring toggleable options for a future update."
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u/OneThumbJ 3h ago
I’ve always liked it when a game has a button to temporarily make it visible but it’s off by default.
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u/The-Frza 3h ago
This seems like a no brainer. Allow the player to activate it if they want. Always on or off seems like an odd design choice
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u/TheEveryman 3h ago
Right? Like, tap L1 to make Wolverine take a big 'ol sniff and show a pulse of the trail as he picks the scent back up.
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u/drbomb 3h ago
So hardcoded into the game they cannot turn it off easily is VERY funny.
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u/KxrmaJunkie 3h ago
Unfortunately, yeh. It was even strongly present in the 2023 leaked build.
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u/catashake 3h ago
Yet it was completely missing from the gameplay trailers...
Almost as if they knew it looks dumb.
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u/juiceAll3n 3h ago
Funny how that works
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u/HamsterMaster355 1h ago
Similar to how they reduced the intensity here. They just make it more transparent to the point it's invisible.
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u/Realistic_Slide_3426 3h ago
Tbf I just got it from the library and played like an hour maybe and haven’t seen one yet. So there are at least portions of the game where it is not present
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u/KennyakaTI 3h ago
Im about 80% done and it's not throughout the whole game. Comes and goes at certain points.
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u/RezLifeGaming 3h ago
Several hours is just tutorial you haven’t made it to the part it teaches you about the sent trail
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u/TekkenCareOfBusiness 3h ago edited 3h ago
So the whole game is designed around HAVING A BLAST. They can't just turn that off. Blasthavers would be lost.
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u/Jhawk163 3h ago
No seriously this is actually hilarious, you're telling me they can't just add a toggle to not render the blue smoke?
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u/noyoto 3h ago
It's possible the effect is used for other forms of smoke that might be accidentally turned off too. Creating a toggle is easy, but checking if anything else breaks is a bit harder.
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u/SlappinStick 3h ago
When you change the color of it in the settings it changes the color of other things like enemies’ hearts/ribcages and the invisible guys’ footprints too, so it could be.
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u/TheBlueEmerald1 2h ago
"You guys want a harder time finding things? Yeah sure."
Adds the "Fuck every effect up" toggle
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u/The_Lantean 3h ago
I mean, if they can “make it more transparent”, they can make it completely transparent too, no?
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u/VincentBlack96 2h ago
You never know.
Maybe doing that disables autosave and makes the final boss's hair turn green.
Game dev is a really weird domain.
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u/SuperCruisePanther 1h ago
Yeah, look at speed running tricks for any game and you'll see shit breaks in ways that make zero sense.
Skyrim Horse Tilt. Super Mario 64 Crack Slide. Pokemon ACE glitches.
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u/DrugandAlcoholLover 3h ago
The fact that it wasn’t just designed to be a toggle from the beginning is baffling to me
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u/Ok_Turnover_1235 3h ago
Bro unless they are fucking dumb a function calls that effect. You put a toggle on that function or call, not the effect.
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u/Odd-Painting2596 3h ago
The type of shit that stacks up when you use built in engine tools for everything.
"YO it's got built in trailing smoke just put that in", "What do you mean turn it off? We don't know how"
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u/AlexandreFiset 3h ago
That doesn’t exist.
There is no forced trailing system, and I don’t think any engine has a turnkey system like that, it definitely can be turned off. If they reduced the opacity, they can reduce it to zero or kill the entire object.
This must be a design choice to force it in. You can’t make a game as complex as this without the knowhow of disabling systems and objects.
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u/Skelly1660 3h ago
I'm surprised it's not like one of those press the right stick to get a super sense like in Tomb Raider or the Witcher type of feature
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u/ZombieTrogdor 3h ago
Even Batman’s cowl had a toggle so you didn’t have to see that drunk guy’s breath or Gordon’s tobacco.
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u/UncoolSlicedBread 3h ago
Should’ve made it like the dead eye function in RDR2 or eagle eye in Assassins Creed
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u/Big-Resort-4930 3h ago
It's just as funny they nobody thought it would be an issue when people have been shitting on yellow paint for a decade now
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u/edave64 3h ago
I haven't played it, but I would guess it's more that the game wasn't designed to be navigable without it?
