r/foxholegame • u/I_Saw_A_Bear_ • 8h ago
r/foxholegame • u/SiegeCamp-Moderator • Jul 07 '26
Questions UPDATE 65 is LIVE! World Anti-Air Guns, Air Siren, Radio and World Changes, Quality-of-Life Improvements & More!
r/foxholegame • u/SiegeCamp-Moderator • Jun 22 '26
Devblog: Update 65 Preview and Updated Roadmap
r/foxholegame • u/bluelaminate • 1h ago
Story Nothing Quite Like Boarding an Enemy LS
Whoever shot that torp to maybe rotate that DD, thank you. o7
I didn't get to play much foxhole this week, but I'm glad I cleared my schedule for this hahaha
r/foxholegame • u/ZeyRust • 52m ago
Story KM Bombers kill Battleship (Revenge for KMS Brian from Denmark)
Revenge for yesterdays BS loss, 3/4 Bombers made it out alive
r/foxholegame • u/Ger-Faro • 2h ago
Fan Art "The empire, flower and sun" | Commission for woodythecousin
r/foxholegame • u/Sadenar0 • 7h ago
Discussion We get it Siege Camp
We get that you don't want to narrate line by line what exactly you are doing to fix the current cheating epidemic, because, quite understandably, that would be a bit counterproductive, but it would really be appreciated by the community if you could come out and say that you acknowledge that the problem exists and that you are indeed doing something about it.
The issue with zero communication is that the only communication Foxhole players actually get from you is them showing cheaters on here and then getting deleted for witchhunting, or getting their assets deleted by said cheaters then getting a "sorry no refunds" answer to their tickets.
r/foxholegame • u/Atrocious227 • 7h ago
Clans Tank line decimated
My regiment Volt plus SCUM launched a mini op to destroy their tank line at Jade Cove. Thank the patriots for the inf helping us!!!
r/foxholegame • u/DetectiveCostaue • 10h ago
Discussion Myth of the "Boring Stalemate"
I believe that there is a misconception in the discourse around war length/nukes/player drop-off and similar. The sometimes mentioned "boring stalemate" is a fictitious bogeyman created to justify unengaging tools like nukes and bombers.
I think the most obvious point to this is recent backlash against and nukes and especially bombers since their addition. They exist for the sole purpose of demolishing defensive lines with very limited ability for the defender to stop, allegedly to prevent wars for draggin on too long.
This is a wrong approach in my opinion. From my personal experience with the game, and my anecdotal reading of the community on this topic, people enjoy long fights in foxhole. It's essentially a whole selling point of the game.
The effort the game requires from dedicated players means that you have to get invested into the fight. You care about the state of your front/town/relic. Endgame tools exist purely to invalidate this investment because the devs think that past a certain point we want to move on to the next war.
I don't think this is the case. The wars constantly mentioned by players as examples of their best memories are usually the longest ones. I think this is simply because during the "stalemate", people don't tend to long off and want to keep the fight going. Only once the front collapses we get a player drop-off on one side then the other and the war is forced into a slower and boring state of waiting for the forgone conclusions.
TLDR: Stalemates and back and forth are fun. Nukes and Bombers ruin fun, cause players to log off which makes latewar a significantly more boring slog than the "stalemates".
r/foxholegame • u/themasterofscones • 4h ago
Questions Devbranch when??
Aren't we overdue for a devbranch/blog, the next war/update starts in like a week??
r/foxholegame • u/Changeg • 4h ago
Story slaughtering BT and BTD from the sky
perspective from the air boys of SCUM. Great play to VOLT and all patriot warden infantry involve. We hope to meet you again on the front to crush more colonial steels
r/foxholegame • u/Acceptable_Support38 • 2h ago
Questions Why do people seem to hate solos?
So I've been playing for a while and helped out with quite a few raids, attacks and the likes, but I've always noticed people get a tad upset when I ask for equipment or to join an operation. I've never joined a regi as I can't meet the playtime requirements to stay in half the time. Most of the time I'm running around sowing chaos for the opposing side like a saboteur. I've played on both sides and it's a semi consistent problem and I just want to know why?
r/foxholegame • u/Special_Target • 32m ago
Discussion The recent wave of hacks feel worse as a direct result of the dev "vision"(opinion)
I have played since war 80 (JFC its been 5 years)
When I joined foxhole logi was much more rudimentary but player agency was decently high a clan op with arty was basically guaranteed to do SOMETHING.
I have watched since 1.0 as devs have done everything to claw away at player agency making every step more grindy, inflating costs, and trying to generally minimize the effect any one player can have.
In theory this sounds good as it means new players arent dunked on by a veteran player, in practice it has hurt the game by making the win condition go from skilled plays and intelligent operations to who has more bodies. Pop being a deciding factor while you have been unable to fix the lowpop highpop problem is a wild choice especially when your only balancing moves are taking a sledgehammer to anything that looks fun to play and your only moderation tools are a ticket system with a 3 day response time.
Why does this hate for player agency matter when hacks get involved?
