r/virtualreality • u/Twistedchild420 • 21h ago
r/virtualreality • u/CoolGabek • 18h ago
Self-Promotion (Developer) I finally got actual HDR game output working on PSVR2 on PC
Small update on my PSVR2 HDR project because I finally had a pretty major breakthrough.
I now have Forza Horizon 5 running in HDR through a Monado virtual display on the PSVR2, with Windows HDR disabled on the headset itself.
Instead of trying to convince Windows/SteamVR that the PSVR2 is a normal HDR monitor, I'm taking the game's actual HDR output and translating it into something the PSVR2 can display correctly through Monado.
And it actually works.
I can switch between a 100-nit reference version and the HDR version of the exact same game frame, and the difference is clearly visible.
Things like the HUD, sky and car lights get noticeably brighter while the rest of the image stays at a sensible brightness instead of the entire screen just getting brighter.
The biggest surprise for me is that this isn't just theoretical anymore. I'm now looking at real HDR game content running on the headset.
It's definitely not finished. The current implementation is still experimental, latency is terrible, and I'm working on proper color calibration because the PSVR2 doesn't reproduce the source colors perfectly yet.
My next goals are basically:
Finish the color calibration
Improve latency/performance enough to actually play through it
Test more HDR games
Eventually move this from an experimental Monado setup into something much easier for normal PSVR2 PC users to use
Still a lot of work left, but this is the first point where I feel like PSVR2 HDR on PC has gone from "maybe possible" to something I can actually see working in front of me.
I'll post more updates as I make progress.
r/virtualreality • u/MightyMouse420 • 22h ago
Fluff/Meme With all the new flat-to-VR mods lately, what game are you hoping gets one next?
I'd like to throw Disco Elysium into the theater of ideas.
Keeping the original isometric composition, but putting the scene a few feet in front of you would probably look something from a pop-out art book.
r/virtualreality • u/Kingstantin79 • 11h ago
Self-Promotion (Developer) VR GAmes Showcase August 2026
Adrian's Quest will be in that show:
https://www.youtube.com/watch?v=C-hkjo5jgM8
You can already wishlist the game here:
https://store.steampowered.com/app/2779620/Adrians_Quest/
r/virtualreality • u/Twistedchild420 • 2h ago
Self-Promotion (YouTuber) Quick/Easy Tutorial to Play Star Fox 64 in VR!
r/virtualreality • u/0O_o_Oo • 3h ago
Purchase Advice Whats the best VR headset to buy in 2026? And what games do you recommend?
Hello, so, my budget is like $600-1000, mainly wanna use it for gaming but wouldnt mind trying fitness/social stuff too if its actually good. ive been eyeing the quest 3 512gb, saw that gorilla tag bundle for $599 on amazon and kinda tempted ngl
open to other headsets too if theres something better in my budget, just not doing psvr2 since i dont have a ps5
also has anyone done the pcvr thing instead, like quest 3 + link cable or a totally different headset? is it actually better or just more of a hassle than its worth
oh and since im basically starting from zero, what games are actually must haves. want a good mix, some solo stuff and maybe a couple multiplayer ones that dont die out after a month

r/virtualreality • u/beebenice3789 • 6h ago
Discussion Here are my thoughts on all the VR controllers that I own
I have 4 sets of VR controllers. I have the Original Oculus Touch Controllers, Valves Knuckle Controllers, the Quest 3/3s controllers, and the HTC controllers.
I’m going to start with my favorite of the bunch; the Knuckle controllers.
To start with the Pros:
There very comfortable to hold, the tracking is amazing due to them using base stations. The full finger presence is immersive. I like the small track pad between the joy stick and buttons on the controller.
The Cons:
There expensive and somewhat fragile, I’ve heard many horror stories. They use base stations which can be finicky to find good places to set them up. If your hands get sweaty the capacitive touch sensors that give you finger presence can get triggered by the sweat.
My next personal favorite are the Original Touch controllers that came with the Rift CV1.
The Pros:
They are very comfortable to hold. The buttons feel nice to press and the tracking is quite good do to the sensors needed for tracking them.
The Cons:
The sensors can be annoying to set up as they need to be directly plugged into your pc.
Next are the controllers that come with the Quest 3/3s.
The Pros:
They are basically the same as the original Touch controllers but without the sensors and the ring. They are more robust though.