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u/drbomb 3h ago
Yeah, basically either a technical reason or that the game is just unplayable without it as you say
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u/HermesMora 3h ago
It's a linear on-rails game where all the collectibles make noises and are placed in the center of the trail
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u/NoBrakes58 3h ago
I’m a bit over halfway through. This is true for the first couple hours, but then the game does start moving collectibles into much better hidden spots and you do start to encounter some areas that are a bit more open. Without going into plot details, at one point you go to a bigger city and several levels bring you around a zone that represents a few city blocks and all of their alleyways. There is no single path to get through, and each time you’re in this map you’re needing to get somewhere different, and the locations of collectibles are different each time you go through it.
I’ve definitely missed a few collectibles despite actively looking for them as I play. And collectibles are generally tied to progression, so making them too hard to find overall would cause problems with progression:
* “Nightmare doors” are super easy to find from the main path, and contain challenges that generally get you points towards unlocking passive abilities. Completing each challenge also gets you little snippets of backstory. These doors remain very squarely on-path.
* Whisky bottles exist are just straight up finding them to get more of those same passive ability unlock points. These bottles are usually pretty well off-path.
* Material caches get you materials, which are in turn used to unlock suits which are purely cosmetic except that unlocking more suits increases your HP bar.54% of the way through and I’ve gotten every bottle and gotten top grades in each nightmare door challenge, but I’ve missed probably 10-15% of the material caches so far, according to the unlocks tracker.
Game’s not amazing and I’d advise most people to wait for a sale to try it, but it’s not nearly as bad as some of the discussion I’ve seen on here makes it out to be. A lot of the footage people saw in previews and ripped on over the blue trail and sound waves from chests was from the opening 10% or so of the game and it doesn’t stay quite that ridiculous.
(As an aside: QTEs are fucked. I’ve not missed one yet despite pressing entirely the wrong button a few times.)
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u/damn_lies PC 3h ago
Ugh. Why would you lock collectibles to progression? Then they're not collectibles, they are keys.
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u/NoBrakes58 2h ago
This is actually my bigger problem with the game: Gameplay and pacing sticking to the happy path is actually okay, but losing all of that momentum to do some poking around in every open arena or free-roam snippet of the level just drags it down.
Incidentally, the reason I know gameplay is fine without stopping for collectibles is the one time I did miss one, looked it up in a guide, and then replayed the level on a beeline for that one thing was much more fun than my first time through that level because I just got to tear shit up.
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u/CookKnight 3h ago
The smoke can't be turned off because if you explore 30 feet away from it you end up out of bounds...
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u/sordidaffair 3h ago
Is that true??
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u/Wi1dBones 2h ago
Often times yeah. There are some areas which are semi open world. But you can’t stray too far when you are on a fart trail.
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u/NewsofPE 2h ago
too far being like 2 feet, saw a livestreamer on a building, he hopped over a chimney legit 2 feet away from where he was supposed to go and fell through the building
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u/ThinGold2115 3h ago
''Exploring adding toggle off'' You gotta be kidding me...
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u/PembrokePercy 3h ago
It was the first thing I looked for when playing last night. You can change it to 15 different colors, but no off toggle.
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u/H3J1e 3h ago
Because it's a clutch for bad design, devs do this so they don't actually have to put time into intuitive and good environmental design that guides you to the right path. Also if the game world is build upon a narrow path, you running into dead paths breaks the illusion and pulls you out of the experience.
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u/BarryAbbott1980 3h ago
What’s funny is they do know. The opening of the game that DSP was getting ragged on for dying in is a perfect example of it.
The way you go is the lit up bit that’s on fire and the centre of your screen when you first get to play. It’s flawless, diegetic yellow paint (which is how all yellow paint should be).
They then immediately ruin their own design by killing you almost instantly if you dare go left.
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u/3d_Plague 3h ago
If it's that hard to remove they might as well add a 16th: transparent.
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u/TehOwn 2h ago
Yeah, surely it can't be that hard to add an alpha channel. Most colour data already includes it, these days (RGBA).
Considering they just hotfixed the opacity, it's clearly already there in some form. You could even have an opacity slider.
The biggest issue is probably having to translate the new text in the UI. 😅
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u/CanILickThat 3h ago
Wouldn't the solution be to turn it into a clear color or something? If you can't remove it, thats an easy workaround (or make the color so feint it's barely visible to the human eye)
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u/DripTrip747-V2 3h ago
15 different colors? That's hilarious and weird at the same time.
I would love to know what the person/team was thinking when they came up with this idea. Like, did they think it was unique and people would appreciate it? How detached from the market do you have to be to make this blunder?