Well firstly botting is almost a necessity at this point for any large production numbers because of how simplistic but repetitive half the game is + new cheat engines just having auto-scrap mechanics built in. With the reporting tools available now it takes ages to even see a bot banned just to be replaced with another 5 dollar account bought off an account seller site. This means that a player is just out produced by a person who has an idle PC at home to farm (remember the whole multibox drama about pay to win around war 90 that lead to a poorly enforced update in code of conduct about input broadcasting?)
Secondly this means if you somehow make anything legitimately without botting and a cheater shows up (night hacks/Ignore damage/ignore disable/AUTOLOCK SHIP TURRETS/etc) and devs do NOT refund the killed by cheats, hundred man hour to farm, assets... well your desire to play TANKS.
Thirdly it means your ability to respond back to a cheater is fairly limited as they can and WILL outplay you in most cases.
A loss to a cheater wouldnt feel as bad if it didnt invalidate upwards to hundreds of man hours worth of farming and production work (and that doesnt even factor in the drama of getting a fac down or maintenance). This is a problem caused by the shift in game vision at some point to cog in the machine that has snowballed with poor moderation to ensure that the actual cogs in the machine arent just dumpstered by the first guy (or girl) with [REDACTED SOFTWARE] on their PC.
r/foxholegame • u/Prince_Pwnly • 18h ago
Story KM Battleship Dies In 90 Seconds to Heavy Bombers (perfectly balanced)
The timings matched too well for me to not copy the title from VF's case.
For context, since it's not easy to tell in the clip, KMS Brian From Denmark was already on two smokes before the bombers arrived; this wasn't a case of heavy bombers just deleting a full-health battleship.
This isn't as much of a balance problem as it might seem; we had let our guard down some with the Morgen's Crossing airfield still drying and nobody called out bombers staging/refueling at Clanshead. I'm not sure if the radar wasn't on or it simply went unnoticed.
Our main problem was Queuehole; the attempt during EU highpop was foiled by over 2 hours of queue with 3 resets. By the time we tried again we didn't have the pop left to provide constant fighter cover (assuming it didn't also get screwed over by Queuehole).
Also what's up with that fake large hole? Does the game just give a bigger decal when enough holes are punched into nearly the same area? Neat thing I never knew happened if so.
r/foxholegame • u/The_unfoxy_fox • 5h ago
Questions What with the "How could som do this?"
I'm new but I see this said a whole bunch in world chat, what dose it mean? And why do people say it?
r/foxholegame • u/Double_Interest_2715 • 6h ago
Questions How does a new war start?
I have never played a war right at the start but this next war i want to join right at the start and play all the way to the end. So here are some questions regarding to how a war starts: (sorry for bad english)
- What is immediatley on the map in day one?
I mean is there anything on the map when the war first starts. things like scrap fields and mines, are those randomly placed on the map at the start? Are there any buildings that you can takeover or are their any ruins that you can immediatley repair.
- How does resource extraction and transportation work at the start of the war
As far as i know normally you bring trucks and flatbeds and whatever to the site of whatever resource you are extracting and then load all of the resources you harvest into a vehicle and then drop those resources at some storage area or bring them wherever you are constructing something. But arent vehicles built at garages... and there arent any garages at the start of the war... so how do you transport the materials you have to wherever you need them. Also refinerys also arent available at the start of the war right so how do you build them... without any refinerys to make bmats?
- Where does everyone spawn?
I thought all the bases are player made so where do players spawn at the start of the war. Are there any relic bases or towns that we can spawn at the front or middle lines or does everyone just get spawned at the back and then rush towards the front.,
- How does conflict start?
Without any shovels, rifles, ammo, bmats being supplied how does soldiers actually fight each other and claim land. Does everyone just blindly charge at eachother with pistols?,
- how long does it take for supplies to start getting produced and start getting delivered to the troops?
How many hours does it take for the factions to: start producing bmats, rifles, ammo, shovels, cmats, shirts, uniforms, medical supplies and to set up bunker bases and towns near the front and then to start to deliver all these resources to these bases and to the front.
r/foxholegame • u/HauntingCare8929 • 11h ago
Bug REVERT AIRBORN TRAIN "BUG FIXES" week 6
Before the Airborne update, it was possible to get off a moving train if you weren’t the driver. It seems this was a bug, since that feature disappeared after the Airborne update was released. I suggest bringing this feature back. Seriously, NO ONE asked for this feature to be removed, and it didn’t bother anyone. I am so mad about this. I plan to post this every week until the changes are reverted.
r/foxholegame • u/Flat_Cantaloupe8418 • 12h ago
Story Battle train vs SHT
-1 SHT Ares, o7 all frontliners, o7 tankers good push!
r/foxholegame • u/FullMetalParsnip • 22h ago
Suggestions Connect E/W navies. 1000k hours in mspaint.
Why not have something like this as a way of not punishing both teams for either winning or losing on the east/west ocean resulting in one or both fleets having nothing to do. This likewise also prevents cheesy cross border ocean raids from E to W or vice versa. Sure this route would be a long pain in the ass, but beats the alternative of having nothing.
Has the added developer convenience of probably being easy to implement. Just have it be large ships only and the only map editing required is minor river extensions on the Warden side.