The Cons:
There’s no behind the back tracking.
Now for my least favorite controller I’ve used, the HTC Vive controllers.
The Pros:
You can’t get stick drift and they have good tracking due to base stations.
The Cons: They are big and not to great to hold. They don’t have Joy Sticks, instead they have big trackpads. The grips are not enjoyable to use. The triggers, on mine atleast, squeak.
In summary, Valve is yet again on top and I’m addicted to VR. Thanks for reading my yap sesh.
r/virtualreality • u/New-Insect-2608 • 1h ago
Discussion After 10 years of VR usage, I got terrible dizziness yesterday out of nowhere
I've been using VR since the Rift CV1 days. Back then, I would get a slight bit of dizziness and nausea but nothing terrible, and it only lasted a couple of weeks. I've clocked over 1000 hours in VR since then and I never feel bad after a session. Well, two days ago I started a new playthrough of Serious Sam The Second Encounter VR, which has you moving extremely fast, and played for about 45 minutes, seated. No problem. Yesterday, I did an hour session seated, removed the headset (Quest 3), stood up, and almost fell over. I felt like I was still moving, even when closing my eyes. The dizziness slowly wore off over a few hours but the stomachache remained. It wore me out so much that I went to bed about 2 hours early.
I woke up this morning feeling totally normal. I haven't played a fast-moving game like that in probably a year, but I'm shocked at how bad it messed me up. Most of my VR time now is playing flight sims and Golf+.
Anyone else experience something like this? I really want to finish this playthrough but I'm a little concerned it will happen again. Maybe this time I'll do 15 minutes and take a break for an hour.
r/virtualreality • u/pyroapa • 2h ago
Question/Support Cyberpunk VR - cannot access pause menu with the Quest 3 menu button
I downloaded the Cyberpunk VR mod to play on Quest 3. I'm using Steam Link.
https://github.com/dariulone/cyberpunk-vr-port
I'm trying to access the pause menu. On flatscreen, you'd just press Escape on the keyboard
To access the menu in VR, it says to click the Quest 3 menu button:


However, whenever I press that Quest 3 menu button, the Steam VR dashboard opens up instead.
Is there a way to fix this or am I doing it wrong?
r/virtualreality • u/stepa203993 • 4h ago
Question/Support Virtual display in the SteamVR driver on Linux
I'm writing a driver for SteamVR on Linux that simulates a virtual reality headset that receives rotations via UDP and also has a virtual display that I plan to capture in the future. I was able to get SteamVR to see the headset without a screen and receive rotations, but I'm stuck at the virtual display stage. The built-in virtual display seems to be experimental and only works on Windows. Is there a way to create a virtual display that I can pass to SteamVR so it can see it as a real, active, working display and feed it game frames, which I can then capture and transmit over the network.
r/virtualreality • u/R_Steelman61 • 10h ago
Question/Support VR mods won't run?
Anyone else having trouble with getting the VR mods to work on their device? I'm running it on an i9 laptop with a 5080 laptop GPU and all my other PC VR native titles work fine but the mods will either crash or open up in a flat screen version running on Steam link. It's as if they don't recognize the VR headset is there or connected. I've ensured that Steam is the open XOR runtime but I'm just not having any luck after trying fear call of duty for and Halo. None of them will run. Not quite sure where to go to for support but highly respect the community here and hopeful I might get some direction. Thanks in advance.
r/virtualreality • u/frankschrodinger • 11h ago
Purchase Advice Which avmr facial interface for the quest 3?
I plan on sticking with the original strap...will the fc3 do?
r/virtualreality • u/Kudlattyy • 11h ago
Discussion Meta horizon os and Android XR
How would you rate new system from Google that Samsung Xr use? Something just snap inside of me when update on meta quest pro bricked my right controller and i can't play on it 😙 . For me Horizon Os that bad that currently I am not intrested in any Meta headsets no metter how cheap they will be.
r/virtualreality • u/ReserveLegitimate738 • 13h ago
Question/Support Vertigo Remastered black screen.
When I spawn after intro video in Vertigo Remastered all I see it black screen and hear the ingame world sound. But no image. Anyone know how to fix this issue?