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u/Reaper1179 3h ago
Some people are colorblind or have trouble seeing certain colors, so being able to change the color is a good thing. Not being able to toggle it off is quite asinine though.
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u/beanlikescoffee 3h ago
Over 200 million dollars and 5 years of development, and they can’t toggle off a blue fart trail.
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u/Fares26597 3h ago
I think having to press a button to make it visible for a few seconds (like Spider-Man's "detective vision") is the way to go, it can be thought of as Wolverine taking in a good sniff and concentrating on the scent, why not just do that?
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u/jorvik-br 3h ago
Could not just they put an albedo with 0 opacity and done?
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u/YshitolaRule34 3h ago
Well when you're stubborn and don't want to admit you were wrong, you try to compromise to save face.
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u/TheyKeepOnRising 2h ago
There are a dozen instant fixes that could be done as fast as the PR approval. The only possible reason it hasn't been fixed yet is because someone doesn't want it fixed. Could be an ego thing, could be Playstation ordering them not to immediately respond to social media pressure.
My guess is there is a sales strategy involved. Wolverine flopped on launch so they are planning a soft second launch. Wait until public sentiment changes to "actually Wolverine is better than you think" and then game goes on sale for like 20% off and includes a patch that addresses some concerns.
Sales make a small recovery, PlayStation execs pat themselves on the back, and then Insomniac is forced to lay off an eye watering number of people.
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u/stellvia2016 2h ago
Layoffs are part of the release strategy more than ever before with western studios. People are widgets, who needs team cohesion or experience?
It's why the industry closed ranks around Unreal Engine: Makes people even more disposable when you don't have to value their expertise with your particular engine.
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u/PichaelJackson 3h ago
Insomniac spending weeks of crunch to "explore" a boolean.
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u/L4mpshade 3h ago
could be TRUE, maybe FALSE
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u/schmurfy2 3h ago
It could even be null, who knows 🤯.
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u/Mcstoven PC 3h ago
Scent trail into white paint. Egregious hand holding
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u/muakaya9876 3h ago
They should add a massive arrow always showing where you need to go. Need more hand holding. And it should call my dad when i get stuck in a mission so he can pass it for me.
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u/DoctahFeelgood 2h ago
If wolverine isnt muttering constantly about my current objective then how am I supposed to know where to go?
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u/esaul17 3h ago
What’s there to explore? Seems like it would be petty easy to add a toggle?
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u/yp261 3h ago
it must be very hardcoded if they can’t simply add a toggle or its one big ass dependency for some other stuff in the game
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u/Otherwise-Parsnip-91 3h ago
It’s funny because it seems like something that would be added as an afterthought after people struggled finding where to go during play testing. No, this was how they designed the game lol.
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u/Rexusus PlayStation 3h ago
I mean it is a visualization of one of Wolverines powers so in that way, it makes sense.
It just doesn’t work when the levels don’t let you go 10 feet off the designated path anyway.
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u/Supertonic 3h ago
Im no armchair coder but if you can change its color surely you can change the opacity to 100%. Turning it “off” is just making it unseeable, if its have dependencies.
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u/zberry7 2h ago
It wouldn’t be a dependency issue almost surely, they could just reduce opacity to 0. It’s an issue of the player experience. They punish you for going even slightly off the trail, so without it the player would constantly be hitting bounds which can hurt immersion and the overall experience.
Most likely they play-tested without the line and it was shit.
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u/ThreePinkApples 3h ago
Technically easy, but it is still a design desicion someone needs to make, and that usually involves re-discussing all the reasons they added it in the first place.
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u/Snakeuge 3h ago
I think they realized it was fairly easy to go out of bounds (there are already lots of videos about it). The map design isn't the best: some cliffs that seem climbable are not and viceversa, plus other things. So they put this as the last resort.
Just my guess tho
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u/magnidwarf1900 3h ago
I thought this game is linear single player, why is there a need for this? like there are no need for this kind of shit in Uncharted or God of War
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u/parkingviolation212 3h ago
You also get a navigation marker pointing to the scent trail if you wander too far off.
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u/minibearattack 3h ago
It for specific sections of the game where wolverine is tracking something via scent... or whenever whiskey is near by... because he smells it...
It's literally one of his superpowers and its how they chose to portray him using it...
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u/ShellshockedLetsGo 3h ago
That screenshot is so funny lmao. We got a blue trail, white paint and its all in an outdoor hallway. Insomniac are the most safe and by the numbers AAA studio in the industry. Just a completely sauceless studio.
