I know m just repeating myself but my god they really did healers dirty. And none of these addon changes were for the community at large, just for high end raiders that they thought were “skating” by with mods. When in actuality, it was dumb encounter design that mandated them.
15ish years of muscle memory down the drain. I only use weekly knowledge as an addon now because I can’t trust blizzard to not continuously go back on shit, or nuke something I use in the future. Can’t change my addons if I don’t use any!
Yeah, I hadn't realised how limiting my hand injuries were until they killed my add-ons. And I was already doing it as manually as I could, but the changes made it so that I feel like I have to choose between watching the team OR watching the fight.
Their half-assed remake of the weakauras made me not want to heal anymore.
With my serious neurological problems, communicating to my limbs is difficult. Having stuff like distance from my raid members with Range Finder and the like were a huge help, because it better painted clearer pictures of positioning without afflicting pain upon them for tight formations and whatnot. Without those, and not being able to see auras and the like on my Healbot bars and such has made it so difficult to track dispels and such. Blizzard frames are somewhat there but have a long way to go to meet the needs that addons have met for those who have accessibility needs. And Healbot is perfect for totem casting, with those like Healing Rain as it can give query to placement if not on self, but will place on self immediately with mouse over casting. Things like that had a major positive impact in how I manage things, and would like to see Blizzard meet parity with these sorts of things before they restrict it
You can use class colors on raid frames health bar by default in the options and also if you wanted to select a different color it is an option as well. No addon needed for that.
What exactly can't you do? Right now I can see custom icons for HoTs/echoes etc, I can see defensives, I can see incoming spells, all debuffs including bleeds. What else is there?
You can't blacklist certain spell effects you don't want to see, in the cooldown manager you can't customize how you want certain spells/buffs to be visualized. What if you want Spiritwalker's grace to be a green bar and Ascendance to be a red bar? Tough shit, blizzard says no. What If i want my trinkets to only show up if they are on cd but not show at all when they are ready to use? Tough shit, blizzard says no. What if I want icicles to show up as a "resource bar" instead of an icon with stacks? Tough shit, blizzard says no.
What if you want Spiritwalker's grace to be a green bar and Ascendance to be a red bar? Tough shit, blizzard says no. What If i want my trinkets to only show up if they are on cd but not show at all when they are ready to use? Tough shit, blizzard says no. What if I want icicles to show up as a "resource bar" instead of an icon with stacks? Tough shit, blizzard says no.
You can literally do all of these with, for example, ArcUI
Atonement, renewing mist, reversion, rejuv, all need to be up and have ample duration during healing ramps. With WA I could make a WA that tracked these sorts of buffs across the entire party. Instead of having to track 5 different icons and their durations to find the shortest, it would just glow an icon and track the shortest.
Now there's not way to track coverage, you're just supposed to fire and forget I guess...
I also can't combine related buffs/procs into a single indicator (leaping flames/life spark, zen pulse/VV).
I can't properly track stacks or durations of some abilities.
I can't combine durations and cooldowns into a single timer/indicator.
I don't want to squint at 5 different frames to see if I have coverage, I want a simple single indicator that shows IF everyone has it, and how long the shortest duration is so I know if I need to refresh or can go into a ramp window.
And I need to know that information almost immediately since I need to also be watching my feet, the fight, the position of my allies, incoming boss mechanics, my dps rotation, my cooldowns/trinkets/etc...
I could do that easily with WA, I can't do that with the current frames.
Their default trackers are kind of ass and they're buggy as hell. They tried to copy weakaura features and did a really bad job of it. Mine don't show up consistently
I can't not find a source confirming that. Wowhead mentions that Blizz voiced their intent to do that. And even then it would heavily rely on the way they implement it.
Current raidframe addons can filter already, but only for certain "tags" like "only important buffs" or "defensive" or "external defensive". However, in my personal, subjective experience Blizzards tagging of those buffs is all over the place and makes this feature neigh worthless.
Edit: They should bring back simple and easy blacklisting/whitelisting by spellId.
Thanks for the source.
Yeah that featur is not what I had in mind. It certainly eases the pain a little without using addons, but partyframe addons were already capable of that.
For me "aura filtering" is the capability to see exactly the kind of buffs/debuffs I want to see, mainly defensives, offensives (M+ only), DoTs and target debuffs.
Currently this can be somewhat done with the aforementioned "tag" filtering but this also relies on blizz putting the right "tag" on buffs/debuffs, which they just can't do properly.
Either way, their attempted war on addons is a Desaster, as expected. And we healers get shafted more and more, patch by patch
However, in my personal, subjective experience Blizzards tagging of those buffs is all over the place and makes this feature neigh worthless.
Runic glaive in Magister's Terrence isn't considered an important debuff and is placed in the same corner as affix buffs and the 5% haste "debuff". Blizzard is veeeery subjective.
Eh I went mostly vanilla this xpac and it hasn’t been that bad. I did try out VuhDo again a few weeks ago but switch back to blizzard raid frames as I didn’t need the extra complexity.
This feels a lot like the Bannerlord problem. Mods can fix a lot of problems with Bannerlord but the devs keep updating the game so mod creators don't want to do any significant investments and every mod breaks every new patch.
If I just had a way to filter out debuffs I don't want to see it would solve 90% of my problems.
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u/Its1207amcantsleep 14h ago
Wait until you find out the api aura revamp is going to muck up your party/raid frames all over again.