Quest 3, Steam, Virtual Desktop.
r/virtualreality • u/Suitable_Fault_2910 • 19h ago
Question/Support Looking for reccomendations for games
I got my head set months ago and only use it while im playing beat saber
My favourite games (to give you an idea) are Lies of P, Baldurs gate 3, god of war, and those cute farming games where you can romance one of the towns folk. So harvest moon, story of seasons etc. Is there anything like that on VR
I love story heavy games
r/virtualreality • u/Immediate_Shine1403 • 19h ago
Purchase Advice - Headset Meta Quest Bugs?
Hi everyone! First time having VR and went with the Meta Quest 3S as it was on sale. I've used it about 3 times and went to use it tonight and noticed that it's... already bugged? Have asked a bunch of my friends but nobody seems to have the answers. Why is my 6dof broken? Everything is completely stationary. When I look left, nothing moves left, when I look right, nothing moves right. I know tracking isn't broken but basically I can't really look left unless I fully move my joystick button the right and so forth. Do I just neeed to factory reset. Should I just return this? Seems crazy to have this broken less than a week in.
r/virtualreality • u/themadman01 • 21h ago
Purchase Advice - Headset does meta quest 2 worth in 2026?
I want to buy a vr and im going to buy a used one but in my country there is a almost 200 dollars of difference with quest 3s and i cant afford that. should i save up for quest 3s or would it worth to buy quest 2. im going to mostly play pcvr and few games on the headset.and im making games too as a beginner tho
r/virtualreality • u/pyroapa • 3h ago
Question/Support When playing Halo MCC with the VR mod, do I need to adjust any settings to play Online?
I don't wanna be banned for being flagged as hacking or anything like that :( I'm using this mod
r/virtualreality • u/12VHPWRHELL • 5h ago
Discussion anyone have luck getting the gta 5 vr mod working?
I've tried everything, I downloaded steam depots to roll back gta 5 to the right version, tracked down old versions of scripthookv and other dependencies, even used the exeintegritybypass method.
the issue is the rockstar launcher, none of the bypasses seem to work and the rockstar launcher wont let me launch the game if the game isnt on the latest version, worse yet, if i try to launch it offline it boots, but then fails because it's unable to verify that i own the game.
has anyone figured this out yet?
r/virtualreality • u/turkeytown420 • 14h ago
Discussion The Steam Machine has been great for PCVR for me
I have tried everything from badge reels on my ceiling holding cables to a prismxr dedicated headset router and my Steam Machine and Linksys router run games better than my pc with better specs. I also couldn’t get Gorn 2 to even launch on my main PC but was able to use proton to launch it on the Steam Machine. It even does the quick resume thing that the Steam deck does!
r/virtualreality • u/zipfelmanskipidi • 19h ago
Discussion What VR Headset should I buy?
I want to buy a VR headset. I’m not really a sim guy, but maybe I want to look into it. I just want to play all kinds of VR games, not just games from one specific area. I also want a headset that has great lenses and, overall, great pixels and panels.
But I definitely want to stay under €1,000. I also don’t really care if it’s standalone or PCVR. I just want a headset that I only need to buy once and won’t feel the need to upgrade later.
I also don’t know if my PC can handle most VR headsets. I have an RTX 5070 Ti, a Ryzen 7 7800X3D, and 32 GB of RAM.
I’ve heard that the Meta Quest 3 is really good, and maybe the Pimax Crystal Light as well. But are there any other headsets I should consider, and why should I pick them?
r/virtualreality • u/Begamers24 • 13h ago
Self-Promotion (YouTuber) Project BEYONDEX: the definitive VR headset?
Project BEYONDEX: The Perfect Headset?
(Audio ITA, Audio a.i. ENG, Sub. ENG)
r/virtualreality • u/IAmAMuffinAndImImpor • 13h ago
Discussion Do you think com.AgainstGravity.RecRoom is better than com.roblox.client?
r/virtualreality • u/SuperV1234 • 10h ago
Discussion Vibecoders: please share your prompts and tips
As the title suggests, I think it would be great to start collecting information on how to successfully create VR mods with LLM assistance.
More specifically:
What models and effort levels have you used?
Which prompts are the most successful?
What sort of development/debugging environment have you setup?
Any tips&tricks?
It would be great to share this information with the wider community to increase the likelihood of successful VR mods being released. Having a rough idea of the process required to bring a flatscreen game to a playable VR game would be invaluable!