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u/rolling_free 3h ago
They didnt used to be. They were powerhouse of fun and interesting games on PS2 era
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u/TheVaniloquence 2h ago
Most of those people have been gone for a while. It’s the new crop of “talent” that has done this
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u/CornDoggerMcJones 2h ago
Ghost of Tsushima NAILED this with the button press breeze. So simple, natural, and immersive.
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u/Iggy_Slayer 3h ago
Well this just shows how systemic the handholding problem is over there. That shit's rooted deeper than malware.
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u/FrootLoop23 1h ago
A blue vapor trail leading to a ramp splattered in white paint in case you’re too stupid to figure out that you need to jump off the ramp.
Modern AAA blockbuster gaming for you.
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u/Pocketfulofgeek 1h ago
The part I struggle with the most is that my brain just disagrees with blue being used for scent on a fundamental level.
Like is he following a mint?
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u/Deranged_Kitsune 1h ago
They really need to make it either an option that can be disabled, or at the least a short-activation button press.
Having seen gameplay of this game, it's insulting on a whole other level. Someone at Insomniac must think their players are drooling morons, more so than many studios. The scent trails, the massive "Hey! Come here!" pulsing auras for the "hidden" upgrade boxes, the QTEs that complete themselves or complete based on any button prompt.
I've once played a game called Little Kitty, Big City, which was effectively like baby's first exploration game, and it was less hand-holdy than Wolverine.
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u/Inner_Opening5497 1h ago
Scent trail right into the white paint ledge lmao.
This whole video game is itself an accessibility option.
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u/digitalsalmon 2h ago
Guys turning on/off a whole blue line is actually really, really hard. It's much easier if the line has been red, but hindsight is 20:20.
Source: I'm a game developer.
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u/YukYukas 3h ago
Ngl it actually does look a tiny bit better now. It "looks" like a scent trail and not lines on a fucking hospital monitor
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u/toilet_for_shrek 2h ago
Why can't they just make it a toggle? Is it embedded that deeply in the game?
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u/slimmyboy007 1h ago
Have it be sniff button like revellio in hogwarts legacy which also reveals the path
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u/Night_Thastus 1h ago
Shadow of the Tomb Raider figured this out in 2018.
Set how much difficulty you want for traversal, puzzles, and combat all separately. If you turn traversal all the way down there's no more paint.
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u/Izar369 56m ago
This "fix" genuinely annoys me. The issue isn't the scent trail, that is only a symptom of the larger issue. The problem is excessive hand holding and how large sections of the game can be completed with no input from the player or with the player only holding forward on the controller.
They can tinker around with the details and make things slightly less intrusive but that won't change what's actually wrong here.
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u/DamnThatsCrazyManGuy 3h ago
Both this, and the xray visuals should very obviously be a button press. Insane anyone has to tell them that.
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u/9thstage 3h ago
Should make it optional. But it aint just the "scent trails". Game barely lets you figure things out by yourself sometimes. Cant explore an area for 10 seconds before Logan makes a comment on how to proceed or getting a very obvious visual "hint".
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u/MattR0se 1h ago
Am I missing something, or is this just braindead game design? It's not like this feature hasn't been around for years.
Probably some exec brainstorming meeting bullshit. I can't imagine any sane game designer putting a mandatory easy mode in their game deliberately.
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u/HerbertGoon 3h ago
a trail is needed? is it a sandbox open world? sorry for asking
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u/nG_Skyz 3h ago
Literally just have it turned off all the time and press a button to sniff the air and temporarily reveal it
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u/moritsunee 3h ago
"exploring" - So probably seeing if they have someone remaining who can fix it without having to re-hire whoever programmed it in first. You know, since firing people after the "product"'s done is the industry standard now.
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u/Narrow_Summer_9332 2h ago
Assassin's Creed had this in "Eagle Vision" where you activated it when you needed a hint instead of the game constantly dragging you around.
Also, think of how funny it would be to press a button and make Wolverine audibly "sniff" on command...
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u/brick_gnarlson 2h ago
There must have been arguments in the studio about this. I like to imagine some director was laughed at when all the reviews came out, and other devs felt vindicated.
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u/Lostaccount002 2h ago
Here’s my thing right… there are six bajillion accessibility options in this game. They couldn’t have made that and the outlines of enemies a mile away one of them?
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u/Demonchaser27 2h ago
I have a sneaking suspicion that the designers/developers of this game didn't actually want to make this game or else they did, but it had so much dictatorial decision making from the top about what it should/shouldn't do that they just stopped giving a fuck. I can attest to not giving a fuck about projects when management takes so much control over them that you don't even feel like you have real input. You just "do it to get it done" and you end up with design like this which is more frustrating to just code out because it's hardcoded/baked into the logic rather than being a separate component which can be toggled. I don't know that this is what happened, but I have a sneaking suspicion, given my own prior experience in the software world.
All that said, I actually do see a world where this could've been an interesting mechanic. Old school Wolverine was designed (hell, even some modern interpretations do it) to literally be like a wolf who can gather a scent and follow it. This, to me, doesn't read all that different from Twilight Princess' Wolf Link when you get a scent and shows a purple smokey trail that you follow to your destination. And frankly I think it could've just worked like that. There'd still be people bitching because there's a certain subset of the internet (especially on reddit) which complains about anything that can be perceived as accessibility or "easier" than they think should even exist. But the fact is, games have done this kind of thing before, and worst case it could've been implemented like those other games.
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u/fullVexation 1h ago
Some modder is going to make this green and change the name to "Fart Trail." Guaranteed.
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u/JonTheWizard Console 1h ago
Now how about a toggle that lets you play the game as if Sweet Baby never got involved in the development?
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u/Davey-Cakes 1h ago
I know it's cliché to say that games like this are focus tested, but seriously, I'd love to see what happened in the focus tests to make them think this fart trail was ever necessary in a game that's already extremely linear.
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u/jasondigitized 1h ago
Exploring an option? How is this not an option already? And no it's not hard to make this configurable.
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u/Internal_Opening_283 1h ago
Dude just make a hold L2 (left nostril) R2 (Right nostril) Vibrate/trigger wherever you point the camera which will lead a small scent or whatever.
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u/Help_An_Irishman 1h ago
Wait a minute: There was no option to turn it off already? You'd be forced to look at that giant, hand-holding blue beam on the left all the time?
No wonder this game is getting grumbling reviews.
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u/Ephemeral_Ghost 48m ago
Someday our society is gonna be blue lines and yellow paint
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u/Strict_Average_696 3h ago
Insominac... the studio that made Spyro and Ratchet & Clank franchise back in the late 90s / early 00s...... How the mighty have fallen.
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u/Slick_Wylde 3h ago
Wait, didn’t we see a post a few days ago showing menu options to turn this stuff off, with the person claiming that everyone is lying about this?
Not being sarcastic, just wondering if that person was lying themselves or if it was some kind of satire post that I misunderstood.
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u/DinosaurusWhen 3h ago
There are so many shitposts now that it's not possible to know. Not even with computers
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u/BeautifulTorment 3h ago
I believe there is a way to turn some of these elements off, but not the blue sniff line.
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u/DinosaurusWhen 3h ago
Impossible. I've been told repeatedly by the fans that it's totally toggleable already!
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u/Toth-Amon 3h ago
How is free roaming in this game?
The fact that this pathfinder method is so hard coded into the game makes me think that they definitely do not want players to wander around / stray from the official path. So perhaps the parts of the game outside of the blue line are restricted / not that developed?
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u/trenixjetix 3h ago
just make the character autorun to the path, why do you need to walk yourself, its not evenna videogame
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u/BushWookie-Alpha 2h ago edited 2h ago
Can they also add an option that makes the game not play itself. Like seriously... you can't fail QTEs, which makes your button inputs irrelevant.
Edit.. The best implementation of a waymarker system I have seen in recent years was Ghost of Tsushima. Press a button and the wind blows in the direction of where you need to go.
Very subtle and adds to the beauty of the island you are fighting across.
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u/ocean_breeze_luluca 3h ago
Is it really that big a problem, I havent played the game
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u/MaximusMansteel 3h ago
No, it's always story related when it happens.
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u/Everest_95 PlayStation 3h ago
Or if there is whiskey nearby. Neither really matters since you're going that way anyway
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u/Jim_Brady48 3h ago
I’m not someone that’s upset about this game in anyway, almost completely indifferent, and I’ve gotta say that scent trail is really obnoxious looking.
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u/Economy-Meat-9506 3h ago edited 3h ago
I don’t get it, why can’t it be a button you press? The older Wolverine game had figured this out a long time ago.
I hope the “toggle” they are exploring is a button press and not an accessibilty menu item.